Ok I toned down All Aboard to be a lot more sane, the Hawks are pissed but ironically the Free Market Party still like it despite our rocky relationship. The Hawks still get plenty though, and everyone who supports Granger gets enough to keep them happy which seems like a decent rule of thumb for keeping them liking us even if the opposition members aren't satisfied. Support from every party (except 3 Indie seats but they're Indies nobody cares about them), achievable goals, and it passes Parliament with a cross-aisle supermajority so we've got that narrative safety blanket when shit starts to go wrong.
Pizza Party is pretty fine, if my plan doesn't get any traction I'll vote for it, I think locking ourselves in to doing 1000 points of processing when we're probably not going to get anywhere near 1000 points of income is kinda annoying and I'd prefer our Tiberium promises be for immediately useful abatement not useful-next-decade refining capacity but it's ultimately not that big a deal just one of my minor quibbles. Also worried about leaving the Hawks out in the cold, long term I want to get them back on our side, but not worried enough to stop me from voting for it if necessary.
Focused Promises is a little too focused for my tastes although it's really not that bad either I just prefer passing by a larger margin than 6 votes. 30 points of cap goods is going to be pricey, too, I'm not totally 100% sure we can pull it off alongside military spending and 75 points of consumer goods. I mean we probably can, I put that exact combo in my original plan draft after all, but I'm not SURE and having the flexibility to not need those extra 10 points would be nice when something else inevitably comes up.
[X] Plan Supermajority
-[X] 30% budget (265 RpT, -10 PS)
-[X] 20 points (capital goods)
-[X] 75 points (consumer goods)
-[X] 30 points (food)
-[X] Free Market Party +12 votes
--[X] Take at least 75 points of Consumer Goods
--[X] Construct at least 2 MARV fleets
--[X] Build at least 6 military goods factories
-[X] Hawks +6 votes
--[X] Construct at least 3 MARV fleets
--[X] Spend at least two dice or 30 resources (whichever is less) on military projects every quarter
--[X] Build at least eight military goods factories. (Apollo, Rapier, Zone Suit, Shell Plant)
--[X] Complete at least five deployment programs (Wolverine Deployment, Point Defense Refit, etc)
-[X] United Yellow List +10 votes
--[X] Complete Yellow Zone Industrial Sectors
--[X] Complete three phases of shell factories.
-[X] Developmentalists +50 votes
--[X] Take 75 points of Consumer Goods
--[X] Increase abatement by 30 points
--[X] Increase abatement by 40 points
--[X] Finish all remaining schooling projects (Technical Schools, Childcare and Preschool, and Educational Multimedia)
--[X] Increase GDI income by at least 400
-[X] Starbound Party +2 votes
--[X] Complete at least three phases of Space Stations
-[X] Socialist Party +2 votes
--[X] Complete at least 2 arcology programs, either Blue Zone or Yellow Zone
Total votes: 82 (simple majority = 61, 2/3rds supermajority = 80)