- Location
- canada
Here would be my suggestion:
Treasury Allocation
[ ] 30% - A small increase in the percentage is more a means of protecting some of the Treasury's gains, rather than an actual funding increase. However, with the number of new goals and projects that other departments have been raring to go for, it will require calling in a number of the Treasury's favors with other department (265 RpT, -10 PS)
Capital Goods
[ ] 30 points - While 30 points of Capital Goods production is an expensive proposition, aiming towards a surplus while also at least preparing to take many of the refits is a tempting proposition for many in the Initiative (+5 PS)
Consumer Goods
[ ] 60 points - A substantial wave of new and restored consumer goods production, either through grants, factories, or some combination of the two, is estimated to be enough to meet both indicated and unindicated demand, although those estimates may well be conservative (-5 PS)
Food
[ ] 45 points - A somewhat higher goal, providing substantial increases in food production is one of the means towards being able to provide not just a living supply towards the GDI population, but also increase stockpiles and begin feeding people beyond the initiative's direct control. (+5 PS)
Total PS change = -10 +5 -5 +5 = -5
The 30 Capital goods and 45 Foods are well worth taking when they're part of the promises to get anyways.
Parties
To me, Plan 1 was 'Survive the Tiberium Encroachment and Economic Collapse, while Plan 2 can be 'Prepare for the Next Phase of the Future', with an emphasis on building up all the resources for the sake of the next plan. If nothing else, people certainly won't be wanting for food and income, which they can spend on plenty of consumer goods at 60 promised to them.
Edit: Is there any point of trying to get more votes than the minimum? It seems like that's only making more promises and obligations to fulfill for no real benefits.
Treasury Allocation
[ ] 30% - A small increase in the percentage is more a means of protecting some of the Treasury's gains, rather than an actual funding increase. However, with the number of new goals and projects that other departments have been raring to go for, it will require calling in a number of the Treasury's favors with other department (265 RpT, -10 PS)
Capital Goods
[ ] 30 points - While 30 points of Capital Goods production is an expensive proposition, aiming towards a surplus while also at least preparing to take many of the refits is a tempting proposition for many in the Initiative (+5 PS)
Consumer Goods
[ ] 60 points - A substantial wave of new and restored consumer goods production, either through grants, factories, or some combination of the two, is estimated to be enough to meet both indicated and unindicated demand, although those estimates may well be conservative (-5 PS)
Food
[ ] 45 points - A somewhat higher goal, providing substantial increases in food production is one of the means towards being able to provide not just a living supply towards the GDI population, but also increase stockpiles and begin feeding people beyond the initiative's direct control. (+5 PS)
Total PS change = -10 +5 -5 +5 = -5
The 30 Capital goods and 45 Foods are well worth taking when they're part of the promises to get anyways.
Parties
- Free Market Party (1/2/3/4)
- [ ] Take at least 75 points of Consumer Goods
- [ ] Take at least three grant programs
- [Z] Construct at least 2 MARV fleets
- [ ] Build at least 6 military goods factories
- [Z] Take 30 points of Capital Goods
- [Z] Increase GDI income by at least 600 points.
- Hawks (2/4/6/8)
- [Z]Construct at least 3 MARV fleets
- [ ] Construct at least 5 MARV fleets
- [ ] Spend at least two dice or 30 resources (whichever is less) on military projects every quarter
- [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
- [ ] Build at least eight military goods factories. (Apollo, Rapier, Zone Suit, Shell Plant)
- [ ] Complete at least five deployment programs (Wolverine Deployment, Point Defense Refit, etc)
- [ ] Take at least two additional grants programs.
- [Z] Take 30 points of Capital Goods
- United Yellow List (1/2)
- [Z] Complete Yellow Zone Industrial Sectors
- [ ] Complete three phases of Yellow Zone Arcologies
- [ ] Complete three phases of shell factories.
- [ ] Complete at least two phases of orbital communications
- Developmentalists (3/5/7)
- [Z] Take 30 points of Capital Goods
- [ ] Take 75 points of Consumer Goods
- [ ] Take 90 points of Consumer Goods
- [Z] Take 45 points of Food
- [Z] Increase abatement by 30 points
- [Z] Increase abatement by 40 points
- [Z] Finish all remaining schooling projects (Technical Schools, Childcare and Preschool, and Educational Multimedia)
- [Z] Increase GDI processing limit by at least 1000
- [Z] Increase GDI income by at least 400
- Independents (listed by number of votes)
- Starbound Party (2)
- [ ] Complete at least three phases of Space Stations
- Independent Capitalist (1)
- [ ] Spend at least 120 RpT on grant pgrams
- Consumer Party (2)
- [ ] Take at least 90 points of Consumer Goods
- Socialist Party (2)
- [ ] Complete at least 2 arcology programs, either Blue Zone or Yellow Zone
- Starbound Party (2)
To me, Plan 1 was 'Survive the Tiberium Encroachment and Economic Collapse, while Plan 2 can be 'Prepare for the Next Phase of the Future', with an emphasis on building up all the resources for the sake of the next plan. If nothing else, people certainly won't be wanting for food and income, which they can spend on plenty of consumer goods at 60 promised to them.
Edit: Is there any point of trying to get more votes than the minimum? It seems like that's only making more promises and obligations to fulfill for no real benefits.
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