Considering their goals are akin to Jim Crow laws or Apartheid I'm gonna stick with the racism comparison. Not like it really matters, their goals are abhorrent either way.
Sure, but theoretical issues mean something to me.

Among other things, because to turn a racist into a zonist you have to get them to really, really explicitly turn against people they would have seen as "blood of their blood, bone of their bone" if they'd been born 50-75 years ago. It's striking just how much shit has changed, irrespective of whether things are 'worse' or 'better' or 'different but about the same.'

As for them being more of a problem if they are frozen out vs making a deal with them? I disagree but it honestly could go either way from the information we have. What I will say though is that I believe morally that we should not support any party that openly tries to pass laws that make a portion of our population second class citizens. This would go against everything that we have been doing since the very first plan.
That's fair.

You can make an argument about IF voters here, but I think it's basically impossible for IF the political party, a slightly different entity, to ever stop demanding zonist proposals unless they have absolutely no choice because if they were willing to concentrate on actual safety over zonism they'd be Militarist politicians right now. If we let them get away with proposing this stuff, then by definition they can keep proposing it in utmost comfort and safety.
Well, they "get away with" asking for it anyway.

The practical question is whether they're more likely to change the balance of things they ask for if totally ignored, or if some of their requests are granted (at least to the point where we reply to their calls with "yeah, we're doing that thing" when we were gonna do it anyway and then some) while others are ignored.

I'm gonna be real with you chief, the distinction of what exactly zonism is comparable to matters infinitely less to me than the fact IF literally wants to enforce actual no-shit segregation along zonist lines.
That's totally reasonable!

I will never ever support segregation along zonist lines. I just want to have a word for it that maps accurately to what's going on. It's important to recognize that "zonism" can involve someone in a Blue Zone turning against their literal cousin from an adjacent Yellow Zone, someone they knew growing up, someone born only 40 years ago or so, someone with the same racial background, someone who is only different insofar as living in a Blue or Yellow Zone prior to TWIII has shaped their lives.

It's very different from racism in that it can really, really split up families and spits on the idea of a shared racial ancestry. That's why I'd compare it more to classism, because it's a lot like some fucking millionaire Richard J. Butterworth VI in a mansion trying to keep all the money for himself and leave none for their mixed-race cousin whose mother was conceived when Richard J. Butterworth IV raped one of the servants.

[spits in disgust]

Focusing on racism/classism versus not is disingenuous. Initiative First has made their positions perfectly clear:
1. Most if not all Yellow Zoners participated in the Nod state and are therefor irredeemable.
2. They want complete control over the government. There's no other reason to keep offering this:

They want complete control of the Treasury. Given our outsized position in GDI, they can parlay that into a complete legislative coup.

The first point is merely disgusting. The second amounts to overthrowing the rightful government. So long as that remains a key plank of their platform, we cannot afford to grant them even an inch.
That's... complicated.

There's a difference between something they'd like us to do and something that's "a key plank of their platform."

Starbound would probably love it if we picked a Starbound replacement in 2065-66. But Starbound doesn't bother asking... in large part because they trust us to at least more or less give them what they want anyway.

Btw, the 'free dice on military' explicitly does not include new hires, AA dice, cross-department dice (e.g. tib dice on MARVs), nor AI dice.

So they aren't as restrictive as they might appear at first glance.
I doubt we'll be blowing new hires on Military dice when we could do other things instead. We really will need Heavy Industry, and other areas could use it too. In any case, I really don't mind agreeing to "no more than two Free on Military" anyway.

"No more than one/zero Free on Military," I don't like, because...

Ithillid was completely explicit on this: If Kane was going to show up, he'd do it before Reallocation.

Doing it the other way around would mean doing a Reallocation turn, then a meeting with Kane turn, then yet another Reallocation turn as we have to re-do the entire 4-year Plan to fit in a TCN and whatever else Kane throws out way. It would be a monumental headache.
Ohh.

Heh.

Well, in that case, I'm all for spending more Political Support, and adopting maximalist space goals, in hopes of making the fucker sweat.

Then again, it also means Kane is not going to permanently shut down the prospect of Nod going to war with us, and he MAY be considering preparing for a fourth (fifth? who's counting) full-on Nod-GDI Tiberium War throwdown. Which makes concentrating on our military defenses a higher priority. Because if Kane may not have given up on the "conquer the world" plan he's been playing around with since 1995, then we can't really drop the idea ourselves.

Honestly, so long as a plan doesn't give even the barest hint of support to IF, I'm happy.
I'm just gonna say we have been explicitly warned of a way this could bite us in the ass. I still understand where you're coming from though.

As long as we're collectively willing to admit that we saw this coming if they do some crazy pro gamer shit, then I for one am comfortable with locking them out.
 
Honestly, if giving IF a bone would make them less bigoted, then I'd be in favor of slowly trying to pull them over to the side of sanity.

As described though, it looks like throwing them a bone just makes them less anti-government.

I'd rather them be weaker and venting their hatred at us (who can take it, even if it is painful), than stronger and venting their hatred at their neighbors.
 
once again the idea that accepting some of there promise will moderate them no that not true
A/N2: These answers also need to be in the thread.
1. Dealing with the Initiative First: There are multiple viable strategies, each with their own upsides and downsides.
Option A: The Full Lockout. This will ensure radicalization of some fraction of the base, but make sure that it is smaller and less capable of achieving its overall aims, barring obvious failures of the Initiative.
Option B: Taking less obnoxious goals: This will make the Initiative First party somewhat less actively anti-government, but at the same time comes with the cost of legitimizing them and making them someone that you will have to continue dealing with.
it will make them less anti goverment not less racist and will legitmaize there current beleifs which are stated in there promise so no they will not become less racist. The core of the party is racism that why they split in the first place cause of racism that there whole thing that what they campained on that there whole deal their party is the racism party
 
So just to make it concise, things I'm looking for in a plan:

1) Reasonable efforts to secure MPs. I don't want to make big tough promises we'll struggle to meet just to bring over a handful of MPs at the margins. 65-70% support is more than good enough.

2) Modest plan targets, even when we want to overachieve. For instance, I favor 40 RZ abatement over 60, not because I don't intend to hit 60, but because I trust us to do our best anyway and don't want to get in trouble if we only hit 55 because a really attractive Scrintech option popped up at the last minute that has some other desirable effect on our tiberium situation. I feel much the same way about the 1500 RpT target or taking more industrial capstones than necessary.

3) Bold Political Support spending, because Kane ain't showing up this year and we're getting more soon.

4) Ambitious space targets, because Kane ain't showing up and I want him to regret that decision.

5) Ambitious military targets, including maximalist SADN deployments. Because Kane ain't showing up and I want any attempt towards military action to end badly for him.

...

I am neutral on the subject of giving IF things, though we could promise them forts (which are not that hard), power armor (their goal is a subset of our existing goals), and SADN Phase 4 (which I want to promise the Militarists anyway, see above). But many will not want to. I don't mind.

I think, though, that I will not vote for any plan that does not promise SADN Phase 4, because if Kane hasn't taken war with GDI off the table, we have no reason to make it easy for him to launch a first strike with WMD.
 
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So no one has any concerns that the -1 PS cost of Forgotten Aide and resettlements are cheap because the are gonna be dropped as soon as we stop looking?

Does Seo have any concerns about this in Character?
 
I'm just gonna say we have been explicitly warned of a way this could bite us in the ass. I still understand where you're coming from though.

As long as we're collectively willing to admit that we saw this coming if they do some crazy pro gamer shit, then I for one am comfortable with locking them out.

Yeah, though now I feel the need to justify myself to anyone else reading my posts. It's not that I don't understand the dangers that come from ignoring them like this, locking them out of the process will radicalize them and lead to them taking violent action. I just feel that legitimizing them and, indirectly, their bigotry is something that I just can't stomach both narratively and thematically.

Ultimately, I'm fine with admitting that our actions will lead to them taking those reactions. Not going to like it, but it's the bad situation that I feel is less bad and trying to avoid admitting our part in it won't help us.
 
@Simon_Jester
Can you look at my plan.
I'm planning on dropping the 5 capstone to go to 4. (leaving my plan at 30 PS).
Since I'm not sure which Capstones to promise if we need to specify in the plans. so I would like help on that.
#37,569
dropping from 5 to 4, will just drop market socialists down (4/6/7/9) to (4/6/7/9). And for Developmentalists I'll just do no more then 3 free dice on military since I'm already doing the no more then 2. However I would like to have your opinion on which capstones. to do when I change my plan.

(Not doing 35% because of the Text following it, instead im doing 30% and all spin-offs)

Alright Edited my plan, It now does only 4 of the caps (didnt specify what). and besides military promises, and litinov objectives doesnt really add any out of the way projects that need to be done. (minus the Reforestation, since I live in western oregon, not seeing trees would be weird)
 
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It's a stiff project for now, because the Talons have nothing that costs less than 20 R/die. Best taken in company with one of the high-income options, because if we go all austerity on ourselves, we will be hurting to afford that commitment in 2062.

Yes. It might be expensive, but that is there *because* the Militarists and Steel Talon advocates don't trust the Treasury to actually fund the Talons to the extent it should be to prepare for the next generation of GDI military development.

IMO its basically a polite shot across the bow that could become mandatory instead of voluntarily taking the obligation if they think Treasury is still just barely, grudgingly, funding the Talons' projects.

Though frankly its a pretty damn good peace offering to our military advisor who's been miffed that we left the Talons stuff to the last minute practically iirc.

They want consistent funding for the next generation, paradigm shifting tech and RnD that Talons have that's languishing in the lab due to insufficient funding.
 
Sure, but theoretical issues mean something to me.

Among other things, because to turn a racist into a zonist you have to get them to really, really explicitly turn against people they would have seen as "blood of their blood, bone of their bone" if they'd been born 50-75 years ago. It's striking just how much shit has changed, irrespective of whether things are 'worse' or 'better' or 'different but about the same.'
I mean, I understand that but considering that historically some white people were considered not white because of where they were born and zonism is explicitly discrimination based on where you were born I feel like racism fits more than classism. I also prefer saying racism to saying zonism more because I feel like people have more of a visceral reaction to racism than a fictional version of it. When it comes down to it it's practically the same thing, even though I can see why you want to make a distinction. It is certainly striking how much has changed, with nations not really existing and what people consider to be their 'in group' being entirely rewritten.
I'm just gonna say we have been explicitly warned of a way this could bite us in the ass. I still understand where you're coming from though.

As long as we're collectively willing to admit that we saw this coming if they do some crazy pro gamer shit, then I for one am comfortable with locking them out.
I'm with newgman here. We essentially are stuck between 2 non-ideal decisions and trying to determine not which is good but instead which is less bad. I'm well aware that there is the possibility it could blow up in our faces but I see that as still preferable to enabling a party of racists and (perhaps even more importantly) being seen enabling a party of racists by all the incoming refugees
 
I noticed a couple of pretty major screwups, added a number of Developmentalist asks, and made a formatting change to try and make things a bit more clear which votes your picks are buying.
 
The problem is that it's kind of painful for us to do all of them and leaves us with little or no Political Support left. Kind of a self-immolating move; we're shrinking our department's influence at the cost of making it less respected and popular.
I am not saying we have to do all of them at once(though it would be interesting) we can do three departments now and then hit the rest later. It's not like the costs aren't slowly going to be more and more painful to keep the departments. Like do Forgotten, Repair and Arcologies Department and that would return a good chunk of money for PS.
 
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I'm in favor of the 30% cut and a couple of spinoffs, then using that to fund some of the more expensive commitments (one Steel Talons die/turn, all department dice activated prior to using free dice on non-tib).

We were relatively aggressive with our income generation last year, so my conscience is satiated.
 
It doesn't matter if IF isn't racist in the sense we understand the concept in 2022. There zonism or whatever you want to calls it amounts to pretty much the exact same thing in practical terms. Calling them racist instead is just an immediately intuitive shorthand for their bigotry.
To expand on this: The Initiative First party has a central plank around "security", which in many senses is interpreted in a very isolationist anti-immigrant sense. Hideo Ozawa, its leader, has a view that pretty much everyone from a Yellow Zone is a Nod infiltrator, or at least patsy. The Militarists schismed from the Hawks, due to Ozawa going too far in a speech, and formed as a purely "Military support" party, and got far more support than was expected... but I think people are being way too definitive in statements that everyone who remained did so because they approve of the Initiative First hiearchy's bigoted positions. History is full of people remaining with political parties that have mostly left them behind, because it's the party they've always voted for.

In short: a lot of people are making pronouncements about "what the IF party membership looks like" based on vastly insufficient data.
So no one has any concerns that the -1 PS cost of Forgotten Aide and resettlements are cheap because the are gonna be dropped as soon as we stop looking?
I am not significantly concerned by this, for two reasons: first because the amounts we spend on those are something we could replace with part of a turn's income increase, and second because doing so would be a major political risk, given the Treasury's history of supporting such things.
 
I want to chime in and say that I really, really want us to make the promise to spend at least one military die/turn on Talons. We nearly lost our Talons' employee last turn exactly because we did only a bit more than we promised for Talons and now, when all the military demands development projects foremost, would be a great time to finally improve Talons' morale and invest in them by getting all these juicy development projects done.
 
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Another plan for the plan pile. This one goes for limited or modest goals, while getting us 65% support from Parliament and enough budget to do all eight of Litvinov's objectives. I want a very, very happy Litvinov, because she's our direct boss and can help (or hurt) us greatly over the next four years. I also make a point to take at least one promise from every party except IF. Partially, this is because trying to 'throw them a bone' means making too many extra commitments outside what the plan promises to everyone else. But also because this is just keeping with tradition at this point.

[] Plan Big Budget + Maximum Litvinov
-[] Budget and Goals
--[] 35% (880 Resources per turn) - Asking even more of the Initiative, increasing the allocation to 35 percent reflects a desire for massive investments in a wide array of projects, rushing out of the gate with massive consumer and industrial projects rather than allocating primacy to Tiberium. (-30 PS)
--[] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
--[] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
--[] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
--[] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
--[] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
--[] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
--[] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
--[] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[] Total: 820 RpT, 45 PS
-[] Party Promises
--[] Free Market Party 0/2/ +55
---[] Increase GDI income by at least 800 points.
---[] Take 120 points of Consumer Goods
--[] Market Socialists 4/ +200
---[] Increase GDI income by at least 800 points
---[] Increase GDI income by at least 1200 points
---[] Take 100 points of Consumer Goods
---[] Take 120 points of Consumer Goods
---[] Take 40 points of Abatement
--[] Militarists 2/5/ +524
---[] Spend at least one die on Steel Talons projects every turn
---[] Complete Three of the following projects
---[] Complete Seven of the following projects
---[] Complete Ten of the following projects
---[] Complete All of the following projects
--[] Initiative First N/A
--[] United Yellow List 0/2 +150
---[] Increase GDI processing limit by at least 1200
---[] Increase GDI income by at least 800
---[] Department of Core Crops
--[] Starbound 0/0/3/ +440
---[] Gain at least 100 RpT from offworld mining
---[] Fund all remaining probe missions
---[] Commit to at least 10k population in space
--[] Socialist 0/1/2/ +416
---[] Increase GDI Income by at least 800
---[] Increase GDI Income by at least 1200
---[] Commit to at least 10k Population in Space
--[] Homeland 0/1/ +50
---[] Complete all phases of Red Zone Border Offensives before 2064
--[] Biodiversity 0/1 +14
---[] Complete two phases of Reforestation Preparation
--[] Reclamation 1/1/ +12
---[] Complete all phases of Red Zone Border Offensives by End of Plan
--[] Developmentalists 0/6/ +738
---[] Increase GDI processing limit by at least 1200
---[] Increase GDI income by at least 800
---[] Increase GDI income by at least 1200
---[] Commit to at least 10k Population in Space
---[] Spend no more than 3 Free Dice on Military per turn
---[] Spend no more than 1 Free Die on Military per turn
--[] Total: 2,599 seats, out of 4000 seats total. 65% support.
-[] Litvinov Objectives
--[] Every turn activate all Department dice
--[] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium --[] Department is excepted.)
--[] Spend no more than two free dice per turn on Military.
--[] Department of Alternative Energy
--[] Munitions Department
--[] Refit Department
--[] Hand off at least 20 points of Capital Goods to market over course of plan.
--[] Complete Improved Hewlett Gardener Refits before end of plan.
--[] Total: 8/8 Litvinov Objectives, Maximally Happy Litvinov
 
To expand on this: The Initiative First party has a central plank around "security", which in many senses is interpreted in a very isolationist anti-immigrant sense. Hideo Ozawa, its leader, has a view that pretty much everyone from a Yellow Zone is a Nod infiltrator, or at least patsy. The Militarists schismed from the Hawks, due to Ozawa going too far in a speech, and formed as a purely "Military support" party, and got far more support than was expected... but I think people are being way too definitive in statements that everyone who remained did so because they approve of the Initiative First hiearchy's bigoted positions. History is full of people remaining with political parties that have mostly left them behind, because it's the party they've always voted for.

In short: a lot of people are making pronouncements about "what the IF party membership looks like" based on vastly insufficient data.
Anyone who's staying with IF due to 'well I always voted for them' is also extremely unlikely to radicalise based on us ignoring IF again. I'm honestly not worried about them tbh
 
An explicit 35% cut is way too much for me. (30% is acceptable).

At least with spin-offs we're slowly decreasing the responsibilities and influence of the Treasury in the long term.
 
An explicit 35% cut is way too much for me. (30% is acceptable).

At least with spin-offs we're slowly decreasing the responsibilities and influence of the Treasury in the long term.
While it sounds rather unreasonable at first, playing with numbers a bit I think the 30 PS costs to help us jumpstart our economy by getting 100 more resources right away might actually be worth it.
 
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Why yes I would like to develop all the military technology, thank you for asking! Who's with me?
I think that would be a bad idea. The more developments we commit to, the more likely that some of them end up being dice assigned to technology that doesn't get deployed. And Litvinov appears to want us to curtail our Military spending a little.

I kind of want to promise Reforestation Preparation just to find out what it does
I think it would be a very good idea. The last update indicated that the red zones are starting to eat the atmosphere. We'll need to be ready to counter that, or we have a new death-clock ticking down on us.

So no one has any concerns that the -1 PS cost of Forgotten Aide and resettlements are cheap because the are gonna be dropped as soon as we stop looking?

Does Seo have any concerns about this in Character?
I think that this is actually all about politics. The Forgotten Aid should really be handled by the Diplomatic Corp, not the Treasury. So politically, people are quite happy for the Treasury to shed this sort of thing so that it is less of a monolithic block. They don't really care that much about the budget, but they do care about how much political weight the Treasury has when it is responsible for so much.

As far as Initiative First goes, they are a legitimate party with legitimate concerns. And people that agree with those concerns will be voting for IF because they think it is their best way to have those concerns aired. They may not actually agree with the bigotry going on in the party, but if we keep not addressing those concerns, then they will be disenfranchised with the GDI.
Since IF has actually come to the table with reasonable requests, we should take those reasonable requests so that we can show the people who feel like they need to vote for IF that they do have a voice. This may have the effect of slowly deradicalizing the party, as the people who support reasonable policies will be successful.

I'll see if I can put together a plan proposal. Mostly just so that I can put my thoughts together.
 
That's... complicated.

There's a difference between something they'd like us to do and something that's "a key plank of their platform."

Starbound would probably love it if we picked a Starbound replacement in 2065-66. But Starbound doesn't bother asking... in large part because they trust us to at least more or less give them what they want anyway.
More than that, Starbound trusts that they can operate through the political system. That they can enter into coalitions with other parties and get what they need and some of what they want even if the Treasury proved reticent.

Initiative First repeatedly putting this forward signals to me that they are unable to build a coalition to get what they want, and they are unwilling to reevaluate what they want. They're asking us to cut out the middleman instead, handing them the...second or third most powerful government position on eight percent of the vote without so much as a by-your-leave on the other ninety-two.

So far as I'm concerned they can go play hopscotch.
 
I feel like with 30% and some spinoffs we might have enough cash to activate all the dice turn one but I'd need someone else to check the maths there
The 35% plan is 110 resources more than the 30% plan for 20 more PS cost

IE by pure math it makes more sense to take this instead of 20 PS worth of spin off except for the 2 one pointers.
 
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[] Plan: Moderation
-[ ] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
-[ ] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
-[ ] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
-[ ] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
-[ ] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[ ] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[ ] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.

-[ ] Department Spin-Offs
--[ ] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[ ] Resettlement Spending (-5 from Resettlement) (-1 PS)

-[ ] Free Market Party (55 votes)
--[ ] Increase GDI income by at least 800 points.
--[ ] 30 resources in grants
--[ ] Take 100 points of Consumer Goods
--[ ] Take 120 points of Consumer Goods
-[ ] Market Socialists (436 votes)
--[ ] Increase GDI income by at least 800 points
--[ ] Increase GDI income by at least 1200 points
--[ ] Take 100 points of Consumer Goods
--[ ] Take 120 points of Consumer Goods
--[ ] Take 40 points of Abatement
--[ ] Complete at least three phases of Blue Zone Arcologies
--[ ] 30 resources in grants
-[] Militarists (574 votes)
--[ ] Complete SADN Phase 4
--[ ] Deploy Island class LHAs
--[ ] Spend at least one die on Steel Talons projects every turn
--[ ] Complete at least six Ground Forces Zone Armor plants
--[ ] Complete Three of the following projects
---[ ] Advanced ECCM Development
---[ ] Stealth Disruptor Development
---[ ] Unmanned Support Ground Vehicle Development
-[] United Yellow List (170 votes)
--[ ] Complete three phases of Blue Zone Arcologies
--[ ] Increase GDI income by at least 800
--[ ] Department of Core Crops
--[ ] Refurbish post war housing.
-[] Starbound (440 votes)
--[ ] Gain at least 100 RpT from offworld mining
--[ ] Fund all remaining probe missions
--[ ] Commit to at least 10k population in space
-[] Socialist (416 votes)
--[ ] Increase GDI Income by at least 800
--[ ] Increase GDI Income by at least 1200
--[ ] Commit to at least 10k Population in Space
-[] Homeland (50 votes)
--[ ] Complete all phases of Red Zone Border Offensives before 2064
-[] Biodiversity (9 votes)
--[ ] Complete two phases of Reforestation Preparation
-[] Reclamation (12 votes)
--[ ] Complete all phases of Red Zone Border Offensives by End of Plan
-[ ] Developmentalists (480 votes)
--[ ] Increase GDI income by at least 800
--[ ] Increase GDI income by at least 1200
--[ ] Commit to at least 10k Population in Space
--[ ] Spend no more than 3 Free Dice on Military per turn
--[ ] Build at least four Ground Forces Zone Armor Factories
-[ ] Litvinov Objectives
--[ ] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
--[ ] Spend no more than two free dice per turn on Military.
--[ ] Department of Alternative Energy
--[ ] Munitions Department
--[ ] Refit Department
--[ ] Complete Improved Hewlett Gardener Refits before end of plan.

2642 votes total.
 
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[] Plan Big Budget + Maximum Litvinov
[] Plan Plowshares
[] Plan: All Spin-offs, Minimum Extra Promises
[] Plan: Moderation

I made a list of all plan that do not make promise to the IF if I missed any that also did not take promise or were mistaken on some of these please tell me
 
I have a feeling that when it comes to the IF we have a case of "Damned if you, Damned if you don't."

We do anything for them we might make them feel recognized and they might either demand more or become more reasonable. Or they just stay pissed we didn't do everything.

We do nothing and they could fall apart or become even more radicalized and do something incredibly stupid and dangerous.

The real question we must ask ourselves is what can we do to contain the situation?

Also can we have politcal parties investigated? If so, why haven't we investigated the IF? If not, why not?
 
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