Right:
PS 107 -10 (Income) +15 Plan Goals -2 Spin Off
[ ] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
Goals:
Cap goods 4- going 5 is possible but really ties up our flexibility to pursue new options
Cons Goods
[ ] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
I believe also see the next section
Food
[ ] 50 Consumer Goods from Agriculture - A somewhat higher degree of Consumer Goods will include meat, dairy, and new consumer crops as key parts of ensuring not just survival, but a life well lived.
This covers a good chunk of our Cons Good, could bump to 60 but not sure how long the refugees are coming in and we want to store some food as well.
Income
[ ] 1500 points - An extremely aggressive plan, pushing Initiative technological and material abilities to the limit in pursuit of rocketing past the throughputs from before the Third Tiberium War. (+5 PS) (++ Everyone support)
I really believe- also means next reallocation every other departments gets lots of goodies
Space Pop
[ ] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
10k is doable while leaving us the flex to pursue other space projects- we still might go 20k but this way we have options depending on how things with Nod and Scrin shape up, we have promised the Constega already for example here
Abatement
[ ] 60 Points of Red Zone Abatement - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.
We already promised 20 before, and tib is killing us slowly so buying more time to figure out something is a good idea
Spin Off
[ ] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
[ ] Resettlement Spending (-5 from Resettlement) (-1 PS)
These are not really treasury so easy picks for me, the others still feel treasury even if we can spin them off.
Parties:
FMP (4, +88)
[ ] Increase GDI income by at least 800 points.
[ ] Take at least four Capital Goods Capstones
[ ] Take 100 points of Consumer Goods
[ ] Take 120 points of Consumer Goods
In the above plan we are already doing all 4 so picking up 88 seats this way is an easy choice.
Market Socialists (7, +436)
[ ] Increase GDI income by at least 800 points
[ ] Increase GDI income by at least 1200 points
[ ] Take Four industrial Capstones
[ ] Take 100 points of Consumer Goods
[ ] Take 120 points of Consumer Goods
[ ] Take 40 points of Abatement
[ ] Take 60 points of Abatement
Once again already taking all of these above so easy choice for a bunch of votes
Militarists (8, +754)
[] Complete SADN Phase 4
[ ] Deploy Island class LHAs
[] Complete at least six Ground Forces Zone Armor plants.
[ ] Complete at least eight Ground Forces Zone Armor plants
[ ] Complete Three of the following projects
[ ] Complete Seven of the following projects
[ ] Complete Ten of the following projects
[ ] Complete All of the following projects
Useful projects we should take- not grabbing steel talon because while i expect more dice we may be doing things like dropping 3 one turn and 0 the next to optimize (now if it was an average of 1 die a turn that would be different)
UYL (4, +176)
[ ] Increase GDI processing limit by at least 1200
[ ] Increase GDI income by at least 800
[ ] Build at least 10 points of backed food reserves, and 20 additional food reserves.
[ ] Refurbish post war housing.
Income we are already doing, processing limit needs to happen to cover income. The other two are very useful.
Starbound (2, +0)
[] Gain at least 100 RpT from offworld mining
[ ] Commit to at least 10k population in space
Income is good and 10k we are already doing
@Ithillid the last turn we did not have any probe missions, how many is the promise for?
Socialist (4, +426)
[ ] Commit to at least four industrial capstones
[ ] Increase GDI Income by at least 800
[ ] Increase GDI Income by at least 1200
[ ] Commit to at least 10k population in space
All things we are already doing (not doing arcology even if we likely hit because these are the min goals- and keeps flex in infra)
Homeland (0. +25)
Biodiversitry (1, +14)
[ ] Complete All Shala Bays
Developmentalists (6, +738)
[ ] Increase GDI processing limit by at least 1200
[ ] Increase GDI Income by at least 800
[ ] Increase GDI Income by at least 1200
[ ] Commit to at least four industrial capstones
[ ] Commit to at least 10k population in space
[ ] Spend no more than 3 Free Dice on Military per turn
Litinov
[ ] Department of Alternative Energy
[ ] Munitions Department
[ ] Refit Department
[ ] Hand off at least 20 points of Capital Goods to market over course of plan.
[ ] Complete Improved Hewlett Gardener Refits before end of plan.