It's rather telling that GDI has not discussed a trans North America railway at this time, preferring to instead ship either through the air or across the seas when it needs to transport from the North American west coast to the North American east coast, or vice versa.

I've no doubt it will become a thing when the RZ Offensive and the Super Glacier associated with it have been running for a while, literally carving a path through the North American RZ and dividing it, with a rail line as the centerpiece of the logistical effort. But that's some time yet. Until then GDI is satisfied with taking much safer and cheaper routes.





While GDI is still kicking ass, my concern here is the casualties. To put it simply, Gana offer Nod an excellent way to deal with their aggressively shrinking population base. Just make your gun fodder, and that gun fodder is plenty nasty themselves. Meanwhile, while we do not see the casualty lists, we are no doubt suffering extensive casualties in the ongoing conflict. An effective ZA roll out would do a lot to mitigate this problem.

Frankly, if GDI had designs for a ZA based combat droid, I'd be pushing for that, even if you need a corporal leading every element for general operations or shove them together by the thousands to perish in droves upon the prepared defenses of Nod because they are simply that stupid. GDI is winning this war, but Nod's new approach to cannon fodder means there is no such guarantee next war, as GDI suffers worse casualties in comparison.

We cannot maintain the current exchange rate unless we can knock out Nod's population base, and Nod's population base is getting guarded by nukes operated with potentially twitchy fingers. So we need to change the exchange rate.

Easiest way to do that is by rolling out ZA. I'm not saying we should roll out all 6 of the current phase. I want to, but I am well aware that is infeasible. I just want to roll out 3 or 4 factories as well as at least a couple of ZA upgrades over the course of the year, but not before we complete the carriers, frigates and plan commitments. If we can do SADN on top of that within remaining time on the Plan, all the better, failing that, upon completion of the aforementioned plan we roll out SADN in full anyway.
See, here's my problem.

You're mating a medium-term strategic outlook with a short-term strategic conclusion, while ignoring a short-term strategic problem and relegating the solution to a medium-term timeframe that seems not to reflect the urgency of the problem.

...

You talk at some length about the very real danger that our infantry being outclassed in "the next war" (that is, the next round of intensive GDI-Nod fighting) will cause crippling military losses or at any rate a severely unfavorable exchange rate between GDI and Nod. However, this sidesteps the question: "when will the next war be, anyway?"

Nod's not going to come back and start the next round of intense fighting next year in 2061. You don't get knocked back to the tune of losing 10-20% of your national land area and seriously considering breaking out the nukes to prevent national annihilation and conquest and then be ready to counterattack the next year into the teeth of a force that soundly beat you all along the front and whose munitions stockpiles are rapidly replenishing the reserves they expended beating you in the first place. You're gonna have to stop and eat a sandwich first, to borrow a phrase.

Furthermore, Nod's biomonsters are, in a way, their equivalent of our 'consumables.' They are fundamentally expendable, in that they aren't people. But they can only be produced at some finite rate. They require extensive surgical modification, probably repeated modification at multiple stages of their growth. Which implies skilled labor and a degree of situational customization; Nod cannot have infinite numbers of cyber-surgeons and the lower their standards of performance are, the more biomonsters they lose in the manufacturing process, causing a vicious cycle. And since they have just thrown just about everything short of mass nuclear bombardment at us, it is likely that their reserves of biomonsters are depleted. Only the least-engaged warlords are likely to have plenty on hand right now, which means rapidly expanded global demand that India will struggle to meet in a hurry, especially if they continue to pursue the siege of BZ-18, or to reinforce their own defenses at all.

Conclusion? In the near future, there won't be a general Nod counterattack great enough to do more than scratch the surface of our territory, barring extreme bad fortune or incompetence on our part. I don't expect it any time in 2061 and probably not in 2062. Maybe local counterattacks or a general shift to a more even 'we attack them, they attack us' mode of warfare, but Nod will need time to prepare to retake the initiative.

Furthermore, such a general counterattack will be offensive warfare, which gives us all the advantages of the defensive. Including the ability to concentrate heavy weapons and draw attacking biomonsters into kill zones, rather than being forced to go into areas where defending biomonsters can easily fight in close quarters as is their greatest advantage.

In the long run, or rather, in the medium run (3-5 years), Nod will recover, and will likely start resuming offensives at at least the "one-warlord" level. But that isn't going to happen right away. Historically, it was several years after Tib War III before Nod even considered launching offensives on a large scale against us, for instance- the first big push there was the Battle of Chicago, in (as I recall) 2055-56 or so.

...

So yeah. We just fought an intense war with most of Nod. Nod isn't completely exhausted, but they are very unlikely to be ready for a major massed offensive soon.

However, a nuclear exchange designed to cripple GDI's conventional advantages while leaving Nod's concealed forces intact, while perhaps an unwise strategy for the Nod warlords responsible, could be attempted at any time. Their weapons of mass destruction are intact, and several major Nod warlords (especially Gideon, one of the most fanatical) have taken massive, humiliating and weakening losses of territory thanks to the recent offensives. Gideon in particular has already attempted to use weapons of mass destruction (tiberium shard missiles) against us twice, for instance. He has already been pushed to the threshold where nuclear war may not seem like an unattractive prospect to him.

And while he is the most extreme example, he is not the only one.

The point I am trying to get at is that the prospect of Nod attacks with weapons of mass destruction is not something to worry about by and by. It is something to worry about yesterday. We need to take defensive precautions against nuclear and other cruise missile attack immediately, since this is already the profile of attack that is causing us the worst damage, and the enemy has become dramatically more likely to launch such attacks now, compared to the likelihood of them doing so in 2059.

We need zone armor production in time for a war 2-3 years from now, a war that on most fronts will probably be defensive (except, probably, Karachi). We need SADN now.

SADN is important, I do not seek to deny this. I just think that by the time SADN is likely to become needed it's because GDI has mostly recovered from the Regency War campaigns, and we can roll out SADN over the course of that recovery period, rather than immediately.
As I see it, this gets it backwards.

We came very, very close to fighting a nuclear war with Nod on a large scale just now. The consequences could have been disastrous. Remember that just the damage from a raid against Tokyo in particular with purely conventional missiles turned into a 360-point reconstruction project. Just how damaging do you think a nuclear war would be?

The prospect of fighting a fully nuclear war is much worse than the risk of fighting a future conventional war at an infantry disadvantage because of biomonsters. And moreover, such a possibility is more imminent, more likely to take place in the near future.

This is not to say that zone armor is unnecessary or irrelevant, or even should be fully postponed. But it should not be started to the exclusion of SADN during 2061, given the urgency of putting up defenses against crippling Nod nuclear attacks.
 
Speaking about Zone Armor, I recommend the first factories be the ones in Tokyo and Santiago since those should benefit the forces facing NOD's toughest warlords.
 
Does Bintang have forces for any serious amphibious assault on Japan?
I mean with all resources she probably pours in her Navy there might not be enough for Army, not a big one at least.
 
Okay, I guess I should dig out my minimalist concept for mil spending the next 4 turns from early this month. In part because it allows for SADN Phase 1 and GFZA phase/set/whatever 1 before the end of the Plan.

Q1 2061 (8+2)
Plan Goals (8 dice)
Skywatch + Frigates (2 free dice)
5 free dice for everyone else

Q2 (8+2)
Plan Goals (8 dice)
Frigates (2 free dice)
5 free dice for everyone else

Q3 (8+2)
Plan Goals (6-8 dice) (this should wrap up Plan Goal commitments)
Hallucinogen Countermeaures Dev (1 die)
Zone Defender Revision (1 die)
Possibly 2 more dice available here (HSL Deployment probably)
5 free dice for everyone else

Q4 (8+7)
Zone GF factories (3 dice) 86% (if we have 5 free dice used Q3, shift this up a turn to use the three extra dice)
Hallucinogen Countermeasures Deployment (2 dice) ??
HSL Deployment (5 dice) 22% (if two dice spent Q3, this becomes more like 90%)
SADN Phase 1 (5 dice) 97%
If Zone GF factories shifted up a turn, 3 extra dice here. (Light Combat Laser Dev, GD-3 Dev, Island-class Dev? 2 dice on Orca drones plus something else?)

The idea with this concept is to free up more free dice to put into things like Agriculture and Orbital Q1-2 in order to build a dice buffer for completing Plan Goals, while getting our critical and (actual) high priority Mil stuff focused down the same two quarters. Depending on how dice rolls go Q1-2, we could increase free dice usage by military in Q3 (such as move GFZA up a quarter, or disco ball deployment if there aren't free mil dice). This also means that Q4 should be completely free of requirements for Mil dice, and hopefully largely/fully done with major dice needs for Plan Goals overall, allowing us to go full bore with free dice that quarter to end the 4YP.

The Hallucinogen Countermeasures is delayed until Q3 because the moment it's done, we get an argument about needing deployment now instead of needing development now. So I push it to Q3 in order that Q4 we can immediately do the deployment without any arguing over its priority.

Also, this is minimal dice, not maximal. If there's seriously nothing better to spend the spare free dice on in a turn (Agri, Orbital, Infrastructure, LCI, HI, Tib, Inhibitors, etc) or nothing we have resources for but can in Mil, then maybe slip a dice or two back to mil in a given turn Q1-2.

Speaking about Zone Armor, I recommend the first factories be the ones in Tokyo and Santiago since those should benefit the forces facing NOD's toughest warlords.
I'm pretty sure we don't get a say in where the GFZA factories are going. We just fund them being built and GF handles the location.
 
Does Bintang have forces for any serious amphibious assault on Japan?
I mean with all resources she probably pours in her Navy there might not be enough for Army, not a big one at least.
No, but remember, that just means the zone armor can be conveniently shipped to nearby embattled areas.

The real question is, is there a way to position the factories that results in them being most likely to be available in the greatest feasible numbers for the Karachi operation?

I'm pretty sure we don't get a say in where the GFZA factories are going. We just fund them being built and GF handles the location.
While that's true for some kinds of war factories (such as Shell Plants, where each phase represents several large production lines all over the world)...

The Ground Force Zone Armor factories are all slated to exist in specific locations and have to be built separately. They're like shipyards in that respect.



So, again, my own plan draft, since we're throwing those around.


RESOURCES
1020 R in 2061Q1.

ENERGY
+15 initial. +16 from fusion power, +3 from Bergen Phase 1+2.
-4 from railgun harvester factories, -2 from AMA, -6 from Firehawk drones, -6 from Melbourne yard
New Energy level:
+34-18 = +16


Budget:
1020/1020 R
7/7 Free Dice

Energy Budget:
+16 -1 (fertiizers) -2 (drones) -1 (freeze drying) -5 (Nagoya) -6 (Seattle) = +1

Awkward if both shipyards complete and the fusion reactors don't (roughly 1/6 chance of this happening)... But it's survivable for a single turn. And it lets us surge tendril harvesters, which makes the last three turns of the Plan way easier to handle.

I have a 65 R budget in Services, which is enough to fund two Nod gacha dice or a variety of interesting other options... But not enough for portals. Sorry, can't fit it in with tendrils and Anadyr and those really are projects we have special reasons to get done. Portals will still get done, we have three turns after this one.

[] Draft Slight Fusion Slowdown- For Tentacles!
Infrastructure (+34) 6/6 Dice 85 R
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 (2 Dice, 40 R) (Phase 6, median 104/300 on Phase 7)
-[] Blue Zone Apartment Complexes (Phase 3+4) 72/160 (3 Dice, 30 R) (Phase 3, 65% chance of Phase 4)
-[] Tokyo Harbor Reconstruction 0/300 (1 Die, 15 R) (1/3.5 median)
Heavy Industry (+29) 5/5 Dice + 1 Free Die 180 R
-[] Continuous Cycle Fusion Plant (Phase 8) 67/300 (3 Dice, 60 R) (65% chance)
-[] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
-[] One Die on Laser Project (???, 20 R just in case)
Light and Chemical Industry (+24) 5/5 Dice 55 R
-[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
-[] Civilian Drone Factories 104/380 (4 Dice, 40 R) (74% chance)
Agriculture (+24) 4/4 Dice + 1 Free Die 60 R
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 (1 Die, 10 R) (75% chance)
-[] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance, but this doesn't count any consequences of the crit-fail)
-[] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
Tiberium (+39) 7/7 Dice + 1 Free Die 240 R
-[] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
Orbital (+26) 6/6 Dice + 1 Free Die 140 R
-[] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
-[] Lunar Rare Metals Harvesting (Phase 1+2) 45/305 (3 Dice, 60 R) (Phase 1, 39% chance of Phase 2)
-[] Lunar Regolith Harvesting (Phase 2) 276/320 (1 Die, 20 R) (98% chance)
Services (+27) X/5 Dice 65 R
-[] 65 R WORTH OF OTHER SERVICES STUFF (Nod gacha, hallucinogens, ???, Heaven knows what all)
Military (+26) 8/8 Dice + 3 Free Dice 195 R
-[] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (2 Dice, 40 R) (2/3.5 median)
-[] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
-[] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[] Escort Carrier Shipyards (Dublin) 0/240 (1 Dice, 20 R) (1/3 median)
-[] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
-[] Shark Class Frigate Shipyard (Seattle) 0/300 (4 Dice, 80 R) (64% chance)
Bureaucracy 4/4 + EREWHON!!!
-[] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (96.1% chance of DC 250, 99.6% chance of DC 200)
 
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I like the idea of taking our foot off the pedal a bit with Mil spending. We've put a lot of gas into the military due to the war, and yes we need them ready for Karachi, but my priority will always be the civilian economy.

I'm not saying ditch them or plan requirements, but I'd urge people to consider limiting the spending as best we can. We really need to get to space, develop our high tech expensive game changers like Bergen, ect.

I like Simon's new draft so far. 1 dice for Tokyo seems like a good spot to be. Personal preference would be to shave off a dice for hallucinogen countermeasures (trying to keep mil at 10 dice) and put it somewhere in orbital/heavy industrial, but have to see what the resources cost for services or the laser project is.

No opposition to hallucinogen countermeasures in general it's just the least important thing there for me.
 
I like the idea of taking our foot off the pedal a bit with Mil spending. We've put a lot of gas into the military due to the war, and yes we need them ready for Karachi, but my priority will always be the civilian economy.
Well, SADN in particular is a high priority because Nod is this close to nuking us, which I think takes priority, but...

Well, in regards to what we "really need," I'd like to point something out.

The vast majority of our Military dice spending is around 20 R/die. Which is pretty close to our average budget per die. We're not really being stopped from spending on expensive projects in high-tech. We are diverting Free dice that could go to Orbital, mind you, that's the big area that this is costing us.

On the other hand, well... until we have SADN, we really cannot afford to turtle with confidence, especially not now, so that's going to be something we need to push for.

I like Simon's new draft so far. 1 dice for Tokyo seems like a good spot to be.
I want to explain this, by the way.

See, if we don't do anything, the Tokyo reconstruction keeps costing us 30 RpT at least up through 2062Q1. I want that money back in the budget, not as a binding -30 RpT schedule commitment, in early 2062. That's not a good time for us to be forced to afford that kind of thing.

Which basically means being willing to spend at least some dice doing repairs.

As to the hallucinogen countermeasures, this is specifically because I'm worried about the Remembrancers showing up again. Steel Vanguard has done nothing to eliminate their powers, and raiding tech labs seems to be kind of their thing. Nod commandos (including the Remembrancers) rely heavily on hallucinogen weapons, so being able to counter them may help us as Nod switches back to infiltration and sabotage emphasis rather than pitched battles.
 
I'm going to point to something that is obvious to me, but I haven't seen mentioned in the arguments so far: the more harvesting we do before reallocation the more money we will have in reserve to start with.

As in we are 1925 Tiberium income alone and if we do both Harvesting Tendrils we will jump to around 2100. That is 700 starting resources at least next reallocation. If we start the push now for more and more harvesting we will both enlarge our starting resources next reallocation and make a small nest egg to keep us going as usual while we rebuild our resources harvesting after reallocation. So why not do that? Why not simply build more Tiberium harvesting this entire upcoming year so we can both mitigate the Tiberium and not have to leave dice fallow next reallocation?
 
I mean... that's what we're trying to do?

Both phases of harvesting tendrils give a huge income boost and make all other harvesting options better.

There's definitely been talk of getting a big surplus both to fund the other departments expanding operations from the refugee surge and to try and keep the orbital resources in our hands.
 
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I mean... that's what we're trying to do?

Both phases of harvesting tendrils give a huge income boost and make all other harvesting options better.

There's definitely been talk of getting a big surplus both to fund the other departments expanding operations from the refugee surge and to try and keep the orbital resources in our hands.

No. There's been talk of doing Harvesting Tendrils to fill out our harvesting requirement for both the Edit: plan goal and the orbital resource exclusivity and then to turn around and do inhibitors. What I'm talking about is doing a lot more harvesting alongside the tendrils and the inhibitors being rolled out slower so we can just not stop at the start of the next plan to pick up our RpT again.
 
Do we even have a diplomatic Corp? Are they going to attack our MARV hubs? I'm very much all for the whole leaving then alone thing.

Um why did no one answer this one?

We have Diplomatic Corps. We did the action for them sometime in the previous plan alongside Mecca/Medina.
 
Um why did no one answer this one?

We have a diplomatic corp, and they have been doing TM things. At the very least with some brotherhood factions/certain warlords. But they're not a fixall. And with the true believers like Reynaldo or Gideon their use is limited.

They're doing stuff with the caravanserai, or chinese warlords. And ( I assume) Stahl and Krukov. But, by necessity so the friendly warlords aren't replaced in assassinations, they can't openly work with us, so the diplomatic corps have limited use, and can't openly broadcast their wins.
 
The Diplo Corps has been hard at work making sure Qinglian maintains the current truce we have going on and is working on the Forgotten talks which I think we are due for another Conference early next plan or there about (its one every 5 or so years right?). Also they are keeping the peace and soothing the normal tensions that crop up with the Caravanserai.
 
The Diplo Corps has been hard at work making sure Qinglian maintains the current truce we have going on and is working on the Forgotten talks which I think we are due for another Conference early next plan or there about (its one every 5 or so years right?). Also they are keeping the peace and soothing the normal tensions that crop up with the Caravanserai.

It's every four years near the end of the plan. As in this year.
 
You're mating a medium-term strategic outlook with a short-term strategic conclusion, while ignoring a short-term strategic problem and relegating the solution to a medium-term timeframe that seems not to reflect the urgency of the problem.

[remainder snipped]

You appear to be mistaking my concerns. My concern is current casualty counts, which are presumably rather noticeable. That is my main concern, that GDI is taking severe damage in the infantry component. And we know that ZA effectively mitigates casualty counts, it has been noted multiple times in the war posts that ZA infantry take debilitating damage that wrecks the suit, but the soldier inside is far more likely to survive the engagement.

I also do not think that strategic strikes are likely in the next year or so, simply because, as you noted, Nod is pretty spend themselves. However, that doesn't mean that Nod and GDI won't be clashing over the next few years, which is likely to see as extensive a deployment of Gana as possible for the reasons you noted. Yet, just because these clashes exist that doesn't mean that Nod is likely to go for a general offensive backed up by strategic strikes, and InOps has not warned about Nod switching over to a general nuclear bombardment of GDI assets at this time, only that if GDI pushes such an exchange will be likely.

Thus, we actually have an effective way to mitigate the risk of nuclear assault without needing to put in resources and dice into SADN. Freeze the front lines and step back from ongoing global offensives.

We do not have such an option for mitigating casualties. Our only way to reduce casualties is to build factories. For ground forces, that's ZA, for air forces, that is drone factories and for the navy that is building shipyards pumping out carriers and frigates. So I want to prioritize those project, and let SADN roll out sometime 2062ish, when much of the casualty mitigation is coming online.
 
I mean... that's what we're trying to do?

Both phases of harvesting tendrils give a huge income boost and make all other harvesting options better.

There's definitely been talk of getting a big surplus both to fund the other departments expanding operations from the refugee surge and to try and keep the orbital resources in our hands.
Well yeah, but what I'm getting at is that I don't want a specific -30 RpT line item on our budget past 2061Q4 if I can help it. I'd like to be able to wind down the reconstruction authority's activities then, or at least dial them back.

You appear to be mistaking my concerns. My concern is current casualty counts, which are presumably rather noticeable.
Current casualty counts are going to go down by a very large margin now that we're on the defensive in any event. I'm not against minimizing casualties, but even one or two nuclear strikes in the wrong spot could cause more GDI deaths than all the biomonsters in the world combined.

I also do not think that strategic strikes are likely in the next year or so, simply because, as you noted, Nod is pretty spend themselves.
See, that's the thing. Nod is thinking "GDI just kicked our ass, and we have no certainty of being able to return the favor unless we somehow do massively more damage to them than they can do to us."

And for reasons already discussed, it is at least plausible, in the mind of dangerous Nod fanatics like Gideon, to conclude that a nuclear exchange would hurt GDI a lot more than it hurts Nod, making it exactly the equalizing gamer-move they need.

From Nod's perspective, we're already on their land and digging in to hold it indefinitely. They may not have much to lose.
 
There's a pragmatic reason to do Zone Armor relatively soon: $$$. Even if we lean on Vein Mining, we're still going to need to do lots of RZ and Glacier mining to get our income back up after the Plan ends. That means deploying ZOCOM, and right now they're stretched too thin to support more than a token amount of RZ expansion. It'd be rather helpful to have two or three Zone Armor factories done by the end of Q4 next year while we can still afford to build them.
 
Again, it's not that there aren't reasons to build Zone Armor factories in 2061. If you actually go back and look at my own policy recommendations you'll find them.

It's that learning that Nod had a 2/3 chance of rolling to start a nuclear exchange kinda shook me.

Because it is difficult to overstate just how bad it would be for that to happen.

That's the kind of information where, if learning about it doesn't materially change your priorities, you need to have a long and careful thought about how you decide what your priorities are.
 
Honestly one reason I have shifted my proto plan around was to both try and get the ASAT that is also a plan goal out as well as try and get as much progress into mil plan goals (I have 11 of 13 dice on mil plan goals with the other 2 finishing the telescope and working on hallucinogen counter ). Because between mil and a few other categories there are places we try to want to push further but we also need to make sure all the plan goals finish and getting them out of the way sooner means not having to overkill in Q4. Also means we can see how many dice we can throw at SADN and Ground Zone armor this plan (though we should be doing both next plan as followup to what we start this plan)

That's the kind of information where, if learning about it doesn't materially change your priorities, you need to have a long and careful thought about how you decide what your priorities are.
Yep, that made me go full tendrils to let things cool off and go lets get ASAT 4 up.
 
I'm of the opinion that if we build any GFZA we should do so in Q4. Reasoning being even with Free Dice investment we will likely have Military fully booked for Q1 and Q2 dealing with Plan Goals and other critical issues (Skywatch and Frigates). Even in Q3 we are still likely to need a significant portion of our Military dice to finish our Plan Goals on time, but by that point we could probably shake loose a couple dice for more passion projects like SADN and GFZA. The first step for the latter is getting the Zone Defender Refit, so get that in Q3 and then build one of the Factories in Q4.

More then one Factory is possible, but would either require more, and earlier, Free Dice investment and/or limiting investment in either SADN or the Infernium Laser Refit. Getting all of our Plan Goals in Military will require ~24 Dice (2 ASAT, 9 ORSCT, 3 URLS, 7 Carriers, ~3? Mastodon). Then there are the critical issues like Skywatch (1 Die) and the last Frigate Yard (~4 Dice). SADN Phase 1 is ~4 Dice, Infernium Lasers is ~6 Dice, the Zone Defender Refit is 1 Die, and each Zone Armor Factory is 3 Dice. Assuming we put an average of 4 Free Dice into Military gives us a total of 48 Military Dice for 2061. 48 - 24 (Plan Goals) - 5 (Immediately Critical) leaves 19 Dice - 4 (SADN 1) - 6 (Infernium) - 1 (Zone Defender) = 8 Dice or ~2-3 Zone Armor Factories.

However, I want to stress this is only on average, if/when things roll poorly, that could not happen without cutting something else (SADN or the Infernium Lasers). SADN we don't want to cut for obvious reasons, but the Infernium Lasers are in even more of a bind then GFZA as they cost 30 RpD and will not be affordable post Reallocation.

Personally, I would like nothing more then to slam out SADN in response to learning how close we were to DEFCON 1. However, we have commitments that we need to ensure we meet, and we also have critical things to finish. I don't think we should plan on completing more then one phase of GFZA and SADN, because anything extra could very well be eaten up by poor rolls.

I also don't want people to misestimate just how much income we will have going into the Fourth FYP. We will have, at minimum, ~605 RpT (Assuming we don't have the Lunar exemption: 1925 (current Tiberium Processed) + 100 (Current Lunar income plus 2 Phase of Rare and 1 of Regolith to complete plan goals) = 2025 total GDP *.3 = 607.5 RpT. A more then 66% increase over what we started with this Plan. This assumes we don't make any further investment in Tiberium (No Harvesting Tendrils or Border Offensives). If we went for both Phases of Harvesting Tendrils and put say 8 dice total in the last two quarters into Border Offensives that would increase the GDI's GDP by ~280 RpT, which would in turn increase our starting budget to ~690, which is coming close to being double what our 3rd FYP starting budget was. The Budget woes typical at the start of a Plan will still be there. However, while we might not be able to activate all of our dice, we can definitely still fund 20 RpD projects like GFZA and SADN in the early quarters of the new Plan. Its just non income generators that cost more then 20 RpD that will be difficult to justify. Looking at you Bergen, Shuttles, Genetic Engineering, Pinholes, ASAT 5, and Infernium and Light Combat Lasers.
 
I think we might be able to start Q3 as I expect that we should be able to get most down between Q1 and Q2. My current thoughts are below:

Military 8/8+5 free 240R +26
-[] ASAT Defense System (Phase 4) 36/220 2 dice 40R 45%
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 3 dice 60R 28%
-[] Skywatch Telescope System 64/95 1 die 15R 100%
-[] Railgun Munitions Development 38/60 1 die 10R 100%
-[] Hallucinogen Countermeasures Development 1 die 15R 100%
-[] Escort Carrier Shipyards (Dublin) 0/240 2 dice 40R 4%
-[] Escort Carrier Shipyards (New York) 0/240 2 dice 40R 4%
-[] Escort Carrier Shipyards (Nagoya) 171/240 1 die 20R 73%

Mil Plan Goals
Looking to Finish:
Complete ASAT Phase 4- 2 dice 45%
Railgun Munitions Development- 1 dice at 100%

Making Progress:
Complete OSRCT Phase 4- 3 dice 28% to finish Phase 3
Complete All remaining Escort Carrier Shipyards- 1 at 73% and 2 dice at 4% on the other 2 yards (all yards being worked)

Future Turns:
Complete at least one more phase of URLS production - tentative Q2
Deploy Mastodon- tentative Q2
 
Hmm, we are short on Dice, and with the Regency War ending, the Frigate situation shouldn't be as dire. If we did something like the what @Void Stalker is suggesting we'd really want at least 4 dice on Fusion as there would be a minute chance that we'd finish all of the yards. On second thought just did the math, assuming the above allocation and three dice on Fusion (65% chance of completion) would give us a 0.041% chance that all the yards finished and fusion didn't. That is small enough odds that I can't argue against it.

I am still concerned about getting the last Frigate yard up and running asap, but I'll wait for the update to lean one way or the other, If things are improved enough at sea, rushing the last yard may not be a critical issue.
 
@Simon_Jester Completing the reconstruction of Tokyo has very little baring on whether on not the reconstruction commissions continue to receive funding or, for that matter, draw from Treasury resources. They won't exactly stop needing funding once the current round of major sabotages are fixed. Because then you will see future rounds of sabotage, and natural disaster, and other things needing funding to fix.
 
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