- Pronouns
- He/It/Argh!
Medium Tactical Plasma Weapons then?Turtle, no, prepare, yes. Nod India is assured to have some secret weapons we haven't planned for; we need to have secret weapons they haven't planned for.
Medium Tactical Plasma Weapons then?Turtle, no, prepare, yes. Nod India is assured to have some secret weapons we haven't planned for; we need to have secret weapons they haven't planned for.
The problem isn't inventing the badass death ray, it's going to be fitting it to our platforms.
Civilian Spending is the name of the game, while the militarists play for funding.
I am confident that at eight dice per turn we can work up to a force that can win the Karachi campaign.
I'm not saying no, but we should also consider increasing our dice in the other areas, the very same ones. I'd take a sixth Heavy Industry die or a seventh Orbital die over a ninth Military die, for instance.However, I still firmly believe in increasing the base military die from 8 to 9 not only to allow more free dice to other like industry.
You're right. Plus, Nod has plasma weapons and has had for some time, which means they've almost certainly given some thought as to how to counter them.Plasma weaponry means that Nod needs to redesign its platforms to resist them. Armour designed to resist plasma, that sort of thing. It's annoying, but it's not a fundamental change and is a quicker fix.
Yeah, this.Stealth disruptors and better sensors so we can defeat their stealth tech though? That forces a doctrine shift, and they're going to be scrambling to adapt their tactics and to try and revise their stealth tech to try and beat us again.
That is rather self evident, since we developed them a while ago, but left the deployment hanging. XDThe problem isn't inventing the badass death ray, it's going to be fitting it to our platforms.
Yes, but the navy has significant political clout with the Militarists in particular and probably the other parties, because this war has just been a dramatic lesson in the consequences of GDI allowing its navy to become rather second-rate.Technically, the Navy doesn't have a say on that. Goals are set by the political parties.
I think that for at least a year or two we can afford to focus on projects that help the Navy, things like tech upgrades and Advanced ECCM, which will improve their capabilities indirectly, then finish the offensive navy projects starting some time in 2063.
I'm not saying you're necessarily wrong, but I want to point out that the shipyards we are now building will be turning out wave after wave of ships and continuously putting more hulls in the water for years after we build them. There are going to be at least 2-3 waves of frigates coming out of the frigate yards, for instance, before the yards are too busy servicing the existing frigates to build more, or before the Navy says "okay, enough now."I disagree. Not that I'm saying that Infernium Lasers, A-ECCM, and SDs aren't going to be good for improving the Navy's capabilities. The problem is the construction time of the ships. I would prefer to get at least one yard of the Island Assault Ship class out earlier, just to continue getting hulls in the water.
That's fair... but at the same time, we'll definitely need to step back from the current frantic pace of shipyard construction, simply to improve properly in other areas. Right now, every turn is a massive slab of military spending on the Navy and the Air Force, about to switch over to "Navy and the Space Force." The other services are getting scraps. That's not sustainable if we're actively trying to be well prepared for Karachi, because otherwise we risk having the Navy be in great shape to deliver the amphibious assault and then running into serious trouble when we get ashore, due to lack of Zone Armor and other things.Plus if we finished one early in the new Plan we should have the ships active by the time Eastern Paris is good to go.
I don't think they are a requirement, but having some of those ships will make the landings much more straight forward, and would allow us to properly threaten the rest of the Indian coast with follow on invasions, forcing them to keep a sizable reserve to guard against raids.
Far less of a priority, but to properly bring the fight to Bintang and the various minor raiders in the Caribbean and elsewhere we will need the Victory Monitors and that will be key in securing the various NOD held Island chains thus alleviating the need for significant convoy escorts. Attacking the root cause as it were rather than treating the symptoms.
Thats why I think we continuously need to roll out the shipyards, as they will expand the Navy's toolbox.
I think you are somewhat underestimating the scale of Eastern Paris and its proposed amphibious landings. A handful of ships, however suitable for the purpose of amphibious warfare, will not be able to have a decisive effect on the outcome.To be absolutely clear, I don't think we would need to finish all the Island shipyards before Eastern Paris. Not even close. Having dozens of Islands isn't going to be useful, but having one wave from one shipyard, would certainly go a long way to ensuring our supply situation remained stable during the opening phases of the operation. Also, as platforms for Orcas and Hammerheads, in addition to the Ox, they will benefit enormously from the Wingmen that are already on the docket.
This is why I was hoping to probe for answers to questions like "how large are these ships likely to be, and as a corollary how long will they probably take to build and how many will a single yard be able to construct in a single wave" and so on.
I think you are somewhat underestimating the scale of Eastern Paris and its proposed amphibious landings. A handful of ships, however suitable for the purpose of amphibious warfare, will not be able to have a decisive effect on the outcome.
They won't be useless, but it'd be like deploying, say, a single wing of superior Apollo-A interceptors in among hundreds of regular Apollos.
A force multiplier like cloak disruptors that can be systematically deployed across the entire battlegroup doing the landings and all the air and land forces engaged in the operation may well be more effective than just having, say, half a dozen amphibious assault ships of a new type along with the many many ships of the older types and air-bridge airlift units and so on.
A single yard for the Island class is more to retake small islands like Wake, Diego Garcia, Malta or Midway if we do not control those. If we do retake some of those we get new bases for our airforce to operate from freeing up carriers for where the convoys remain out of land based support or offensive operations.
none of them will be ready for Karachi next year in 2061 because the lead times on them are all 18-24 months.
Note to self, don't post when sleep deprived.I think thread came to a consensus that Karachi will be no earlier than 2063... I might be mistaken, though.
Feel free to ignore that last chunk of the post, it's more venting my annoyance than trying to manipulate people. No one put much thought into Firehawks until it turns out they're inferior to the newest gen Nod fighters. Then it's all "gotta get TAL/Plasma warheads/Drones" because "think of the pilots." Likewise with escort carriers and frigates until Karachi would strip convoys of their escorts, and suddenly we're moving heaven and earth to to get them because Karachi and convoys. And one of the big points of opposition to conversion carriers could be summed as "think of the sailors/air crew" forced to serve on "deathtraps."But I figure you're being sincere, not manipulative. So let's please engage with the case on its merits.
The Islands would be the modern version of a Mistral or America class.So, you have various components to do amphib work, ranging from the hovercraft, to various forms of bombardment barges and the like. What you don't have is a modern version of a Mistral or an America class.
No mention of how the naval infantry were carried or deployed by hovercraft, and I doubt the carrier has a well deck.Over the beach capability is something that GDI has honed for a very long time. In the First Tiberium War, hovercraft served in every theater, providing vital support and supplies to forces across the world. In the years after the Second Tiberium War, the first ship of GDI's new navy was a hovercraft, designed to deliver a third generation Mammoth Tank across most bodies of water in the world, although the oceans themselves can be a bit much. This quarter, that capability came in very handy. With NOD poking at the isolated base, the Navy took one of its few carriers, and a half dozen escorts, plus two battalions of naval infantry and surged them towards the Colombian Red Zone. Bypassing the Hub's overstressed cargo handling system entirely, the forces landed unopposed, bringing hundreds of tons of shells, and over a thousand tons of spare parts to the defenders, plus enough water purification and medical supplies to squash the disease outbreak.
So, the Monitors, at least in a relatively normal configuration, barring a nat 100, or, for that matter a Nat 1, or a big pile of techs, are 7-10k tons displacement, and will take about as much time per ship as the FFGs you are building now. The LHAs are going to be roughly similar in size to your CVLs, and take about as much time.The big one is time. If we do start work as soon as realistically plausible, how many ships will be available by a reasonable benchmark 'GO' date for Karachi? How impactful are these ships likely to be? Remember that if we are doing this, we aren't doing something else, and that something else might conceivably be even more impactful. It might directly help us beat Nod in the Karachi campaign, or it might help us keep the rest of Nod off our backs while the campaign is going on, or it might do a number of things.
As for things like time? Who the fuck knows? A 40k ton Wasp took 4 years to go from laid down to commissioned, while a 45k ton America took 6 for the same. The 50k ton GDI escort carriers are taking 3.
I worry that rolling out the Advanced ECCM and Cloak Disruptors fast and around the same time, while letting us make a lot of wins quickly, would push NOD too far into a corner too fast and we'd see the scorched earth and mass terror/civ casualties tactics come out from every corner of the world.
You'd be putting a boot to the neck of every single NOD leader at once and they would all collectively lash out with far more force and far less abandon than before because you're basically forcing the ultimate do or die moment on them.
I thought they were 12 turns initially, and would cycle down to 8 over subsequent batches? That'd be 3 years and decrease down to 2.2 years, actually, and faster over time as the shipyards spin up.
I thought they were 12 turns initially, and would cycle down to 8 over subsequent batches? That'd be 3 years and decrease down to 2.