You might want to count up the (likely) number of dice needed for this. I think you are strongly underestimating just how much Military stuff we can pump out in one year.
I would be surprised if this list wasn't completable before 2063.
(I'd count it up myself, but I was camping all weekend, and I'm just trying to catch on stuff still.)
Fortunately for you, I finished my camping the weekend before last and am all caught up.
1) Infernium Laser Refits (350 Progress) We're sailing large fleets into antiship missile infested waters
2) Orca/Hammerhead Wingmen (550+400 Progress) Antisubmarine warfare and volume of air support are both key
3) SADN Phase 3 (975 Progress) Strategic weapons are not out of the question, we need this anyway, likely Plan goal next turn
4) Ground Forces Zone Armor, 3+ Factories At Least (600+ Progress) We need at least enough to equip a corps or two...
5) Advanced ECCM Development and Rollout (??? Progress) To increase the effect of all our munitions and decrease theirs
6) Stealth Disruptor Development and Rollout (??? Progress) Because unleashing this by surprise would be a good way to disrupt all existing Nod plans and defensive arrangements, which is a good thing to be doing right before you launch a major attack
Highly desirable:
7) Zone Defender Revision (40 Progress) Makes the above Zone Armor factories cheaper or more productive
8) Ferro Aluminum Armor Refits (350 Progress) Not a Karachi prerequisite, but if we won't do it in 2062, when?
9) GD-3 Development and Rollout (??? Progress) Our infantry will be facing biomonsters. They won't all be in Zone Armor.
10) Ultralight Glide Munitions Dev & Rollout (??? Progress) Standoff munitions good when attacking defended enemy coast
1) Infernium Laser Refits: 0/450 ~6 Dice, 180 R
2) A) Orca Wingmen: 0/550 ~7 Dice, 140 R
B) Hammerhead Wingmen: 0/400 ~5 Dice, 100 R
3) SADN Phase 1-3: 0/975 ~13 Dice, 260 R
4) Ground Forces Zone Armor: 0/200 X3 ~9 Dice, 180 R (Current Value, Zone Defender Revision may lower costs)
5) A) Advanced ECCM Development: 0/40 1 Die, 20 R
B) Advanced ECCM Deployment: 0/400?? ~5 Dice, 100?? R
6) A) Stealth Disruptor Development: 0/40 1 Die, 15 R
B) Stealth Disruptor Deployment: 0/400?? ~5 Dice, 75?? R
7) Zone Defender Revision: 0/40 1 Die, 15 R
8) Ferro Aluminum Armor Refits: 0/350 ~5 Dice, 25 R
9) A) GD-3 Development: 0/30 1 Die, 10 R
B) GD-3 Deployment: 0/300?? ~4 Dice, 40?? R
10) A) Ultralight Glide Munitions Development: 0/40 1 Die, 10 R
B) Ultralight Glide Munitions Deployment: 0/400?? ~5 Dice, 50?? R
Total Simon List Dice: 6+7+5+13+9+1+5+1+5+1+5+1+4+1+5 = 69 Dice
Plus Current Required/Semi Required Projects
Required:
1) ASAT Phase 4: 36/220 ~2 Dice, 40 R
2) OSRCT Phase 3-4: 5/690 ~9 Dice, 180 R
3) URLS Phase 3: 0/200 ~3 Dice, 45 R
4) Railgun Munitions Development: 38/60 1 Die, 10 R
5) A) Carrier Yard New York/Dublin: 0/240 X2 ~6 Dice, 120 R
B) Carrier Yard Nagoya: 171/240 ~1 Die, 20 R
6) Mastodon Deployment: 100?? X2?? ~3 Dice, 60 R
Total Required Dice: 2+9+3+1+6+1+3 = 25 Dice
Semi-Required:
1) Skywatch Telescope System: 64/95 1 Die, 10 R
2) Shark Class Frigate Shipyard Seattle: 0/300 ~4 Dice, 80 R
3) Light Combat Laser Development: 0/40 1 Die, 25 R
Total Semi-Required Dice: 1+4+1 = 6 Dice
Total: 69+25+6 = 100 Dice (No idea how this got such an even number, I swear I didn't plan that)
100 Dice / 8 Dice/Turn = 12.5 Turns
So if we didn't put any Free Dice in Military, something that is highly unlikely to happen, we will complete all the listed projects on average in 3 years from the current time. IE that docket will be complete during Q1 2064, the first quarter of the third year of the next plan.
If we had an average of 4 Free dice in military instead:
100 Dice / 12 Dice/Turn = 8.333 Turns
If we continue our current average Free Dice investment in Military we will finish in the first quarter of 2063.