- Location
- ?????????
[X] Plan Budget Balancing
Props to whoever writes her, this is a very good unlikeable character.#FloatingWood I see you're ignoring the fact that there has been one party in particular that has already been calling for better security, a slower refugee flow (so InOps gets a chance to actually do their jobs) and things of that nature. Maybe you should try Initiative First next election, rather than the current parties in control that seem to have been waiting until too late to fund vital things.
How about we don't?Corpse Starch is a nickname for a set of high-bioavailability, high-nutritional density "foods" that form the very most basic rations for the Brotherhood of Nod. Produced from whatever is available, it is an even more indiscriminate baseline than the Initiative's Fungus Bars. It is also even less palatable, with one evaluator commenting, "It will keep you alive indefinitely, but you'll wish it wouldn't."
The factory must grow.Further investment into the Nuuk complex has seen what is in effect a small city appear from nearly nothing, turning square kilometers of frozen wasteland into massive industrial blocks, many of them filled with machines producing more machines. While not a true Von Neumann system, it is close enough that GDI only needs to supply materials and plans, and it will effectively build itself.
I believe we've just invented a Tiberium vacuum.In late September, the testbed was transported to the Northern Italian Red Zone, where it underwent a further round of testing, this time against a glacier face. While not enough to stop a glacier, the system fundamentally simplified harvest, being able to play back and forth across over a dozen square meters, rather than needing to sweep up shards of Tiberium from a shattered face.
I think we should throw some effort at Chicago.Beyond the project itself, there has been another Australian project gaining steam, the Adelaide Planned City concept.
If we can, then we should, but there is no benefit to making it a plan goal just because we can.You saw me run the numbers. I think "yes, yes we can."
Also... SADN is important if Nod warlords start going vicious on us, and we've just kicked their asses and taken territory from a bunch of them, so that's likely to happen soon. Something like Indianapolis landing on another target that's more critical would be really bad.
I will draw your attention to this math on shipbuilding times and completion rates, and the QM's subsequent commentsMilitary (+26) 8/8 Dice + 4 Free Dice 200 R
-[] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[] Ablat Plating Deployment (Stage 5) 54/200 (2 Dice, 20 R) (70% chance)
-[] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
Posting math done on the Discord:
CVEs: 3 yards + battleship yards.
Each dedicated yard builds 4x CVEs at a time. Battleship Yards build a single batch of 12.
Build time is 18-24 months, starting at 24 months and eventually dropping to 18 months. Assume a 3-month drop in build time per batch per yard
BB Yard: Built Q3 2060
Q3 2062: 12
First CVE yard: Built Q1 2061
Q1 2063: 4
Q4 2064: 4
Q2 2066: 4
Q4 2067: 4
Second CVE yard: Built Q2 2061
Q2 2063: 4
Q1 2065: 4
Q3 2066: 4
Q1 2068: 4
Third CVE yard: built Q3 2061
Q3 2063: 4
Q2 2065: 4
Q4 2066: 4
Q2 2068: 4
Shark Frigates: 3 yards. 240 frigates
Each shipyard builds 20 frigates at a time.Build time is 9-15 months, starting at 15 months and eventually dropping to 9
Assuming build time drops by 3 months per turn
First yard: Built Q2 2060
Q3 2061: 20
Q3 2062: 20
Q2 2063: 20
Q1 2064: 20
Second: Built Q4 2060
Q1 2062: 20
Q1 2063: 20
Q4 2063: 20
Q3 2064: 20
Third: Built Q4 2060 ????
Q1 2062: 20
Q1 2063: 20
Q4 2063: 20
Q3 2064: 20
==============
Conclusion:
1)Assuming we begin building CVEs steadily at a rate of 1 yard/turn (in 2061), it will take approximately 7 years from finishing the last CVE yard to building the last CVE, and we finish in 2068
2)All 240 frigates are in service by Q3 2064 if we finish both remaining frigate yards in Q4 2060
Basically, while the first CVEs arrive in 2062, the bulk of them dont start arriving until 2065.
Conversely, the Shark swarm hits much earlier, with 60/240 by Q2 2062, 140/240 by Q2 2063, and every frigate built and in service by Q3 2064.
Also worth noting that all 30x CVms(merchant conversions) enter service by end of 2061.
So your incoming ships look something like this:
-30x CVms + 60x frigates by Q2 2062
-30x CVms + 12x CVEs + 80 frigates by Q1 2063
A 3 month difference doesnt make very much difference for CVE availability.@uju32's numbers are pretty close to the ones that I am using. The only thing that is off is with the Battleship yards. Those will have
1 Q1 2062
2 Q2 2062
4 Q3 2062
5 Q4 2062.
Or something pretty close to that anyway. Because the battleship yards are going to be also working on your battleships, and getting those back into the field takes priority.
I generally like the plan. Absent new information, I think I'd be tempted to switch out a die from Bergen into Civilian Drones. Sure a ~13% CoS is low, but with how tight our health margins are it could make a very meaningful difference. Especially if we then used the 20 saved resources to put the fifth (otherwise 'wasted') service die into Automatic Medical Assistants to guarantee completion. It might end up saving a lot of lives.Based on the renegotiation plan outlined here:
[] Plan Attempting To Adapt
-[] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
-[] Complete SADN Phase 2 (ASAT)
-[] Complete at least three more phases of Blue Zone Apartments (Arcologies)
-[] Commit to completing five phases by end of next plan (Karachi)
I am going to re-draft my plan.
985/985 R
7/7 Free dice
TENTATIVE ENERGY BUDGET
+15 (Projected Existing Surplus) +16 (Fusion Phase 7) +1 (Bergen Phase 1)
-1 (Freeze Drying) -2 (AMA) -6 (Firehawk Drones) -6 (Shark Yard) -5 (Carrier Yard) -4 (Railgun Harvesters) -2 (Anadyr?)
End Result: +6 Energy surplus in worst plausible case, but with enough rollover to easily take the next fusion phase in 2061Q1.
NEXT QUARTER (2061Q1) BUDGET:
985 R baseline
+7.5 RpT (Green Zone Intensification Phase 6)
+5 RpT (Railgun Harvesters Porto)
85% chance of +5 RpT (Railgun Harvesters Bissau)
82% chance of +7.5 RpT (Green Zone Intensification Phase 7)
67% chance of +7.5 RpT (Yellow Zone Harvesting)
67% chance of +5 RpT (Lunar Rare Metals Harvesting Phase 1)
36% chance of +20 RpT (Lunar Heavy Metals Mines Phase 3)
32% chance of +15 RpT (Lunar Regolith Harvesting Phase 2)
8% chance of +7.5 RpT (Green Zone Intensification Phase 8)
[] Plan Anadyr Also Alliterates
Infrastructure (+34 with Gulati) 6/6 Dice 80 R
-[] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[] Blue Zone Apartment Complexes (Phase 2+3+4) 28/480 (4 Dice, 40 R) (85% chance of Phase 3, 4% chance of Phase 4)
Heavy Industry (+29) 5/5 Dice + 3 Free Dice 240 R
-[] Continuous Cycle Fusion Plant (Phase 7) 153/300 (4 Dice, 80 R) (99.99+% chance, median result 186/300 on Phase 8)
-[] Crystal Beam Industrial Laser Development 0/80 (1 Die, 10 R) (70% chance)
-[] Isolinear Chip Foundry Anadyr 0/320 (3 Dice, 150 R) (10% chance)
Light and Chemical Industry (+24) 5/5 Dice 90 R
-[] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
Agriculture (+24) 4/4 Dice 50 R
-[] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (56% chance)
-[] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
Tiberium (+39) 7/7 Dice 110 R
-[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 (2 Dice, 40 R) (67% chance)
-[] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
-[] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
-[] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
-[] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
Services (+27) 4/5 Dice 75 R
-[] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
Military (+26) 8/8 Dice + 4 Free Dice 200 R
-[] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[] Ablat Plating Deployment (Stage 5) 54/200 (2 Dice, 20 R) (70% chance)
-[] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
-[] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
Bureaucracy 4/4 Dice
-[] Interdepartmental Favors
-[] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
It is not just you, the GDI now controls more territory then NOD does. The GDI controls 20.56 + 2.65 = 23.21 % of the Earth's surface. NOD controls 22.65 %.
Oof. Rough hearing that and thinking about the current Ukraine War IRL.
On the other hand, it's GDI, not the Russian Army.
The Third Tiberium War lasted from 2047 to 2050.Oh right.
So how much longer will the Regency War go on for? Can you give us an estimate?
It's worse than that actually, because a meaningful fraction of the Yellow Zones are MARV country clawed out of Red Zones, and while not under GDI control, can't really be claimed by Nod either. Nod is looking at something like 22% or less, and could be a full percentage point behind.It is not just you, the GDI now controls more territory then NOD does. The GDI controls 20.56 + 2.65 = 23.21 % of the Earth's surface. NOD controls 22.65 %.
*Sucks air through teeth*If I had to make a WAG, I would guess at the Regency War being done by Q2 2061, with major combat operations being over by Christmas and a return to pre-war combat levels by Q2 2061.
But thats just my two cents, looking at current trends.
If Kane takes an active hand, that might change.
We have five turns left in the Plan, and Anadyr will take at most six dice. (Unless we eat a couple natural 1s, of course.) There's no need to try and front-load Anadyr, especially not when doing so is expensive enough that we have to cut dice. Two dice a turn is a more sustainable path; two turns of two dice each gets us the median chance of completion and puts us comfortably close to finishing it ahead of schedule otherwise. I think one die next turn is justifiable too, but two dice should be affordable without needing to cut dice.[] Plan Anadyr Also Alliterates
-[] Isolinear Chip Foundry Anadyr 0/320 (3 Dice, 150 R) (10% chance)
I would prefer to wait until after the war's truly died down before doing this. Refitting the processors involves shutting down 250 points of active processing capacity and directing the Tiberium elsewhere, straining our global logistics. It was a problem before the war, and I think might leave us vulnerable to sabotage during it. Especially if it doesn't finish in one turn.-[] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
Ehh, maybe. I'm not a fan of that approach, because I think Bergen is ultimately very important, probably more important than we realize, and we're on a limited timer to make progress on it because budget cuts will effectively lock it out through 2062-63.I generally like the plan. Absent new information, I think I'd be tempted to switch out a die from Bergen into Civilian Drones. Sure a ~13% CoS is low, but with how tight our health margins are it could make a very meaningful difference. Especially if we then used the 20 saved resources to put the fifth (otherwise 'wasted') service die into Automatic Medical Assistants to guarantee completion. It might end up saving a lot of lives.
I disagree. In 2061Q1, we're going to be very well positioned to get an additional +16 energy from the next phase of fusion (and another +2 from Bergen but who's counting?). And unlike this turn, there is no great danger of us having like four major Energy-draining Military construction projects all finish in the same turn. We'll be fine. Worst case, we shunt a bunch of Military dice into OSRCT construction to save Energy; we need to do that anyway, after all.My most controversial suggestion would be to consider putting a die into Liquid Tiberium Power instead of tiberium processing refits. A 56% chance of 8 energy seems very useful right about now, and will either way will make our energy budgeting in Q1 2061 a lot easier.
Come to think of it, we still have no proof that Unknown Submarine Guy isn't just Bintang or the Indians, as far as I can recall.This war has lasted nine months so far, and a lot of co-belligerent Nod warlords have lost significant chunks of territory, infrastructure and populations, in addition to the depletion of stockpiles and combat formations.Of the big shots, only Bintang, Stahl, Unknown Submarine Guy and the Indians are anything like as good a condition as when they started this war.
In this case, it may technically be safe. He's not saying "by Christmas, we will have defeated the enemy." He's saying "by Christmas, we will be unable to stage further major offensives on account of our offensive formations having collapsed from exhaustion; fighting will continue on into the new year."It's worse than that actually, because a meaningful fraction of the Yellow Zones are MARV country clawed out of Red Zones, and while not under GDI control, can't really be claimed by Nod either. Nod is looking at something like 22% or less, and could be a full percentage point behind.
*Sucks air through teeth*
You just HAD to say it, didn't you?
Two turns of two dice means that if we get good rolls on the first three, we've wasted the fourth. At 50 R/die in the precious Heavy Industry field, I consider it unacceptable to waste dice on Anadyr. Granted, the probability of success with three dice is only 10%; that is still a significant and plausible result.We have five turns left in the Plan, and Anadyr will take at most six dice. (Unless we eat a couple natural 1s, of course.) There's no need to try and front-load Anadyr, especially not when doing so is expensive enough that we have to cut dice. Two dice a turn is a more sustainable path; two turns of two dice each gets us the median chance of completion and puts us comfortably close to finishing it ahead of schedule otherwise. I think one die next turn is justifiable too, but two dice should be affordable without needing to cut dice.
The war won't "truly die down" for several more quarters, if we're talking about vulnerability to Nod sabotage. Even then, we won't be sure InOps has caught all the Nod sleeper cells, stay-behind units, and infiltrators that might blow up a refinery.I would prefer to wait until after the war's truly died down before doing this. Refitting the processors involves shutting down 250 points of active processing capacity and directing the Tiberium elsewhere, straining our global logistics. It was a problem before the war, and I think might leave us vulnerable to sabotage during it. Especially if it doesn't finish in one turn.
True, but you know, I have a idea on that-1) Many Nod warships are submarines or at least submersibles, so antiship missiles are not as effective against them.
2) Nod warships carry heavy ECM and cloaking suites, much more so than a typical frontline random Nod ground target.
3) I suspect that Nod warships from a first-rate opponent tend to have their own point defense lasers already- Bintang's ships didn't just all explode and die under missile fire at the Battle of the Natuna Isles, for instance, which is either due to (2) or to this. Remember that Nod has had our current level of laser tech much longer than we have.
Corpse Starch, despite the unfortunate name, is an excellent and highly efficient way to produce food that is safe to consume and long term stable. I'd toss this on the 'develop, deploy and stash just in case' pile.
I would prefer to wait until after the war's truly died down before doing this. Refitting the processors involves shutting down 250 points of active processing capacity and directing the Tiberium elsewhere, straining our global logistics. It was a problem before the war, and I think might leave us vulnerable to sabotage during it. Especially if it doesn't finish in one turn.
Well, they are called Falak, right? That's a Hindu word, so my personal belief is an Indian warlord is building them. Then again, nothing says Bintang isn't Hindu, so.... I'd expect shipyards in eastern India if they're Indian built. Further from the eyes of GDI in Oman.Come to think of it, we still have no proof that Unknown Submarine Guy isn't just Bintang or the Indians, as far as I can recall.
Sounds lovely.True, but you know, I have a idea on that-
We can't easily track down Nod ships, it's true.
We can however, track down their shipyards. Track the supplies leading in, or where Nod has to station a lot of forces to defend.
And then we hit them.
I think the rule is that if we vote to do refits during a turn, then those refineries are shut down during that turn... Or something.Would it be offline then, or when progress is made on it? I mean, it is 6/100 already, so that -250 processing cap might already be out of play and so it wouldn't cost us a thing to get it going, and would free up/increase processing cap if it completes. OTOH, if it goes offline once more significant progress is made, then I kinda see your hesitance. I'd still go for it, but I could see why one might not want to quite yet.
Alternatively, multiple powers might be, or have been, building them, and they're the Falaks because the Indians built the first one.Well, they are called Falak, right? That's a Hindu word, so my personal belief is an Indian warlord is building them. Then again, nothing says Bintang isn't Hindu, so.... I'd expect shipyards in eastern India if they're Indian built. Further from the eyes of GDI in Oman.