One of the projects we could put Erewhon on is [ ] Outer System Survey Probes, which is basically the "send SCED Quest extra resources" project. The amount of progress rolled isn't really important for that project since the mechanics all happen on SCED's side, and BOTcommander has confirmed that putting Erewhon on the project would give some temporary Erewhon-themed boost to SCED quest. More importantly, the narrative is that it would put Erewhon on a completely exploration-focused project for the quarter, and not a project that's even tangentially related to warfare at all.
Space. The place where You send your Tools to Die, so that You can <error>. You don't have enough <error> here, so You throw Your Tools further.
Now You send Me here to do it for You. The Tool You can't let go of, even though You <error>. To send Your satelites and materials and people to the <error>.
This is the biggest Jest of them all.


I really like that idea. Of taking Erewhon into a subquest to have a real presence in. To give him something truly fascinating to focus on.
 
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Last time a Warlord with lots of heavy metal rolled a 1, we got one of his best toys. Seeing as we did that again, who wants to bet we captured something like an Avatar factory or the like?
 
One of the projects we could put Erewhon on is [ ] Outer System Survey Probes, which is basically the "send SCED Quest extra resources" project. The amount of progress rolled isn't really important for that project since the mechanics all happen on SCED's side, and BOTcommander has confirmed that putting Erewhon on the project would give some temporary Erewhon-themed boost to SCED quest. More importantly, the narrative is that it would put Erewhon on a completely exploration-focused project for the quarter, and not a project that's even tangentially related to warfare at all.

To have a minimal chance of completing the Outer System Survey Probes this coming turn, we would want an orbital die along with Erewhon assigned to the project, and given the Orbital situation in general that doesn't seem feasible unless we could wrangle a free die or two from elsewhere. Which honestly wouldn't go amiss in any event, given how on the edge the Orbital situtaiton is. If we didn't add at least one Orbital or Free Die to Outer System Survey Probes, and instead just put Erewhon on it until he finished, it would take a year on average. That's just way too long to commit Erewhon to a project, especially towards the end of the plan. Still, something like:

Orbital 6/6 Dice + 2 Free Dice + Erewhon 170 R
-[] Lunar Rare Metals Harvesting (Phase 1): 0/150 (2 Dice, 40 R) (67% chance)
-[] Lunar Regolith Harvesting (Phase 2): 50/330 (3 Dice, 60 R) (32% chance)
-[] Lunar Heavy Metals Mines (Phase 3): 217/375 (2 Dice, 40 R) (60% chance)
-[] Outer System Survey Probes: 0/190 (1 Die + E Die, 30 R) (14% chance)

Would be more reasonable in my mind, as it continues to push our Plan Goals forwards and gives a (small) chance of finishing the Outer System Survey Probes this turn. It does pull two Free dice away from Heavy Industry and Military though, which could be a concern.

Speaking of Orbital though:

Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
-[] Lunar Regolith Harvesting (Phase 2) 50/330 (3 Dice, 60 R) (25% chance)
-[] Lunar Rare Metals Harvesting (Phase 1) 0/160 (2 Dice, 40 R) (58% chance)

I think you are using the old values for Regolith and Rare Metals. Given the first phase of Heavy Metals reduced the other two mines progress cost by 10 each, it is reasonable to assume this phase did the same. Further, I was thinking about where Erewhon should go and ran some numbers in the case we keep him in Orbital, but don't do the Outer System Survey Probes. Specifically, I think its best if we but him on Rare Metals of the three mine types.

Math:
Rare (1 + E Dice), Regolith (3 Dice), Heavy (2 Dice) gives chances of 43%, 32% and 60% respectively. Which gives an average income of 5 * .43 + 15 * .32 + 20 * .6 = 18.95 RpT
Rare (2 Dice), Regolith (2 + E Dice), Heavy (2 Dice) gives chances of 67%, 16% and 60% respectively. Which gives an average income of 5 * .67 + 15 * .16 + 20 * .6 = 17.75 RpT
Rare (2 Dice), Regolith (3 Dice), Heavy (1 + E Dice) gives chances of 67%, 32% and 36% respectively. Which gives an average income of 5 * .67 + 15 * .32 + 20 * .36 = 15.35 RpT
 
2) The budget has shrunk significantly. We're down from 1020 (which included a sizeable reserve) to 985 (including a smaller reserve).

This is a misrepresentation. GDI's budget has grown slightly, it has simply been allocated differently so the discretionary spending share share has slightly shrunk, and instead a long term commitment that does not require the Secretary of the Treasury's direct attention has been locked in.

Raiders - Fuck yeah. Maybe this is a result of completing the merchantman conversion project?

Unlikely. Those ships will take at least 2 turns to start being useful, and probably 3 or 4 turns. It has been said before, but naval strategy is build strategy. You do projects now for the navy you want to have next plan.
 
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Nod might try to retake their lost territories in a grand counteroffensive or try to prevent GDI from digesting its gains. We will have to see the results if GDI will be able to continue the offensive next turn or if it is time to dig in to brace for counterattacks and to digest its existing gains.
We spent a lot of time in the offensive grinding down Nod's field forces, so I suspect they're not in immediate shape to begin a counteroffensive, but dealing with all the stay-behinds and so on is gonna be a big problem.

With GDI choosing not to send more armies to be smashed by the modern Hannibal and Stahl choosing to cash out with his victories instead of seeking more battles, Stahl will probably come looking the best of all the Nod warlords as he did not lose territory and he managed to avoid overreaching unlike some other warlords. Stahl and Reynaldo becoming the favored of Kane is not a good thing for GDI. It will make the next war much more difficult for GDI than if one of the most conventional warfare minded warlords who keep charging their forces onto GDI defenses became the favored warlord.
To be fair, the only way to really ensure that that happened would have been for someone like Gideon or Krukov to win a lot of battles. But if they were good at winning a lot of battles, well, we'd be afraid of the consequences of them taking over.

The enemy cannot be counted on to promote idiots.

I am concerned about the potential return of Reynaldo. His strategy of hiding forces among refugee streams, bringing the war home to the Blue Zones, and indirectly strengthening xenophobic parties in GDI directly strikes against our overall strategy of trying to expand GDI influence into the Yellow Zones and integrating the Yellow Zone population. Reynaldo might try to turn his territories into a second Spanish Ulcer for GDI. If his strategy is not properly addressed, the Initiative First party might come to power in the next election and undo all the good we have achieved so far.
This is true, though I should note that the Initiative First party is unlikely to gain a true majority, and the ruling coalition in GDI has very broad bases of power. Initiative First would have to become very very strong for it to look like a good partner in a new ruling coalition.

Okay, so we might be closing out the Mexico "pocket" this war. This is good, because that's where Gideon's heaviest metal was getting built (Avatars, etc), and it secures the West Coast of the Americas until you hit Stahl Country.
I think it's optimistic for us to imagine this as enough to put Mondragon out of the game entirely. But it may help bottle him up and prevent him from posing a threat outside his own territorial core, as well as lay the groundwork for a more comprehensive "strangler" offensive against him at a later date.

GDI is fairly likely to contemplate a series of regional offensives in the years after this, especially as the naval situation improves. The first probable target for that is Karachi because there is pressure for it, but squashing Mondragon is a likely option as well.

Krukov continues to illustrate why I don't consider him a major level threat or potentially Kane's right hand, because he keeps fighting GDI like he's GDI. And that means he loses.
You wouldn't be saying that if his dice rolls were good. :p

To have a minimal chance of completing the Outer System Survey Probes this coming turn, we would want an orbital die along with Erewhon assigned to the project, and given the Orbital situation in general that doesn't seem feasible unless we could wrangle a free die or two from elsewhere. Which honestly wouldn't go amiss in any event, given how on the edge the Orbital situtaiton is. If we didn't add at least one Orbital or Free Die to Outer System Survey Probes, and instead just put Erewhon on it until he finished, it would take a year on average. That's just way too long to commit Erewhon to a project, especially towards the end of the plan. Still, something like:

Orbital 6/6 Dice + 2 Free Dice + Erewhon 170 R
-[] Lunar Rare Metals Harvesting (Phase 1): 0/150 (2 Dice, 40 R) (67% chance)
-[] Lunar Regolith Harvesting (Phase 2): 50/330 (3 Dice, 60 R) (32% chance)
-[] Lunar Heavy Metals Mines (Phase 3): 217/375 (2 Dice, 40 R) (60% chance)
-[] Outer System Survey Probes: 0/190 (1 Die + E Die, 30 R) (14% chance)
I am hesitant to commit Orbital dice to the outer system survey at this time, but could be talked into doing it in 2061 if things go well.

I think you are using the old values for Regolith and Rare Metals. Given the first phase of Heavy Metals reduced the other two mines progress cost by 10 each, it is reasonable to assume this phase did the same.

Further, I was thinking about where Erewhon should go and ran some numbers in the case we keep him in Orbital, but don't do the Outer System Survey Probes. Specifically, I think its best if we but him on Rare Metals of the three mine types.

Math:
Rare (1 + E Dice), Regolith (3 Dice), Heavy (2 Dice) gives chances of 43%, 32% and 60% respectively. Which gives an average income of 5 * .43 + 15 * .32 + 20 * .6 = 18.95 RpT
Rare (2 Dice), Regolith (2 + E Dice), Heavy (2 Dice) gives chances of 67%, 16% and 60% respectively. Which gives an average income of 5 * .67 + 15 * .16 + 20 * .6 = 17.75 RpT
Rare (2 Dice), Regolith (3 Dice), Heavy (1 + E Dice) gives chances of 67%, 32% and 36% respectively. Which gives an average income of 5 * .67 + 15 * .32 + 20 * .36 = 15.35 RpT
You misunderstand my take on the situation. My prioritization isn't about maximizing average income, it's about minimizing the risk of dice wastage. Because, again, margins are thin and we have Enterprise to think of.

This means that I consider it nearly ideal if mining projects have, say, a 30-50% chance of completion, rather than aiming for high overkill. Rare Metals is an exception because it rolls over into a second phase, so throwing three dice at it would be attractive if there weren't still several dice of work left to do on the regolith mines.

From my point of view, there are now three "gotta finish this" lunar mining projects: Heavy Metals Phase 3, Regolith Phase 2, and Rare Metals 1+2. Each project costs something like 260-350 or so Progress to complete, and we really, really don't want to go into overkill on any of them because we need all the dice we can spare for Enterprise. It'd be ideal if we could finish them faster, but not at the cost of wasting dice.

So whereas last turn I was trying to maximize RpT return on investment, this turn I'm trying to deliberately avoid dice wastage, even at a slight cost in expected RpT return on investment.

This is a misrepresentation. GDI's budget has grown slightly, it has simply been allocated differently so the discretionary spending share share has slightly shrunk, and instead a long term commitment that does not require the Secretary of the Treasury's direct attention has been locked in.
This is a pointless nitpick. What I'm saying is that Treasury's actual discretionary budget for projects, the one we're interested in, has shrunk, requiring a bit more thought as to exactly what projects we fund. For instance, if not for the reconstruction fund, I might have chosen to go for five dice on Bergen in hopes of sprinting up to Phase 3. That's a nonstarter as things stand.
 
If nod is going to, overall, start pushing back or do deep strikes in our new territory it seems like a good time to lock in our gains.

Ironically the best way to do that is to keep doing what we've been doing.

Fortress towns are perfect for holding territory and railroads are perfect for supplying them. Combined with yellow zone harvesting and such that should enable us to keep what we've captured.

Unless something dramatic happens I think it's been a very successful war. We've gained tons of territory and gutted the well trained core of nod.

South America, the navy, and having to abort Karachi being the notable exceptions.
 
To have a minimal chance of completing the Outer System Survey Probes this coming turn, we would want an orbital die along with Erewhon assigned to the project, and given the Orbital situation in general that doesn't seem feasible unless we could wrangle a free die or two from elsewhere.
Reaching progress point completion isn't the point here. Previous times we've put dice into a SCED-adjacent project immediately gives SCED resources, regardless of the progress rolled. In fact, in a way progress on that project doesn't matter at all; SCED's much more in-depth mechanics govern how fast it advances in probing, not the main quest's dice rolls. And SCED will eventually complete initial probing of the outer system on its own, the same way it finished probing the inner system (Mercury - Mars) and the asteroid belt by itself.

The point is those projects are a way to add extra resources to SCED, or in this case, extra resources and Erewhon's assistance. SCED has given very outsized benefits compared to the minimal investment the main quest has put into it, such as finding all the surface mining locations on the moon, generated several technology advancements over to the main quest, and both finding tiberium on Venus and taking a sample of said tiberium. Also, it's fun to read; Erewhon might be a fun addition to a SCED turn and it'll hopefully give the character more presence in the narrative.

Basically, putting Erewhon's die on SCED has nothing at all to do with moving that 0/190 progress bar towards completion.
 
Mondragon isn't a major. And he ate a nat 1 battle. But depending on how badly he got mauled that first battle, and how badly for him the second battle he lost was, it definitely feels like he'll be out of the picture in the next couple turns.

You really would not be saying that if he was rolling like Stahl is. Because Krukov would have been sitting in Helsinki if his rolls were as good as Stahl's.
If the rolls had been good, I'd be wondering if he had been a GDI officer that defected to Nod, with how well he was using the GDI handbook to beat GDI. Or perhaps surprised that he finally properly read the handbook given his previous failures. :D
 
Hopefully the next round goes as well with us getting the overall.

Plus the new shipyards will be better as a long run investment as we weaken Bintang's navy in each battle.
 
You really would not be saying that if he was rolling like Stahl is. Because Krukov would have been sitting in Helsinki if his rolls were as good as Stahl's.
Yeah. Because unlike Stahl, Krukov has the heavy metal to really kick the door in and keep it kicked in if he goes on the offensive against us. Stahl has to be all the more careful because despite having mechanized forces, he's not on Krukov's level for raw ground combat firepower. It hasn't worked for Krukov, but that's partly the narrative justifying the dice results.

Reaching progress point completion isn't the point here. Previous times we've put dice into a SCED-adjacent project immediately gives SCED resources, regardless of the progress rolled. In fact, in a way progress on that project doesn't matter at all; SCED's much more in-depth mechanics govern how fast it advances in probing, not the main quest's dice rolls. And SCED will eventually complete initial probing of the outer system on its own, the same way it finished probing the inner system (Mercury - Mars) and the asteroid belt by itself.

The point is those projects are a way to add extra resources to SCED, or in this case, extra resources and Erewhon's assistance. SCED has given very outsized benefits compared to the minimal investment the main quest has put into it, such as finding all the surface mining locations on the moon, generated several technology advancements over to the main quest, and both finding tiberium on Venus and taking a sample of said tiberium. Also, it's fun to read; Erewhon might be a fun addition to a SCED turn and it'll hopefully give the character more presence in the narrative.

Basically, putting Erewhon's die on SCED has nothing at all to do with moving that 0/190 progress bar towards completion.
If we can hit our targets I'll be in favor of it in late 2061. If not, in 2062.

Mondragon isn't a major. And he ate a nat 1 battle. But depending on how badly he got mauled that first battle, and how badly for him the second battle he lost was, it definitely feels like he'll be out of the picture in the next couple turns.
If GDI as a whole can muster the strength to keep pushing him down into nothingness, sure... but GDI is running into worldwide problems along those lines.
 
Unlikely. Those ships will take at least 2 turns to start being useful, and probably 3 or 4 turns. It has been said before, but naval strategy is build strategy. You do projects now for the navy you want to have next plan.
For all the other naval projects sure. The conversions are wholly a thing to not have that issue and pump them out fast because the hulls are already there. They're just not very good ships in exchange. Though I agree that them being a major faction the very same turn they're done is unlikely.
 
Orbital 6/6 Dice + 2 Free Dice + Erewhon 170 R
-[] Lunar Rare Metals Harvesting (Phase 1): 0/150 (2 Dice, 40 R) (67% chance)
-[] Lunar Regolith Harvesting (Phase 2): 50/330 (3 Dice, 60 R) (32% chance)
-[] Lunar Heavy Metals Mines (Phase 3): 217/375 (2 Dice, 40 R) (60% chance)
-[] Outer System Survey Probes: 0/190 (1 Die + E Die, 30 R) (14% chance)


Orbital 7/6 150R
-[] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 27%
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
-[] Outer System Survey Probes: 0/190 (E Die, 30 R) (0% chance)
 
For all the other naval projects sure. The conversions are wholly a thing to not have that issue and pump them out fast because the hulls are already there. They're just not very good ships in exchange. Though I agree that them being a major faction the very same turn they're done is unlikely.
IIRC they take about a year to build after the project is complete. They can be rushed a bit (1 turn or so) but they'll really suffer from it
 
Orbital 7/6 150R
-[] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 27%
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
-[] Outer System Survey Probes: 0/190 (E Die, 30 R) (0% chance)
Outer System stuff is 15 R/die, not 30.

Also... again, it is probably not a good idea to put three dice on Lunar Heavy Metals Mines. Unless we're planning to skip Regolith Mining in favor of Lunar Heavy Metals Mines Phase 4... hmmm... You know, actually, depending on how the dice play out, it might be worth doing that. Maybe the optimal use of the six dice would be to put three on Rare Metals, two on Heavy Metals, and then we can figure out NEXT turn whether we want to go ahead with Heavy Metals Phase 4 or Regolith Phase 2.

Regolith Phase 2 has lower Progress requirements and is probably the more efficient choice, but if there's enough rollover from us having to complete Heavy Metals Phase 3, it might be worth it to just continue that project.
 
[] Plan: Protoplan q4 2061, Without Nuuk.
Infrastructure 6/6 105R
-[] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
-[] Rail Network Construction Campaigns (Phase 5) 39/325 3 dice 45R 37%
Heavy Industry 5/5 160R
-[] Continuous Cycle Fusion Plants (Phase 7) 153/600 3 dice 60R 99%
-[] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R 0%
Light & Chemical Industry 5/5 120R
-[] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
-[] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
Agriculture 4/4 50R
-[] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R 0%
-[] Freeze Dried Food Plants 126/200 1 dice 20R 56%
Tiberium 8/7 130R
-[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 3 dice 60R 99%
-[] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
-[] Railgun Harvester Factory (Porto) 44/70 1 AdminDice 10R 90%
-[] Railgun Harvester Factories (Bissau) 0/70 1 dice 10R 85%
-[] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 dice 20R 56%
Orbital 9/6 175R
-[] Advanced Materials Bay 0/400 3 dice 60R 0%
-[] Lunar Rare Metals Harvesting (Phase 1) 0/150 2 diсe 40R 67%
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
-[] Outer System Survey Probes 0/190 1 Erewhon Dice 15R 0%
Services 5/5 80R
-[] Automatic Medical Assistants 101/300 2 dice 40R 26%
-[] Professional Sports Programs 0/250 1 dice 10R 0%
-[] Hallucinogen Development 0/60 1 dice 15R 88%
-[] Hardlight Interface Development 1 dice 15R 100%
Military 13/8 235R
-[] Firehawk Wingmen Drones 215/450 4 dice 80R 93%
-[] Ablat Plating Deployment (Stage 5) 54/200 1 dice 10R 0%
-[] Hallucinogen Countermeasures Development 0/40 1 dice 15R 100%
-[] Shark Class Frigate Shipyard (Seattle) 0/300 4 dice 80R 64%
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
-[] Mastodon Heavy Assault Walker Development 0/30 1 dice 10R 100%
Bureaucracy 4/4
-[] Administrative Assistance 2 die auto
-[] Security Reviews: DC50 1 die 90%,
-[] Security Reviews

7/7 free dice
1055R
 
Also... again, it is probably not a good idea to put three dice on Lunar Heavy Metals Mines. Unless we're planning to skip Regolith Mining in favor of Lunar Heavy Metals Mines Phase 4... hmmm... You know, actually, depending on how the dice play out, it might be worth doing that. Maybe the optimal use of the six dice would be to put three on Rare Metals, two on Heavy Metals, and then we can figure out NEXT turn whether we want to go ahead with Heavy Metals Phase 4 or Regolith Phase 2.

Regolith Phase 2 has lower Progress requirements and is probably the more efficient choice, but if there's enough rollover from us having to complete Heavy Metals Phase 3, it might be worth it to just continue that project.

Running the numbers, I don't think its possible for there to be enough rollover if we only put two dice on Heavy Metals.

Regolith is currently at 50/320 and therefore needs a roll of 320 - 50 - 15 = 255 to complete.

Heavy Metal is currently at 217/375 and the next phase is 365 progress. In order to need the same 255 roll to complete Heavy Metal Phase 4 we would need a roll of 375 + 365 - 217 - 15 - 255 = 253. Subtracting the die bonus from two dice 253 - 26 * 2 = 201.

Even if we roll nat 100s on both dice this coming turn, Heavy Metal Phase 4 would still be one progress more expensive than Regolith, and thats not counting the -10 progress cost that Regolith would receive from Heavy Metal Phase 3 completing.
 
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