Yeah, but I think the action for building them entails pushing the lines out further, not building more in already held territory
No. We've done the action repeatedly
Also, I don't think the military
feels done. Like, they're still ready to go, and were specifically planning to keep pushing forward. Some of the territories they've fought to take, they took specifically because it threatened to cut Nod warlords' territories into pieces for subsequent follow-up attacks to finish them off.
Now, if next turn indicates that military confidence has fallen off a lot, maybe we should revisit this, but I'm pretty sure the plan is to keep pushing and that doing so would be to our advantage. We
feel like we're getting kicked in the shorts here because these are the Nod warlords firing off their masterstrokes, but they're taking some heavy hits too, and our war machine generally lets us shrug off hits and keep going a lot better than theirs does anyway.
It's likely, but I'm not sure, considering that from what we've seen, IF's ideology, while militaristic (favoring defense according to the proposals for the 2057 reallocation), can first and foremost be described as "Blue Zone supremacy," including declaring anyone who was not raised in a BZ to be a member of Nod. It might invigorate the Militarists just as much, if not more.
Edited to add source.
Plus, the next election is gonna be in 2064, by which point the early phase of this war will be old news.
No, because we rolled terribly, so our forces are currently somewhat overextended. Another phase or three of YZ towns will help us hold the chunk of turf we just bit off.
Our rolls weren't
terrible, just kind of meh.
Personally, with this latest stunt, my shortlist of Nod targets I want to terminate (and expect to be able to, or at least to make headway) consists of Mehretu, followed by Giddyboi and Krukov's lieutenant who used Order of the Remembrancer.
I don't think we can knock down any of those targets just with this war. What we hopefully
can do is severely weaken Mehretu and maybe Gideon down to a level where they don't do much of relevance in the aftermath.
Also also we don't actually have Shells Plants Phase 6, which is 1. a plan goal, and 2. the point at which we can actually spam Fortress Towns willy-nilly according to the QM: (Damn if I can find the qoute though.)
While we might not get it
this turn, we're probably gonna find time soon; the only thing likely to stop us from doing it is the urge to get SADN coverage up and the wingman drone production lines live.
My thoughts for the next three Plans is basically:
Next Plan: Lots of Earth Orbit Habitats and Lunar Colonies. Finish building lunar mines and start developing initial Mars and asteroid mines. Build one or two bespoke G-Drive ships.
2nd Plan: Start seeing major development of mines on Mars and in the asteroid belt. Initial development of the Venus Tiberium Management Network. First colonies on Mars.
3rd Plan: Major development of Mars colonies and constructing everything needed to actually know what the hell is happening down on Venus, with maybe the first tiberium mining occurring on Venus. Start building 2nd Industrial Space Station, prioritising G-Drive ships.
Does this make sense to you? I honestly tried to pick things that I'd think would be what GDI's population and parliament prioritise rather than what we'd think was nice.
If we want to do anything interesting on Mars and the asteroids in the Fourth Four Year Plan (that is to say, the next one)... We really,
really want an efficient shipyard for gravitic drive ships, unless the performance parameters of the second-generation fusion drives SCED is working on turn out to be much better than I expect.
So given that it sounds like we managed to thrust into and seize large portions of the Yellow Zones, it's going to be interesting to see how this affects the maps.
And as a side note, what actually qualifies a Yellow Zone Territory as a Green Zone?
A Yellow Zone becomes a Green Zone when GDI is confident enough in holding the territory that it considers it "secured" and starts setting up civilian administration.
The term was coined by the playerbase, but official GDI documents started using it after a few years when it became apparent that we were actually committing to permanent economic involvement and civil administration in Yellow Zone areas rather than just abandoning them to Nod as was standard practice before Tib War III.
I'm sure that under the hood there's some kind of bureaucratic rule for deciding whether territory is Yellow Zone or Green Zone, but in practice it just means "Yellow Zone territory GDI actually controls in some meaningful sense."
The areas the Ground Forces advanced into just now may or may not show up as Green Zones on
this coming quarter's map. But expect to see 'em soon unless Nod manages to push us back.
OK. So what masterstrokes have we seen so far? There were the deltas, Gideons city killing bomb, the one guy getting kane's attention, and the South American guy playing competition level rts while we were on casual.
That's all of them this turn right?
I'm pretty sure Krukov hitting us with hover battleships was
his masterstroke, or the aftermath of his masterstroke.
So what weak spots have we seen from these updates?
Our airforce needs a upgrade. We are working on it but firehawks don't cut it anymore.
Our navy needs new and replacement ships desperately.
We need Hallucinogen Countermeasures. They keep using them on defensive chokepoints.
More ablatives since they have laser troops now.
More offensive units in general. Attacking and counter attacking seems to be where we are weak at.
Defensively we are doing pretty well. We have deep crumple zones and have enough shells and fast response stuff set up that we can severely punish any push against us.
Our biggest worry should be subterfuge and deep strike attacks.
I agree with you on the whole except for the "more offensive units" thing. We have plenty of units that are quite capable on the offensive, it's just that we've mostly been seeing after-action reports from the places where Nod hit
us, while GDI's more general broad-front military offensives get glossed over in the narration without so much detail.
With that said, these issues you identify are mostly things we have plans for or are working on. It's just a matter of implementing it all.