and apparently also missiles costed us,
Actually, if you re-read that, those ships had missiles
right there on the docks waiting to be loaded. It's just naval missiles take a while to reload and those ships were in port to reload their magazines after having fired most of them at Nod previously
The problem is that if even with a dedicated shipyard bay we're only turning out one gravitic drive ship a year, then realistically we're not going to make any significant amount of gravitic drive ships 'bespoke.' Probably, we'd find each one to be a significant Treasury-level project like Pathfinder, so at most we'd build like... one, maybe two, tops, because we have other priorities in Orbital.
Honestly, considering next Plan is likely to be heavily about building up orbital habitats and lunar colonies? I think building one or two of the bespoke ships next Plan would probably be more than enough for the personnel transportation needs of that Plan and at least most of the Plan after. So it's in three Plans time that we're likely to start needing a lot of G-Drive ships to deal with everything, and that's also the time where we start getting the option to build another Industrial Station which I'd be prioritising for G-Drive ships.
My thoughts for the next three Plans is basically:
Next Plan: Lots of Earth Orbit Habitats and Lunar Colonies. Finish building lunar mines and start developing initial Mars and asteroid mines. Build one or two bespoke G-Drive ships.
2nd Plan: Start seeing major development of mines on Mars and in the asteroid belt. Initial development of the Venus Tiberium Management Network. First colonies on Mars.
3rd Plan: Major development of Mars colonies and constructing everything needed to actually know what the hell is happening down on Venus, with
maybe the first tiberium mining occurring on Venus. Start building 2nd Industrial Space Station, prioritising G-Drive ships.
Does this make sense to you? I honestly tried to pick things that I'd think would be what GDI's population and parliament prioritise rather than what we'd think was nice.
Yeah, but I think the action for building them entails pushing the lines out further, not building more in already held territory
No, Yellow Zone Fortress Towns are all about building fortresses across the Yellow Zone territory we've already taken control of. Or in other words, it's actually 'Green Zone Fortress Towns' but because it's a military associated action we can take it at the same time as we're taking more Yellow Zone territory. Which takes the form of construction teams rushing before the forces pushing forwards the frontline to build fortresses behind them.
You can see this in the first few turns they show up I think as we only had a limited number of Phases for Yellow Zone Fortress Towns which was linked to how many Yellow Zone Tiberium Harvesting Phases we'd completed.