A space discussion happened and I was not there. I have to give my 50 cents to it.

The reason I would do Venus mining relatively soon is that it gives us Tiberium/STU supply Nod and "Mister Masterstroke" Kane can do fuckall about. It also gives experience working in that awful environment, which will be valuable in the long run. It is also a place to do funny Tiberium experiments that might be too dangerous with Nod around.
It's potentially desirable in those respects, but even getting started is going to be a huge project. Some of the key technologies aren't actually invented yet (e.g. harvester tentacles and better Scrin force fields). The key logistical infrastructure hasn't been designed yet, let alone built (either the Conestogas, a second generation of fusion craft with restartable engines, or both).

This isn't gonna happen in the Fourth Four Year Plan, and I'll be pleasantly surprised if we can even seriously consider squeezing it in for the Fifth Plan. And when all is said and done, it's effectively a project like the Tokyo chip factory or the orbital nuclear caches- it grants us theoretical resistance to a theoretical problem, admittedly a plausible problem that could reasonably arise but not one we actually have now.

Given we just rolled ion storm collectors and Venus is covered in eternal ion storms "groundside" power should effectively be solved.
Ion storm collectors, in my headcanon, look like giant Pokeballs.

Regarding power on Venus, would wind power be more viable due to the dense atmosphere?
It likely would. The only problem is that the wind in question is made of oven-hot battery acid.

I thought we could only build each type of Bay once. I don't think Ithillid will let us get a massive 930 progress discount on both the Columbia and Shalla. (Especially since after the first 4 stations, we'll unlock more that all the discounts we already have will presumably apply to as well.)
I mean, if I were in his shoes, I'd reason that if we were willing to sacrifice everything else Enterprise could provide for us and build an entire Phase 5 space station that was purely mega-super-focused on nothing but building other space stations... why not apply a big hairy bonus?

It's broken in a way, but it's not like we wouldn't pay opportunity costs.
 
The Venusian Tiberium is impractical as of now- it'd be easier to make deep-red-zone mining sites on Earth. The real consequence of it is having a clean Earth source of tiberium. We can have our cake and eat it too- that being both living conditions and the vastly more profitable tib economy.

Wonder how practical asteroid mining+tib would be?

Aside the technical and physical limitations of using tib on asteroids, it's a complete political non-starter. And I mean 'removed from office and shoved into a deep, dark InOps hole' levels of non-starter if Seo's lucky.
 
So, potentially when are we going to build our first space warship?
When we have either a clear idea of who we're building it to shoot at so that necessity forces our hand, or when we have a suite of weaponry advanced and capable enough that it's worth building the ship as a precaution now rather than expecting it to be predictably be made obsolete later.

(For instance, any ship we build now would probably be in a better place in a few years' time after we've got plasma cannons working)
 
The earliest we would get a non-emergency warship would probably be after the Conestoga and at least part of the way through building an actual shipyard station. An emergency rush-build would probably involve welding lasers to a Conestoga and hoping for the best (or onto the Pathfinder if we're in a real hurry).
 
Sort of. The thing is that doing that would put off anything related to deep space construction for a decade. Because you will have Columbia, Shala, Moon projects and a couple more rounds of near earth habitation stations before you can even think about doing another big industrial one.

Edit: Basically, you can't really do a thing where you are expanding your orbital industrial capacity to feed the needs of the expanding orbital industrial capacity. There have to be other goals and longer term plans.
 
Last edited:
Hey Inhibitors and Stabilisers are part of that 7 ScrinTech group we need to make a bootleg TCN, right? So does that mean that if we build them completly their cost will be redacted from price of Kanes TCN? As they are already doing parts of required job?
 
Hey Inhibitors and Stabilisers are part of that 7 ScrinTech group we need to make a bootleg TCN, right? So does that mean that if we build them completly their cost will be redacted from price of Kanes TCN? As they are already doing parts of required job?
Not necessarily; the systems may have to be extensively redesigned or replaced with more reliable and higher-performing versions of the same technology.

Sort of. The thing is that doing that would put off anything related to deep space construction for a decade.
Not saying otherwise.

The main issue is that the cost reduction thing is basically the only thing we KNOW a bay does, in terms of "this is what the thread population is collectively aware is possible." As such, we planned around it because while many of us were vaguely aware there were other paths forward, we could not see those paths.

It would actually be really helpful if we had a specific list of options for bay construction at this point- short text blurbs if not mechanical effects. Because we're getting close to the time when we have to make that decision. Being able to think about our choices for a while and keep them on the back burner would help, rather than having to make a snap decision in a hurry, which is likely to result in a reflexive decision.

I'm envisioning something like

Okay, here are most of the bay options- not necessarily all...

1) Station construction Progress cost reduction- as discussed.
2) Production line for lunar lander craft or something- cost reduction to lunar projects.
3) Shipyard facility for building interplanetary craft- without this, you're restricted to building them bespoke, limiting capacity to build a fleet of craft capable of supplying operations around Mars and Venus
4) Extra Capital Goods production.
5) Military goods production line- major bonus to progress requirements for OSRCT in particular, enables much higher phases of the project.

(I'm not saying those ARE the options, but just having a list would be nice. In character, Dr. Seo probably knows roughly what options have at least been discussed by the Treasury)
 
It would actually be really helpful if we had a specific list of options for bay construction at this point- short text blurbs if not mechanical effects. Because we're getting close to the time when we have to make that decision. Being able to think about our choices for a while and keep them on the back burner would help, rather than having to make a snap decision in a hurry, which is likely to result in a reflexive decision.
The time to make that decision would be after next turn, when we finish Enterprise Phase 4 and get options for filling out its first Bay. And if Ithillid wants us to think on our feet and choose a Bay at the same time the options are first given to us, that's in-line with many of the other surprise new projects that've shown up throughout the quest.
 
(I'm not saying those ARE the options, but just having a list would be nice. In character, Dr. Seo probably knows roughly what options have at least been discussed by the Treasury)
Sure, I can give you that.

1) Station construction Progress cost reduction- as discussed.
2) Fusion Craft production line - Improves construction costs for deep space stations, potential automated cargo ships, lunar projects.
3) Gravity Craft production line - Makes a line available for Conestoga/other 300 dton Gdrive ships.
4) Sattelite production line - Makes a bunch of orbital satellite construction cheaper/faster.
5) Extra Capital Goods production.
6) Extra Consumer Goods production.
7) Military goods production line- major bonus to progress requirements for OSRCT in particular, enables much higher phases of the project.
Edit:
8) Advanced Goods Production line - allows for manufacturing of zero gravity specific goods in vast quantities.
 
Last edited:
So here's the thing we need to decide.

How important is OSRCT to our future defense strategy? If it is then this is a must if it isn't then we can grab it at out leisure.
 
So here's the thing we need to decide.

How important is OSRCT to our future defense strategy? If it is then this is a must if it isn't then we can grab it at out leisure.
We need dice everywhere in mil so how quickly we get to the locked part is the question, and as it is if the next phase is not locked we have enough in mil to wait until Ent 5

I want space industry more than I want orbit-dropped Mammoth tanks, so the military goods production line idea is going to be pretty low on my priority list.
Currently it seems to lock some of the late phases (which phases the lock kicks in remains to be seen) so at the very least one of the two Ent 5 bays.

Edit- It occurs to me that may be overall bays so that would be only one
 
Last edited:
>>Advanced Goods Production line - allows for manufacturing of zero gravity specific goods in vast quantities.

Note that this is a serious gamechanger. There are a number of things that can only be produced in zero gravity. This would be essentially a low-key keystone tech deployment, opening up a whole pile of new opportunities.
 
I'd say Station Progress Cost reduction as a pick for the first Bay. Then Advanced Goods and Military Goods for the two Bays from Phase 5. Reasoning is to get all future Bays faster. We have a lot of stuff to do in Military, so even if we are locked out of Phase 5 OSRCT until Enterprise Phase 5 is complete it is not as if we would have a shortage of projects. Even in Space Force it would be a good idea to get skywatch sooner than latter.
 
@Ithillid are these bays only for Enterprise or can we fit them in the bay slots of the other two stations once we build them?
These are the Industrial Bays. Shala and Columbia have their own bay selections, but future industrial stations will have these or a subset of these. So if you build future orbital industrial projects you get another crack at them.

Columbia/Shala bays look something like this.
1) Food bay
2) Luxury foods bay
3) Medicine bay
4) Habitation bay
5) Docking bay
And then each have a few special options that are their own.
 
Last edited:
Back
Top