Coming up with a tentative idea for a plan to use as much of our Resources as we can, because any we don't use will vanish into the depths of wherever, and the first time carrying over Resources from one year to another was discussed BOTcommander mentioned having a large amount left over is going to hurt our chances the next time we ask for increased funding.
[] Plan Use It or Lose It
Infrastructure (2/5 Dice (2 Admin Cap), 3 Org Dice (1 Admin Cap)): +15 (7 Admin, 125 Resources)
-[]Military Headquarters Construction (Stage 4) (65/400)
--[] 2 Dice (50 Resources)
-[]Logistical Port Construction
--[]Osaka (0/200)
---[]2 Org Dice (50 Resources)
--[]Boston (0/200 15 Resources per Die)(Increases Logistics from Cargo Ships)
---[] 1 Org Dice (25 Resources)
Industry (5/5 Dice (2 Admin Cap), 2/2 Org Dice (1 Admin Cap)): +10 (12 Admin, 440 Resources)
-[]Increase UNDC Auxiliary Fleet (Phase 1) (75/225)
--[] 2 Dice, 2 Org Dice (260 Resources)
-[]Increase UNDC Auxiliary Plane Fleet (Phase 1) (68/200)
--[] 3 dice (180 Resources)
Service (5 Die (2 Admin Cap)): +5 (10 Admin, 150 Resources)
[]Powered Exoskeleton Experiment Program(0/150)
--[] 2 Dice (60 Resources)
-[]Magic Detection Research (88/275)
--[] 3 Dice (90 Resources)
Military (4/10 Dice (2 Admin Cap), 4/4 Org Dice (1 Admin Cap)): +25 (12 Admin, 250 Resources)
-[]Military Headquarters Construction (Stage 4) (65/400)
--[] 2 Dice (50 Resources)
-[]Patria APC Deployment (Stage 2 Force Expansion) (62/3000)
--[] 1 Org Dice (45 Resources)
-[]Reactive Armor Development Program (0/60)
--[]1 Org Dice (30 Resources)
-[]Aircraft Gun Ammunition Production Factories (144/150)
--[] 1 Org Dice (25 Resources)
-[]UNDC Tower Blast Protection (80/100)
--[]1 Dice (40 Resources)
-[]Infantry Gear Deployment (Stage 1 Fighting Forces) (306/500)
--[] 1 Org Dice (30 Resources per Die)
-[]Bunker Buster Procurement Program (0/30)
--[]1 Dice (30 Resources)
Administration (4 Dice (2 Admin Cap)): +5 (2 Admin, 5 Resources)
-[]Subordinate Research and Development Management Bureau (87/125)
--[] 1 Dice (5 Resources)
Resources: 505 + 855 (900 given at beginning of quarter - 45 used in Cairngorm plan)
Expenditure: 985 (125+440+150+250+5)
Remaining: 470
Council Support: 46
Admin Capacity: 43
Admin Expenditure: 43 (7+12+10+12+2)
* Plenty of spending on Auxilary Fleet and Auxilary Air Fleet because we've been repeatedly pushed about Logistics and our Director has put a cap on spending on Road and Rail, and also because this is our most expensive option so it's the quickest way to use up the Resources we've been given. Sinking all our dice into the Auxilary Fleets will take up 12 Fuel and really put us into a deficit, but putting the same number of dice into Fuel Extraction and Refining next turn should give us 2 phases of fuel then and get us out of trouble.
* Logistical Ports being built to improve the logistics bonus we gain from Auxilary Fleet - hopefully Osaka will turn out better than last time, and a project in Japan should hopefully improve our relationship with our Director.
* Blast Protection on the UNDC Tower lets us finish the protection of the Tower, and also because it's expensive so that's fewer Resources going to waste.
* 1 Org Dice each into Patria APC and Infantry Gear to keep them rolling along with their increased dice
* Powered Exoskeleton because its cost per dice is expensive and better to pay it now when we literally have more Resources than we can use, so now's good time to pay for it.
* Magic Detection Research because each dice is expensive so now is the time to pay for it, but also if we're negotiating with spirits and have confirmation of the existence of vampires we really should start doing some research into this ASAP.
* I was tempted to put 2 dice into Cruise Missile Factories to complete them and help our Ammo situation a bit more but I thought it better to complete Subordinate Research and Development Management Bureau because reducing the Admin cost of research, deployment and procurement programs will increase, meaning we can get more of them done more quickly.
All this with 470 Resources left over. 45 Resources was enough to buy out the Cairngorm National Park and solve the problems there, so who knows what we could solve with 470 Resources. If anyone has any ideas about how we can save them or spend more of the please tell me, because the idea of that much Resources going to waste really grinds me.