#@$%! NOW it is fixed! This time with a dice in anti lycan boomsticks, so we can reliably put them down in the future!
Currently spending 21.5 Dice Capacity now I'm afraid. 3.5 Dice Capacity on Infrastructure, 2 Dice Capacity on Industry, 5 Dice Capacity on Services, 2 Dice Capacity on Administration and 9 Dice Capacity on Military which adds up to 21.5 Dice Capacity

[X]Plan More Money, More Ships, More Planes
[X]Plan More Money, More Ships, More Planes
[X]Plan More Money, More Ships, More Planes
[X]Plan More Money, More Ships, More Planes
I've also noticed that this plan also spends too much Dice Capacity as it gets the number of Military Dice being spent here wrong:
Expenditure: 20.5 (2.5+4+3+9+2)
0.5 +1 +0.5 +0.5 + 1 +2 +0.5 +1 +4 adds up to 11 not 9 and so the plan is spending 22.5 Dice Capacity not 20.5
 
I've also noticed that this plan also spends too much Dice Capacity as it gets the number of Military Dice being spent here wrong:
0.5 +1 +0.5 +0.5 + 1 +2 +0.5 +1 +4 adds up to 11 not 9 and so the plan is spending 22.5 Dice Capacity not 20.5
Please refrain from mass pinging people. Only Chaeronea can change his plan.
 
Please refrain from mass pinging people. Only Chaeronea can change his plan.
I am letting you know that the plan you are voting for it is currently invalid. I don't expect you to the chance the plan, but I do think you should be aware that your vote is currently for an invalid option rather than a valid one like you thought.

While mass pinging is generally considered rude, letting people know important information such as the fact they are currently voting for an invalid option is a legitimate reason to do it and frankly, four people is hardly mass pinging. You can count that number of people on a single hand for goodness' sake so I wasn't even mass pinging.
 
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@Derpmind @Stargate18 @Traveller76 Oshha pointed out that I've spent 2 dice too many in the Military section of my plan. I'm thinking of dropping the Galil ACE Deployment (1 dice) as well as 1 dice from the Armed Supernatural Response Teams, which means there is no chance of completing the Response Teams this turn, or alternatively keeping the Galil Deployment so we can start progressing on that front and dropping 2 dice from the Response Teams. Does anyone have any preferences?

@Oshha On the first plan I submitted you mentioned that putting Org Dice on building our Military HQ would be unwise as it posed a risk of infiltration, bugging etc. Can you see any issues with the allocation of Org Dice in my plan?
 
I think the org dice are causing a little too much confusion, what would you all think if I changed the dice cap system to only use Integers, with a normal die using 2 cap and an org die using 1?
 
@Derpmind @Stargate18 @Traveller76 Oshha pointed out that I've spent 2 dice too many in the Military section of my plan. I'm thinking of dropping the Galil ACE Deployment (1 dice) as well as 1 dice from the Armed Supernatural Response Teams, which means there is no chance of completing the Response Teams this turn, or alternatively keeping the Galil Deployment so we can start progressing on that front and dropping 2 dice from the Response Teams. Does anyone have any preferences?

@Oshha On the first plan I submitted you mentioned that putting Org Dice on building our Military HQ would be unwise as it posed a risk of infiltration, bugging etc. Can you see any issues with the allocation of Org Dice in my plan?

Your Galil org die has the org working on someone else's product and they are only 1/3 of the support equipment deal. Munitions compatibility is something they've already worked on and aircraft ammo is also probably a safe bet.
 
@Oshha On the first plan I submitted you mentioned that putting Org Dice on building our Military HQ would be unwise as it posed a risk of infiltration, bugging etc. Can you see any issues with the allocation of Org Dice in my plan?
With Infrastructure, I would rather not have the Chinese Org Dice working on a Hong Kong project though that is personal wariness rather than based off something said by the QM as it risks given the Chinese a backdoor into at least part of our China-based infrastructure. Industry looks fine and with the changes made to it already, so does Military.
I think the org dice are causing a little too much confusion, what would you all think if I changed the dice cap system to only use Integers, with a normal die using 2 cap and an org die using 1?
That sounds reasonable to me.
 
@Oshha @Starwarlord and @Chaeronea could I ask you all to consider swapping Lycain Protein Experiments for Magic Detection Research as the werewolf research report from the last turn suggests that the lycanthropes may be ether possessed, controlled or at least guided by someone or something else so spending some time working out how to detect that kind of thing before messing about with the Lycain Protein may be advantageous.

[X]Plan More Money, More Ships, More Planes
 
@Oshha @Starwarlord and @Chaeronea could I ask you all to consider swapping Lycain Protein Experiments for Magic Detection Research as the werewolf research report from the last turn suggests that the lycanthropes may be ether possessed, controlled or at least guided by someone or something else so spending some time working out how to detect that kind of thing before messing about with the Lycain Protein may be advantageous.
It is expensive enough in both progress and resources that I am going to wait until we got the lower hanging fruit sorted before making a move on that as I would rather get two important research projects done rather than just one. I think that Lycain will be helpful in understanding how the werewolves physically work and at the very least, it should help us figure out how to better take them out, which I would like to make some progress on before getting started on Anti-Lycanthrope Automatic Shotgun Codevelopment as that is something I would like to take next turn.
 
It is expensive enough in both progress and resources that I am going to wait until we got the lower hanging fruit sorted before making a move on that as I would rather get two important research projects done rather than just one. I think that Lycain will be helpful in understanding how the werewolves physically work and at the very least, it should help us figure out how to better take them out, which I would like to make some progress on before getting started on Anti-Lycanthrope Automatic Shotgun Codevelopment as that is something I would like to take next turn.
Problem is we're not just dealing with the physical any more but the magical as well so we may end up curing the physical side of things but because we currently have no way of detecting or dealing with the magical side we may end up with problems that we don't realise are there until something bad happens.

I know cheap low hanging fruit are the most appealing early on but we also need to consider narrative as well as dice and resource optimization, just consider it please as we currently lack any real understanding of the rules on how magic operates, aside from some purely physical observations of the werewolves, and that could come back to bite us in the arse later.
 
Problem is we're not just dealing with the physical any more but the magical as well so we may end up curing the physical side of things but because we currently have no way of detecting or dealing with the magical side we may end up with problems that we don't realise are there until something bad happens.

I know cheap low hanging fruit are the most appealing early on but we also need to consider narrative as well as dice and resource optimization, just consider it please as we currently lack any real understanding of the rules on how magic operates, aside from some purely physical observations of the werewolves, and that could come back to bite us in the arse later.
And we are doing a research project for the supernatural stuff by looking at supernatural and mythological history to see if we can spot anything that matches what we are currently dealing with.

Also I don't think that lycain protein will be ineffective without magic detection research and while I do want to do magical detection in the near future, I don't want to do it right now because it will come at the expense of other important research projects.

Like with Anti-Lycanthrope Automatic Shotgun Codevelopment and Increase UNDC Auxiliary Fleet, I want to do Magic Detection Research soon, but not right now due to other things that I want to get done first.
 
Also I don't think that lycain protein will be ineffective without magic detection research and while I do want to do magical detection in the near future, I don't want to do it right now because it will come at the expense of other important research projects.
I don't think it's going to be useless rather I think we'll miss something due to having no way to detect it.

Like with Anti-Lycanthrope Automatic Shotgun Codevelopment and Increase UNDC Auxiliary Fleet, I want to do Magic Detection Research soon, but not right now due to other things that I want to get done first.
Emergency Budget Infusion should help on that front help and didn't Bot say that not only are we currently on a shoestring budget but he's also going to start rolling for whether or not the council is going to force us to go through with the budget infusion.
But to again talk about Emergency Budget Infusion, starting now I will roll each turn if the Council gets fed up waiting for you to come to them for more money when you clearly lack it and force the action on you.
It might be politically better to go to them then to force them to come to us.
 
It might be politically better to go to them then to force them to come to us.
I've been thinking it is the other way around as we can get a bigger budget for less CS if it is the Council saying we need a bigger budget and not us. That said, due to info the QM has revealed about next turn, I do want to ask for a bigger budget next turn when a new project gets unlocked so we can get a bigger budget for when that new project is completed.
 
More than 24h, time to call the vote. Thanks for everyone who proposed a plan, there will come some changes next turn to make tracking dice cap easier.

[X] Plan Response Teams & Expanding Logistics
-[X] Rail and Road Expansion (Phase 2), 3 Org Dice (45R & 99.16%)
-[X] Logistical Port Construction (Hong Kong), 1 Die, (15R & 73.00%)
-[X] Logistical Port Construction (Ad Dammam), 1 Die, (15R & 15.00%)
-[X] Utility Vehicle Production Complexes (Kure), 1 Die, (25R & 0.00%)
-[X] Fuel Extraction and Refining Expansion (Phase 2), 2 Org Dice, (50R & 99.55%)
-[X] Establish Technical Schools, 2 Dice, (20R & 0.00%)
-[X] Lycain Protein Experiments, 2 Dice (40R & 0.45%)
-[X] Supernatural and Mythological History Research, 1 Die (5R & 68.00%)
-[X] Patria APC Deployment (Stage 1 Fighting Forces), 1 Org Die, (45R & 23.00%)
-[X] Infantry Gear Deployment (Stage 1 Fighting Forces), 1 Org Die, (30R & 0.00%)
-[X] Rifle Factory (Tel Aviv), 1 Die, (25R & 25.00%)
-[X] APC Factory (Manchester), 1 Die, (25R & 25.00%)
-[X] Aircraft Gun Ammunition Production Factories, 1 Org Die, (25R & 0.00%)
-[X] Munitions Compatibility Refit, 1 Org Die, (25R & 88.00%)
-[X] Armed Supernatural Response Teams (Military), 4 Die (100 R & 9.34%)
-[X] Form Military Police Units, 1 Die, (25R & 100.00%)
-[X] Security Review (Services), 3 Dice (0R & 100.00%)
-[X] Medical University Cooperation, 1 Die, (0R & 0.00%)
BOTcommander threw 3 100-faced dice. Reason: Rail and Road Expansion Total: 183
99 99 15 15 69 69
BOTcommander threw 1 100-faced dice. Reason: Logistical Port Total: 14
14 14
BOTcommander threw 1 100-faced dice. Reason: Logistical Port (Ad Dammam) Total: 44
44 44
BOTcommander threw 1 100-faced dice. Reason: Utility Vehicle Complex Total: 63
63 63
BOTcommander threw 2 100-faced dice. Reason: Fuel Extraction and Refining Total: 156
68 68 88 88
BOTcommander threw 2 100-faced dice. Reason: Establish Technical Schools Total: 118
78 78 40 40
BOTcommander threw 2 100-faced dice. Reason: Lycain Protein Experiments Total: 92
41 41 51 51
BOTcommander threw 1 100-faced dice. Reason: History Research Total: 31
31 31
BOTcommander threw 3 40-faced dice. Reason: Patria APC Deployment Total: 50
14 14 9 9 27 27
BOTcommander threw 2 55-faced dice. Reason: Infantry Gear Deployment Total: 68
55 55 13 13
BOTcommander threw 1 100-faced dice. Reason: Rifle Factory (Tel Aviv) Total: 79
79 79
BOTcommander threw 1 100-faced dice. Reason: APC Factory (Manchester) Total: 2
2 2
BOTcommander threw 1 100-faced dice. Reason: Gun Ammunition Production Total: 46
46 46
BOTcommander threw 1 100-faced dice. Reason: Munitions Compatibility Refit Total: 10
10 10
BOTcommander threw 4 100-faced dice. Reason: Armed Supernatural Teams Total: 316
91 91 89 89 53 53 83 83
BOTcommander threw 1 100-faced dice. Reason: Form Military Police Total: 56
56 56
BOTcommander threw 3 100-faced dice. Reason: Security Review (Services) Total: 219
42 42 94 94 83 83
BOTcommander threw 1 100-faced dice. Reason: Medical University Cooperation Total: 14
14 14
 
Math Post
Rail and Road Expansion (Phase 2) = 444/300 144/???
Logistical Port Construction (Hong Kong) = 186/200
Logistical Port Construction (Ad Dammam) = 158/200
Utility Vehicle Production Complexes (Kure) = 164/300

Fuel Extraction and Refining Expansion (Phase 2) = 383/300 83/???
Establish Technical Schools = 126/300
Lycain Protein Experiments = 100/200

Supernatural and Mythological History Research = 198+5/200
Patria APC Deployment (Stage 1 Fighting Forces) = 572/600
Infantry Gear Deployment (Stage 1 Fighting Forces) = 244/500

Rifle Factory (Tel Aviv) = 103/100
APC Factory (Manchester) = 26/100
Aircraft Gun Ammunition Production Factories = 70/150

Munitions Compatibility Refit = 247+5/250
Armed Supernatural Response Teams (Military) = 436/400
46/???
Form Military Police Units = 258/200 58/???
Security Review (Services), 291 (DC60)
Medical University Cooperation = 81/200

Stat Change
+1 Logistics
+10 Fuel
+4 Ammo
-4 Maintenance
-1 Medical
+4 Council Support
 
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Beyond the Pale (Canon)
@BOTcommander An omake idea, not sure how good it is or how to submit it....


Omake: Beyond the PALE
From: garrettyk@undc.gov.au
To: cmddowrgtmunadse@undc.gov.au
Subject: PALE Measures

Sirs,

This email is sent in response to Regimental Command's email of 14th November 2011 soliciting feedback from enlisted and non-commissioned ranks regarding suggestions to improve operational effectiveness and reduce casualties in the case of a recurrence of the events of 19th March 2011. (As per previous orders from Regiment Command efforts to discourage usage of the term 'Wolf Night' by enlisted ranks have been halted, as widespread media use of the term has made such efforts fruitless). Also as per orders from Regiment Command use of the terms 'lycans', 'werewolves' and 'lycanthropes' to describe the entities engaged on 19th March 2011 has been halted in internal communications, replaced by LEOs (Lunar Enhanced Opponents).

As a result of consultation with my unit's personnel we forward the following suggestions for Provisional Anti-Lycanthrope Engagement measures.

* Increased Infantry Firepower
After Action Reports from engagements in Tehran, Shiraz, Tarin Kowt, Baghdad, Fallujah and other AOs as well as our own operations in Basra and Nasiriyah all report the ineffectiveness of standard infantry weapons against LEOs on March 19. Standard 5.56mm rounds from L85 and M4 assault rifles as well as M249 / FN Minimi / C9 squad automatic weapons proved to have minimal effect at best, as did 5.45mm rounds from AK-74 assault rifles. 7.62 x 51mm NATO semi-automatic rounds from M39 and L129A1 designated marksman rifles were observed to cause some damage to LEO targets only to be shrugged off by LEO enhanced healing. One video recording from the Baghdad engagement (see relevant attached file) shows a US Marine marksman emptying a twenty-round magazine from his M39 into a LEO after it had already sustained significant damage, finally bringing the target down after scoring no fewer than seven head shots. General-purpose machine guns firing 7.62x51mm NATO rounds, such as the M240 and L7A2, were able to bring down LEO targets with sustained and concentrated fire, a difficult feat in built-up areas or terrain with medium or greater cover due to the observed speed of LEOs in a sprint.

At close range 12 gauge shotguns were observed to have noticeable effects against LEO targets. On the evening of March 19 a UNDC combat unit had prepared for a night-time raid against a suspected insurgent safehouse in Kirkuk, Iraq, however their mission was interrupted by the assault on the base where they were stationed. Taking up positions on the defensive line the team, including two members armed with M1014 shotguns for door-breaching duty in the raid, engaged the LEO assailants. Surviving footage showed the shotguns inflicted significant damage to the LEOs. Also on the night of March 19 an insurgent force of LEOs attacked an Iraqi Federal Police barracks in the city of Tal Afar, Iraq. A number of Federal Police officers who survived the initial attack retreated to the barracks armoury to gather weapons to defend themselves. CCT footage retrieved from the barracks recorded them using weapons retrieved from the armoury, including a number of M1014 and Remington 870 shotguns to engage in combat against the LEOs. The shotguns proved most effective against the LEOs, however none of the Federal Police officers at the barracks survived for debriefing by UNDC personnel.

Recommendations - Plans to roll out the Galil ACE assault rifle as the standard UNDC combat weapon for purposes of standardisation have been proceeding slowly. in a way this is a good thing as the 5.56mm round used by the standard Galil platform is ineffective against LEO targets, even deployed en masse. However the Galil ACE 52 variant is chambered for the 7.62x51mm NATO round, which has shown to be effective against LEOs subjected to sustained fire from general purpose machine guns. While equipping each soldier in the field with an M240 or L7A2 machine gun is impossible due to weight constraints, it is possible that concentrated fire of an entire eight-man squad equipped with 7.62mm NATO-chambered rifles focusing fire on a single target would be sufficient to disable or kill a LEO. Accordingly we should recommend to UNDC Command, General Merin and Director Sokolov himself in the strongest terms possible that the deployment of the Galil ACE should be focused exclusively on the ACE 52 configuration and accelerated as greatly as possible.

An additional reason for this recommendation is that the Galil ACE, like many modern assault rifles, mounts MIL-STD-1913 Picatinny rails on the forestock, including one on the underside which permits the attachment of underbarrel weapons. With the noted effectiveness of shotguns at close range against LEOs in the Kirkuk and Tal Afar actions mentioned above the issue of underbarrel mounted shotguns such as the American M26 to our troops would be possible, especially with deployment of the Galil ACE 52 as outlined above. A standard eight-man section is issued with a general purpose machine gun, a designated marksman rifle and six assault rifles, two of which also mount an underbarrel grenade launcher. The addition of M26 underbarrel shotgun units to the remaining four riflemen would greatly increase the close-rang firepower of the standard infantry section.

* Vehicular Support
While the terms of reference for the PALE initiative is limited to measures increasing the effectiveness of infantry the effect of armoured and airborne support on the events of 19th March cannot be denied. Vehicular weaponry proved quite effective against LEOs due to the armoured protection of vehicles, the mobility of those vehicles, and the sheer firepower of those weapons. Fixed heavy weapons such as the Browning M2 mechine gun and automatic grenade launchers such as the Mark 19 and the Heckler and Koch GMG greatly aided the defences of our bases against the LEOs, but defences do not win wars. Heavy weapons such as the autocannons mounted on Warrior, Bradley and BMP infantry fighting vehicles and Apache and Tiger attack helicopters, and even the main cannons mounted on the M1 Abrams tanks which took part in the Baghdad skirmish, proved devastating against LEOs. The combination of heavy armament, high mobility and protection means that armoured vehicles will prove decisive against this foe.

Recommendations - Attack helicopters like the Apache can respond quickly and loiter over the battlefield, ready to bring their armament to bear, Light vehicles such as the Humvee and our new Patria APCs are potentially still vulnerable to the claws of LEOs, yet still plentiful and armed. Main battle tanks like the M1 Abrams which saw action in Baghdad are heavily armed and armoured yet slow to respond. Different types of combat vehicles combine speed, firepower and armour in different ways, and we can leverage these by training of our troops and officers to understand these differences and adjust for them in a tactical environment.

* Non-Lethal Munitions
With the rapid healing and resistance to damage of the LEOs being readily apparent it may be considered ironic that some of the weapons which appear to have greatest effect are classed as less lethal weapons. The CCT footage recovered from the Tal Afar barracks showed two Federal Police officers using pepper spray aerosols against LEOs, one at least one CS gas grenade was employed in the same incident, all of which had observable effects on LEO combatants. During the attack on the Kirkuk base UNDC troops deployed stun grenades against LEOs on several occasions, with the bright flash and loud detonation of such grenades noticeably disorienting enemy combatants.

Recommendations - Non-lethal munitions such as stun grenades and tear gas are readily available for UNDC forces for use in crowd control and other specialised applications. Tear gas is even used in basic training of recruits by the armed forces of many UN member nations, and it is readily used in crowd control applications by both military and law-enforcement agencies, and even for self-defence by civilians. However its use in open warfare is forbidden by the Geneva Protocol of 1925, which prohibits "asphyxiating gas, or any other kind of gas, liquids, substances or similar materials." Considering the greatly diminished effect of standard infantry weapons against LEOs the possible use of tear gas on the battlefield may be a matter to be considered by the United Nations Security Council in the case of future combat against these opponents.

Regards,
Lt Colonel Keith Garretty
1st Battalion, Duke of Wellington's Regiment



I don't know how military email addresses for organisations work so I came up with 'cmddowrgtmunadse' for Command Element, Duke of Wellington Regiment, Multi-National Division South-East - MUNADSE was a mainly British group operating in southeast Iraq from 2003 to 2009 IOTL, so I'm assuming it would have continued operations in this timeline. 1st Battalion of The Duke of Wellington's Regiment was one of the British military units to take part in Operation Telic, the British military operation in Iraq from the initial invasion from 2003 onwards.
 
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