As An Eagle Flies (A House Arryn Quest)

The War Part 3: Rest
The War Part 3: Rest

[X]Stay at the Harbor: Lord Ormund told you to rest, so rest you shall.

You stayed in the harbor, your days of rest earned in battle.

Ser Gerold also stayed, a few of his arm muscles cramped due to the heavy usage of his swords and his body was filled with bruises from the blows that deflected off of his armor.

You had to clean the blood off of his armor… it frightened you how much actually got onto his armor, and none of it was his own.

It frightened you, and comforted you in a way… It reminded you that the man training you was one of the greatest at his craft.

If one could say killing men was a craft.

Reward: You are at the Harbor.


-[X]Calm Winds and Pale Skies: You sit on the docks and breath, and hear the falcons cry. Rolled:1D100 => 89+20=109

You sat on the docks cross legged, getting comfortable on the docks as you took a deep breath. The world was calm, the siege was naught but waiting for the enemy leaders to surrender. There was no need to assault the fortress, waste men and resources.

It would be over soon. Many of the food stores were not even brought to the castle, their grain, their fruit, and their bread and salt… all of it was still scattered through the harbor and the surrounding lands of the Keep.

They only had to wait a few weeks to starve them out.

Than it was going to be onto the next island, and hopefully it would be easier than this one.

Or a battle at sea… The prospect frightened you a little, but you think that you were going to be nice and safe on land.

You closed your eyes, focusing on something else than the war, than the battles that would be fought, and the great terror that may await you in the future.
So… you finally see it. Feel it, connect to it.
And then you heard the falcons cry from the decks of the ship, their sounds ringing in your ears as you felt the cries and chirping of the birds.You could not see, as your eyes were close, but you could feel the movements of… the talons, the claws of talons digging into the wood and hay.
Now you feel it...Flap your wings, take flight
And then you moved the wings, your glorious wings and flapped, plapped and flapped until you no longer felt the ground, the wood and the hey. It was at that moment you saw the light, the true light of the sun in the sky. Looking down you saw the ships below you, with men trying to jump and catch you as you flew up and away.
Good, good.
It was amazing. You felt amazing, like everything in the world was lifted off your shoulders and you could be free.
Your eye is open now, Son of the Andal. To the gift you always had.
And than your eyes were open, and you were back on the pier.

You took several breaths, wondering if it was a dream.

Until you saw the Falcon fly towards you, and landing on your shoulder, nuzzling it's head against your own.

Reward: You are now a Warg: You have been born with the gift to connect to animals with your mind, and share with it an empathy link. You can control the animal you bond within a few ways. Those ways are for you to learn and understand. (You can now warg into animals)

Gain Trait: Falcon: This flying bird follows you around everywhere you go, being both larger and stronger than the others. (+5 to combat rolls, People are a bit perplexed by it following you around everywhere like a pet.)

-[X]Dream: You dream a dream, of flying, of fighting… of holding your father in your arms as he lay dying. Rolled:1D100 => 27+20=47

You slept one night and dreamed of flying. It was a strange dream, but one that you feel comfortable in.
To try and access the greensight at such an age is impossible.
You flew over a battlefield.
But I think is would be better if your mind was not… tempered by such things. Only the blood of the first men can use the sight. And you are not a First man
And then awoke, sweat on your face.

The dream was so real, for a moment, and then it was nothing.

Failure? Your blood is too Andal for Greensight to manifest properly, you can only see flashes of potential futures in your dreams.

A few days after the battle for the Harbor, you were awoken by one of the knights. "Get up boy!"

Enemy Roll:1D100 => 68

What has Happened:

[]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)

[]Ser Gerold packing his things to travel "We are leaving Arstan, We are going to Wreckstone, to destroy the enemy fleet and largest harbor in the Stepstones." (You will leave for Wreckstone and battle the enemy fleet.)

[]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)

[]It is Lord Ormund carrying a sealed letter from your father: "Lord Arstan, grab your things. Your father is ordering you back to the Vale to Rule in his stead. Ser Gerold has already agreed to allow you to leave him to carry on with your duties at home" (You will be sent back to the Vale, unable to participate in the war anymore)
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)

This sounds good.
 
[]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)

[]Ser Gerold packing his things to travel "We are leaving Arstan, We are going to Wreckstone, to destroy the enemy fleet and largest harbor in the Stepstones." (You will leave for Wreckstone and battle the enemy fleet.)

[]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)

[]It is Lord Ormund carrying a sealed letter from your father: "Lord Arstan, grab your things. Your father is ordering you back to the Vale to Rule in his stead. Ser Gerold has already agreed to allow you to leave him to carry on with your duties at home" (You will be sent back to the Vale, unable to participate in the war anymore)

Just to clarify, are these all going to happen - or are we just picking from four different things that could occur?
 
[X]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)
 
[X]Ser Gerold packing his things to travel "We are leaving Arstan, We are going to Wreckstone, to destroy the enemy fleet and largest harbor in the Stepstones." (You will leave for Wreckstone and battle the enemy fleet.)
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)
 
Warging... is something I would have burned an action avoiding. We cast our soul into a falcon and, in so doing, diluted it a tiny bit... and should it die we'll lose that piece of us entirely. But we'll play it as it lies.

A little bit more of us is that of a beast: A calculating, distant, patient and magnificently ruthless animal. It watches from above, unseen against the glare of the blue sky, and brings everything it has to a single dive that it must execute perfectly lest it dash itself upon the stones. It is a creature to whom doubt and a lack of faith is lethal.

Appropriate. I'd suggest using it almost exclusively for battlefield reconnaissance. You can see a lot at a height of 500 to 10,000 feet.
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)
 
Warging... is something I would have burned an action avoiding. We cast our soul into a falcon and, in so doing, diluted it a tiny bit... and should it die we'll lose that piece of us entirely.
Uh... it's less soul sending and dominating... and more Empathetic bonding and Telepathy. It's still pretty invasive, both to the Falcon and us... but at least it won't rip away our soul if it were to die suddenly.

Just maybe cause us immense pain. And maybe Brain damage.
A little bit more of us is that of a beast: A calculating, distant, patient and magnificently ruthless animal. It watches from above, unseen against the glare of the blue sky, and brings everything it has to a single dive that it must execute perfectly lest it dash itself upon the stones. It is a creature to whom doubt and a lack of faith is lethal.
And it's also the animal of our house... how appropriate.
 
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[X]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)

We need our vengeance.
 
[]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)
 
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[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.)
 
[X]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)
 
[X]Your father was about to begin a duel for the keep… a Duel vs Spotted Tom. (You will see your father and Spotted Tom.)
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.
 
[X]Counterattack!: The Enemy garrison is counter attacking, and you are needed to defend the Harbor (You will fight the enemy counter-attack with Ser Gerold and the rest of the Westrosi Garrison.
 
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