Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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I swear, if Yachi is killed, we're gonna burn Caspia to the fucking ground.
Caspia!Moscow would be wondering why Dresden got off comparatively easy.

Though really, I think he would probably prefer to die piloting a plane than pilot a desk for the rest of his life. I don't like choosing between his happiness and our happiness. It's not right.
 
[X] Canvas (+1 Drag, +1 Structure.)
-[X] Cover Bombardier, Pilot, Engine, and Fuel
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)
[X] Yes (1 Cost)
 
Can we agree on the following assumptions:
Those are the assumptions I've mostly been using.
It may honestly be better to cram dive brakes onto our designs as they effectively give limitless dive by locking the speed at under max.
Also treat Altitude 30 as a hard ceiling, at least for now. However, dive brakes don't do anything for g-forces during pull-out
So 1 Area of air brakes will make you trade altitude for speed 1-3 instead of 1-4. Cost etc will scale on the mass of the plane.
Did you change the rules for diving again? Last time I checked altitude normally traded for speed at 1-3.

If it's anything else than my math is completely wrong and I need to start over from scratch. I feel like changing a mechanic while we're in the middle of designing a plane to interact with that mechanic will result in a franken-plane. And not in the fun Mad Max in the Sky sort of franken-plane, but a plane that can't properly interact with the mechanic, because part of it was built before the change and part of it built after.
 
So, the the celluloid company notices we're buying it for an airplane window, and figure that's so dumb that we must in turn be dumb more generally, and won't catch it if they drastically overcharge us. An actual stupidity fee.

This is wonderful.
Or they're properly patriotic and simply raise their prices in attempt to dissuade us or change our minds.
 
Sigh, spreadsheet was also not including the 5 drag from bombs... because the drag was put into the external bomb mount, not the bombs themselves...
 
Those are the assumptions I've mostly been using.

Also treat Altitude 30 as a hard ceiling, at least for now. However, dive brakes don't do anything for g-forces during pull-out
Did you change the rules for diving again? Last time I checked altitude normally traded for speed at 1-3.

If it's anything else than my math is completely wrong and I need to start over from scratch. I feel like changing a mechanic while we're in the middle of designing a plane to interact with that mechanic will result in a franken-plane. And not in the fun Mad Max in the Sky sort of franken-plane, but a plane that can't properly interact with the mechanic, because part of it was built before the change and part of it built after.
This might just be a bad memory. I thought it was 1-5 to climb and 4-1 in a dive. Bleh.

Huh you're right. Nevermind diving is still good. Beep boop.
 
[X] Canvas (+1 Drag, +1 Structure.)
-[X] Cover Bombardier, Pilot, Engine, and Fuel
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)
[X] Yes (1 Cost)

Holy shit someone else runs a SACQ too- welcome to the club! Or, well, as close to a SACQ as we're liable to get at this time, since "characterization is wasted words" is obviously not in affect. Eh, we get more math, we get more character. It evens out.
 
@Crusher Bob
In fairness, you can move drag around that way a little and be okay, as long as the total drag is the same. Companies will cite "installed thrust" for engines to account for drag of the nacelle. Then, if you include the nacelle drag, you're actually double counting the drag and penalizing yourself incorrectly. Now if you were just not counting it at all...

But this being said, I need to sleep. I bias towards more slightly more range and slightly less accuracy instead of the other way 'round, so whoever ends up with something that looks like that gets my vote. Else, if we converge on something common, then let's move forward with that.
 
Do you know, two of the freshmen at my airplane design club started dating last year and they're still together. It's the cutest thing. (also I lied about going to sleep whoops)
 
[X] Canvas (+1 Drag, +1 Structure.)
-[X] Cover Bombardier, Pilot, Engine, and Fuel
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)
[X] Yes (1 Cost)
 
[X] Canvas (+1 Drag, +1 Structure.)
-[X] Cover Pilot, Bombardier, and Fuel
-[X] Leave engine uncovered
[X] Yes to co-pilot.

We just need to lock in the number of frame slots. 7 is leading but i want a bit more of a lead before I commit.
 
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)

I'm here for the gay (being among the first to advocate for Maximum Queer) but I suppose if it will get me more gay sooner I'd be happy to vote on a plane bit.
 
OK, have spent more time with the spreadsheets, and here's what I can get, assuming the math is right:

D7H 7A Duck
Max Dive: 7
Dive from angels 10+: yes
Cruise Speed: 98 km/h
Combat radius: 392 km
Stability: 8

D7H 6A Duck
Max Dive: 7
Dive from angels 10+: yes
Cruise speed: 100 or 105 km/h
Combat radius: * (you have your choice of flying this thing at 105 km/h while stalling at 100 km/h, or flying with your flaps down at 100 km/h. I'm assuming that most people would fly it at 100 km/h with flaps down, so 400 km. 420km for the brave)
Stability: 6

D6H 6A Duck
Max Dive: 6
Dive from angels 10+: yes
Cruise Speed: 119 km/h
Max range: 476 km
Stability: 4

D6H 5A Duck
Max Dive: 6
Dive from angels 10+: yes
Cruise Speed: 133 km/h
Max range: 532 km
Stability: 2

All of these designs can reach 10 km/h stall speed at angels 10 to 19 (at half fuel). In a good wind, they can show off by flying backwards...

All are made with 4 sections of canvas, 5 parts of wood, and 2 sections of wire wing bracing. (All have windscreens for both pilot and copilot; plus the extra pilot controls)

Sheet should be available here
 
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Can we design a trainer on our own dime?
Like, extremely cheap Goblin-powered two-seater that can be used to train pilots for cheap engine-hours and not a whole lot of fuel, and with good reliability?

Or Army & Navy doesn't need trainers yet?
 
Can we design a trainer on our own dime?
Like, extremely cheap Goblin-powered two-seater that can be used to train pilots for cheap engine-hours and not a whole lot of fuel, and with good reliability?

Or Army & Navy doesn't need trainers yet?

Since I've just got done with the spreadsheets:
Sample trainer (Cost 8)
Gnome Engine Pusher (assuming cost is 4)
Basic engine cowling (for the +3 reliability)
Pilot
Copilot
Wing fuel tank
2 frame (pilot, copilot)
2 canvas
2 wood
4A high mount wing
2x1A outboard fins
1A Cannards
Landing gear

Stall: 60 km/h
Takeoff: 80 km/h
Cruise Speed: 84 km/h
Max Speed: 120 km/h
DNE: 180 km/h
Handling: -6
Stability: +5

If you want better handling or stability, there is a lot of drag available for larger control surfaces.

This thing is set up in this odd way to minimize weight and cost: pusher engines don't need a frame section, and the fuel tank is moved to the wings (so it also doesn't need a frame section). That makes the plane 2 cheaper, as you don't have to pay for 2 more wood.
 
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I updated the info page with New Stuff, including an expanded cast of characters. In part to make it easier for myself to look them up...
 
Since I've just got done with the spreadsheets:
Sample trainer (Cost 8)
Gnome Engine Pusher (assuming cost is 4)
Basic engine cowling (for the +3 reliability)
Pilot
Copilot
Wing fuel tank
2 frame (pilot, copilot)
2 canvas
2 wood
4A high mount wing
2x1A outboard fins
1A Cannards
Landing gear

Stall: 60 km/h
Takeoff: 80 km/h
Cruise Speed: 84 km/h
Max Speed: 120 km/h
DNE: 180 km/h
Handling: -6
Stability: +5

If you want better handling or stability, there is a lot of drag available for larger control surfaces.

This thing is set up in this odd way to minimize weight and cost: pusher engines don't need a frame section, and the fuel tank is moved to the wings (so it also doesn't need a frame section). That makes the plane 2 cheaper, as you don't have to pay for 2 more wood.

How would it perform if you tear out copilot and install 1/2/3 forward-facing MGs?
 
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)

How would it perform if you tear out copilot and install 1/2/3 forward-facing MGs?
Poorly. This lacks the characteristics one seeks in either a turn fighter or an energy fighter, instead yielding something with exaggerated versions of many of the weaknesses of both. It's not even a viable fighter right now, before anyone has armed planes, because it isn't even fast enough in a dive to catch the Caspian scouts in level flight.
 
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