Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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So it's worth mentioning that technically, the Mosquito wasn't a full monocoque. It still has bulkheads and ribs, and so technically this isn't a "full monocoque" structure. Maybe if you mixed two different kinds of construction, it'd work out?

Even with conventional wood ribs and plywood skin, the math doesn't add up. It's roughly 40 Structure short of where it needs to be for DNE to even match the max speed. Again, this is with maxed out optimization for mass reduction and structural improvement.

It's doable if we pretend the plane is made out of all aluminum (not monocoque, conventional aluminum rib/sheet construction), though it still would be pushing it to achieve the actual performance figures of the Mosquito. Maybe there should be some sort of advanced wood composite/ply material for unusual cases like that?
 
We parted in good spirits as he turned back for his lines. I'll say, the poor buggers looked damned cold up there, worse than us even; they are well exposed to the wind in their perch.
Alas, that shall not last long. Cpl. Ivan is going to be bringing a carbine soon enough.
I'd estimate the best speed it made at 130kph flat. It has very good flat authority with the rudder, and rolls snap-quick. It climbs cautious though, and couldn't keep with our climbing turn.
Okay. This is why I liked the climb chart, because you could have planes that were much better at climbing than others.
I attempted to use the Plane Construction rules as written (well, actually with a few assumptions based on looking how the last plane's calculations were done; I left notes!)
I made some different assumptions from you, but came up with something roughly similar.

Caspain Scout Guestiamte
Cost: 15₽
Loaded mass 16, loaded drag 29
Stability 0, Handling +3
Stall 70 KPH, Take-off 100 kph, Max Speed 130 kph, DNE 220 kph, Thrust +30 KPH
33 Fuel Endurance
 
I'd like to add another voice in favor of the climb chart. Variability in climbing rate is a good thing that adds to the game.
 
We should be able to calculate our climb rate based on the power and wing area. The physics aren't super hard, if potentially a bit confusing.
 
[X] Adachi Ren. Expect something quiet and relaxing.
Sometimes you just want to relax a bit. I am also curious about what dares can be classified as quiet and relaxing.
 
I don't have numbers because I don't understand the math yet, but I will say that it would be incredibly hilarious if our power increasing efforts managed to actually make the plane ludicrously overpowered for its mission, and we end up with an aircraft that's technically supposed to just be a scout, but can pull off insane maneuvers.
Ehh, it looks like we just got something like +15% or +20% more horsepower out of the engine. Which is really good

So it's worth mentioning that technically, the Mosquito wasn't a full monocoque. It still has bulkheads and ribs, and so technically this isn't a "full monocoque" structure. Maybe if you mixed two different kinds of construction, it'd work out?
One great thing about @open_sketchbook 's system is that as time goes on, it's easy to introduce parts and options that are just objectively better and that enable ongoing upgrading of technology.

I wonder if Upside Down Ogre will become such an option? :p

...

I can't wait to tell the Navy "We wanted to make it better for you, so we turned the engines upside down and it worked great!" And then all these captains and admirals who cut their teeth on reciprocating steam engines and who think it is The Shit to have a five thousand ton turbine plant fueled by shoveling literal coal into literal furnaces just go, as one:

"NANI?"

I think the Navy may be starting to view Asuka as some kind of wizard. Fortunately a semi-friendly wizard.
 
We should be able to calculate our climb rate based on the power and wing area. The physics aren't super hard, if potentially a bit confusing.
The climb chart was based off of speed and wing area. Which did mean that large, sturdy planes tended to climb well.
Ehh, it looks like we just got something like +15% or +20% more horsepower out of the engine. Which is really good
Closer to 12%. We can probably do something with prop pitch for better acceleration, given that we can't really do much with our top speed right now.
 
You know, I was looking at the posts wanting autocannon on 1st gen fighters, and thinking about what that would actually mean for the target - any reasonably fuzed shell would simply go through-and-through and leave two nice canvas holes to patch, so long as it doesn't actually hit engine, fuel tank, or pilot. On the other hand, if we could mount some form of modernized canister shot in a nose-cone cannon, even if it was single shot, that would be an incredible trump card for any of our fighters.
 
You know, I was looking at the posts wanting autocannon on 1st gen fighters, and thinking about what that would actually mean for the target - any reasonably fuzed shell would simply go through-and-through and leave two nice canvas holes to patch, so long as it doesn't actually hit engine, fuel tank, or pilot. On the other hand, if we could mount some form of modernized canister shot in a nose-cone cannon, even if it was single shot, that would be an incredible trump card for any of our fighters.

That's if you put impact fuze there. Which is so expensive that we'll lose credibility for just proposing it.
Time fuze, however, is a different matter. Since in air combat pilot can't set them, manufacture them unadjustable - have a bonus of reducing the price a bit. And with a timed fuze, you just have to do some tests - at what distance you're better served by shrapnel, and how close you can live with being able to just put holes in the opponent in hopes for shells detonating inside.

Like, if you set that timed fuze for some hundred or three, then at twenty shells would still overpenetrate canvas harmlessly - but at that distance you can try to wreck the engine or the pilot specifically. And anywhere close to detonation distance you get a good enough chance to help enemies to build their own outhouses with all the explosions and shrapnel flying around.
 
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Variable pitch props aren't a thing yet right? We'd have to invent them if we wanted that feature correct?
Variable in the air, or on the ground? Because props that can be adjusted on the ground are almost certainly a thing.
I thought pitch optimisation referred to at what angle we wanted them fixed.
Yep. Pitch can be set to up max speed at the cost of thrust or vice-versa. However, with a cap on speed deteremeined by mass, it's possible to set thrust higher using the "wasted" speed between what the engine can produce and what the maximum we can actually use is.
On the other hand, if we could mount some form of modernized canister shot in a nose-cone cannon, even if it was single shot, that would be an incredible trump card for any of our fighters.
Ohara Airworks Sparrowhawk design Study
Estimated Cost of Production: 45円
Armament: 1x punt gun, fixed forwards. 2x SMGs, turreted.
Crew: Pilot, Gunner
Stall 100kph, Take-off 120kph, Max Speed 190kph, DNE 320kph, thrust+30kph
Engine: Inverted Ogre
Stability: +1
Handling: +3
Loaded mass 29, loaded Drag 39

Sparrowhawk is an unstaggered biplane, using a wood frame and aluminum spars. The skin is silk. Tailplane is doubled.* The engine is mounted beneath the gunner, power is delivered to the prop through an extended driveshaft and clever gearing, allowing the center of the prop to accommodate the barrel of the punt gun. The Sparrowhawk carries eight shells for the punt gun, and six magazines for the SMGs. The SMG turret has a horizontal traverse of 240 degrees, and a vertical traverse from +70 to -5. (For an additional 円 the turret can have a vertical traverse of +70 to -60.) It does only carry twelve "units" of fuel, so is short ranged.

However, there is a possibility I am grossly misunderstanding how the new rules re: engines work, so take this with much salt.

*I have no idea how it works, but I have the Sparrowhawk down as having 1x1A Tailplanes and 1x1A Rudder
 
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Variable in the air, or on the ground? Because props that can be adjusted on the ground are almost certainly a thing.

Yep. Pitch can be set to up max speed at the cost of thrust or vice-versa. However, with a cap on speed deteremeined by mass, it's possible to set thrust higher using the "wasted" speed between what the engine can produce and what the maximum we can actually use is.

Ohara Airworks Sparrowhawk design Study
Estimated Cost of Production: 45円
Armament: 1x punt gun, fixed forwards. 2x SMGs, turreted.
Crew: Pilot, Gunner
Stall 100kph, Take-off 120kph, Max Speed 190kph, DNE 320kph, thrust+30kph
Engine: Inverted Ogre
Stability: +1
Handling: +3
Loaded mass 29, loaded Drag 39

Sparrowhawk is an unstaggered biplane, using a wood frame and aluminum spars. The skin is silk. Tailplane is doubled.* The engine is mounted beneath the gunner, power is delivered to the prop through an extended driveshaft and clever gearing, allowing the center of the prop to accommodate the barrel of the punt gun. The Sparrowhawk carries eight shells for the punt gun, and six magazines for the SMGs. The SMG turret has a horizontal traverse of 240 degrees, and a vertical traverse from +70 to -5. (For an additional 円 the turret can have a vertical traverse of +70 to -60.) It does only carry twelve "units" of fuel, so is short ranged.

However, there is a possibility I am grossly misunderstanding how the new rules re: engines work, so take this with much salt.

*I have no idea how it works, but I have the Sparrowhawk down as having 1x1A Tailplanes and 1x1A Rudder
Just how much of that cost is the punt gun, and how much is the aluminum?

What would a more conventional pusher-prop fighter with normal machine guns forward look like?
 
Messed around and put this together, which may help people visualize or make choices if the fighter project ends up happening:
Thank you. For refrence, Dragonfly is like layout E (with one gun), and Sparrowhawk is like layout G (but with a gunner)
Just how much of that cost is the punt gun, and how much is the aluminum?
Punt gun, with extra ammo (total of eight shots) is only five or six cost. The silk costs 24, so we could drop the cost down into the 20-ish range by switching to canvas. Further costs could be cut by using birch instead of aluminum, but that removes some structure.

As for a single-seat pusher fighter, the Dragonfly design study.
 
THAT PICTURE IS AMAZING OMG.

I have some adjustments to make to a few things but dang.


Okay. This is why I liked the climb chart, because you could have planes that were much better at climbing than others.
I'd like to add another voice in favor of the climb chart. Variability in climbing rate is a good thing that adds to the game.

I hear you, but it was a very complex and difficult to use mechanic that added a lot of numbers (variable numbers!) to the chart without properly simulating things and ultimately having fairly minimal effect. It also barely ever came into play unfortunately. Having more wing does have an effect though; it lowers your stall speed, meaning you can climb further without stalling out.

I think I've come up with a better solution though. I'm going to add a "power climb" move, similar to the Extend move, which you can do when you've got a moment to yourself. It'll basically let you climb based on your lift in a way that I haven't quite worked out yet, which will work really well. This'll let the DR.1 "climb like an ape" (actual quote about it from the era) when out of combat by flying at like, 10 degrees or so, but while actually in combat realistically restrict its extreme climbing.
 
4-10
[X] Adachi Ren. Expect something quiet and relaxing.

You'd delegated the party to Adachi, telling her to keep it subdued for the wartime environment. In the closing days of the year, she wrote everyone a formal invitation to visit her home for New Years celebration, and you were all looking forward to it. She'd handed Yuki off to relatives and stocked the house with booze and distractions. "We'll keep things nice and contained. Not like last year."

The Adachi's lived in a fairly new home on the outskirts of the city; the respectable dual incomes of an accountant and an engineer earned them a sizable lot and home that blended the traditional and modern. Behind the gated walls was a lovely little single-story home. You'd arrived fairly early, with little to do today but write some letters. The snow was coming down gently, piling on the tiled roofs and being plowed up in great sheets by the passage of the modern streetcars that criss-crossed this area. Adachi and her husband were at the front door to great you as you exchanged your shoes for slippers, then you settled onto a cozy pad around the hearth, where Hasagawa and Kobayashi were already waiting. Other arrivals settled in quick as the snow intensified outside, with Satomi (who opted to skip her father's party for this one) arriving last.

A phonograph was playing softly in the background, there was good food and drink, and despite the wind howling outside it was warm and cozy. Everyone gathered close around the hearth, drinks in hand, and Adachi started to speak.

"It's been a long year for little company, and for our country." She started. "It's seen tribulation, victory, disaster, and a lot of success. Times are hard right now, but we'll get through, and we'll build the best airplanes in the world. I'm glad to work with all of you. Cheers!"

You had a glass of beer (the local stuff, unfortunately, the war was making imports difficult) and a lot to celebrate. While you didn't actually need to dry the glass as the phrase suggested, it was New Years Eve, so you gave it your best shot.

1d20 please!
 
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