Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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I remember Open_sketchbook stating early ion the thread that tech would be a bit more Crimson skies esque, so ww1 will probably have zeppelins that are more like flying battleships with how that game worked... as long as we don't have to deal with massive aztec pendulums we will be fine.
 
the moment that became an arc in castles of steel
Considering the services we're talking about, I'm surprised the Army would admit such a deficiency. I would find it more realistic for army grunts to be forced to fire the weapons, for the honor of the Empress, devastating explosions be damned!

I mean almost certainly, but on the flip side the Army might not have had any of the Navy guns available and so were forced to beg....

... and I just realized that the Navy probably operates all the flak guns in the trenches because of this. Welp, that's canon now.
 
I mean almost certainly, but on the flip side the Army might not have had any of the Navy guns available and so were forced to beg....

... and I just realized that the Navy probably operates all the flak guns in the trenches because of this. Welp, that's canon now.
Perhaps one day this will be all the navy does, as the wars at sea are handled by the carrier fleets of the Imperial Akitsukuni Air Force :p
 
Hmm, baby BRRRRT or pom pom?

Maybe we should rely on the pom pom. It's expensive, but it is head and shoulders above the others, and an extra 4 cost on a 28 budget plane is... managable? Even if we go over budget, might be worth it.
 
Hmm, baby BRRRRT or pom pom?

Maybe we should rely on the pom pom. It's expensive, but it is head and shoulders above the others, and an extra 4 cost on a 28 budget plane is... managable? Even if we go over budget, might be worth it.
Issue: We don't actually build them, we buy them from overseas, and supply is limited. So, it would be a rather terrible gun to put on a mass production plane, especially since the pom-poms are also being tasked with AA usage in the trenches, limiting supply further.

Otherwise, I'd have agreed that the 37mm would have been the best choice.
 
Maybe we should rely on the pom pom. It's expensive, but it is head and shoulders above the others, and an extra 4 cost on a 28 budget plane is... managable? Even if we go over budget, might be worth it.
It's really, really heavy and has serious ammo limitations. I'm very against it.

In fact, here's what I'd like this plane to look like, I think:

[ ] Plan Clockwork Death 2: Nordenfelt Boogaloo
-[ ] Single engine, probably a tractor.
-[ ] One 25mm mechanical gun, ideally with expanded ammo.
-[ ] One pilot.
-[ ] Robust construction and silk composite skin for surviving ground fire. Cockpit armor optional.
-[ ] Whatever wing configuration makes most sense. Probably a biplane of one sort or another, possibly closed wing for strength.
-[ ] See if anyone can cook up modernized ammunition!

Are we still voting on these things? Someone said we aren't, but I recall comments from earlier suggesting we would be.
 
That's the rub, isn't it?

I mean, is there a limit to what the Albionese are willing to sell? Or is there rarity mainly due to expense, and we can just order more?

Relying on imports for weapons like this is suboptimal, but is still a reality for developing nations.

The weight is also an issue tho, and I hadn't thought of ammo capacity too much.
 
That's the rub, isn't it?

I mean, is there a limit to what the Albionese are willing to sell? Or is there rarity mainly due to expense, and we can just order more?

Relying on imports for weapons like this is suboptimal, but is still a reality for developing nations.

The weight is also an issue tho, and I hadn't thought of ammo capacity too much.
Even if they'll sell them, they would still have to be shipped by sea (very slow) or zeppelin (very expensive). That means delays and bottlenecks in acquiring them, and maybe having to fight over some of the ones that are already here. That sounds like a bad plan to me.
 
So the cloud line of planes exists here as well. That was a powerful image, and interesting that our fellow designers can't see what our machines have been used for.

They don't have a loved one in their machines.

Considering the services we're talking about, I'm surprised the Army would admit such a deficiency. I would find it more realistic for army grunts to be forced to fire the weapons, for the honor of the Empress, devastating explosions be damned!
Army had seen their pride tempered by the realities

Navy can still dream tho
 
I think I'm personally leaning toward the 25mm now that I think about it. Doesn't quite have the AP ability of the others but it is quite affordable, potentially enough to mount two depending on how much the rest of the plane ends up costing.
 
Reverie Hills (A Pilot's Poem)
You were standing on a green field. The sky was bright and blue, with big fluffy clouds, and a wind make the grass wave. There were a few figures standing around, talking. A few were flying kites. And old, bald man let a balloon float off into the air.

You'd been here before.

Reverie Hills (A Pilot's Poem)
Anonymous

'Mid the human race, there's a special place
For the boldest pilots' souls
When their grand designs run their final test
Or they've flown their last patrol

When those who've never dared to fly
Feel mortality's terrible chill
They are each of them dragged to their place in the sky
By some spirit or deity's will

But to those who have flouted gravity's force
And shun angels for flying machines
Well, they chart for themselves a different course
To a land of Elysian greens

Its hills roll on for uncountable miles
'Neath an endless summer day's light
And the higher one climbs, the more it beguiles,
That distant and comfortable sight

And the air is as clear as the youthful dream
That some distant day you too might fly
And eternal you'll bask in a goal achieved
As you soar through a flawless sky

You'll not lack for company, that much is true
All manner of friends dwelleth there
Whatever their story, their sex. age, or hue,
Of this fabled place, each has their share

Be they pilots cut down on their morning sortie
Or felled when they first took to air
What counts is their courage, their glory, their dream,
These things that have carried them there

And far greater still, on the hills below,
With their shining eyes fixed up above,
Stand fathers and mothers, friends lost long ago,
The tender face of a lost love

And they'll marvel at you as you sail through the skies,
Call your name as you pass overhead,
But they'll fruitlessly yearn to join you and arise,
And you to join them and descend

For in order to soar o'er the mortals below,
A pilot knows weight must be shed,
And their spirit, left floating wherever they go,
Will pass over heavier heads

When they each casted off, they were each outward bound,
They will never again make for home,
Their planes brought them up, but could not set them down,
Thus rootless forever, they roam

For the skies may be clear, and the scenery grand,
But two things guide each pilot this way;
The dream that some long-distant day they will land,
And the hopeful voice calling their name.
I really like the idea of Asuka's dream world becoming for pilots what Fiddler's Green is for sailors and horse soldiers; an afterlife for them, set apart from the place most other souls go when they die, and a very bittersweet sort of paradise.​
 
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Well thanks for making me cry. Like a lot.

... did you write that? LIke, oh my god.sogdg[inksdgfkon

Fuck.
 
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Hmm, here's my analysis of the guns:

We probably want to be able to deliver 12 damage on target, to be (more) sure of making it go boom. So we would be looking at 2 x 20mm, 2 x 25mm, or 1 x 37mm

Here's the stats:
2 x 20mm
Cost 10
Mass 12
Drag 2
Damage 12 (18 with long burst)
AP 3
Ammo 2 x 2 (4 shots total)

2 x 25mm
Cost 6 (+ 1-2 to add a linkage to the engine)
Mass 10
Drag 6
Damage 12 (18 with long burst)
AP 2
Ammo 5

1 x 37mm
Cost 7 (+ the added cost of an additional fuselage section)
Mass 12 (bumped up one for extra ammo, and one for a fuselage section)
Drag 2
Damage 12
AP 4
Ammo 4x1 (4 shots)

--------------------

I'd say that 2x20mm is out of the running for cost.

So this leaves 2 x 25mm and 1x 37mm

I think I'm going to advocate for the 2 x25mm as it means we won't require a second crew member, simply to baby the guns. But we'd have to spend development resources upping the AP value and getting the link to the engine to be reliable.
 
Well thanks for making me cry. Like a lot.

... did you write that? LIke, oh my god.sogdg[inksdgfkon

Fuck.

Yes, I did. I based the meter mainly on old First World War poetry, though I'm a sucker for poetry in general so honestly who knows where it came from. Good to see that I didn't make a hash of it. To have managed to get an emotional reaction out of people is much more than I could have hoped for.
 
I think I'm going to advocate for the 2 x25mm as it means we won't require a second crew member, simply to baby the guns. But we'd have to spend development resources upping the AP value and getting the link to the engine to be reliable.
Going overbudget on the cost might be okay with the army if we can spare ourselves the R&D cycles and get the plane to the front sooner. After all, an effective counter to the AT-TAs is a matter of dire urgency, and we know we can go over budget if it is to good effect. That 3AP and the low drag can do the trick.
 
Yes, I did. I based the meter mainly on old First World War poetry, though I'm a sucker for poetry in general so honestly who knows where it came from. Good to see that I didn't make a hash of it. To have managed to get an emotional reaction out of people is much more than I could have hoped for.
It's legit beautiful and...

I was like... I really wanted to do the thing from The Wind Rises and complete the connection to this quest's inspiration, but like... the idea of sacred spaces for people dedicated to things is something I find very comforting, so I gave it to all the pilots and aircraft designers. It's actually the only part of canon Flying Circus' world that has made its way over here.

I was like, yeah, this'll give the readers some feels.

I did not know that it was I, in fact, who would have the feels.
 
Hmm, here's my analysis of the guns:

We probably want to be able to deliver 12 damage on target, to be (more) sure of making it go boom. So we would be looking at 2 x 20mm, 2 x 25mm, or 1 x 37mm

Here's the stats:
2 x 20mm
Cost 10
Mass 12
Drag 2
Damage 12 (18 with long burst)
AP 3
Ammo 2 x 2 (4 shots total)

2 x 25mm
Cost 6 (+ 1-2 to add a linkage to the engine)
Mass 10
Drag 6
Damage 12 (18 with long burst)
AP 2
Ammo 5

1 x 37mm
Cost 7 (+ the added cost of an additional fuselage section)
Mass 12 (bumped up one for extra ammo, and one for a fuselage section)
Drag 2
Damage 12
AP 4
Ammo 4x1 (4 shots)

--------------------

I'd say that 2x20mm is out of the running for cost.

So this leaves 2 x 25mm and 1x 37mm

I think I'm going to advocate for the 2 x25mm as it means we won't require a second crew member, simply to baby the guns. But we'd have to spend development resources upping the AP value and getting the link to the engine to be reliable.
There doesn't appear to be anything actually in the rules about the linkage cost for the mechanical gun. One reasonable conclusion might be that it is included in the cost. Also, I will note that we have the option of covering a weapon to negate the drag penalty. This might be a good idea with a pair of the 25mm guns.
 
I'm gonna say that it is not intuitively obvious that you can sync the action of the mechanical gun such that rounds can pass between propeller blades, especially because that would require some pretty precise gear stepping. So there will be a research roll involved there.
 
I'm gonna say that it is not intuitively obvious that you can sync the action of the mechanical gun such that rounds can pass between propeller blades, especially because that would require some pretty precise gear stepping. So there will be a research roll involved there.
Okay, fair. That still puts it no worse off than the other ones, and we can always do another pusher design. While you're commenting on this stuff: CB was assuming there's an additional cost just to get it hooked up to the engine at all so it can be fired without manually turning the crank. Is that true, or are all such costs built in to what it costs by default?
 
Okay, fair. That still puts it no worse off than the other ones, and we can always do another pusher design. While you're commenting on this stuff: CB was assuming there's an additional cost just to get it hooked up to the engine at all so it can be fired without manually turning the crank. Is that true, or are all such costs built in to what it costs by default?
I'll let you have that for free and make you pay for it by describing the engineering that makes it work in horrifying detail.
 
I don't think I can emphasise this enough, but I'm pretty sure y'all missed Koide leaving because someone assaulted her (physically or... otherwise) at her previous company. :/
 
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