Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
Last edited:
In addition:

[edits] adding ranges based on the following assumptions:
cruising speed (km/h) = max speed * 7
Combat radius = cruising speed * 4

Range is computed assuming the whole mission is fully loaded.
Depending on exact numbers for each plane, that leaves something on the order of 30 minutes of fuel to account for your take off, initial climb to cruising altitude, and your landing reserve. Computing for a no reserve flight profile increases combat radius by around 10%.

Ok, so Starting off with Himmelhands design:
[...]
Dive 6, maybe dive 7 since it has the budget for flaps, which may drive stall speed down enough for dive 7. Or may just need a bit of tweaking to reach dive 7.
Would have to also double check ability to start @stall dive profile above angels 10, as wings start providing less lift above that. (If you want to dive 7 and release bombs at higher than angels 3, you obviously have to start higher in the sky)
Visibility -5
Cruising speed: 84 km/h
Combat radius: 336 km

As for Crusher Bob:
Dive 7
Can still fly dive 7 profile, even when starting above angels 10.
Visibility -1
Cruising speed: 91 km/h
Combat radius: 364 km

As for Samdaniels:
Dive 5
If using *.7 to figure cruising speed, cruising speed is below stall speed. If using *.8 to figure cruising speed, it's right at the stall speed, making it pretty scary to fly.
5A/ 1A biplane, visibility -2
Cruising speed: 98 km/h (note 110 km/h stall speed)
Combat radius: 392 km

Blackstar:
Dive 3 (has flaps)
Visibility -3, if standard biplane
Cruising speed: 105 km/h
Combat radius: 420 km
 
Last edited:
Glass -- plate glass meant just for house windows, at that, none of this aircraft windscreen business -- is one of the single most expensive construction materials per pound not composed of precious metals -- today. Back then, for an only semi-industrialized nation, I can easily buy that it drives the cost high. I can't exactly back that up, since I don't know enough about relative costs in the era to judge the relative values, but having worked in construction, I don't exactly blink at shaped glass being incredibly expensive.
I mean, yes on some level, but at the same time, aircraft engines are also among the most expensive components a mobilized industrial nation produces, pound-for-pound. And the very large and (by early WWI standards) high-performance engine for this plane only costs six thalers to a windscreen's one.

So I'm not sure how the balance works out.

That said, we really REALLY want to get back to the Kobayashi chemical works about this plexiglass stuff they invented. That could come in very very handy; it might even help us keep costs under control or reduce the problem of thermal cracking.

On the plus side, the engine being between them and bullets means our pilots can probably make unpowered landings if the thing doesn't catch fire, since the engine will likely stop most of the bullets.
If they're catching revenge fire from the guys on the ground immediately near the target they just bombed, and probably hundreds of kilometers behind enemy lines, this is rather cold comfort.
 
I could be using the completely wrong wing loadout to simulate it, as one was not mentioned, let me try to get it a bit more optimized.
 
To get to a combat radius of ~550 km would require a max speed of 17, which means something like 6A wings and a DNE of ~25. You can't dive bomb in that at all.
Unless the rules for diving got rewritten, which they very well might have.
(Couldn't find the exact design so had to simulate a mockup, tell me if I messed up somewhere)
Stall 100kph, take-off 110, V MAX 170, DNE300.
Stall 30, take-off 40, V MAX 120 with flaps down
Handling -10 loaded, -9 combat weight, -8 return leg, -7 empty. Stability +8
Dive 2, dive 3 if it has flaps.
By my math, dive 6 with flaps at combat weight. Also more of a sesquiplane, one 5A high wing and a 1A mid wing.

And cruise at 70% of V Max still puts cruise at 120kph, going up to potentially 140kph on one tank after bomb release. Thus the most conservative combat radius has it at 480km, which is still going to absolutely blow the minds of the Army generals
 
Stall 100kph, take-off 110, V MAX 170, DNE300.
Stall 30, take-off 40, V MAX 120 with flaps down
Handling -10 loaded, -9 combat weight, -8 return leg, -7 empty. Stability +8

Stall 3
Dive 5
Final dive speed 18
Dive recovery Gs: 1 (trunc(18/10)
Required recovery DNE: 28

Dive 6 would make your final dive speed 21, so 2 Gs on recovery, required DNE 41.
 
Minor upgrade to my design with slightly improved performance:
V(Stall)=80kph
V(Takeoff)=90kph
V(Max)=180kph
V(DNE)=310kph
Handling= -7
Stability= 9
Range= 504 km
Bombload of 5 bombs
Exceptional Qualites= Secondary controls, flaps, and windshield only for the pilot
 
Fixed in the comparison, also how exactly does one calculate dive?
Crusher Bob's method is I think correct, but here's how I do it by hand, like a hipster.

Take your speed entering the dive. Add three for every altitude band you descend.
After some amount of diving, pull up.
Take the tens digit of your speed, multiply it by ten, and add it to your speed. Note that this isn't actually speed, but complicated math approximating G-loading during crazy manuvers and a bunch of other stuff
If the result is less than or equal to your DNE, everything is good.
If it is greater than your DNE, one of three things happened:
1) You're planning too steep of a pull-out. Loose altitude during the pull-out to bring the Gs under a manageable level
2) The math was fine, but somebody shot at your plane, so you take a little bit more damage, but can still RTB. Probably. Assuming they didn't hit the radiator or one of the crew.
3)Ya dun goofed and did too long of a dive.
Dive 6 would make your final dive speed 21, so 2 Gs on recovery, required DNE 41.
Those figures are for take-off. Combat weight stall with flaps down is 10kph. (and if we make the mass reduction roll, take-off stall with flaps down is 10kph)
Minor upgrade to my design with slightly improved performance:
Huh. Could you post the full build? I want to see what wing and control configuration you're using.
 
I mean, yes on some level, but at the same time, aircraft engines are also among the most expensive components a mobilized industrial nation produces, pound-for-pound. And the very large and (by early WWI standards) high-performance engine for this plane only costs six thalers to a windscreen's one.

So I'm not sure how the balance works out.
Like I said, I can't exactly back it up, but I know that glass is expensive, now, a century later of refining and industrializing the process. Some very motivated people have had a lot of time to drive down the price of making glass, but as of quest present? Like, we're in the first decade of the 1900s, right? Mass-production of glass was invented less than twenty years ago, from Asuka's perspective. Again, I'm hardly an expert. I'm sure there's somebody who trawls the thread who can give us actual numbers; until they do, this is really all speculative. But then: exactly, it's all speculative. We shouldn't just say that the price is clearly off, and call for it to be halved.
 
Last edited:
Hmm, see at least some errors on the sheet:
copilot controls are cost 1, not cost 2
Empty fuel tanks are now mass 1 (+5 for the fuel in them)
Also, think fuel tanks are supposed to be 5 mass of fuel per section, so 10 mass of fuel requires 2 frame sections, not 1
Sheet doesn't include mass of wing radiators
Wing control/stability modifiers only seem to be based of largest wing deck, as opposed to whole wing area (or something like that)

In addition:
Without a driveshaft or farman tail, you need outboard fins. Can't mount rear fins.
 
Hmm, see at least some errors on the sheet:
copilot controls are cost 1, not cost 2
Empty fuel tanks are now mass 1 (+5 for the fuel in them)
Also, think fuel tanks are supposed to be 5 mass of fuel per section, so 10 mass of fuel requires 2 frame sections, not 1
Sheet doesn't include mass of wing radiators
Wing control/stability modifiers only seem to be based of largest wing deck, as opposed to whole wing area (or something like that)

In addition:
Without a driveshaft or farman tail, you need outboard fins. Can't mount rear fins.
Fixed all of the above, and I thought the tail fin meant along the lines of a vertical tail since it gives stability at the cost of control? Because then everyone else's design that has a ton of stability won't work
 
Last edited:
Just woke up will comment on other stuff soon but gay brain has noted that Satomi probably has a physique like Avatar Korra and I want everyone to know.
 
Fixed all of the above, and I thought the tail fin meant along the lines of a vertical tail?

Yes, but the assumption is that you can't hook up the controls to rear fins / tail planes to a pusher configuration because there's an engine back there, and it's in the way.

You can get around this problem by:
building a farman tail, that lets you use conventional rear fins and tail planes

build drive shaft, so the engine is not quite in the back of the plane, so you have room for conventional tail controls

Mount your fins out on the wings, or something instead (outboard fins)
 
I mean, the F-16 mounts its vertical tail right over the exhaust of its single turbojet. Is the assumption that we don't have the materials to pull that off then?
 
Well... that makes my design into a biiit of a deathtrap with 6 stability, but well such are early bombers.
 
Pretty much. Controls in this time period have cables that have to stretch (pretty tightly) between where the pilot is and where the controls are. (Plus some pulleys to make the pilots job easier). Once we get hydraulic actuators (Which is something like 20-30 years in the future, barring plane wizards), you can be much more loose in where you put your controls.

Since electric motors and batteries seem to be much more advanced than RL, electrically actuated controls are probably technically possible, which would mean that the pilot would have to wrestle with the stick a whole lot less too.

I'd guess the design for that would look something like:
control battery (Cost ?, mass ?)
Ram air turbine (Cost ?, mass ?) (provides the electrical power)
Electrical motors (Cost ?, mass ?) provides the motive force to move the control surfaces
cockpit wiring (cost ?) the electrical runs to go form your stick to your control surfaces.
 
I mean, the F-16 mounts its vertical tail right over the exhaust of its single turbojet. Is the assumption that we don't have the materials to pull that off then?
Presumably, or at least that doing so would imply some pretty silly design compromises that render it non-viable. I see no fundamental reason it couldn't be done if you had a small engine in a well braced, unnecessarily wide fuselage or something, but I'm not aware of such a thing haveing been done. If you can find an example with this configuration from the mid 40s or earlier, ideally something pre-WWII, I'd be interested in seeing it.
 
As a minor note, what was the stability of the older designs like? Because like... if 6 is considered normal, its not really a problem.
 
Back
Top