Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
Last edited:
How would it perform if you tear out copilot and install 1/2/3 forward-facing MGs?

Sigh, have found yet another error in the spreadsheet, handling was not being computed correctly. And larger cannards and outboard elevators didn't work right, either.

The basic trainer should have handling -7.

You can attach an LMG to the trainer for +2 cost and not effect performance.

If you take out the copilot and copilot controls (-1 cost), you can up the cannards one area, to go to handling -4, stability 3.

Attaching heavier guns would require reworking the body too.
-1 cost for removing the copilot controls, then remove 1 frame section, increase cannard size, move wings for better control and improved visibility...
Changes from trainer:
Cost 9, 1 MMG, DNE 170, handling 0, stability 0.

But these are sorta crappy as fighters, as they don't have any particular advantages they can leverage against an enemy. They are pretty slow, don't accelerate well, don't dive well, aren't very tough... The MMG version has what may be OK handling, at the expense of any bonus stability.
 
Last edited:
How would it perform if you tear out copilot and install 1/2/3 forward-facing MGs?

And for something more closely resembling a fighter:
Cost 19
2 MMGs
Stall: 100
Cruise: 126
Max Speed: 180
DNE: 280
Thrust: 5
Handling: 0
Stability 0

This things main claim to fame is that it climbs like a monkey. 'Thrust' is how fast your plane can accelerate. You can trade altitude for speed at 1 to 5, so if you run the engine at max thrust, you can climb 1 and maintain speed. Compared to all the other planes you've seen that have been optimized for top speed, who had a thrust of 1, they could climb 1 and lose 4 speed.

You should be able to use moderate speed dives on a target, and then climb away from them to gain an advantage. If stuck in a turning fight, you can spend your speed with abandon, because you can get it back very easily.
 
The Worldbuilding Notes File
Last edited:
As a side note, i made be modifying the speed chart pretty hardcore soon, because you guys are pulling way too much power and speed rn given that these engines are supposed to be prewar. this is the kind of data you can only get from extensive testing but it's good we're getting it.

don't worry i won't screw you over too bad, the next arc is going to be politics and next gen engines, including the first purple built indigenous rotaries with 2 volume cylinders. i may also retroactively modify some past engines you used to make sense.
 
Last edited:
Look on the bright side, you now have a setting recognizably similar to reality for people who want to play Flying Circus in a low(er)-fantasy setting!

Though really, I think he would probably prefer to die piloting a plane than pilot a desk for the rest of his life. I don't like choosing between his happiness and our happiness. It's not right.
I dunno. He seems like the kind of guy who might SAY he prefers a death in battle to inglorious survival because of Akitsukuni cultural pressure towards performative displays of bravery and DEATH IS LIGHTER THAN A FEATHER-ism... But who isn't actually enough of a fanatic to really feel that way.

I just don't see how you're supposed to get any engineering done without at least some smooching.
It's not that you can't, it's that what's the point?

Sort of like how the construction of the Brooklyn Bridge spontaneously turned itself into a hurt/comfort fic.

How would it perform if you tear out copilot and install 1/2/3 forward-facing MGs?
Trainers generally aren't viable fighters, for their own era. They're not supposed to be. They're supposed to be maximally forgiving aircraft that are easy to fly above all else, preferably aircraft that simplify war mobilization by not using the same high-performance engines needed by the real military aircraft. With those as their main design specifications, "able to keep up with the enemy's military aviation" isn't really in the cards.
 
Look on the bright side, you now have a setting recognizably similar to reality for people who want to play Flying Circus in a low(er)-fantasy setting!

I dunno. He seems like the kind of guy who might SAY he prefers a death in battle to inglorious survival because of Akitsukuni cultural pressure towards performative displays of bravery and DEATH IS LIGHTER THAN A FEATHER-ism... But who isn't actually enough of a fanatic to really feel that way.

It's not that you can't, it's that what's the point?

Sort of like how the construction of the Brooklyn Bridge spontaneously turned itself into a hurt/comfort fic.

Trainers generally aren't viable fighters, for their own era. They're not supposed to be. They're supposed to be maximally forgiving aircraft that are easy to fly above all else, preferably aircraft that simplify war mobilization by not using the same high-performance engines needed by the real military aircraft. With those as their main design specifications, "able to keep up with the enemy's military aviation" isn't really in the cards.

On that note, having flown a T-38 jet trainer, modern fighter trainers just need guns and missiles.
 
Modern jet trainers have a habit of turning into light attack aircraft, for whatever that's worth.
That's probably because they're cheap.

If you're an underdeveloped nation that really only needs its air force to bomb rebels in the jungle, and your main requirement is "unlike an attack helicopter, must be able to fly fast and high enough to be immune to shoulder-fired SAMs," well. Basically, you can't afford umpty-million-dollar 4.5th-generation fighters like the latest iterations of the F-something-teen series.

Your choices are to buy an older used fighter jet (which is cheap) or an armed version of a trainer (also cheap). The armed trainer means you get to rack up a lot more mileage/sorties before the wings fall off or something.

On that note, having flown a T-38 jet trainer, modern fighter trainers just need guns and missiles.
Well yes, that's because you were were literally flying a 1960s fighter design with the guns and missiles taken off.

The T-38 would have made an excellent jet fighter... in the 1950s when it was designed as one, or in the 1960s when Northrop dusted off one of its old rejected designs and resubmitted it as a trainer. Its close cousin, the F-5 series, did make an excellent fighter in the 1960s... but would be obsolete as a frontline military aircraft today, for all the same reasons the US Air Force doesn't fly F-5s or even the updated F-20 design today.

Also, third jealous rating. :p
 
[X] 7 Frame Slots (5 cost, +5 Mass, +20 Structure)

This is confirmed. I'm going out shorping but then updoop.

We're gonna do wings then bombs then features and wrap it up on this one.
 
As a side note, i made be modifying the speed chart pretty hardcore soon, because you guys are pulling way too much power and speed rn given that these engines are supposed to be prewar. this is the kind of data you can only get from extensive testing but it's good we're getting it.

don't worry i won't screw you over too bad, the next arc is going to be politics and next gen engines, including the first purple built indigenous rotaries with 2 volume cylinders. i may also retroactively modify some past engines you used to make sense.

I've been assuming that engine power roughly matches horse power x10. So our gnome engine puts out 60 HP, which seems to be around what the prewar gnome did. When trying to make an Eindecker, I used a gnome with 8 power, which seemed to get around the right performance.

So the ogre we have now seems like a ~200 HP late war monster, and it's only our inability to build planes with metal frames (that would allow very low drag wing configurations) that prevent you from seeing the 200 km/h + of late war planes. I'd guess a pre-war inverted ogre should be closer to power 13 or 14?

@Crusher Bob do you have a copy of the sheet with corrections you have made? I'd like to fix these errors you're seeing in case anyone else makes copies of mine.

Sorry, didn't make the sheet public when I originally posted it. It's available here
Though I haven't fixed how additional area of control surfaces work, will get around to that later.
 
@Crusher Bob and others, do you feel up to putting together a unit conversions list? Approximations are fine. I can do some real life math to see how power and weight scale and whether or not that gets you into sensible realms at the most conceptual level of design.
 
Back
Top