- Pronouns
- He/Him
[X] Attempt an assassination (1.3x)
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That sounds like something that the Dark Seer would have said once.
His mutants are basically mentally non-existent. Least Mind Edit is probably overkill for the purposes of getting past them, and why on earth would they let the equivalent of rabid dogs just wander around without escort at any time at all, let alone at night when most of them are asleep? You can't ascribe that level of stupidity and in the same breath try to ascribe some kind of hyper-competence of his forces. Pick one, and only one.
And yes, I was referring to that post. I just felt it would be silly to be forced to also mention that an army as 'smart' as you make them out to be would have this cool thing called a rear guard. Again, you can't ascribe both tactical brilliance and tactical stupidity in the same breath and still have any credibility.
You still haven't given anybody a decent excuse for using the fact that he looks like Mirande!Adonis to our powers as a means of locating him, which kills your 'we don't know where he is or how to find him' argument. We even have Word of God that we can easily match and defeat him in a duel just because of our recent upgrade, so an assassination would only improve those odds. Finally, just because our powers don't work on him doesn't mean they don't work on any of his underlings. Mind Edit will still work, and, in fact, it's the perfect means of finding him, since he'll be the only person who can see us.
And yes, while AN did compliment you looking at it from a different angle, he never spun what you said as a statement of fact, in fact, all he said was that we were going in without trying to speculate those situations and that you wildly overstepped in your assumptions without properly trying to derive a decent speculation of what they could actually do. Given the facts presented, it's highly unlikely that there is much, if any, internal dissent due to the structure of the group. Given the facts presented, it's unlikely that the Biomancer has developed his powers to the degree of actual shape-shifting rather than simply optimizing or altering an existing base. Given the facts presented, we can create a rough picture of what we're getting into. You, on the other hand, simply started ascribing random guesses and competence levels based on nothing but your own imagination and then puffed yourself up with the arrogant belief that you were 'accurately assessing the risks', when you were ultimately just trying to fearmonger people into sharing your opinions.
Yes, I was wrong, but as running in to attack him directly is so suicidally stupid that Mirande and everybody else at that strategy conference didn't even bring it up as a viable option, I can accept it easily. Besides, it's not all that relevant to the current direction of the discussion, namely, the competence level of the Biomancer and his people.
Looks like it's time for a sneaking mission, boys.
Or Mirande's greatest weakness: random mutants.
Except the mutants have five willpower.To my understanding, least mind edit works against willpower, not learning scores. Dogs are not terribly intelligent, and yet are permitted to roam freely in many sentry environments. A competent supervisor to a pack also mitigates the issues.
A rear guard is wonderful- it is also not anything like their entire force when attacking a major settlement and not expecting any kind of large additional force to jump them. Greengraft's weapons can overwhelm them, and that's if the force don't approach through the forest to begin with. The frontal armor of their most powerful known vehicle is vulnerable to a weapon capable of being mounted in pairs on light mechs with cybernetically enhanced pilots.
You are going to need to start providing citations. The post I recall is that he could no longer easily curbstomp Mirande in a fight, not that she could easily or even reliably beat him, and thousand-to-one odds is hardly a one-on-one fight to begin with. We also know from WoG that he keeps elites around him, for instance. You are going to push least mind edit through a camp of thousands of fanatics to get to the elites who are most likely near the leader in not just the hope, but the expectation that it is going to make you invisible to everyone but him? Mirande's reflections didn't help her identify his force distributions, much less his location before. We don't know that they are an accurate indication of his actual appearance, and actually have reason to suspect that they are not.
A bit of fearmongering is called for in a thread with the singular tag of "hubris". We have basically zero intel on this guy beyond the fact that he is the big bad we are facing earlier than expected and who is specifically designed to be as asymmetric as possible. We don't "likely" anything. The known unknowns here are huge, and the unknown unknowns are larger. That is not conducive to a special operation which is extraordinarily dangerous with good intelligence and preparation against mundane enemies.
The other strategists don't actually know about Mirande's ability to lead the landtrains at record speeds, and that is one alternative among several. The recovery operation isn't exactly appealing, but it is a lot less dangerous. Evacuating Indigo and Hammer's Rest to a fortified Shattersaw and then using the Confederacy's military and industrial advantages to confront him enhances Greengraft and plays to its known strengths over the opposing force's observed limits.
Is that citation enough? He's not even particularly sure if the 'curbstomp' was intended to be specifically for Mirande vs Immortan or his entire personal guard/army at once while wounded with no vehicle. His entire army is on drugs, which one can assume causes at least some penalty to willpower, even if their best are comparatively less high than the rest. The average person only has a willpower in the mid-high 10's, with insanely exceptional characters like Dia having only 25. To compare, we could probably say the crazy torture rapist guy is Dia-equivalent, and nobody else will have more than 25 willpower to our 53. @Academia Nut Are there penalties applied to using Least Mind Edit on larger numbers of people at once? Is Mind Edit based on comparative or flat willpower for purposes of 'forgetting presence'?I may have mentioned something like that at some point before my plans were derailed, but no, not after the latest round of upgrades. Also, I may have been speaking about what would happen if you ran into his whole army while alone and wounded, or if you had rolled shitty on the encounter table and run literally face first into his war rigs, starting the battle sans vehicle.
Except the mutants have five willpower.
The rear-guard can mobilize, and while we're busy trying to clean up on that, the rest of his vehicle fleet has turned around and will be driving straight at our trains, which, aside from mechs, are the only things capable of mounting our field guns. What's worse, for every mech and train we lose, it becomes exponentially more difficult to destroy the greater than two dozen war rigs he has. We brought mechs as heavy support with a single howitzer, so it's highly unlikely we have more than perhaps 10 field guns, and beyond that everything else is man-portable, and thus considerably less capable of downing the rigs
Is that citation enough? He's not even particularly sure if the 'curbstomp' was intended to be specifically for Mirande vs Immortan or his entire personal guard/army at once while wounded with no vehicle. His entire army is on drugs, which one can assume causes at least some penalty to willpower, even if their best are comparatively less high than the rest. The average person only has a willpower in the mid-high 10's, with insanely exceptional characters like Dia having only 25. To compare, we could probably say the crazy torture rapist guy is Dia-equivalent, and nobody else will have more than 25 willpower to our 53. @Academia Nut Are there penalties applied to using Least Mind Edit on larger numbers of people at once? Is Mind Edit based on comparative or flat willpower for purposes of 'forgetting presence'?
So because the thread is tagged hubris, that makes it okay to stoop to fearmongering? You do realize that your own fearmongering and assumptions themselves are also hubris, right? You puff out your chest and say 'well obviously I'm right and you're wrong, my plan is sure to work because they're stupid, your plan is sure to fail because they're brilliant.' With the information we actually have, we can assess his general strength, general abilities, and the general landscape of his civil organization to a pretty good margin. You, on the other hand, are blowing all of these factors out of proportion to the things we know to the point that your assumptions are no longer just speculation, but contradictory to some of the information we already know, and even some of your other assumptions as seen with your blatant dismissal of the disparity in military competence between your assessments of your idea vs the assassination.
Yes, nobody but Dia and Mirande know, yet neither of them brought it up as a viable option, maybe their 50+ and 30+ martial stats have something to do with that? Like, say, that it's a strategically foolish choice and they're trained to recognize it? As for evacuating an entire hub city and a highly developed community at once into our polity, we're going to tank hydroponic food production in the process, overharvest sap for another food crisis, and rapidly begin to experience issues in terms of starving ourselves out of our own siege plan, if they even choose to go with us in the first place. Remember, these guys are their own independent polities, and just because we say 'you should move over here, because we're better', doesn't mean they'll actually do it.
So what you're saying is that in settlements their strategy is 'sic em boy' and that their strategy in the tunnels with dozens of war rigs is also 'sic em boy'? Do you have any idea how mentally handicapped a commander would have to be to use the exact same strategy in a navel battle that he would use in a land battle?His army's doctrine is along the lines of "point and take off the leash". We have seen no indication that it is going to be able to reform and wheel about in short order, especially once it has dissolved into a looting mess. The mechs are capable of mounting two field guns each, each of which is a high ROF automatic weapon when the comparison to the armor was made against one round. The soldiers are individually capable of carrying missiles, which were described as comparable to the field guns in the same quote. If we did strike during the attack his reorienting army would be exposing itself to the pissed off locals of the largest hub city and former Authority base on the planet. That's assuming that the for and leader notorious for going offroad actually fought them on a single front on even ground the war rigs could operate on.
He's not particularly revealing about what was said, which is perfectly reasonable for OOC information. What is being established is a very large range of possibilities. You assume that a drug specifically intended to produce fanaticism creates a penalty to willpower. You assume that least mind edit is going to let you ghost through thousands of people of varying willpower without pushing or even using it unfettered, because warp phenomena have a way of setting off alarms.
Where did I guarantee success, and where did I base it on their intelligence? We have observed them operating under a particular system which is good at some things and bad at others. Strategic flexibility or complex tactical flexibility and coordination are some of the things we have reason to suspect that they are not terribly impressive at. Detecting and mobbing intruders? Not so much. Our ignorance in regards to their conventional combat capabilities is much smaller than our ignorance with regards to their internal security and organization, or even what the target looks like. We have, at best, a lower bound for his personal abilities and his general camp security, with no information on his personal security.
Dia may not even know. The last time she saw Mirande she had a split-second of precognition. Mirande may not even have consciously realized it yet. Falling back to Shattersaw is one of the explicit options given. Let hydroponics tank. Greengraft has had the ability to feed 8 people per untrained laborer from the forest alone for ages. When have we ever "overharvested" sap? Sap can be stored, and stockpiles have gotten Greengraft through firestorms before. Put extra workers on stockpiling. All of that assumes they don't have useful equipment to bring back with them. Then there's the potential of just leaving them. The enemy clearly doesn't know where they are since he went for Blackthorn first, and the other place he knows has a treasure is Shattersaw, so that is his next most likely target and at the end of the day Greengraft doesn't owe these people anything if they're too stubborn to move.
[x] Feed Mag some Manna.
Heh. Anyone watching THAT crazy train fight would have had second thoughts about taking us.You nod and then say, "I think Mag and I are probably among the most dangerous people on the planet, and we can work well together. For an assassination mission we should be overkill."
Colonel Hammer seems skeptical, but Director Reno just snorts and says, "Having seen you in action with a broken arm and broken ribs, let me just state that I am thankful you're friendly. No offence Colonel, but I would go back on our defence agreement in a heartbeat if I was told it was that or have her coming for me."
Woo, the power of throwing a shitton of bonus at it.
That...sounds rather like a Nurgle/Slaanesh cult's makings.You now have a solid reason for why the salvage team held you in religious awe: the Ordained One has created a cult of mutation. Even the savage beasts you fought are held in immense regard, in that their bestial minds are seen of as being part of a punishment where their sins are forced to manifest, thus purifying their souls at the cost of their conscious minds. You're fairly certain that their leader is just fucking up when he's not fucking around. Those accused of any of a long list of 'sinful' or 'traitorous' behaviours seem to receive no concern with whatever the psyker does to them, while those who were being rewarded and things went wrong are probably mistakes that get passed off as 'hidden sins being revealed'.
Dafug does that work?Speaking of which, while there are a number of mundane drugs - including industrial solvents for inhalation - the primary one is called Manna and it is both highly addictive and causes what are potentially telepathic bonds of loyalty and trust towards the Ordained One.
Okay, two things.Speaking of which, while there are a number of mundane drugs - including industrial solvents for inhalation - the primary one is called Manna and it is both highly addictive and causes what are potentially telepathic bonds of loyalty and trust towards the Ordained One. You're not entirely sure what is going on, but it somehow involves brain matter and food going into a large cargo truck that serves as the Ordained One's personal transport and a steady supply of the incredibly potent Manna coming out for the masses.