Happy New Year, everyone! My usual beta reader(s) are busy ATM, so there may be more mistakes than usual.
[X] Let your gift start the Surge and start making your way down. Nothing ventured, nothing gained.
You glance around yourself and start the slow process of traveling down the hill. Your clothing was a lost cause anyway.
"Go ahead. The sooner we break the streak of unfinished projects, the sooner I can start thinking of improvements to whatever we build."
Inspired Mechanics.
You pause and tightly grip a convenient branch. If thinking about the causes of your very first Surge will help your gift start one
now, you don't see any reason to object. You're rather proud of the circumstances behind your awakening anyway.
Most Inspired become such soon after seeing the works of an existing Inspired. The invention leading to your own awakening did not fit that criteria. A perfectly ordinary man was responsible for the concept, implementation, and propagation. In modern days, it could be found atop nearly every home and had saved countless from fiery destruction. Inspired requiring a massive, short surge of power for some project or another will cheerfully improve upon the design, but the original invention remains in widespread use.
Your parents took lightning rods for granted. They didn't seem to appreciate how one man — one who didn't
know what he was doing, wasn't
certain the idea would work, had no light to guide him — managed to create a simple object capable of sidestepping the wrath of heaven.
Lightning rods don't need internal power sources. They don't rely on some complex system of gears, cogs, and steam. They don't even require exotic materials. They just quietly allow humans to build close to the skies without fear of fiery destruction.
Their creator didn't stubbornly hold on to the knowledge granted from a Surge for future use. He wasn't trying to crush any rivals. He guessed, performed experiments to verify his guesses, and slowly dragged the total sum of human knowledge ever higher. Nobody seemed to understand how impressive it was for an uninspired to create something now used by the entire civilized world. Too many ordinary humans are discouraged and allow the rare communicative Inspired do all the work; the fact that he rejected his own inevitable jealousy and sought knowledge
anyway? You'll always respect that.
You can't remember what you tried to create for your first Surge. But right now? You don't think that actually matters. You have
ideas.
Use preference voting: 1, 2, 3, 4, and 5, where lower numbers mean you prefer that option over the alternatives.
[] Undergrowth
(Clockwork, Self-Powering, Automated, Limited Self-Expansion?, Modular)
A burrowing clockwork seed capable of rapidly building metal tendrils and extending them into the surrounding area. Once it's expanded far enough, it will reach aboveground and wrap around anything that's recently moved. Hopefully, you'll have enough time to improve the design and prevent it from targeting
you.
You don't believe it'll actually need metal to function. Tendrils will go inert when the central seed is reclaimed, but reattaching it should reactivate them without any problems.
[] Biggest Voice
(Clockwork, Crystal, ?, Precise, Personal, Worn, Adjustable)
A device intended to wrap around most of your throat and shoulders, 'Biggest Voice' should let you speak at volumes and pitches humanity was not designed for. And sound
types, for that matter; you'll be perfectly capable of producing shouts capable of damaging steel in a wide cone in front of you.
You'll need to change modes and volume manually; it won't automatically "know" when you want to speak normally and when you want to shout.
Biggest Voice will only work for you. If other people try to use it, the resulting dissonance will be heavily damaging or even outright fatal. Assuming they can even fit it around their necks, that is.
[] Bigger Gun
(Clockwork, Steam, Accurate, Self-Arming, Wielded, Modular)
It's closer to a miniature cannon than an actual gun, really. Although it has room for improvements, this relatively simple weapon is intended to simply propel explosive shells at speeds fast enough to make the very air
scream. Or that might just be from the way the ammunition is shaped. You're not sure which.
It shouldn't be too hard to install a fabricator capable of making bullets from whatever materials you have on hand. You can't promise shells made from certain materials will be especially explosive, though.
[] Skybreaker
(Clockwork, Electric, ?, Crystal, Artillery, Accurate?, Wielded, Adjustable)
A staff capable of
opening tears in the fabric of reality. Temporary ones, true, but that wouldn't stop them from being exceptionally useful. Rifts could be created in linked pairs, allowing for rapid travel between them, or as independent portals to the all-devouring void. The larger an independent portal is, the easier it will be for the void to drag loose matter toward itself.
Speaking of which, doesn't that mean even a small one would eat all mosquitoes nearby? It does, doesn't it? Excellent.
Rifts are stationary once opened. They cannot be opened inside solid matter; if a tear tries to travel through such an object, it will either go around or expand further in the opposite direction instead. You're yet not sure which.
You'll need to figure out a good control system for it, but you think the Skybreaker should have a maximum range of one or two kilometers. You don't think it'll have a limit on rift size aside from range and the power needed to open one. You're not sure about duration, but they shouldn't last for more than a few minutes at the very most.
[] Insubordinator
(Clockwork, Automaton, Series, Versatile)
A set of small Clockwork intended to be thrown into the exposed machinery of a significantly larger automated Clockwork. Once inside, an Insubordinator will adjust the controls of its target, forcing it to target and attack any Clockwork not built by its mistress.
Insubordinators will return to you once they've suborned their target. They have a difficult time affecting manually-controlled clockwork devices; when thrown at one, they'll usually just disable it before returning.