Right, ideas.
  • Scare the crap out of them and use them to power another project.
    • Use Skybreaker to grab a Clockwork. Hack their control network. Assume direct control of the army's automata, use that to demand attention from the soldiers. Ridicule them for trying to attack you. Be Inspired.
    • Find a nice hill. Stand on the hill. Wait. Bonus points for framing yourself with Skybreaker and getting a nice dramatic breeze on your cloak. When they arrive, block their attacks with Skybreaker. Open a portal just above their heads, low enough that they have to hold on to the ground to avoid being sucked up. Ridicule them for trying to attack you. Be Inspired.
    • Find a choke point. Stick a void in the choke point. Stick another void behind them to entrap them. Appear on a hill above them and demand attention. Ridicule them for trying to attack you. Be Inspired.
    • Find a choke point. Set off a landslide. Use Skybreaker to reroute the landslide so that, instead of killing them all, it gets dumped in the choke point and traps them there. Appear on a hill above them and demand attention. Ridicule them for trying to attack you. Be Inspired.
    • Find a body of water. Wait for them to walk past the body of water. Use Skybreaker to dump the water on their heads. Appear in their sodden midst and demand attention. Ridicule them for trying to attack you. Be Inspired.
  • Gank the Inspired.
    • If the Inspired stayed home, bypass the army using Skybreaker and assault their fortresses.
      • Abduct a soldier or two using Skybreaker and interrogate them.
      • Abduct a clockwork and hack it.
    • If the Inspired are personally leading the army, snipe them with Skybreaker.
We may want to abduct some soldiers anyway to figure out what their plan is. There's no way they think they can hunt us down; even if they're headed in the right direction, they saw us teleport out, they must know we could jump any dragnet they try to set up. So they're probably headed for the city we just left, possibly on the assumption that we've taken it, and if they're planning on sacking it looking for us we're going to have to stop them.
 
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The key is, can we separate the Inspired from their troops?

You may have some trouble with that; wherever the Inspired may be, it's not obvious. You're guessing they're one of the several-dozen individuals riding on horseback all along the column. You probably won't be able to determine which are the Inspired without getting close enough to stumble across at least one of their scouts and then some.
 
option a) We must go Bugs bunny on them, if they point a fire arm at us, we will use Skybraker to banana peel it like elmer fudds gun.

option b) We go darkwing Duck on them

option c) due to starbreaker we could reenact Roadrunner with the other ispired as Coyote.
 
  1. Use Skybreaker to abduct a group of soldiers, scaring the shit out of them in the process, and use them to fuel a tool that you can use to break the rest of the army.
  2. Repeat at irregular intervals for the next day or two until we have sufficient small-scale gear and the army's pants are sufficiently brown.
  3. Proceed to deal with rest of army as brainstormed above.

Other options:
  • If the Inspired are with the army, bypass the entire thing and loot their workshops while they're away. Risky if they think that we're holed up in the city we just left, though.
 
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@Alivaril Are there hills or choke points we can make use of in the vicinity?

Not really. Just trees, trees, and more trees. Of course, that might somewhat count; offroad is much more difficult to navigate and the road in question can't be more than five meters wide. The troops are being fairly careful to stay on the road itself, but beyond that, their formation isn't in proper ranks so much as clumps.
 
I find it hard to believe that two opposing forces could have teamed up this much this fast if they don't intend to crush the interloper as swiftly as possible, and if so it would be foolish to assume they don't have some sort of anti-Inspired countermeasures available. We can't assume that they don't have any - there obviously weren't any Inspired present the first time around, possibly from a gentleman's agreement, so they wouldn't have needed them, but that's not the case when they're specifically going after us.

It's probably best to just avoid them entirely - maybe we can avoid, subvert, overpower, or otherwise negate their attempts to shut us down, but a place this big probably wouldn't have survived as long as it has on just Empowered alone, and a core part of our character is not underestimating regular people just because they're regular.

Any knowledge of a reproducible anti-Inspired device would be ruthlessly suppressed by any land-holding Inspired, and the best way to do that is to cut off all contact with anywhere that knows about it. Likewise, the people who know about such things aren't going to just blab about them to any random hobo who could well be a hostile Inspired, since that would ruin the surprise.
 
@Alivaril Purely hypothetically, how well can people in this setting (either Inspired or otherwise) defend against suddenly-trees-and/or-rocks-falling-from-the-sky? That is to say, are there common enough shielding measures strong enough to defend against that sort of thing?

Just, you know, in case we walk ourselves into a situation that requires that information in the near future.

Even if we don't, probably a useful metric of local shielding capabilities to have...
 
@Alivaril Purely hypothetically, how well can people in this setting (either Inspired or otherwise) defend against suddenly-trees-and/or-rocks-falling-from-the-sky? That is to say, are there common enough shielding measures strong enough to defend against that sort of thing?

About as well as they could protect from any other kinetic artillery out there. Which is to say, not too well if you're the one to get hit and few reliable methods of blocking it, but fairly good at scattering or otherwise mitigating the damage after the first barrage.
 
Avoid camps o' brown an' yellow tents 'lest ye want to be fingered as a spy.
Brown and yellow? Either he misspoke, or this army marches together often enough for its colors to be "brown and yellow" rather than "brown or yellow".

@Alivaril Can we see any particular division in the army? Any particular clustering of like colors, any animosity between brown and yellow, that kind of thing? Are the warclocks marching in a more organized fashion? If so, are they marching together, or separate?
So definitely mass-produced. Is there a chance that these two Inspired didn't do the mass production themselves?
 
@Alivaril Can we see any particular division in the army? Any particular clustering of like colors, any animosity between brown and yellow, that kind of thing? Are the warclocks marching in a more organized fashion? If so, are they marching together, or separate?

The brown and yellow banners/flags are two colors making up part of each. Not brown and yellow in the sense of there being browns and there being separate yellows.

You can't see any particular spacial divide beyond warclocks of the same kind being organized into groups of the same type instead of mixed groups; there aren't warclocks of X marching along one half of the road while the other type occupies the other half.


EDIT: I've been told the explanation for rift direction is unusually confusing, which doesn't surprise me. Apologies. If the tips of rifts could touch (which they can't without combining) and you filled your maximum range with rifts, this is basically what you'd end up with.


If you treat your sight as a straight line, rifts can be opened going from left to right or up to down, but not lower-right to upper-left or anything else along those lines. So if it were possible for rifts to overlap, you could make + shapes facing you, but never X ones. Ts instead of Vs, etc.
 
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[x] Decide the entire League is entirely more trouble than it's worth; go off the roads and into the wilds. You wanted someplace relatively abandoned, not a land that may very well be the biggest threat in the world.
-[x] North.

It seems that while the two armies we stumbled upon were warring at that time, with the traditions of the League, they were all too willing to put aside their quarrel to oust a common foe. Really, with the attitude of the people of the League, getting together a good good surge would be difficult. I have a feeling that the only reason we were so effective with the armies is because they were made up of foreigners, as Vincent stated. And since they're now united against us, reporting them won't really have the same urgency and might actually be detrimental to our health.
 
The brown and yellow banners/flags are two colors making up part of each. Not brown and yellow in the sense of there being browns and there being separate yellows.
Oh. Huh. So, this isn't two armies that have come together. This is one army that split in half to fight itself. Making flags like that isn't something that happens immediately, especially if they're relatively complicated. If nothing else you need the cloth. So there's something seriously weird going on. I'm starting to think that the "two inspired" are either one inspired or they're just cooperating surprisingly well. I have no idea WTF is up with the army fighting itself, though, especially since it was fighting to the death without complaint. Constructs? Mind control?

I'm leaning more and more strongly toward grabbing a few of these soldiers using Skybreaker and interrogating them before we do anything else.
 
[x] Decide the entire League is entirely more trouble than it's worth; go off the roads and into the wilds. You wanted someplace relatively abandoned, not a land that may very well be the biggest threat in the world.
-[x] North.

Sorry, but this situation stinks. In situations like this I prefer to act according the saying: "He who fights and runs away, lives to see another day."
 
I've answered a bunch of miscellaneous questions I feel I should relay here.

Other said:
I'm sorry, how far east have we gone?
Me said:
From the city proper, about 45 kilometers, putting you somewhere around twenty kilometers west of the original battlefield.


Other said:
@Alivaril rough estimate on number of people we are seeing please
I'm calling that a match.

Me said:
One, you're pretty sure you saw genuine corpses, and two, this column includes carriages and support staff.
(The armies themselves are most certainly less than two thousand men at this point; the support staff / supply carriers are bolstering their numbers.)


Other said:
@Alivaril How much force does it take to stop a portal from opening?
Me said:
You haven't tested yet, but as a time-saver: It would push, but not cut, and you don't think it'd be pushing enough to move especially heavy objects or tear anything apart. It also seems to have an unusually tough time pushing plants or dirt aside. It could probably push surprised individuals out of the way without any issues, though. And yes, you can open portals in water.

(Loose pebbles seem to be fair game as far as shoving is concerned)


Other said:
If we try to open a portal oriented vertically and placed halfway into the ground, does it fail entirely, move up so its bottom point rests on the ground, or something else?

How about if we open horizontally?

Is the horse so unhappy because we've been making it step through a v-shape just above the ground?
Me said:
For vertical rifts, it moves up so its bottom point rests on the ground. Horizontal, you end up with half an eye without the other half. And yes, you have been forced to open larger rifts to fit your horse through due to the shape.
 
Sorry, but this situation stinks. In situations like this I prefer to act according the saying: "He who fights and runs away, lives to see another day."
I'm guessing that the rest of the world is even worse. If there's something that stinks here, it's this League's continued existence. I don't know why it hasn't been smashed yet but the reason can't be good. Furthermore, this is probably the weakest army we're ever going to find. It's composed entirely of hired mercenaries and pathetic clanks; other Inspired will be building instead of buying and won't be limited on size or quality. We'll be facing Inspired weaponry, probably mounted on an Inspired's fortress. This is, as far as I can tell, the tutorial army.

Plus, from a meta perspective, I'd really like to at least try to take a shot at these two. If we're going to give up at such slight provocation we might as well turn around and go home. If we hack some clank and found out we can't take them, fine. If we interrogate some soldier and find out we can't take them, fine. If we can't come up with a plan that'd scare them enough that we could seize their attentions and Surge, fine. But I don't want to give up without even an attempt.
 
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I'm guessing that the rest of the world is even worse. If there's something that stinks here, it's this League's continued existence. I don't know why it hasn't been smashed yet but the reason can't be good. Furthermore, this is probably the weakest army we're ever going to find. It's composed entirely of hired mercenaries and pathetic clanks; other Inspired will be building instead of buying and won't be limited on size or quality. We'll be facing Inspired weaponry, probably mounted on an Inspired's fortress.

I'm all for making an attempt on the army, but I would like to be ready to bug out ASAP, even if they turn out to be complete chumps; The League is the last place we want to hang out long term, what with the whole "anti-Inspired kinda-inquisition" thing they have going on.
 
Roight, so I was indirectly asked about the world outside the League. I think some of the thread underestimated Lorelei's personal knowledge, or at least its reliability. Part of that is a definite self-inflicted wound on my part; I'd assumed relaying IC knowledge wasn't really important with you traveling into the League, which you knew nothing about.

Travel time is your biggest problem. You'll have your pick of weak Inspired to pick off once you go far enough in practically any direction, but until then, you don't see a good reason not to stop somewhere along the way. Six hours spent looting is relatively insignificant when you'll be spending entire days on horseback.

If you travel straight north, you should reach a trail of towns and cities. You could easily pick one of them to hide in for a few months, wait for your parents to assume you're somewhere else.

If you go north-northwest, you should be able to get to the fortress of one of the late allies of your family. Ordinarily, you would keep far, far away from any such place, but some Blackburn or another sent a giant clockwork snail through their defenses a few weeks ago. You expect some scavengers will have already marked the presence of several traps via dying. You're reasonably confident in your ability to disable, dismantle, and repurpose anything you know about, given sufficient time. Really, the biggest worry is catching the eye of whatever Blackburn ultimately killed him. Hopefully, they won't be interested in girls.

Going east would put you in the territory of some of your family's closest allies, the Holtzers, but their current family head is a senile old fool. Their perimeter defenses should recognize you and allow you passage, at which point they'll be at your mercy. It'll anger your parents no end, sure, but it would let you steal quite a bit of usable equipment in a short amount of time.

In general, North, Northeast, and East are well within your general knowledge; you've certainly visited those directions in the past. The areas in question are relatively safe for the average citizen provided you don't catch the attention of whatever noble house maintains peace in the area. All of the noble houses theoretically answer to a single king, but all he really does is slap one of them down if they torch the countryside while trying to take down another noble house. There are plenty of towns with around ten to fifteen times as many supporting villages, nearly all of the latter dedicated to farming.

"North-Northwest" is closer to just being north of you now, but you can always ignore the tower. Northwest from your current location should be similar until you start approaching the sea; supposedly, coastal peoples are blunter than most, but end up relying on Inspired to fight off the various monsters and warclocks made by past Inspired.

(It'd be easier for me if I had more specific questions to answer, I admit. I can't just copy-paste from notes since that's filled with economic data and other details Lorelei doesn't know. Use @Alivaril, Luke!)

Since this extra knowledge may tip the scales toward "wanna flee," I'd also like to point out that massive groups of people gathered outside cities don't really grow on trees. Even in the places to the east where people live in trees, those are technically towns and cities. Doing something with the army wasn't listed as a default option not because it's an inherently bad idea, but because it'd be an especially bad idea to go in without a plan. Of course, even a plan might not completely mitigate the risks, etc., no comment, etc. You also think there's a pretty good chance the very nature of the League will make it more difficult for your parents to pursue you further west.

EDIT: I'd like to note that you'd need a weighted (against) confirmation vote to stop by the Blackburn tower even if you do abandon ship and go north, so that's not really a good reason to go for it at all.
 
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@Alivaril How good are communication and mobility for the non-Inspired population? Is it more medieval in that people are born and die in the same town of 300 people, or can people pack up and move to a more economically successful area? How fast does information generally travel? How much information generally travels? Are we talking "every three years a missive arrives from the King instating a new tax" or "traveling merchants come through about once a month carrying news from the capital"?
 
I'm not a fan of the "hiding in plain sight" idea. It worked for Master Payne basically because his circus was a bunch of minor sparks and they kept their heads as far down as they could. The instant they got into something serious they got chewed up and spit out and only Agatha's bullshit got them out with less than 100% casualties. After that they were done. Up until that point they crept through areas without causing trouble and made sure there were no witnesses.

Lorelei, on the opposite extreme, intends to kill the hell out of any Inspired she crosses paths with so she can prove her superiority and jack their stuff. That is not something that Master Payne could have gotten away with; people would quickly realize that Sparks tended to vanish when his circus visited. Furthermore, Inspiration seems to require an audience, so maintaining a low profile may directly conflict with building things. Avoiding activities that would blow our cover would be impossible because the things that give us the most power are powerful because they blow our cover. Even the "mysterious cloaked Inspired with a staff shows up, does insane thing, vanishes" routine would crystallize into an identity eventually.

In other words, while hiding in plain sight might work as an immediate tactic, I don't think it'd suffice for even the medium term. I feel like we're better off going loud, winning through mobility (and being impossible to nail down) and smashing anyone that challenges us until we're strong enough to just declare ourselves to be In Charge.

That's not to say that we shouldn't conceal anything. I was pretty serious about announcing our existence to our parents by dropping our flying fortress on their house, so I'd like to keep our name quiet if nothing else. Probably a lost cause, I doubt there are that many Inspired women around with that color hair, but I still want to try it.
I see it more as a refuge in audacity than anything else. Also, like I said, I suspect we might be able to conceal our creation of objects as cleverly designed magic acts. It requires an audience that knows something of what we're doing, sure, but that doesn't mean they have to know what we'll do with whatever we 'conjure' afterwards.

That said, you're probably right. More an idle thought than anything else.
Oh. Huh. So, this isn't two armies that have come together. This is one army that split in half to fight itself. Making flags like that isn't something that happens immediately, especially if they're relatively complicated. If nothing else you need the cloth. So there's something seriously weird going on. I'm starting to think that the "two inspired" are either one inspired or they're just cooperating surprisingly well. I have no idea WTF is up with the army fighting itself, though, especially since it was fighting to the death without complaint. Constructs? Mind control?

I'm leaning more and more strongly toward grabbing a few of these soldiers using Skybreaker and interrogating them before we do anything else.
...Siblings, perhaps? Or at least some sort of relatives. That would explain why they'd be so quick to set aside the in-fighting when there's an outside threat. Purely intuition, mind you, but that could also explain the similarity of the banners, now that I consider it. Family colors, maybe?
 
Comparing Populations
@Alivaril How good are communication and mobility for the non-Inspired population? Is it more medieval in that people are born and die in the same town of 300 people, or can people pack up and move to a more economically successful area? How fast does information generally travel? How much information generally travels? Are we talking "every three years a missive arrives from the King instating a new tax" or "traveling merchants come through about once a month carrying news from the capital"?

To the best of your knowledge, roads tend to be fairly well-maintained. The League is practically a ghostland compared to what you're used to; you should be stumbling over a town of a couple thousand every fifteen kilometers and pass through twice as many villages on your way. You're genuinely hoping it gets more populated as you head further into the League since the alternative is both creepy and arguably unsustainable.

You're a bit fuzzy on the distribution of news, but you think peasants tend to be rather xenophobic. They may be surprisingly well-informed regarding events in their own countries, courtesy of newspapers brought by travelers, but their view of other countries leans from "merely inaccurate" to "foreigners eat children" depending on how recently they've been at war.

You also know there are plenty of people moving from farming villages into various towns, assuming said cities will have fairly well-paying factory jobs. Even if they do, you know it's practically blood money made from their own blood; conditions range from merely "Risky" to "The gases you inhale are toxic and you're literally reducing your lifespan every day you work there." So you believe peasants probably could move to better areas without very much trouble at all, but if all they can do is act as unskilled labor, would those areas be better for them?

(If that did not answer your questions, feel free to repeat any missed ones.)
 
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@Alivaril In terms of how news travels- if we go and carpetbomb these two armies shortly after having a mysterious conversation with the innkeeper, will there be the possibility of word getting around about 'the suspicious courier' and having someone particularly insightful a few towns over recognizing us if we don't keep a very low profile? I guess what I'm asking is- if we went the "mysterious cloaked stranger with a staff who does a thing and then disappears" route, how long would it take for information to get around and for a pattern to start forming?
 
@Alivaril In terms of how news travels- if we go and carpetbomb these two armies shortly after having a mysterious conversation with the innkeeper, will there be the possibility of word getting around about 'the suspicious courier' and having someone particularly insightful a few towns over recognizing us if we don't keep a very low profile? I guess what I'm asking is- if we went the "mysterious cloaked stranger with a staff who does a thing and then disappears" route, how long would it take for information to get around and for a pattern to start forming?

Assuming you went and dressed in the same clothes you were wearing when you first faced off against them, instead of your courier clothing? That wouldn't be the pattern at all. For "red-haired individual carrying a staff-shaped package" to start being a problem, you're guessing it would travel at a rate of around five kilometers each day for general knowledge and five times as fast for government. Maybe much less if you start acting like an actual courier and personally deliver papers/letters/packages to other settled areas.

It likely wouldn't be too hard to find a good hair dye once you find an actual city or a town that isn't constantly breathing coal, which would help quite a bit.
 
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I had one job. One job.

I just realized I never said this anywhere and 90% of what I said seemingly contradicted it: You can flip a switch to open rifts with the backs facing you (180 degree flip). The back of linked rifts is white, has the same shape as its opposite side, and is seemingly solid. You cannot cut objects with the edge of a rift, but said edge is solid enough for you to break objects over them with brute force. You don't think it'll be possible to pierce the back of a rift; they'd be poking a hole in a hole in reality. You literally can't imagine what would happen should they successfully do so.

Yes, you can open one rift with the front facing you and its partner facing away.

Rifts to the Void don't seem to distinguish between the front and the back; both sides are just as dangerous. Small Void rifts are black, but the larger they are, the closer to white they get. You're guessing they start to have enough pull to devour light by then.

One job. One purpose.
 
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