Hmm, on second thought, let's just go with it. It should be more than possible; the "non-ferrous magnetism" build already needs a targeting computer, and interfacing with Skybreaker and letting it do the heavy lifting should be easier than building the business end of the "non-ferrous magnetism" deflector.

[x] Surge, but try a different build: a point-defense targeting computer for Skybreaker that helps us use it to stop bullets.
 
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Works for me.

[x] Surge, but try a different build: a point-defense targeting computer for Skybreaker that helps us use it to stop bullets.
 
[x] Surge, but try a different build: a point-defense targeting computer for Skybreaker that helps us use it to stop bullets.

Working with what we've got helps cut back on how much gear we have to haul, as well as power. So yeah, this is probably a better option.
 
Hmm, on second thought, let's just go with it. It should be more than possible; the "non-ferrous magnetism" build already needs a targeting computer, and interfacing with Skybreaker and letting it do the heavy lifting should be easier than building the business end of the "non-ferrous magnetism" deflector.
Weren't you arguing that we shouldn't Surge at all now, because if we do it'll still be on cooldown when we hit the army and we'll lose out on the chance to use the crowd to make something great?
 
Weren't you arguing that we shouldn't Surge at all now, because if we do it'll still be on cooldown when we hit the army and we'll lose out on the chance to use the crowd to make something great?
You don't know why mentioning "Flying fortresses" seems to do a better job than the numerous other times you've asked that over the last few hours, but as far as you can tell, the answer to that question is an exuberant "Yes" followed by "...Maybe" and concluding with "Part of one?"
This tells me that we should be able to make this work, we just need to motivate Inspiration with a sufficiently interesting idea. Which is what that big list of ideas was: How hard is it to motivate Inspiration to that degree? Answer: Apparently pretty easy. And I don't ignore new information when it's posted.
 
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Unrelated to current discussion: Lorelei is nineteen. Apparently this was never said anywhere. ^^;

Thats... a bit older than I was expecting, especially for an unmarried noblewoman and given how she comes across as.... at least a bit immature and self absorbed, far more a teenager than a young adult. I was thinking more like 17 or so.

But maybe that's just the Inspiration. Also I've met a fair number of immature 19 year olds. I was one of them.
 
Weren't you arguing that we shouldn't Surge at all now, because if we do it'll still be on cooldown when we hit the army and we'll lose out on the chance to use the crowd to make something great?
According to our Inspiration, that isn't the case.
The real question is, does Inspiration have a recharge time. Can we ask our Inspiration whether it thinks it'll still be up for a flying fortress if we build a bullet-deflector here?
You don't know why mentioning "Flying fortresses" seems to do a better job than the numerous other times you've asked that over the last few hours, but as far as you can tell, the answer to that question is an exuberant "Yes" followed by "...Maybe" and concluding with "Part of one?"

EDIT: You didn't originally specify a timeframe, but upon trying to get elaboration, you find that Inspiration seems to want to do it sooner rather than later. EDIT 2: Basically whenever you feel safe doing so.
Emphasis mine.
 
Thats... a bit older than I was expecting, especially for an unmarried noblewoman and given how she comes across as.... at least a bit immature and self absorbed, far more a teenager than a young adult. I was thinking more like 17 or so.

But maybe that's just the Inspiration. Also I've met a fair number of immature 19 year olds. I was one of them.

Lorelei isn't afraid to admit she's been unusually sheltered for a noblewoman, social-wise (with the negative effects you'd expect from such), courtesy of her wretched parents. She never even got to be properly introduced during the season. EDIT: She thinks her behavior is still pretty good for an Inspired, though.


Can we build that now, or does it need a major surge? If we can do it now, instead of the deflector, I'll write a vote when I get back to a computer.

It might be able to build that now. Quality won't be anywhere near perfect, not using mass-produced sensors looted from warclanks, but it should be more than enough to terrorize one army and the attached Inspired.


@Alivaril OOC is there any chance of us ever going to space?
OOC: You don't know. :V
Be warned that airships do exist. However, they're mostly used for transporting passengers, are considered far too fragile for an actual conflict, and have enough trouble maintaining lift to keep militaries from effectively arming them. You do know of a single high-profile exception, one where an Inspired made his home rise up into the air... and rise... and rise... and rise...

...And he was never seen again. Some peasants in the surrounding area claimed various random stones fell from the sky and were once part of his home, but since it was both impossible to prove and the rocks didn't seem to be at all special, nobody really cared.
 
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[x] Vebyast

If it can stop bullets, it can stop other projectiles. So extra coverage compared to the original bullet deflector.

Trade off is that it looks less effortless (and probably actually takes more effort) but worthwhile for the improved protection.
 
The only problem is that the charge for Skybreaker will empty even faster, meaning that we could run out when we need it the most. we are already down to the last full battery.
 
it should be more than enough to terrorize one army and the attached Inspired.
Yesssssss. :D

We'll almost certainly be able to improve it as we get better gear. Even if not, it's a small enough build (requiring a weak enough Surge) that rebuilding it with better parts is also an option.
The only problem is that the charge for Skybreaker will empty even faster, meaning that we could run out when we need it the most. we are already down to the last full battery.
Skybreaker recharges three batteries a day, so we'll start tomorrow with 4/5 recharged. Maybe some variation depending on exactly how early we make our attack. Each battery has between 6k and 9k "units" in it, judging by the estimates and getting 10 horse-sized travel portals out of a single battery. A pair of minimum-size linked portals placed close to us costs ~60 units, so we'd get between 100 and 150 pairs per battery. We'd get 40 pairs of nearby horse-sized linked portals per battery. Yes, it's a bit expensive, but the competition is even worse - "truly ridiculous amount of coal", of which we currently have five kilograms. @Alivaril, about how long would the proposed bullet-deflector run off that much coal? Less than ten minutes? Less than five minutes? Less than a minute? Less than thirty seconds?
 
Given our ability to repeat projects, I think making a point-defense targeting system is probably a good investment. We should be able to adapt it for use on, say, a flying fortress or aircraft. Which is going to be invaluable in not getting shot down.
 
@Alivaril Just to confirm, you're not closing the vote any time soon are you? Because if you are, I'd like to @everyone to make sure they're aware of Vebyast's new vote and confirm they prefer the old standby vote.
 
  • Tool for "phasing" out of reality to avoid incoming threats.
  • A spatial-warping effect that makes projectiles bend around us.
Interesting that Inspiration picked these two out as its other two favorites. More hax than anything on the list other than the time-slow, and they share Skybreaker's "theme" of screwing around with space. The targeting computer is a bit less clear. On the one hand, it's the simplest and probably one of the lowest-tech items on the list - it's about the only item on the list that we have IRL! - but on the other hand that means it's also the most efficient idea I had and in my opinion the most elegant. It also significantly improves Skybreaker, both in its capabilities and in how awesome it looks when we're using it.

...Huh. It's the only item on the list that we can build IRL. I wonder if that actually makes it more interesting? It's so simple, but just a tiny twist and it becomes one of the most effective items on the list.

Okay, let's test this. Method: Present Inspiration with a huge list of different ways to make things fly. Hypothesis: Inspiration will be all over the options that work by messing around with spatial-warping effects or blatantly ignoring various laws of reality, will be least interested in middling-complexity stuff, things that other Inspired could build, and reasonably interested in but maybe not wildly enthusiastic about solutions that're notably efficient or elegant.

I don't think that I need detailed feedback on every one of these; for example, I'm guessing that most or all of them will be well outside our access to resources. I'm more trying to get a general idea of what Inspiration likes so I can focus on idea it'd prefer.
  • Straight antigravity effect, block gravitons or set the curvature of spacetime to "flat" in a radius or something equivalent to those formulations.
  • A lump of negative mass paired with a selective gravity amplifier to boost the negative-gravity from the negative mass enough to counteract the gravity of the earth.
  • A gravity projector that can be operated for extended periods at an intensity of 1g to counteract gravity in its target area.
  • A tool that phases an object out of reality in a way that ignores gravity as well as everything else.
  • A mobile pocket dimension with no gravity and a coterminous border with reality.
  • A tool that latches on to celestial objects and uses them to haul itself around.
  • A tool that twists existing gravitational wells to change which way gravity points.
  • A tool that changes masses but not kinetic energy, allowing us to play tricks with inertia to get extreme thrust.
  • A big-ass jet engine suitable for mounting on a building.
  • A clockwork rotary-airfoil aircraft aka helicopter.
  • A clockwork ornithopter.
  • A flight-capable roc or dragon or other excessively large mount.
  • A hot air balloon. But a really good one, maybe with the capability to eject controlled quantities of lifting plasma as an attack.
  • A hot air balloon that keeps itself heated using a giant lens to focus the sun, conveniently also usable as a directed energy weapon, for reconnaissance work, or for astronomy.
  • A monolithic vacuum airship built using ultra-high-strength materials.
  • A vacuum airship built out of air-repelling force fields.
  • A vacuum airship built using super-low-density microscale structures e.g. ultra-large fullerenes or carbon tubes.
  • A lighter-than-air airship using light gasses at atmospheric pressure.
  • A lighter-than-air airship using aphysical gases with impossibly low densities.
  • A lighter-than-air airship that operates by pinching space inside itself to so that it has less volume than it should, lowering the mass inside it without affecting the buoyant force from differential pressure across its height, leading to lift
  • An Immovable Object that nails itself to a bit of the fabric of space and refuses to move
  • A big-ass jet engine strapped to some wings
  • An airship that operates by walking on a parallel dimension's ground that's higher than the ground in our world.
  • A glider that gets power by flying a kite in the upper atmosphere to take advantage of high-speed airstreams at higher altitudes.
  • Build a rocket and get up into orbit.
  • A giant cannon that'll blast us up into space where we can reach orbit with only a small kick.
  • A tool that pushes against the earth's magnetic field hard enough that we can use it to climb into the sky.
  • A glider that can rapidly fold and unfold its wings so we can get a much larger flyer through one of Skybreaker's portals.
  • An aircraft powered by a void portal placed behind vents that channel the incoming air to exert a force on the craft as it's sucked into the portal.
  • A persistent pocket dimension, suitable for inhabitation and buildings (workshop, house, etc) and only accessible via Skybreaker portal.
  • A tool that can gain traction against open space by exploiting whatever weirdness it is that makes the rims and backsides of Skybreaker's portals invulnerable. Then we climb up into the sky, or make it persistent and build a building on top of it, something like that.
  • A trajectory computer that uses Skybreaker portals to fling the user through the air in whatever manner is desired.
(I am the best at brainstorming.)

Given our ability to repeat projects, I think making a point-defense targeting system is probably a good investment. We should be able to adapt it for use on, say, a flying fortress or aircraft. Which is going to be invaluable in not getting shot down.
Yep, these kinds of trackers are core components of quite a few remarkably useful systems.
@Alivaril Just to confirm, you're not closing the vote any time soon are you? Because if you are, I'd like to @everyone to make sure they're aware of Vebyast's new vote and confirm they prefer the old standby vote.
Posting something big enough to trigger the author alert should do the trick, and this post will provide a good candidate. Then @Alivaril can add a tally to the bottom of that post and point out that there's a new option. If that won't be enough, I'm not sure what would.
 
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Ideas Inspiration Likes, 2 of X
Alivaril, about how long would the proposed bullet-deflector run off that much coal? Less than ten minutes? Less than five minutes? Less than a minute? Less than thirty seconds?

You don't know. You think it should last you at least a few minutes of continuous use, though.

@Alivaril Just to confirm, you're not closing the vote any time soon are you? Because if you are, I'd like to @everyone to make sure they're aware of Vebyast's new vote and confirm they prefer the old standby vote.

Not today, no.


  • Straight antigravity effect, block gravitons or set the curvature of spacetime to "flat" in a radius or something equivalent to those formulations.
  • A lump of negative mass paired with a selective gravity amplifier to boost the negative-gravity from the negative mass enough to counteract the gravity of the earth.
  • A gravity projector that can be operated for extended periods at an intensity of 1g to counteract gravity in its target area.
  • A tool that phases an object out of reality in a way that ignores gravity as well as everything else.
  • A mobile pocket dimension with no gravity and a coterminous border with reality.
  • A tool that latches on to celestial objects and uses them to haul itself around.
  • A tool that twists existing gravitational wells to change which way gravity points.
  • A tool that changes masses but not kinetic energy, allowing us to play tricks with inertia to get extreme thrust.
  • A big-ass jet engine suitable for mounting on a building.
  • A clockwork rotary-airfoil aircraft aka helicopter.
  • A clockwork ornithopter.
  • A flight-capable roc or dragon or other excessively large mount.
  • A hot air balloon. But a really good one, maybe with the capability to eject controlled quantities of lifting plasma as an attack.
  • A hot air balloon that keeps itself heated using a giant lens to focus the sun, conveniently also usable as a directed energy weapon, for reconnaissance work, or for astronomy.
  • A monolithic vacuum airship built using ultra-high-strength materials.
  • A vacuum airship built out of air-repelling force fields.
  • A vacuum airship built using super-low-density microscale structures e.g. ultra-large fullerenes or carbon tubes.
  • A lighter-than-air airship using light gasses at atmospheric pressure.
  • A lighter-than-air airship using aphysical gases with impossibly low densities.
  • A lighter-than-air airship that operates by pinching space inside itself to so that it has less volume than it should, lowering the mass inside it without affecting the buoyant force from differential pressure across its height, leading to lift
  • An Immovable Object that nails itself to a bit of the fabric of space and refuses to move
  • A big-ass jet engine strapped to some wings
  • An airship that operates by walking on ground that's in a parallel dimension where the ground is higher than it is in our world.
  • A glider that gets power by flying a kite in the upper atmosphere to take advantage of high-speed airstreams at higher altitudes.
  • Build a rocket and get up into orbit.
  • A giant cannon that'll blast us up into space where we can reach orbit with only a small kick.
  • A tool that pushes against the earth's magnetic field hard enough that we can use it to climb into the sky.
  • A glider that can rapidly fold and unfold its wings so we can get a much larger flyer through one of Skybreaker's portals.
  • An aircraft powered by a void portal placed behind vents that channel the incoming air to exert a force on the craft as it's sucked into the portal.
  • A persistent pocket dimension, suitable for inhabitation and buildings (workshop, house, etc) and only accessible via Skybreaker portal.
  • A tool that can gain traction against open space by exploiting whatever weirdness it is that makes the rims and backsides of Skybreaker's portals invulnerable. Then we climb up into the sky, or make it persistent and build a building on top of it, something like that.
  • A trajectory computer that uses Skybreaker portals to fling the user through the air in whatever manner is desired.
Ideas liked by Inspiration are marked in yellow, ideas adored are marked in green. You have trouble getting it to actually answer what's possible and what isn't with your current resources; the few projects you're certain are currently impossible, barring audience assistance, have arbitrary parts marked partially in red. Many projects marked in red should be possible using materials you can probably buy in a sufficiently good market. You think at least some of the projects it thought were "meh" should be possible, especially if you can figure out a way to make them sound more interesting.
 
Okay, I'm just now reading what's on this list...holy crap. And I thought I was good at producing out-of-the-box ideas.

Also, it looks like our Inspiration doesn't like us using too many technical terms. Or at least ones that don't sound cool enough. Admittedly, though, Alivaril may have filtered based on what terms we should know, and which we shouldn't.
 
Ideas liked by Inspiration are marked in yellow, ideas adored are marked in green. You have trouble getting it to actually answer what's possible and what isn't with your current resources; the few projects you're certain are currently impossible, barring audience assistance, have arbitrary parts marked partially in red. Many projects marked in red should be possible using materials you can probably buy in a sufficiently good market. You think at least some of the projects it thought were "meh" should be possible, especially if you can figure out a way to make them sound more interesting.
Hmm. So, results... seem to align with the hypothesis, but on closer inspection, I need to do some more tests. Specifically, I need some more things that're super-high-tech but not in the field of spatial fuckery. I have some preliminary results but not quite as much as I want.
  • A hot air balloon that keeps itself heated using a giant lens to focus the sun, conveniently also usable as a directed energy weapon, for reconnaissance work, or for astronomy.
  • An aircraft powered by a void portal placed behind vents that channel the incoming air to exert a force on the craft as it's sucked into the portal.
I feel like these two results continue to support the hypothesis of "Inspiration likes things that normal people could do but with a twist". Which is quite appropriate for Lorelei.

In other news, that aircraft would be a surprisingly small threat to the planet. A 10-meter-square portal to void draining air at 1000 mph at sea level would still take three million years to drain Earth's atmosphere.
  • A lump of negative mass paired with a selective gravity amplifier to boost the negative-gravity from the negative mass enough to counteract the gravity of the earth.
  • A gravity projector that can be operated for extended periods at an intensity of 1g to counteract gravity in its target area.
  • A tool that phases an object out of reality in a way that ignores gravity as well as everything else.
  • A mobile pocket dimension with no gravity and a coterminous border with reality.
  • A tool that latches on to celestial objects and uses them to haul itself around.
  • A tool that twists existing gravitational wells to change which way gravity points.
  • A mobile pocket dimension with no gravity and a coterminous border with reality.
  • A flight-capable roc or dragon or other excessively large mount.
  • A vacuum airship built using super-low-density microscale structures e.g. ultra-large fullerenes or carbon tubes.
  • A lighter-than-air airship using aphysical gases with impossibly low densities.
  • An airship that operates by walking on ground that's in a parallel dimension where the ground is higher than it is in our world.
  • A persistent pocket dimension, suitable for inhabitation and buildings (workshop, house, etc) and only accessible via Skybreaker portal.
The first of these two groups was an attempt to play to my hypothesis for Inspiration's preferences. The second is composed of ideas that are high-tech but in slightly different disciplines. I did manage to intentionally produce a bunch of ideas that Inspiration really likes, but I didn't put in enough effort to keep the tech level up on the wrong-domain samples, nor are they as "cool", so I think that I failed to provide support for this part of my hypothesis.
You think at least some of the projects it thought were "meh" should be possible, especially if you can figure out a way to make them sound more interesting.
Yep, I need to get a bit better at that. :p



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  • A tool that latches on to celestial objects and uses them to haul itself around.
I didn't even realize what I'd written here. We are totally building this, it's not even a question. REACH FOR THE SKY.
 
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I didn't even realize what I'd written here. We are totally building this, it's not even a question. REACH FOR THE SKY.
Brainstorming that hard, huh? That's impressive. Also a tad concerning. But yeah, a lot of your ideas are amazing and need to be on our 'to-do' list.
All of the green ideas have red in them.
Means we need a major Surge, or a visit to a market, to find appropriate materials. Which makes sense given what our Inspiration appears to like.
It also makes sense given the projects involved. A lot of poorly-crafted cogs and some anthracite only goes so far, without either better supplies, or a bit of reality warping. You need good parts to make a good product, and we don't have the tools to make the parts ourselves, yet.

...I'm now considering prioritizing stealing any well-made tools these bozos have. What we can take, anyway. We probably won't have room for a good lathe, for example, unless we manage a much bigger flying machine than our Inspiration is considering.

Also, keep in mind that, if we do enough projects involving spatial manipulation, or aviation, we may get an additional Theme that's focused on the subject. Which could be cool. Might not always be in-play, though, and may just boost our success rates in that field.

And yes, that's a thing. I know this due to reading this character sheet.
You started with two "Themes," something exceptionally rare among Inspired. Both "Stubborn" and "Redundant" affect your creations less than most starting traits, but you believe the sum of their parts is greater than the impact would be if you only had one or the other. The only downside you can see is that you won't be able to acquire either of those in the future.
So yeah, we can theoretically aquire any of the Themes we passed up on character creation. And probably many not listed there. Which is neat.
 
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