I think that it's time to ask ourselves what we want out of life and what's best for this planet. Unless someone stops it, this League does have a real chance of expanding indefinitely. It'd be a pretty horrifying empire they'd build, shades of Dragon Age, but they could do it. Do we think that that would be better than the Inspired ruling everything? These townsfolk certainly seem to think that. Do we think that we have a decent chance of ruling the world and putting up something better than even this League, shades of Wulfenbach's Peace? If our goal is to take over some chunk of territory, should we pick some other chunk of territory, or do we think we're strong enough to take out all three of the threats that this barkeep lists? Skybreaker is an armykiller, no sweat, but can we take on both these Empowered and the other inspired? Do we want to take out the League in the first place?

A good starting point would be a vision. Lorelei is pretty taken with the idea of showing up her parents, but seems to have little direction beyond that, which being me I would say had ought to change given her status and the state of the world -- but that is not in-quest.

Regardless. One major problem is that the world of Abrogation is populated. All territory is desired and contested. All resources are viewed as territory. Any shmuck Inspired could probably build a loyal von Neumann army given time and space, but none of the neighbors (and there are neighbors everywhere) would ever allow it.

Indeed, we'll face similar issues if we set up shop, and we'll face them pretty much regardless of where we do it.

Which sucks. We'll want to do x y or z and we'll be stuck building shitty cogbots to head off the neighbors' shitty cogbots.

But, we've got a few things the average Inspired doesn't.

First off, Skybreaker. Built from an inanely overcharged surge, it is, as Vebyast describes, an armykiller. It's also man-portable.

Second, we're a girl. This is relevant because of this:

Inspired females may be "weaker" on average, but you make up for it by only needing a Surge to start a project. After that, you can pursue it whenever you feel like.

Third, we currently have no meaningful ties to anyone, anything, or anywhere. This is relevant because unlike people who do have those ties, there is nowhere we have to be.

Given that all future issues can be solved with sufficient application of GENIUS so long as we have access to resources, surges, workspace, and time, our biggest problems are, in order:

Obtaining resources to do work with.

Finding somewhere safe to get work done.

Firing off more surges.


Now, the convenient thing is that none of those problems require us to hold territory permanently.

If we were male, there would be two key differences: we would need to hold on to people permanently in order to get anything done, and we would only be able to expend resources during a surge (and therefore in proximity to people). Our time, workspace, resource, and surge needs would be one big intertwined mess, resulting in something which the world of Abrogation has generally begun to refer to as a fiefdom -- we would need to spend lots of time in a resource-rich workspace filled with people in order to get anything done.

But we don't have that problem.

We can have our workspace separate from our surges as long as we have access to whatever is necessary to begin a project when and where we surge. This opens up the possibility of trading some amount of convenience in exchange for vast quantities of time. We can utilize our resources whenever we want, not merely during surges. This opens up the possibility of surging away from our workspace and without consuming the bulk of the resources we may intend to expend on a project.

In other words, what our problems really boil down to is that we need the following, in no specific spatial or temporal proximity, nor any large degree of continuity (excepting the fourth item):

Access to people in order to surge.

The ability to obtain resources to spend on projects.

Time.

Access to a workspace.


Now, the number-one biggest item which is not on that list is territory.

So, here's conclusion one of this essay: we don't need land and we shouldn't bother obtaining it, because holding it is a waste of time and resources.

This invokes some further problems, of course. For one, if we don't hold territory then we'll need to semi-regularly go to the trouble of accessing large numbers of people in an area with some amount of resources so that we can surge. Fortunately, Skybreaker has made this almost a non-issue, because it's not just an armykiller but also a fortresskiller. I suppose we might actually be meaningfully limited in how many Inspired fiefdoms we can sack before some sort of coordinated response would be mounted (although I rather doubt it), but if we wanted a surge we could find ourselves a nice fief, Skybreak the local Inspired and/or his fortress, army, or other defensive mechanism/s, and have a nice surge with the locals' help, using the wreckage as resources for the surge. The point is?

Conclusion two: We don't need an army to temporarily grab people and resources. In fact, we don't need to do anything that would particularly provide any forewarning to an opponent in order to destroy their works and temporarily seize their stuff (stuff being the proper term for "people and resources"). On top of that, retaliation against us is extremely difficult due to the fractured nature of the world of Abrogation and our lack of obvious holdings to strike at.

With that, we've provided for access to surges without a fiefdom.

Conclusion three should have been obvious at this point, but following from conclusion two: in order to avoid the hassle of holding territory, and to take advantage of our ability to surge without holding territory, our workspace should be kept away from the reach of other Inspired. Most Inspired have rivals. This setup would provide us with targets instead of rivals. Most Inspired can't afford such a thing, because of the logistics involved in keeping people alive (farming, water, etcetera) and their need to be in constant proximity to people.

But how shall we keep our workspace from being assailable? Keeping it somewhere hidden and remote won't work, because it wouldn't be difficult to simply track us there. No, we need something different, something which retains our advantage of not being tied to any location... and yet it must also provide sufficient space with which to work, and to live (since we will want to stay away from most populated locales once we are doing obviously-Inspired things). It can be small for the near future, but it should be something we'll be able to expand.

With this we reach conclusion four, the penultimate of this essay. Simply, that nothing we could construct which would be tied down to the Earth beneath our feet would suffice to meet our needs.

But could we put something into the sky that would?

It would probably need to be the product of a single surge. This would heavily constrain us as to what we could build -- but if we thought small at first, perhaps we could get off the ground. A small, personal flier.

A project. One that we could then pursue whenever we wanted... and that would let us go where we pleased.

We would need large quantities of resources to move from that small a starting point to something more approximating what we've laid out as desirable. But with it, would acquiring them be hard? Unlike other Inspired, we have a man-portable armykiller. And with a flier, we'd have a fast-aircraft-portable armykiller.

No, at that point we could, for example, ambush caravans for iron -- and if we needed something more complex, we could just go raid another fiefdom, potentially one much too far away from anywhere we've been for it to have any warning of us.

Would it be difficult to achieve first liftoff? Of course. We'd probably have to sack a fiefdom, entering on foot and planning on leaving by air. But could it be done...? Obviously. Actually, we might even be able to get the resources we'd need by knocking over the two incompetents whose "armies" we saw earlier.

And once it was done... Well, at that point we'd be nearly home-free. A flier to expand would give us nigh-arbitrary potential constrained by resources. We'd need more projects, but any time we wanted to start one we could drop in on someone unexpected. And from there...

Conclusion five: we're going to build a flying fortress.

To spite the gods,
Despite the odds,
Reach for the sky.




--------
 
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No, at that point we could, for example, ambush caravans for iron -- and if we needed something more complex, we could just go raid another fiefdom, potentially one much too far away from anywhere we've been for it to have any warning of us.

Would it be difficult to achieve first liftoff? Of course. We'd probably have to sack a fiefdom, entering on foot and planning on leaving by air. But could it be done...? Obviously. Actually, we might even be able to get the resources we'd need by knocking over the two incompetents whose "armies" we saw earlier.

And once it was done... Well, at that point we'd be nearly home-free. A flier to expand would give us nigh-arbitrary potential constrained by resources. We'd need more projects, but any time we wanted to start one we could drop in on someone unexpected. And from there...

Conclusion five: we're going to build a flying fortress.

Be warned that airships do exist. However, they're mostly used for transporting passengers, are considered far too fragile for an actual conflict, and have enough trouble maintaining lift to keep militaries from effectively arming them. You do know of a single high-profile exception, one where an Inspired made his home rise up into the air... and rise... and rise... and rise...

...And he was never seen again. Some peasants in the surrounding area claimed various random stones fell from the sky and were once part of his home, but since it was both impossible to prove and the rocks didn't seem to be at all special, nobody really cared.
 
Conclusion five: we're going to build a flying fortress.
I think that this is a fantastic plan. Other major benefits:
  • Skybreaker makes this all much easier. We don't have to figure out horizontal mobility, we can just portal to new places. It makes it easy to move huge masses of resources up and down from our fortress. It lets us jump the fortress around if we're attacked.
  • Skybreaker can substitute for a personal flier in the early stages. Easy movement of large masses ignoring terrain is as easy as filling a cart with stuff and portaling it around. We can go straight to the actual fortress.
  • Reality calcifies around cities, curtailing inspiration. But cities are where the resources and workshops are. Flying fortress means we can take our resources and move them to a workshop that's wherever we want it to be, meaning we can pick the areas that are least calcified, maximizing our power.
Not holding territory I think is equally fantastic. Kai's absolutely right that it means we have targets instead of rivals.

Also? If we do our job right, it means we can announce our existence to our parents by dropping our fortress into the sky above their house.
 
I love how the thread's response to the threat of being attacked with overwhelming force is to turn it around to "People won't attack us. We'll attack them."
 
I have to wonder if our parents are actually in the right, and we're the bad guy. We do have that 'unreliable narrator' tag.
 
Hmm. Flying fortress sounds amazing, but I'm reluctant to wantonly attack targets and make all the enemies at this stage. We're still in building up phase after all.

Speaking of, @Alivaril are we primarily using Skybreaker or our horse to travel? I had the impression that we used Skybreaker to gain some distance from the battlefield, but then used our horse the rest of the time. Is there any limitation to just keep teleporting on and on with Skybreaker?
 
Speaking of, @Alivaril are we primarily using Skybreaker or our horse to travel? I had the impression that we used Skybreaker to gain some distance from the battlefield, but then used our horse the rest of the time. Is there any limitation to just keep teleporting on and on with Skybreaker?

1: Horse. 2: Correct. 3: Power supply. At an estimate, you're guessing three batteries are filled each day, or one every 8 hours. It currently has five batteries and four are filled. You have yet to determine rates of consumption when in use.
 
So, what I'm getting from reading this discussion is.... Castle Wulfenbach? Sounds like a good enough plan. I'd prefer a literal flying castle, but that's probably nonviable and, well, eh. It worked for Klaus.
 
A good starting point would be a vision. Lorelei is pretty taken with the idea of showing up her parents, but seems to have little direction beyond that, which being me I would say had ought to change given her status and the state of the world -- but that is not in-quest.

Regardless. One major problem is that the world of Abrogation is populated. All territory is desired and contested. All resources are viewed as territory. Any shmuck Inspired could probably build a loyal von Neumann army given time and space, but none of the neighbors (and there are neighbors everywhere) would ever allow it.

Indeed, we'll face similar issues if we set up shop, and we'll face them pretty much regardless of where we do it.

Which sucks. We'll want to do x y or z and we'll be stuck building shitty cogbots to head off the neighbors' shitty cogbots.

But, we've got a few things the average Inspired doesn't.

First off, Skybreaker. Built from an inanely overcharged surge, it is, as Vebyast describes, an armykiller. It's also man-portable.

Second, we're a girl. This is relevant because of this:



Third, we currently have no meaningful ties to anyone, anything, or anywhere. This is relevant because unlike people who do have those ties, there is nowhere we have to be.

Given that all future issues can be solved with sufficient application of GENIUS so long as we have access to resources, surges, workspace, and time, our biggest problems are, in order:

Obtaining resources to do work with.

Finding somewhere safe to get work done.

Firing off more surges.


Now, the convenient thing is that none of those problems require us to hold territory permanently.

If we were male, there would be two key differences: we would need to hold on to people permanently in order to get anything done, and we would only be able to expend resources during a surge (and therefore in proximity to people). Our time, workspace, resource, and surge needs would be one big intertwined mess, resulting in something which the world of Abrogation has generally begun to refer to as a fiefdom -- we would need to spend lots of time in a resource-rich workspace filled with people in order to get anything done.

But we don't have that problem.

We can have our workspace separate from our surges as long as we have access to whatever is necessary to begin a project when and where we surge. This opens up the possibility of trading some amount of convenience in exchange for vast quantities of time. We can utilize our resources whenever we want, not merely during surges. This opens up the possibility of surging away from our workspace and without consuming the bulk of the resources we may intend to expend on a project.

In other words, what our problems really boil down to is that we need the following, in no specific spatial or temporal proximity, nor any large degree of continuity (excepting the fourth item):

Access to people in order to surge.

The ability to obtain resources to spend on projects.

Time.

Access to a workspace.


Now, the number-one biggest item which is not on that list is territory.

So, here's conclusion one of this essay: we don't need land and we shouldn't bother obtaining it, because holding it is a waste of time and resources.

This invokes some further problems, of course. For one, if we don't hold territory then we'll need to semi-regularly go to the trouble of accessing large numbers of people in an area with some amount of resources so that we can surge. Fortunately, Skybreaker has made this almost a non-issue, because it's not just an armykiller but also a fortresskiller. I suppose we might actually be meaningfully limited in how many Inspired fiefdoms we can sack before some sort of coordinated response would be mounted (although I rather doubt it), but if we wanted a surge we could find ourselves a nice fief, Skybreak the local Inspired and/or his fortress, army, or other defensive mechanism/s, and have a nice surge with the locals' help, using the wreckage as resources for the surge. The point is?

Conclusion two: We don't need an army to temporarily grab people and resources. In fact, we don't need to do anything that would particularly provide any forewarning to an opponent in order to destroy their works and temporarily seize their stuff (stuff being the proper term for "people and resources"). On top of that, retaliation against us is extremely difficult due to the fractured nature of the world of Abrogation and our lack of obvious holdings to strike at.

With that, we've provided for access to surges without a fiefdom.

Conclusion three should have been obvious at this point, but following from conclusion two: in order to avoid the hassle of holding territory, and to take advantage of our ability to surge without holding territory, our workspace should be kept away from the reach of other Inspired. Most Inspired can't afford such a thing, because of the logistics involved in keeping people alive (farming, water, etcetera) and their need to be in constant proximity to people.

But how shall we keep our workspace from being assailable? Keeping it somewhere hidden and remote won't work, because it wouldn't be difficult to simply track us there. No, we need something different, something which retains our advantage of not being tied to any location... and yet it must also provide sufficient space with which to work, and to live (since we will want to stay away from most populated locales once we are doing obviously-Inspired things). It can be small for the near future, but it should be something we'll be able to expand.

With this we reach conclusion four, the penultimate of this essay. Simply, that nothing we could construct which would be tied down to the Earth beneath our feet would suffice to meet our needs.

But could we put something into the sky that would?

It would probably need to be the product of a single surge. This would heavily constrain us as to what we could build -- but if we thought small at first, perhaps we could get off the ground. A small, personal flier.

A project. One that we could then pursue whenever we wanted... and that would let us go where we pleased.

We would need large quantities of resources to move from that small a starting point to something more approximating what we've laid out as desirable. But with it, would acquiring them be hard? Unlike other Inspired, we have a man-portable armykiller. And with a flier, we'd have a fast-aircraft-portable armykiller.

No, at that point we could, for example, ambush caravans for iron -- and if we needed something more complex, we could just go raid another fiefdom, potentially one much too far away from anywhere we've been for it to have any warning of us.

Would it be difficult to achieve first liftoff? Of course. We'd probably have to sack a fiefdom, entering on foot and planning on leaving by air. But could it be done...? Obviously. Actually, we might even be able to get the resources we'd need by knocking over the two incompetents whose "armies" we saw earlier.

And once it was done... Well, at that point we'd be nearly home-free. A flier to expand would give us nigh-arbitrary potential constrained by resources. We'd need more projects, but any time we wanted to start one we could drop in on someone unexpected. And from there...

Conclusion five: we're going to build a flying fortress.
While I am totally up for building Castle Wulfenbach, I'm not sure we actually need others in order to surge. We do need it for some of the shenanigans we pulled while making the Skybreaker, though. Also, as an interim solution, we could always go mobile. As in, build a mobile base with wheels or legs, instead of a flying one. It would give us a place to stash our loot while we're working on flight.
 
While I am totally up for building Castle Wulfenbach, I'm not sure we actually need others in order to surge. We do need it for some of the shenanigans we pulled while making the Skybreaker, though. Also, as an interim solution, we could always go mobile. As in, build a mobile base with wheels or legs, instead of a flying one. It would give us a place to stash our loot while we're working on flight.
It occurs to me that we could probably fly above a city, gaining the belief of the entire population while avoiding the solidified bit of reality that is the city itself. We're in our own city, a flying one that already ignores enough rules to make anything possible, but we can fly it over a city and get everyone in it looking at us.

Sort of similar to what we'd get if we plonked ourselves down on the top of a mountaintop and got everyone that could see it to power a Surge.
 
Al-right! One extended discussion later we have even better mechanics for this.

We don't need a small flier. We don't need to start small. We can almost outright skip to being in a position of power.

All we need is as large a platform as we can get with the biggest engine we can build strapped to the bottom. It doesn't need to be able to do anything except move up and down.

If we want to move horizontally, we just rise into a portal with its other end three kilometers away -- easily done in the air, where line of sight goes out to the horizon.

On day one, we achieve liftoff.

On day two, we sack a fief somewhere and wheelbarrow everything we want from it through portals off to our new floating platform.

On day three, we build our lab and living quarters on the platform.

On day four, we have a fully mobile mass storage unit slash lab slash house. At that point we take what we want by the ton, build what we want in isolation, and smash who we want using Skybreaker and whatever else we build.

(Note: metaphorical days. Periods of time might be shorter or longer.)

I have to wonder if our parents are actually in the right, and we're the bad guy. We do have that 'unreliable narrator' tag.

They can think what they want, we're going to rule the world. Besides, fuck arranged marriages.

Ahem. Now then: we have a plan.

[X] You can make no promises, but you can try.
[X] Thank Vincent for his time.
-[X] Go to bed.

[X] In the morning:
-[X] Get a sandwich or something for the road and depart.
-[X] Query Inspiration: you need thrust. Lots, and lots, and lots of monodirectional thrust. And spare power would be nice -- you're going to want to put lights on it at some point.
--[X] You need as large a stable platform as possible with the ability to move up and down. More would be nice, but more could also come later.
-[X] You're going to need parts for this. Conveniently, there are a couple of morons in the vicinity, flush with enough material that they can afford to make poor choices.
--[X] Go back to the site of yesterday's battle. Figure out where the clockwork came from. If by some chance there's enough stuff left over that you could build what you're aiming for with it, break to voting.
---[X] Approach this somewhat cautiously. Skybreak anything that looks at you funny -- health and safety come before the acquisition of desirable goods.
-[X] Track down one or both of the Inspired based on the results. Smash most of their lab and anything combat-capable with Skybreaker from range.
--[X] Loot whatever is left for parts. If by any chance they have employees around, Surge when you're done smashing stuff.

SMASH THEM!

TAKE THEIR STUFF!
 
[X] You can make no promises, but you can try.
A polite response, that doesn't actually bind us to doing more than trying but can earn us brownie points with him.

[X] Thank Vincent for his time.
-[X] Go to bed.
--[X] Leave and continue west the following day.
There is no reason I can see to stay, so it's best to be on our way quickly.
 
-[X] Query Inspiration: you need thrust. Lots, and lots, and lots of monodirectional thrust. And spare power would be nice -- you're going to want to put lights on it at some point.
There is an unacceptable flaw in your plan. The high level of noise generated from an engine large enough and powerful enough to lift a platform would make it hard to sleep or work while aboard it. A balloon or zeppelin like platform would be best, at least until proper soundproofing can be developed.
 
There is an unacceptable flaw in your plan. The high level of noise generated from an engine large enough and powerful enough to lift a platform would make it hard to sleep or work while aboard it. A balloon or zeppelin like platform would be best, at least until proper soundproofing can be developed.

Why sleep in the air before then?

Plenty of backwaters to set down in.
 
Why sleep in the air before then?

Plenty of backwaters to set down in.
I was honestly just trying to be funny. The only real flaws is see with it are that an engine would cost more up front and come with a good collection of issues like maintenance and fuel, while a balloon or whatever would cost less initially and have much lower fuel and maintenance costs, at the price of less mobility, which is negated by The Skybreaker.

As for why we'd sleep in the air? Why in the world would we sleep on the ground like some peasant, when we have a bed in the sky?
Also there's like, bugs and dirt on the ground. Some thieves and murderers too, I guess.
 
An organized group of Empowered. That'd do it, yep.

I... am surprised that nobody's done anything about this. Empowered don't compete like Inspired do, it's reportedly easy for Inspired to create Empowered, and Empowered keep growing the more Inspired they kill. This absolutely is something that could snowball.

Every bit of information helps just a little bit more, especially when the person you're speaking with might be wrong. The powers of propaganda are well-documented.
Perhaps this applies more than just the person we're speaking to? viewpoint characters aren't immune to bias and falsehoods.
 
These Kingslayers seem to have settled on the most disturbing possibility of all. The monarch won't dare to constrain them for fear of death, the Empowered are free to grow in strength by killing nearby Inspired, and foreign rulers can be assured the nation isn't ruled by a homicidal maniac. Honestly, you're surprised nobody ever warned you about this place or even discussed its existence. If there was ever a threat to all Inspired, this League is it. You doubt it will just go away if you leave it alone, so why is everyone ignoring it?
It honestly seems like the largest point of failure for this system is that the Kingslayers might not understand the economic need for the ruler to not be bad for their kingdom, and thus try to drain it, via the king, of resources; maybe we should start a grass root organisation based around running quality control on the 'slayers, possibly while using the rest of them to back it up. If they weren't willing to back it up then that would probably be a sign of corruption we could leverage somehow.
 
@Kaizuki Vote modification:

[X] You can make no promises, but you can try.
-[x] Can Vincent tell you where their bases are?
[X] Thank Vincent for his time.
-[X] Go to bed.

[X] Get a sandwich or something for the road and depart.
-[x] Take care of your horse, too.

[X] Start building yourself a mobile fortress. Flying would be ideal, but crawling would be a good way to get started.
-[x] You're going to need parts for this. Conveniently, there are a couple of morons in the vicinity with enough material to make poor choices. "Someone important", then, is you.
-[X] Go back to the site of yesterday's battle. If there's nothing there, figure out where the clockwork came from and head in that direction. If there're people and/or material still there, break to voting.
--[X] Be careful. Keep an eye out, scout using high-altitude linked portals, etc. Use Skybreaker to make sure nobody can follow you, change direction so nobody can predict your course, etc. Surprise isn't totally necessary but it'd be very useful.

I think that the vote rests strongly on the assumption that we can get what we want out of our Inspiration. That said, I think it's a reasonable idea. Using the battlefield is a good idea. I bet we're going to run into someone investigating what's actually happened there, though, so add handling for that. Use Skybreaker to move and scout. Note to ourselves that, amusingly enough, we're already demonstrating ourselves to be a better class of Inspired by helping this town out with the two idiots. Make sure we're taking care of our horse. I doubt we're going to get all the way to our attack in a single vote, so cut down some of the later stuff.
 
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[X] You can make no promises, but you can try.
-[x] Can Vincent tell you where their bases are? Might speed things up.
[X] Thank Vincent for his time.
-[X] Go to bed.

[X] Get a sandwich or something for the road and depart.
-[x] Take care of your horse, too.

[X] Start building yourself a mobile fortress. Flying would be ideal, but crawling would be a good way to get started.
-[x] You're going to need parts for this. Conveniently, there are a couple of morons nearby with enough material to make poor choices. "Someone important", then, is you.
-[x] Find out where your targets are and head for one of them.
--[X] If you didn't get anything from Vincent, head back to the site of yesterday's battle to get information and maybe (if you're lucky) materials for another Surge.
-[X] Be careful. Keep an eye out, scout using high-altitude linked portals, etc. Use Skybreaker to make sure nobody can follow you, change direction so nobody can predict your course, etc. Surprise isn't totally necessary but it'd be very useful.


i like this plan
 
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Actually, some tweaks. We can ask Vincent for info up-front.

[X] You can make no promises, but you can try.
-[x] Can Vincent tell you where their bases are? Might speed things up.
[X] Thank Vincent for his time.
-[X] Go to bed.

[X] Get a sandwich or something for the road and depart.
-[x] Take care of your horse, too.

[X] Start building yourself a mobile fortress. Flying would be ideal, but crawling would be a good way to get started.
-[x] You're going to need parts for this. Conveniently, there are a couple of morons nearby with enough material to make poor choices. "Someone important", then, is you.
-[x] Find out where your targets are and head for one of them.
--[X] If you didn't get anything from Vincent, head back to the site of yesterday's battle to get information and maybe (if you're lucky) materials for another Surge.
-[X] Be careful. Keep an eye out, scout using high-altitude linked portals, etc. Use Skybreaker to make sure nobody can follow you, change direction so nobody can predict your course, etc. Surprise isn't totally necessary but it'd be very useful.
 
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