1.10: Deliveries
QM's Note: This update was brought away from you by my discovery of Fire Emblem: Heroes. :oops:



[x] Ask Franz a few final questions.
-[x] Intel on the Lady of Blasphemy.


"Who and what is the 'Lady of Blasphemy?'"

Franz inhales through his teeth.

"The female Inspired I mentioned earlier, Sir? She was supposed to be cursing at the gods with such vitriol that warclocks started breaking down. 'Our Fair Lady of Blasphemy' seems like an appropriate nickname after that."

[x] Move on.
-[x] Free your prisoner.
--[x] Drop Franz ahead of the army after forcing him back into unconsciousness.
---[x] Apologetically.


"So noted. For what it's worth, I am sorry about this. It looks like it'll sting a lot."

You jam one end of Skybreaker against Franz's chest before he can properly object. Unlike a few other Inspired, you don't really like causing pain. At any rate, the scout manages to release a muffled mixture of a scream and gargling before going still. You check to make sure he's still breathing anyway. While you could fix his heart, it would probably be a pain in your back. Fortunately, it doesn't look like it'll be necessary.



[x] Start picking off warclocks. Leave the scouts in the woods where they'll be found.
-[x] Use the bulk metal to make yourself some armor.
-[x] Stockpile the smaller and better parts. If necessary, steal/fabricate saddlebags.
-[x] Spread it out to build anxiety.
[x] Whenever you're ambushing a scout, keep the portal between you and the army in case one of the Inspired takes a potshot at a scream.
[x] Try to identify your hypothetical stalker.


As you slowly pick off the various scouts — merely knocking them out is much easier than abducting them — you can't help but notice a rather disturbing trend. Namely, that your stalker seems to be keeping such a close eye on you that they're capable of coordinating their attacks to strike within seconds of your own. You try to keep an eye out for any... Spyclocks? Anything that could be monitoring you, really. You even scan the skies and the grass surrounding you. No dice; whatever it is, it's good enough to hide from you. Provided, that's probably not very hard, but you think it'll be a lot trickier to stealthily transmit whatever it sees.

As if to add insult to injury, you find a simple smiley face carved into a nearby tree when you look up from dismantling your third Warclock.

"I don't suppose you're willing to show yourself?"

No reply is forthcoming. You hadn't really expected one.

(Basic Bronze Clockwork Components Acquired [Approximately 600 Ounces])

(Basic Iron Clockwork Components Acquired [Approximately 250 Ounces])

(Ordinary Bituminous Coal Acquired [Approximately 175 Ounces])

(1 Skybreaker Battery Remaining)

Noon has come and gone by the time you begin approaching Neighilist's comfortable weight limits, courtesy of another five Warclocks. You're guessing your horse could carry more, but if you ambush more Warclocks, it'll begin seriously cutting into your travel time. Not to mention the part where the scouts have gone from traveling solo to going in groups of three.

Your tentative plans are, of course, interrupted by Inspiration, which seems to find your armor designs personally offensive.

Non-Ferrous Magnetism.

You don't have enough information to actually build what Inspiration proposes, but you suppose that's the point. You're pretty sure it wants to effectively deflect any rapidly-moving lead projectiles that come close enough to your body. The device in question will consume a truly ridiculous amount of coal as fuel, but it won't be as conspicuous as a suit of armor would be. Armor implies you aren't already invulnerable, which is a counterproductive train of thought to send people down.

At the rate the army is currently traveling, they shouldn't reach civilization until midday tomorrow. Assuming they don't do a forced march through the night, of course, but that's not likely. These are mercenaries, not conscripted peasants too terrified to disobey.



[] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

[] Avoid Surging and just make your stupid armor. It only needs to be good enough to block a bullet or two.

[] Write-in



EDIT: Please provide even a little reasoning (not as part of the [X]'d IC vote itself) for why you vote a specific way, even if it's just a sentence or two. What you're hoping to accomplish by voting that way, why it seems like a good idea, something else along those lines. Your vote will not be counted otherwise.
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

We can always build an armour when we have better equipment, but a more inconspicous design that actually can protect us is far preferable.
 
[] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

Why would we reject the mad science?
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.
I mean, after our parents fucking us over repeatedly, it'd probably feel really nice to be able to indulge.
 
We should have a helmet. I don't want anyone to give us the princely answer.

You're pretty sure what Inspiration has in mind would protect your head, too. However, you don't think it would help against more exotic weapons, such as fire or acid. Of course, neither would the armor you had in mind, but still.
 
would it be possible to nudge redundancy to be able to charge the armor with the staff as a secondary power source?
 
First things first. Get the bullet deflector thingy build, then we can see about better equipment. The Warclocks are mass produced junk, so they wouldn't have made good armour anyway.
 
[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

Provisionally, until or unless someone comes up with a better write in. I'm all for inconspicuous protection. You can always add conspicuous protection, or heavier stuff, but I find it's harder to go the other way 'round.
 
[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

Why not?

EDIT: I am a little worried about the coal requirements, though.
 
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[x] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.
 
You can always add conspicuous protection, or heavier stuff, but I find it's harder to go the other way 'round.

Especially when the inconspicous protection allows you to wear it inside settlements with no one the wiser. Running around in power armour is not exactly discreet after all. Notwithstanding the fact that full coverage armour is a pain to put on and off, poses significant problem if there is a sanitary necessity and absent living in the warhammer universe, one just doesn't wear armour all the time.

We may be able to change the power source later, perhaps swap the coal for a battery pack.
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

REASONING: A covert force field is amazingly useful for convincing an audience that we can't be harmed while Surging. Sure it might only work for brief stretches, but that's still very useful.
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army,you really should have proper protection.

Considering how we've kind of already prepped the army for believing we're invincible?

Going with an invisible foecefield of sorts over physical armour just makes sense.

Not saying we shouldn't get some actual armour later, but probably make it more 'looks like clothing'and less 'that's definitely plate armour...'

Well, that or creating a set of power armour/combat armour+exoskeleton so it looks like we added the armour on because it comes with a bunch of other things... That's a while, and a lot of expensive resources away.
 
Armor implies you aren't already invulnerable, which is a counterproductive train of thought to send people down.
Hmm. That's a good point about mundane armor. I was thinking that we'd build Inspired armor with style/fashion/visual cues/perceptual hacks that maximize the strength of our presentation of invulnerability, which would allows us to more quickly and easily gain the more important and actual invulnerability from our audience.

@Alivaril: Our Inspiration seems to be happy enough optimizing for prompting surge-invulnerability at the cost of real protection. I guess it doesn't think it has sufficient understanding of human visual perception to make something that'd achieve a stronger impression by a more explicit route? They'd take potshots at us anyway, and a good-looking suit of armor might achieve the same (or better) effect without compromising as much on real protection.
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.

Yeah, we probably have enough time for this. And inconspicuous armor will help look impressive for later.
 
[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection

I'd sooner go for quality now, and be sure that we'll come out the other end of this without any excess holes. The resource cost might be an issue, but all the coal in the world won't help us if we get sniped
 
I'd sooner go for quality now
Are we sure this is actually the "quality" option? @Alivaril Does our Inspiration think that this doohicky would be upgradable (or at least not interfere with new equipment) if we wanted to build some stronger defensive solution once we have the entire army to Surge off of?

@Alivaril If we went for this now, how long would we have to hold off on attacking the army to go for a second Surge? Or would waiting for Skybreaker to recharge be good enough, remembering that we're going to want to roughly keep up with this army?

edit: @Alivaril How well does our Inspiration think its proposal will handle shockwaves? If our enemies had something like, say, Biggest Voice or a Bigger Gun loaded with high-explosive ammunition, would the non-ferrous magnetic shield protect us adequately?
 
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[X] Go along with the Surge. Even if it means delaying your attack on the army, you really should have proper protection.
We have offense covered, so if were actually going to fight we need armor, and overdoing it seems like the best choice.
 
I'm worried that this isn't "overdoing it" enough. I'm worried that it's the wrong kind of armor for the attacks we can expect from the army's Inspired and in fact from many straightforward threats.
 
@Alivaril: Our Inspiration seems to be happy enough optimizing for prompting surge-invulnerability at the cost of real protection. I guess it doesn't think it has sufficient understanding of human visual perception to make something that'd achieve a stronger impression by a more explicit route? They'd take potshots at us anyway, and a good-looking suit of armor might achieve the same (or better) effect without compromising as much on real protection.

You think you'd need better materials, better tools, an audience, or some combination of the above.

Few mechanical inventions of Inspired are ugly, but that may be more from the influence of the Inspired themselves instead of any aid given from their gifts. You don't know.


@Alivaril Does our Inspiration think that this doohicky would be upgradable (or at least not interfere with new equipment) if we wanted to build some stronger defensive solution once we have the entire army to Surge off of?

Yes. Most creations of Inspired can undergo improvements over time; Skybreaker is actually almost an exception since you deliberately traded that possibility for durability.


@Alivaril If we went for this now, how long would we have to hold off on attacking the army to go for a second Surge? Or would waiting for Skybreaker to recharge be good enough, remembering that we're going to want to roughly keep up with this army?

You don't know. You don't think there's a strict limit on time passed between Surges, but Inspiration seemed strangely satisfied and quiet after your first successful Surge. It's possible the Inspired in the army might genuinely be powerful and are simply trading quality for quantity by using their gifts too often. You really just don't have enough information to tell one way or the other.

EDIT: In other words, you're pretty sure you could at least Surge, but you don't know if the results would be worse if you didn't wait long enough.
 
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@Alivaril How "fast-moving" would something have to be to be stopped? Would it stop a war-clank? Would it stop a guy with a sword? How about someone trying to punch us in the face?
You think you'd need better materials, better tools, an audience, or some combination of the above.

Few mechanical inventions of Inspired are ugly, but that may be more from the influence of the Inspired themselves instead of any aid given from their gifts. You don't know.
I think that I may not have expressed myself clearly; would that be for a piece of mind-affecting equipment (basically Glory Girl's aura of awe) or for a suit of armor that's just ridiculously stylish? Or is Inspiration good enough that that those are the same thing? :p
EDIT: In other words, you're pretty sure you could at least Surge, but you don't know if the results would be worse if you didn't wait long enough.
How long do we think the army will take to reach its destination?
 
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