We would need to leave atmosphere for that. There is a difference between simply building an airtight hull and building a hull that can contain air pressure.Notably, if we can make it to orbit the energy cost to avoid the ground very quickly becomes zero.
But our traits mean that it would need less maintenance work and if something does break, it's not an emergency.I suspect a flying fortress would indeed have more overhead than anything smaller. It's inevitable that increasing the number and complexity of the systems involved will increase the amount of work that needs to be put into keeping something running smoothly.
I suspect Skybreaker is on the level of what male Inspired are normally capable of. The reason why they don't do it is likely not having access to the right conditions for a Surge this powerful.Also, this is another thing I've noticed people doing. I don't expect most of our creations to be anywhere close to Skybreaker in-terms of advancement. Expecting us to make constant, consistent anti-gravity in a steam-punk setting doesn't seem realistic. Skybreaker is most likely an anomaly, not the norm, even for us.
Way to to solve prioritiesPriorities:
1) safety&personal protection
2) reliable acces to materials
3) protected lab (rolling, armored lab/expedition vehicle)
4) mega inventions of flaming doom.
I suspect Skybreaker is on the level of what male Inspired are normally capable of. The reason why they don't do it is likely not having access to the right conditions for a Surge this powerful.
@Alivaril, what do we know about capabilities of the Inspired, what kind of stuff do they normally make?
You know, if we're going for a flying machine, we should power it with an Aether engine, like what Skybreaker uses. Seeing as that thing's damn close to being a perpetual motion machine.
Complexity has drawbacks, but note that the Razor is "Plurality must never be posited without necessity". Not necessarily, but without necessity.It's inevitable that increasing the number and complexity of the systems involved will increase the amount of work that needs to be put into keeping something running smoothly.
do_the_thing()
success = do_the_thing()
if success {
return true
} else {
recover_from_failure()
return false
}
I do. Stubborn:I don't expect most of our creations to be anywhere close to Skybreaker in-terms of advancement.
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.but they're also much more advanced than what you'd normally be able to make.
I expect we'll be able to build things like Skybreaker's free-energy power supply without too much trouble.
I'm not sure where you got this. The QM said that buildings take a long time and take a bunch of raw materials simply because they're big. That would apply to a literal flying fortress. It'd also apply to any attempt to build a traditional workshop, or for that matter giant clockwork automata or other large vehicles. If a flying fortress is out of scope then so is literally anything bigger than a car or truck. So we'll have to get creative. Which is why I'm suggesting things like mounting lift modules to existing fortresses.
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.
And I am getting tired about people prattling about the f...f...!
Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?Remember that Skybreaker also exploded a lot, which would kill you without Surge-Audience invulnerability.
Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?
So... we can make a copy of Skybreaker any time, just without batteries?Most of that is due to how Skybreaker was made. A pliable audience doesn't let you make more advanced technology, but it does let you permanently tweak certain properties of your creation. In the case of your power generation, fuel that can eternally burn without being burned (used).
If it was that easy, other Inspired would have flying fortresses, or spatial-warping tech. They, so far as we're aware, don't. That general lack seems to indicate we're unusual, or that Skybreaker is highly unusual tech. Given that it's considered heretical, or something like that, that certainly wouldn't surprise me.I got your point, i just disagree. Skybreaker uses the exact same basic principles as everything else inspired make just at extreme levels, and i don't think prior theoretical knowledge actually is much of a limit as Lorelei can literally ask Inspiration for technical information.
Which is exactly how I thought we made Skybreaker. We cheated. Unless we're able to do equal levels of cheating when making our airship (possible, but not necessarily easy, depending on if the power system was one of the things causing the explosions), we're going to need to worry about things like fuel capacity.Most of that is due to how Skybreaker was made. A pliable audience doesn't let you make more advanced technology, but it does let you permanently tweak certain properties of your creation. In the case of your power generation, fuel that can eternally burn without being burned (used).
And I think most of that came from our parent's manipulation of our Inspiration, not Stubborn. Stubborn's boost is lower than if we had it without Redundant, so I doubt it extends our power by that much.I do. Stubborn:
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.
Also, note that we have a weakened form of this from Redundant:
I expect we'll be able to build things like Skybreaker's free-energy power supply without too much trouble.
It probably scales based on the nature of the invention. Judging by our mental commentary afterwards, it sounds like the major component in the explosions was aether. Non-aetheric tech may be significantly less explosive. Or at least more survivably so.Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?
Sounds about right.You basically ignored little things like "known volatile materials" and "self-preservation instincts" in favor of just charging on ahead. Normal explosions will likely be somewhat more predictable, easier to survive, and much fewer in number.
So... we can make a copy of Skybreaker any time, just without batteries?
Wait, what? I thought Surges needed an audience, and a big one, to be even remotely useful:EDIT: Audiences let you cheat your way to top-tier inventions without passing through intervening stages, but they aren't necessary, just useful.
No.Say we kidnapped all the scouts, maybe 1.5x as many as they have out right now if they try to replenish their scouts and continue to be stupid about it, and got all of the warclocks that are currently deployed with the scouts; does Lorelei feel that that would power anything like a half-decent Surge?
Wait, what? I thought Surges needed an audience, and a big one, to be even remotely useful:
...
You need to be careful how you ask Alivaril questions, sometimes. I can see several places where distortion could have crept in, in that question. Amongst other things, you asked about the Surge, and not the product of the Surge. He may also have assumed you were asking if you could warp reality majorly with that audience.Wait, what? I thought Surges needed an audience, and a big one, to be even remotely useful:
Alivaril's good about figuring out what we mean. The issue here is that Lorelei cannot communicate to save her life - possibly literally - and her setting knowledge seems to be full of significant errors.You need to be careful how you ask Alivaril questions, sometimes. I can see several places where distortion could have crept in, in that question. Amongst other things, you asked about the Surge, and not the product of the Surge. He may also have assumed you were asking if you could warp reality majorly with that audience.
I think that it was suggested. I don't like the idea. We have the same cloak and staff we had when we used them to power a Surge, and we're 100 km of monster-filled forest away from the nearest settlement.No. I'm serious. Walk up to them like a dirty peasant, as what the lords are doin here. Then walk away.