Priorities:

1) safety&personal protection

2) reliable acces to materials

3) protected lab (rolling, armored lab/expedition vehicle)

4) mega inventions of flaming doom.
 
Notably, if we can make it to orbit the energy cost to avoid the ground very quickly becomes zero.
We would need to leave atmosphere for that. There is a difference between simply building an airtight hull and building a hull that can contain air pressure.
I suspect a flying fortress would indeed have more overhead than anything smaller. It's inevitable that increasing the number and complexity of the systems involved will increase the amount of work that needs to be put into keeping something running smoothly.
But our traits mean that it would need less maintenance work and if something does break, it's not an emergency.
Also, this is another thing I've noticed people doing. I don't expect most of our creations to be anywhere close to Skybreaker in-terms of advancement. Expecting us to make constant, consistent anti-gravity in a steam-punk setting doesn't seem realistic. Skybreaker is most likely an anomaly, not the norm, even for us.
I suspect Skybreaker is on the level of what male Inspired are normally capable of. The reason why they don't do it is likely not having access to the right conditions for a Surge this powerful.
@Alivaril, what do we know about capabilities of the Inspired, what kind of stuff do they normally make?
 
Priorities:

1) safety&personal protection

2) reliable acces to materials

3) protected lab (rolling, armored lab/expedition vehicle)

4) mega inventions of flaming doom.
Way to to solve priorities
1) mega inventions of flaming doom. "Leave me be or die"

2) mega inventions of flaming doom. "Gimmie or die"

3) mega inventions of flaming doom. "Stay away or die"

4) mega inventions of flaming doom. "Assist in the flamedoom 5000 or die"
 
I suspect Skybreaker is on the level of what male Inspired are normally capable of. The reason why they don't do it is likely not having access to the right conditions for a Surge this powerful.
@Alivaril, what do we know about capabilities of the Inspired, what kind of stuff do they normally make?

Male Inspired usually finish an average of slightly less than one project per Surge. Styles vary, but you're still pretty sure Skybreaker is far beyond what they usually do; whether Stubborn and the audience is responsible for that or if it goes even further, you're not sure.

Male Inspired will typically finish a hand cannon, a significant component of a larger clockwork vehicle, a human-sized warclank, a forge necessary for a specific type of metal, or something else along those lines. Most Inspired use steam, clockwork, and sometimes electricity, with only a few dipping into aether and even fewer exploiting crystals.
 
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You know, if we're going for a flying machine, we should power it with an Aether engine, like what Skybreaker uses. Seeing as that thing's damn close to being a perpetual motion machine.
 
I know people are gung-ho about a flying machine, but as the GM stated, we are still lightyears away from being able to build one, so I would hope that people begann to think more about the imediate steps, because if we want to fly, we are going ro need to employ some serious ellbow grease , brainpower and a smidge of luck.
 
Audience Participation
You know, if we're going for a flying machine, we should power it with an Aether engine, like what Skybreaker uses. Seeing as that thing's damn close to being a perpetual motion machine.

Most of that is due to how Skybreaker was made. A pliable audience doesn't let you make more advanced technology, but it does let you permanently tweak certain properties of your creation. In the case of your power generation, fuel that can eternally burn without being burned (used).
 
It's inevitable that increasing the number and complexity of the systems involved will increase the amount of work that needs to be put into keeping something running smoothly.
Complexity has drawbacks, but note that the Razor is "Plurality must never be posited without necessity". Not necessarily, but without necessity.

Compare these two blocks of code.
Code:
do_the_thing()

Code:
success = do_the_thing()
if success {
  return true
} else {
  recover_from_failure()
  return false
}
One of these has more parts and is significantly more complex, even disregarding whatever recover_from_failure does. It also runs so much more smoothly that it no longer requires regular human intervention and can be left to operate on its own. Carefully chosen complexity with the goal of improving reliability can make a system dramatically more reliable. And that's exactly what our Style does, and it says exactly as much in its description:
Your creations require less frequent maintenance
and are less likely to suffer catastrophic failures
You think they might be much more durable, too.

I don't expect most of our creations to be anywhere close to Skybreaker in-terms of advancement.
I do. Stubborn:
but they're also much more advanced than what you'd normally be able to make.
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.

Also, note that we have a weakened form of this from Redundant:
You're also capable of doing the same project more than once.
I expect we'll be able to build things like Skybreaker's free-energy power supply without too much trouble.

Finally, even if antigravity is out of reach, it's only the best solution I could think of, not the only solution. I'd be surprised if we can't make something like Iron Man's repulsors; powered by copies of Skybreaker's power supply that'd be more than sufficient.

we are still lightyears away from being able to build one,
I'm not sure where you got this. The QM said that buildings take a long time and take a bunch of raw materials simply because they're big. That would apply to a literal flying fortress. It'd also apply to any attempt to build a traditional workshop, or for that matter giant clockwork automata or other large vehicles. If a flying fortress is out of scope then so is literally anything bigger than a car or truck. So we'll have to get creative. Which is why I'm suggesting things like mounting lift modules to existing fortresses.
 
I am saying that we still have along way to go. And bolting engines to an existing fortress does not a flying fortress make. And I am getting tired about people prattling about the f...f...! We are not yet at that point. Please focus more on whats happening now. I would suggest those peoplewho want to go on about floating amalgamtions of diverse pieces of crysaline structures go create a separated discussion forum and use this quest more for suggestions on how to proceed.
 
Alright, what about making a downright Orky war-rig, with a lab in the back?

Basically, an all-terrain 18-wheeler literally covered in guns.
 
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.

Remember that Skybreaker also exploded a lot, which would kill you without Surge-Audience invulnerability.


And I am getting tired about people prattling about the f...f...!

I'm not and this phrasing is just rude. Curiosity is the mother of invention. It's not like the discussion is interfering with normal operations; a plan has more-or-less crystalized and now there is basically just downtime until the next update eventually arrives.
 
First I need to apologize. If my woding came over as rude. But the fs weren't meant as expletives. I just got tired of writing flying fortress.

Now your talking. Here some examples I found.







 
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Remember that Skybreaker also exploded a lot, which would kill you without Surge-Audience invulnerability.
Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?
 
Right now, I'm on-board with making a ground-level war rig as temporary transport. I do want that airship eventually.
 
Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?

You basically ignored little things like "known volatile materials" and "self-preservation instincts" in favor of just charging on ahead. Normal explosions will likely be somewhat more predictable, easier to survive, and much fewer in number.
 
Most of that is due to how Skybreaker was made. A pliable audience doesn't let you make more advanced technology, but it does let you permanently tweak certain properties of your creation. In the case of your power generation, fuel that can eternally burn without being burned (used).
So... we can make a copy of Skybreaker any time, just without batteries?
 
I got your point, i just disagree. Skybreaker uses the exact same basic principles as everything else inspired make just at extreme levels, and i don't think prior theoretical knowledge actually is much of a limit as Lorelei can literally ask Inspiration for technical information.
If it was that easy, other Inspired would have flying fortresses, or spatial-warping tech. They, so far as we're aware, don't. That general lack seems to indicate we're unusual, or that Skybreaker is highly unusual tech. Given that it's considered heretical, or something like that, that certainly wouldn't surprise me.
Most of that is due to how Skybreaker was made. A pliable audience doesn't let you make more advanced technology, but it does let you permanently tweak certain properties of your creation. In the case of your power generation, fuel that can eternally burn without being burned (used).
Which is exactly how I thought we made Skybreaker. We cheated. Unless we're able to do equal levels of cheating when making our airship (possible, but not necessarily easy, depending on if the power system was one of the things causing the explosions), we're going to need to worry about things like fuel capacity.
I do. Stubborn:
Skybreaker rolled well, but if I remember correctly, it did not crit. It is a good result but still within our "normal" range.

Also, note that we have a weakened form of this from Redundant:
I expect we'll be able to build things like Skybreaker's free-energy power supply without too much trouble.
And I think most of that came from our parent's manipulation of our Inspiration, not Stubborn. Stubborn's boost is lower than if we had it without Redundant, so I doubt it extends our power by that much.

Also, which rolls did you look at? Because I suspect that Alivaril rolled for our invention options, and that Skybreaker was either a very high roll on that set, or a crit on that set. While we didn't roll crits while building it, the negative results were mostly offset by our indestructiblility, something we aren't always going to have in the future.
Hm. I figured, based on Stubborn's drawback of "process is somewhat louder than usual", that everything we make would explode a lot and require a large enough audience to guarantee invulnerability. Is that not the case? Is invulnerability easier to achieve than I'm expecting? Are the explosions likely to be more survivable than Skybreaker's?
It probably scales based on the nature of the invention. Judging by our mental commentary afterwards, it sounds like the major component in the explosions was aether. Non-aetheric tech may be significantly less explosive. Or at least more survivably so.

Size may also be a factor, as packing lots of energy into a small space is a recipe for a larger, more powerful explosion. Equally, larger projects with high energy requirements could be more explosive than smaller projects with low energy requirements. It probably has to do with volume and energy, if I had to guess.
You basically ignored little things like "known volatile materials" and "self-preservation instincts" in favor of just charging on ahead. Normal explosions will likely be somewhat more predictable, easier to survive, and much fewer in number.
Sounds about right.
 
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So... we can make a copy of Skybreaker any time, just without batteries?

I said that was for the case of your power generation, not Skybreaker as a whole. Skybreaker's absurd durability is another example of modified properties. You did your utmost to optimize it, including interwoven functionality and design. You can make another Skybreaker, but you'll need an audience. You may be able to make something similar to it without one, but you'll need rather expensive and/or rare materials. Possibly more experience as well.

EDIT: Audiences let you cheat your way to top-tier inventions without passing through intervening stages, but they aren't necessary, just useful.
 
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EDIT: Audiences let you cheat your way to top-tier inventions without passing through intervening stages, but they aren't necessary, just useful.
Wait, what? I thought Surges needed an audience, and a big one, to be even remotely useful:
Say we kidnapped all the scouts, maybe 1.5x as many as they have out right now if they try to replenish their scouts and continue to be stupid about it, and got all of the warclocks that are currently deployed with the scouts; does Lorelei feel that that would power anything like a half-decent Surge?
No.
 
Lorelei has strong definition of "decent", clearly.
...

Getting real tired of your shit, Lorelei.

*puts another mark in the "don't trust anything the MC says" column*

Okay. Upgrading this army from "might be worth something" to "I think we can take them". Our current vote doesn't change - we still want to get just one scout right now so we can gather information - but once we've done that, we're grabbing a bunch of scouts and their warclocks and going for it. Budget: One Surge of relatively meh but still useful it's a damn Surge how could it not be useful power.
 
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Wait, what? I thought Surges needed an audience, and a big one, to be even remotely useful:
You need to be careful how you ask Alivaril questions, sometimes. I can see several places where distortion could have crept in, in that question. Amongst other things, you asked about the Surge, and not the product of the Surge. He may also have assumed you were asking if you could warp reality majorly with that audience.
 
You need to be careful how you ask Alivaril questions, sometimes. I can see several places where distortion could have crept in, in that question. Amongst other things, you asked about the Surge, and not the product of the Surge. He may also have assumed you were asking if you could warp reality majorly with that audience.
Alivaril's good about figuring out what we mean. The issue here is that Lorelei cannot communicate to save her life - possibly literally - and her setting knowledge seems to be full of significant errors.
 
You knoe, why dont ee just try... talking with them

No. I'm serious. Walk up to them like a dirty peasant, as what the lords are doin here. Then walk away.

If that doesn't work we can just portal out and try again tomorrow.
 
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