Vebyast
Nascent Transhuman
Actually, now that I go back and read what you quoted, it's not even the single-scout abduction that I was saying we might be able to pull off. I was half-expecting a third Major Convenient Contrivance to crop up that'd condemn the scout so we could feel reasonably moral about executing him and conveniently keeping ourselves anonymous. It's that apparently these scouts are so stupid that they're sending warclocks out scouting, which means we can gank one and use it to make a voice changer, which eliminated the last major difficulty I had with the "abduct a scout" plan.I was referring to the fact that our staff 'bites' people. We've pointed it out a collective total of three times, but it seems to have only stuck on the third try.
The part that's "neat" is that it bites warclocks. That opens up a whole world of WTF and cool applications. Can Skybreaker bite buildings? Can it bite the ground? Can it bite cars or aircraft? How about if the car has arms? How about if it's got cat deco? How about if the car is a tunnel-borer? Can it bite through armor? How much armor? If it can't bite a giant mecha, but someone tries to pick it up using a giant mecha, will it bite the pilot? If so, how well-separated do you have to be before it stops biting? Poke it with a stick? A hand puppet dangling on wires? Hydraulic waldoes? Pneumatic waldoes? Radio-control robot? How about if you drive over it with a car? Tell someone else to pick it up? Would it bite a dragon? If not, how big do you have to be before Skybreaker can't bite you? How can it possibly bite metal hard enough to kill a clockwork without turning squishy baseline humans into chunky salsa? etc.Like...he was just responding to you saying it would bite the guy. And said "neat" like the fact that those who touch our staff without our permission get bit was new.
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