He's asked for haste. This will be resolved rather faster if we can send help (whether that help is a diplomat, an assassin, or an army) straight to the problem, no waiting around for information-gathering or trying to bait out an attack.Asking him where they are seems like an odd question for a messenger to ask, though...
I feel like that's a bit too, ah, peaceful. I have the feeling that our fortress is going to be slightly more like...
I feel like that's a bit too, ah, peaceful. I have the feeling that our fortress is going to be slightly more like...
@Alivaril Based on what we know of Inspired, Empowered, and society in general, how feasible do we think Plan Flying Fortress is?
That's why the vote suggests a walker if we can't immediately jump to flight, yep.Another thing, we could just start with a mobile workshop, i mean we already had the idea for an armored walker, couldn't we build some thing like a that an go from there?
And the presumably instant speed would mean we can't use Skybreaker for point defense the way we can for other weapons, annoying. So, yes, avoid people that have those until we can find a way to deal with them.It really does depend on the foe. You'll be safe from the vast majority of weapons should you fly high enough, but there do exist weapons capable of firing fiery light in straight lines. You should probably avoid anyone who's known to have such, at least until you can find a good countermeasure for it.
We could always just have something to detect such devices, and teleport out if one is pointing at us.And the presumably instant speed would mean we can't use Skybreaker for point defense the way we can for other weapons, annoying. So, yes, avoid people that have those until we can find a way to deal with them.
If we want to concentrate materials we need something with just enough heavy lift to drag them through a portal. We can't do that by hand. We'll probably also want a crane or something else to help us pick up heavy stuff and put it on our transport. Our transport doesn't need to be fast, portals do stay open for a couple minutes. Long-term, even if we're portaling things around, we'll still want a smaller platform that we can use to gather scattered material from a battlefield into a single lump that we can portal up to the fortress.And it's trivial to move material to a more secure location once found (by way of porting it off somewhere).
A crawler would be doing all non-trivial movement by portal and would be almost totally unrestricted.
I think that you're expecting a much larger vehicle than I am. I'm thinking of something about the size of a big dump truck. Nothing that'd take a significant amount of time to move through a portal. Semi with shipping container at the absolute maximum, likely much smaller.An early crawler or flier will by necessity be thin along the Z-dimension and large along at least one of the X- and Y- dimensions, probably whichever one it will move the fastest along. This is because building "tall" would be highly undesirable, both for reasons of visibility and physics.
Now, the thing is, the flier moves into portals along the Z-axis. The crawler does so on the X/Y plane. This means that the crawler takes much longer to move through a portal, which is a vast disadvantage, both to travel time and the window in which we are vulnerable at any given time.
People assume that things can't teleport. They watch roads and chokepoints and open fields. The middle of a deep forest? The bottoms of deep cuts, behind hills, in caves? Nope. I agree that the stealth isn't as good as a fortress flying so high it's just a dot in the sky, but that's still not "guaranteed to be spotted".The second point can really be expressed as "people don't look up." If we portal with a crawler, even just passing by a population center, we will be spotted. Because people (and machines) are on the lookout for ground-based Inspired platforms, all. the. time. This forfeits immeasurable amounts of stealth.
Also, recall that surges aren't all equal. I agree that it'd be a waste to spend a powerful surge on a truck you could buy off the lot of an IRL truck dealership. But if we get a smallish Surge, I think that we could find worse things to spend it on than a light truck.
Hmm. I think we want a thrustercraft rather than a fortress build. Work on the PIDs until it's nailed to the sky. Onyx Watch aesthetic? Different colors, obviously, maybe something in copper and brass? And pink. Lots of pink. In fact, now that I think about it, aggressively pink, because I think Lorelei will not want to let anyone forget that she's "just a girl". @Alivaril, what shape are the rifts that Skybreaker makes, and what shape should a fortress be to move as much fortress as possible per unit of Skybreaker battery expended? Lots of empty internal volume for what will be labs and cargo IC. Observation deck on the bottom for Lorelei to occupy with Skybreaker, loaded with shields. Weaponry... needs to be things that'll complement Skybreaker. Probably no missiles. Advanced cannons for anti-air, anti-personnel, and anti-tank roles. Skybreaker is the siege weapon and army-killer. Need point defense for missiles and shells. Have they gotten adv. cannon AMS up to par, or is effective PD still lasers? And maybe one really spectacular railgun for targets that are farther out than Skybreaker can reach.
and what shape should a fortress be to move as much fortress as possible per unit of Skybreaker battery expended?
I'll make a showpiece matching the specifications, but don't expect more than bare minimum functionality for the internals.Hmm. I think we want a thrustercraft rather than a fortress build. Work on the PIDs until it's nailed to the sky. Onyx Watch aesthetic? Different colors, obviously, maybe something in copper and brass? And pink. Lots of pink. In fact, now that I think about it, aggressively pink, because I think Lorelei will not want to let anyone forget that she's "just a girl". @Alivaril, what shape are the rifts that Skybreaker makes, and what shape should a fortress be to move as much fortress as possible per unit of Skybreaker battery expended? Lots of empty internal volume for what will be labs and cargo IC. Observation deck on the bottom for Lorelei to occupy with Skybreaker, loaded with shields. Weaponry... needs to be things that'll complement Skybreaker. Probably no missiles. Advanced cannons for anti-air, anti-personnel, and anti-tank roles. Skybreaker is the siege weapon and army-killer. Need point defense for missiles and shells. Have they gotten adv. cannon AMS up to par, or is effective PD still lasers? And maybe one really spectacular railgun for targets that are farther out than Skybreaker can reach.
Heh, yeah, was just trying to figure out what might be visible on the outside as far as weapons go - "no missiles, but plenty of small gatling cannons and a big-ass railgun". Then just slap on the right number of gauge increasers and etc.I'll make a showpiece matching the specifications, but don't expect more than bare minimum functionality for the internals.