[2] Stubborn
[3] Organized
[1] Redundant
[4] Deceptive
[5] Lazy
 
@Alivaril what do we know about our family, kingdom, and country? Would also appreciate deets on the forest and our minders. Brother, too, if it's not too much to ask. Lore me, daddy.

I'll be doing an informational post on the surrounding area and your family once chargen is finished.


Oh I know. It's just that QM asked to put 1-5, and I don't want to anger him.

:p Don't worry about it.
 
There's only a thin line between brilliance and insanity. And I mean one measured in fractions of a micron, for some people.
People on SV tend to wind up on the insanity side of that line, in the same way I tend to wind up losing my train of thought half way through writing a witty retort.
 
[1] Stubborn
[2] Redundant
[3] Organized
[4] Deceptive
[5] Lazy

Lets see how well we can get the steampunk up, and if it is possible to get some Jagermonsters.

also tally

Edit: and fail to not knowing how to tally the numbering option.
Adhoc vote count started by Speed53066 on Dec 12, 2017 at 10:16 PM
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Adhoc vote count started by Speed53066 on Dec 12, 2017 at 10:17 PM
This vote count is in an error state, please contact support
 
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Blame my uncle. His poker face is smiling and cracking jokes. Mine is bluffing constantly. Considering my win/loss ratio for those board games, it seems to work out for the most part. :p
I never said it was necessarily a bad thing. Except that one time you screwed several of us over, you included, by not actually having a solution to our problem. Think it was a game of the Twilight Imperium knock-off of the Dune board game. Or maybe Cosmic Encounter. One of the two.
It can sometimes nurture a healthy mindset in the playerbase. I also find it hilarious.

EDIT: For example...
This was in reference to DQO.
...Wow, but that bluff was pointless.
Oh, there is no such line. Brilliance and insanity, like courage and stupidity, are only distinguished after the fact. The proposed existence of that line was itself a stroke of genius, a way for such creative minds as myself to reassure people - "Oh, yes, that line certainly exists, I know exactly where it is, you don't have to worry that I'm crossing it with this." You have nothing new to fear when any such line was crossed long, long ago.
Uh...V? It doesn't work so good when you say it in public.
The downside being that eventually everyone inadvertently starts to convince themselves that the line exists, at which point everyone(naturally believing that they fall into the "genius" camp) thinks everyone who disagrees with them must be insane.

It's like having a waifu: eventually, people began to take the joke seriously, and then madness was begotten.
Oh no, I acknowledge my insanity. I just think I'm both. The ratio depends heavily on my mood.
People on SV tend to wind up on the insanity side of that line, in the same way I tend to wind up losing my train of thought half way through writing a witty retort.
The line's so thin that it's damn near impossible to tell the difference, with SV. For example, Character Gen Quest Fragmentation.
 
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Excellent! Another Alivaril quest! I've been a fan since I found Splintered. Now let's see...

[5] Deceptive

I hate this the most. It might be cool, but coming with compulsive lying even to one's detriment? Nope.

[4] Lazy

Better than compulsive lying, and again cool concept, but I hate that we're reliant on other people's tech for our own creations. I'd like to stand out for our own merits rather than just being known as a copycat.

As for the other 3... Stubborn is cool, I like being perfectionist and able to create fantastic tech, but I get the feeling like we're going to have to build sneakily to hide from our parents, and extra loud explosions aren't conducive to that.

[3] Stubborn

Now for the last 2... These two seem the best for leveraging our mechanics as a female Inspired to have multiple projects ongoing instead of only being able to complete projects during Surges.

I don't quite like the personality described for Organised (terribly easy to disrupt plans with spanner in works) but on the other hand, it seems to leverage female Inspired the most, and it's easier to hide from our parents than the bulky Redundant projects. Having devices that need less maintenance and are terribly hard to put down is very useful though...

Hmm, ultimately, since I believe we're probably going to run off and go adventuring, then I have to choose

[2] Organized
[1] Redundant

Unexpected setbacks happen all the time in adventuring. Better to build sturdy than to be thrown into a tizzy whenever something disrupts our plans.
Adhoc vote count started by Kai Merah on Dec 12, 2017 at 11:06 PM
This vote count is in an error state, please contact support

Adhoc vote count started by Kai Merah on Dec 12, 2017 at 11:10 PM
This vote count is in an error state, please contact support
 
[4] Stubborn
[3] Organized
[5] Redundant
[2] Deceptive
[1] Lazy
 
Locking voting. Could I have a vote tally, please? Sadly, the built-in one doesn't do preference voting yet.
 
Ask, and ye shall receive.

Vote Tally : Original - Abrogation (Steampunk) | Sufficient Velocity [Posts: 6-89]
##### NetTally 1.9.9

Options:
Deceptive
Lazy
Organized
Redundant
Stubborn

Winner: Stubborn

First Runner Up: Redundant

Second Runner Up: Organized

Third Runner Up: Deceptive

Honorable Mention: Lazy


Total No. of Voters: 58
 
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Alrighty, SO! Since the result changes depending on how I count the votes, I'm just going to go with a compromise/tie. As in, you get partial perks and personality traits from both Stubborn and Redundant, with a net benefit gain overall. I doubt very many of you will complain about that. :V
 
Alrighty, SO! Since the result changes depending on how I count the votes, I'm just going to go with a compromise/tie. As in, you get partial perks and personality traits from both Stubborn and Redundant, with a net benefit gain overall. I doubt very many of you will complain about that. :V
Ohhh, does that mean the intro is over? It seems the intro in Alivaril's quests always end with unlikely powerups. Fragmentation had the surprise sister, and Ignition had Agneyastra (I personally think that's when the Quest really started).
 
...Wow, but that bluff was pointless.
Ah, but if he only ever bluffed on important things, it'd mean that people could tell something is important by the fact that he's bluff, right? It's like the quote - "You talk about the bayesian conspiracy exactly as much as would be expected of a non-member of the bayesian conspiracy."
Alrighty, SO! Since the result changes depending on how I count the votes, I'm just going to go with a compromise/tie. As in, you get partial perks and personality traits from both Stubborn and Redundant, with a net benefit gain overall. I doubt very many of you will complain about that. :V
This sounds excellent to me. I'm actually a big fan of "points for runner-up", when it's applicable - there're many times where the leaders are totally incompatible - but I feel like "stubborn" and "redundant" should fit together nicely. "Work, damn you, you are not going to fail and I will keep at this until you can't stop it", that kind of thing. I'm happy with this outcome. :D
 
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Prologue II: Preparations
You place the last of your parting gifts in the stables, safely hidden beneath a pile of straw and kindling. You continue piling yet more straw atop it until you can barely hear the high-pitched whining of abused metal.

The fist-sized devices aren't even worthy of being called the products of an Inspired. They're just collections of grinding gears that'll continually produce sparks once enough of the first set is rubbed away. Any half-trained watchmaker could produce them.

Four clockwork sentinels stand guard outside, prepared to follow you on your trip to the great outdoors. It won't be too difficult to ditch them; three of them will stand aside if you claim the call of nature, while the fourth can be led away by a terrified horse. It won't give you much of a head start, but you just need enough to break line-of-sight. After that, you just need to go in a decoy direction for a little while, ditch the tracking device in one of your favorite hairpins, and ride off into the sunset.

You stumble and rub at your forehead as Inspiration stirs, expanding into a growing network of fuzzy thoughts, ideas, concepts, and impulses. Sometimes, you wonder if your parents deliberately made your gift this desperate. You used to get sensible projects, but the more time that goes by without a single proper completion, the less prompting it needs and the more inane ideas you get.

Textile assembly.

"You could just call it a tablecloth. Also, that's stupid. They'd treat it like an attack."

Ballistics. Siege Engineering.

"There's this little thing called the ground."

Geoengineering. Geology. Geochemistry.

"Now you're just being silly. It's where everyone keeps all their stuff."

...Optics?

"Better, but I could just ride out on a horse."

Biochemistry. Bioengineering.

"I have a perfectly serviceable stable full of them right here."

Bioengineering.

"You know my parents will return home before we finish. We'll have plenty of materials soon, okay? Then we can go make a moon-marker or something."

At that, your gift goes silent and leaves you to your planning. At least, what little of it you have left. You've already planted your distractions, packed as many supplies as you can easily carry, and looked at potential destinations. Now all you need to do is figure out where you'll be going first.

Travel time is your biggest problem. You'll have your pick of weak Inspired to pick off once you go far enough in practically any direction, but until then, you don't see a good reason not to stop somewhere along the way. Six hours spent looting is relatively insignificant when you'll be spending entire days on horseback.

If you travel straight north, you should reach a trail of towns and cities. You could easily pick one of them to hide in for a few months, wait for your parents to assume you're somewhere else.

If you go north-northwest, you should be able to get to the fortress of one of the late allies of your family. Ordinarily, you would keep far, far away from any such place, but some Blackburn or another sent a giant clockwork snail through their defenses a few weeks ago. You expect some scavengers will have already marked the presence of several traps via dying. You're reasonably confident in your ability to disable, dismantle, and repurpose anything you know about, given sufficient time. Really, the biggest worry is catching the eye of whatever Blackburn ultimately killed him. Hopefully, they won't be interested in girls.

Going east would put you in the territory of some of your family's closest allies, the Holtzers, but their current family head is a senile old fool. Their perimeter defenses should recognize you and allow you passage, at which point they'll be at your mercy. It'll anger your parents no end, sure, but it would let you steal quite a bit of usable equipment in a short amount of time.



Use Approval Voting: Vote for (X) as many or as few options as you like, exempting the obviously-vetoed fifth option. This does actually make a fairly large difference in the future of the quest, so choose wisely.


[] Go straight north. You've waited ten years to finish a project; you can wait a little longer if it means confusing your parents.

[] Travel west. There's nothing there that you know about, but as your parents have treated you like an uninspired idiot, that might just mean it's dangerous. You can live with that. Probably.

[] Travel north-northwest, to the fortress-slash-grave of a failed Blackburn candidate.

[] Travel east, to the home of the Holtzers.

[] Hide out in the woods for a little while. Eww, no. You're not afraid to admit you're a bit spoiled. Travel is one thing, but staying without proper necessities for far longer than you really need to? Nope, nope, nope...
 
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[x] Travel north-northwest, to the fortress-slash-grave of a failed Blackburn candidate.
 
Aside: The text for "Inspiration" is supposed to be in courier new, but the post is misbehaving and eats it even when I manually enter it via bbcode. :confused:

Pseudo-edit: It doesn't seem to be accepting it for new posts, either. -.- Are fonts still working for anyone else? Pseudo-edit two: Apparently, it only eats some fonts. Now that's just... what the hell is going on here?
 
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Geoengineering. Geology. Geochemistry.

"Now you're just being silly. It's where everyone keeps all their stuff."
Bioengineering.

"You know my parents will return home before we finish. We'll have plenty of materials soon, okay? Then we can go make a moon-marker or something."
Our power is apparently stubborn as a mule and has a backup plan for everything. That's perfect. :D
  • North: Hide among people. Social-focused stealth gameplay.
  • West: Adventure, maybe open combat?
  • NNW: Technical stealth, assassination plots?
  • East: Politics.
I'm on board with adventure and open combat. I'd be far more interested in NNW if it didn't involve a romance plot. I'm not at all interested in social-focused stealth or politics. I can already see that there will be a massive contingent voting for NNW just for the mention of "Blackburn", so I'm going to let them cover that part of my vote, and will go with:

[] Go straight north. You've waited ten years to finish a project; you can wait a little longer if it means confusing your parents.
[x] Travel west. There's nothing there that you know about, but as your parents have treated you like an uninspired idiot, that might just mean it's dangerous. You can live with that. Probably.
[] Travel north-northwest, to the fortress-slash-grave of a failed Blackburn candidate.
[] Travel east, to the home of the Holtzers.
 
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