IDK, if you want morale and cultural officers who also are trained to deal in weird stuff/look out for warp fuckery, shouldn't the Commissars be remodeled on the Chaplains? It seems to me that Chaplains are basically the Space Marine equivalent to Commissars (though I don't think they can just execute Space Marines at will).
Perhaps. Someone suggested a JAG or similar, that could also work.

I actually do disagree with summary execution. Summary arrest is more than sufficient.
 
Hazard agrees that the commissars need to change, but they wish to maintain a system where commissars have the right to arbitrarily execute officers based on suspicion. This is not a good system. I'm not standing in moral judgement for them, I just think the system is bad and that having a special secret police for our military is a big part of why we keep losing battles we should win. This didn't work for the Soviets, either!

I do not wish to maintain a system where commissars have the right to arbitrarily execute people based on suspicion.

I understand that there are actually sound reasons why the Imperium has the commissars and has authorized them to deal with threats to the discipline, integrity and loyalty of the Imperial Guard, even if the punishments they perform seem arbitrary at the moment they happen. And keep in mind that that is the actual job of the Commissars, not 'shooting people they do not like'. The summary execution is just the tool that we usually see used due to a combination of factors.
 
I do not wish to maintain a system where commissars have the right to arbitrarily execute people based on suspicion.

I understand that there are actually sound reasons why the Imperium has the commissars and has authorized them to deal with threats to the discipline, integrity and loyalty of the Imperial Guard, even if the punishments they perform seem arbitrary at the moment they happen. And keep in mind that that is the actual job of the Commissars, not 'shooting people they do not like'. The summary execution is just the tool that we usually see used due to a combination of factors.

But normal armies don't have commissars?

Commanders are in charge of dealing with threats to the discipline, loyalty, and integrity of their unit, assisted by military police and specialized investigators. This system seems to work better than having a special political officer. Even if commissars aren't authorized to just Blam people on their own authority, they are an outside presence that undermines the authority of the officers and shows the regiment that higher authorities do not trust them.

In a system where you actually trust your military, you don't have political officers from a special orphans' school who watch everyone in the unit for signs of treason.
 
In a system where you actually trust your military, you don't have political officers from a special orphans' school who watch everyone in the unit for signs of treason.
Honestly I think we need chaplains instead of commissars

Chaos is a serious hazard and chaplains going around yelling "YOU'RE A GREAT PERSON AND THE EMPEROR LOVES YOU" plus a at the very least semi competent NCO Corps and high command will do wonders for morale
 
I would prefer if we don't give the genocidal church that has already tried to coup the empire (Goge Vandire) even more influence. Military police aided by psykers should be enough and rotations out of the war-front should reduce the levels of stress that soldiers suffer thus making it less likely for discipline issues (of any nature) to arise.
 
But normal armies don't have commissars?

Commanders are in charge of dealing with threats to the discipline, loyalty, and integrity of their unit, assisted by military police and specialized investigators. This system seems to work better than having a special political officer. Even if commissars aren't authorized to just Blam people on their own authority, they are an outside presence that undermines the authority of the officers and shows the regiment that higher authorities do not trust them.

In a system where you actually trust your military, you don't have political officers from a special orphans' school who watch everyone in the unit for signs of treason.

Said commanders are also part of their own cultures, which can clash, quite severely, with the cultures of those they work with, or the greater Imperium.

If the Imperial Guard had no use for the Commissariat the Commissariat would've been disbanded by now, so to one extent or another, the tasks the Commissariat performs are needed for the Imperial Guard to function properly. And no, a good Commissar does not actually undermine the authority of the officers or show the regiment that the higher authorities do not trust them. A good commissar supports the regiment, maintains the discipline, ensures the morale and assists in ensuring cooperation between different regiments, which may well have very divergent cultures and languages.

Honestly I think we need chaplains instead of commissars

Chaos is a serious hazard and chaplains going around yelling "YOU'RE A GREAT PERSON AND THE EMPEROR LOVES YOU" plus a at the very least semi competent NCO Corps and high command will do wonders for morale

The Imperium already has priests from the Ecclesiarchy integrated with the regiments of the Imperial Guard, although some have more priests than others.

I would prefer if we don't give the genocidal church that has already tried to coup the empire (Goge Vandire) even more influence. Military police aided by psykers should be enough and rotations out of the war-front should reduce the levels of stress that soldiers suffer thus making it less likely for discipline issues (of any nature) to arise.

Okay, first, if you think commissars are considered dangerous, you should realize that psykers are considered walking bombs that eat your soul by the average member of the Imperial Guard. Commissars aren't anywhere near as likely to explode into a toothy hole in creation.

Second, the Imperial Guard is actually competent. Exceptional circumstances aside, they probably do rotate troops as needs and circumstances permit. Seriously, they've got formations in decades long campaigns, you can't keep those formations at the front lines at all times.
 
This is a quest about making use of the worst tools for good ends. Not about being the worst.
Objection. The worst tools would be daemons and trying to use them for good ends would end. . . Badly. Thus, this is not about using the worst tools for good ends. It is about using really bad tools for good ends. Pandora rightfully calls out using the worst tools for good ends when she lectures that one inquisitor.
 
The Imperium doesn't need Commissars and probably loses on the net for them existing, even if occasionally they run into a Genestealer or Chaos cult and help out. The argument for needing them as a liaison corps probably applied at one point during the Great Crusade but Imperial meta-culture has had ten thousand years to establish itself by now.

The best thing we can do with them is what we might do with the Inquisition, clear out the institution and have our reformers wear it like a skin-suit to prevent alien or mutant hating psychos getting out of hand. However badly they use to use it people are used to 'anyone in a Commissar uniform can do anything they want'. There's no reason not to exploit that the same way we can give our people Inquisitorial Rosettes and let them at the Imperial authorities.
 
This is kind of what I'm talking about. One person says "the status Quo is shitty but I can sorta see some reasoning here, maybe we can review and reform with the Power Of Compassion and make something g good from that", and another says "NO BURN IT ALL IT IS BAD YOU ARE WRONG". It's exhausting.
Well, the reason it becomes a problem is that in this case we're talking about a specific institution- the Commissariat- not the Imperium as a whole.

Like, if someone just Thanos-snapped all the commissars in the entire Imperium instantly and there were no replacements, the Imperium itself wouldn't cease to function. The Guard chain of command would figure shit out. Some of the penal units and whatnot would probably immediately desert, defect, or rebel, but that's not an existential threat. So the Commissariat is nowhere near as essential to the basic function of the Imperium as, say, the Adeptus Astra Telepathica or the Adeptus Mechanicus.

In this case, I think the reasonable consensus viewpoint is that the role played by commissars in the Imperium is so dysfunctional that any viable solution that makes the Guard into a healthy, sustainable military will perforce involve effectively abolishing the Commissariat. Or reforming it so extensively that it effectively ceases to resemble its old self, with a new job description that someone like Ciaphas Cain would probably be comfortable with, but that many of the more... stereotypical commissars would not.

In which case it really is important to understand exactly why, mechanically, the commissars' role represents a dysfunction in the Imperium military, even if they superficially seem to be fulfilling a useful purpose like "prevent rebellions" and "stop Guard units from randomly murdering each other."

I'm not making personal attacks on Hazard, and my primary argument isn't even moral.

Commissars are just a bad idea. A functioning military needs a clear, unified chain of command. A functioning military needs to train and prepare for combined arms warfare, rather than deliberately dividing their forces to prevent the kind of cooperation that could lead to a coup. The same kind of cooperation that leads to winning battles.

Hazard agrees that the commissars need to change, but they wish to maintain a system where commissars have the right to arbitrarily execute officers based on suspicion. This is not a good system. I'm not standing in moral judgement for them, I just think the system is bad and that having a special secret police for our military is a big part of why we keep losing battles we should win. This didn't work for the Soviets, either!
To be fair, the fact that cognitohazard-tier bullshit does exist on our battlefields is a reason we do need something a bit more firmly committed to containing such threats. It's just that this is about specifically watching for and countering one threat (the threat that the enemy will succeed in hacking our commanders' own brains), not about a fully general ability to override the chain of command at any time and for any reason and punish any hint of disobedience with BLAM.

Perhaps. Someone suggested a JAG or similar, that could also work.
That was me, I think. Basically, to cover the commissariat's role within the context of a healthier Imperium, we need:

1) A system for enforcing and judicially punishing violations of military regulations (that is, something like JAG).
2) A system for handling cultural and political issues that naturally do arise within a diverse interstellar military.
3) Institutional knowledge of Bad Secret Shit that requires special knowledge of how to deal with.
4) A system for monitoring for signs of alien/sorcerous mind control trying to hack our troops' brains.

(1) through (3) do not require an extralegal force or one that operates outside the chain of command. (4) arguably does, but it doesn't need to look anywhere near the way the Commissariat does in order to function, especially if it divested of the responsibilities of (1) through (3) that rightly ought to fall upon staff officers.

I actually do disagree with summary execution. Summary arrest is more than sufficient.
Well, I might make an exception in cases where there is serious concern that someone is going to start turning into a Chaos spawn in the next thirty seconds or whatever, but yeah.
 
So, if I remember correctly, we're supposed to be at Stress 10 out of 20 at the beginning of the next turn, thanks to our action to relax and the passive Stress reduction Lily and Mona give us. I know that I'm not planning on taking another Relax action next turn, but do we have an idea of what to do if we don't find the possible key to averting civil war in Periland? Like, do we have any other possible leads?
 
So, if I remember correctly, we're supposed to be at Stress 10 out of 20 at the beginning of the next turn, thanks to our action to relax and the passive Stress reduction Lily and Mona give us. I know that I'm not planning on taking another Relax action next turn, but do we have an idea of what to do if we don't find the possible key to averting civil war in Periland? Like, do we have any other possible leads?
What civil war? I thought Pandora was just going to meet her nephews and that's all.
 
What civil war? I thought Pandora was just going to meet her nephews and that's all.
The biggest argument against just releasing the Wayfarer Discipline is the possibility of it starting a civil war caused by the Navigators trying to protect their monopoly, mutant haters taking advantage of the Navigators no longer having a monopoly to try and commit genocide on them, or both. The prophecy we recently got apparently hints that we might be able too find a potential solution to our issues in Perliand.
 
The biggest argument against just releasing the Wayfarer Discipline is the possibility of it starting a civil war caused by the Navigators trying to protect their monopoly, mutant haters taking advantage of the Navigators no longer having a monopoly to try and commit genocide on them, or both. The prophecy we recently got apparently hints that we might be able too find a potential solution to our issues in Perliand.
...Uh. I don't know where you got that idea. The prophecy that (to me and some others) pertains to Periland is:

Card 5 - Arcana 18, The Immaterium - The fires reach a private community on the fringes of the city. An army of knights, gleaming in armour and bearing advanced weapons, rise amidst the smoke. Though powerful, they are ignorant of the great danger that approaches their charges, and of the great secrets that the immortal amongst them defends. This card represents deception, trickery, error, danger, travel, or time.

Significant part of the reason why I voted for going to Periland is with hope to try to derail any shenanigans against Panda's nephews and nieces.

AFAIK No one's mentioned a single thing about the Navigator issue with relation to Periland.
 
Stop: Thread Policy
Same here, I left the moment I saw sword make the "If you try to advocate, justify, or otherwise engage in genocide-apologia, or in any way insist that the Imperium is a Necessary Evil, you will be immediately and permanently removed from the thread."
If you have a problem with a setting, that's fine. but don't ruin it for others by forcing them to have your world view.
thread policy
Hey there! You're still posting in the thread despite leaving due to the thread policy. To resolve this, I've removed you from the thread in line with the thread policy.
 
The biggest argument against just releasing the Wayfarer Discipline is the possibility of it starting a civil war caused by the Navigators trying to protect their monopoly, mutant haters taking advantage of the Navigators no longer having a monopoly to try and commit genocide on them, or both. The prophecy we recently got apparently hints that we might be able too find a potential solution to our issues in Perliand.
Yeah I don't know where you got... any of this? Could you like... point us to where this was discussed?
 
This is kind of what I'm talking about. One person says "the status Quo is shitty but I can sorta see some reasoning here, maybe we can review and reform with the Power Of Compassion and make something g good from that", and another says "NO BURN IT ALL IT IS BAD YOU ARE WRONG". It's exhausting.
Are you really trying to 'both sides' this?
 
It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

The standard introduction to any Imperium centric 40k work, emphasis mine.

The Imperium can be changed.
 
Are you really trying to 'both sides' this?
No, he is trying to express that two sides exist, that both sides can be readily described and their core arguments and claims summarized concisely, and that the battle between the two sides makes him tired.

There's a difference.

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

The standard introduction to any Imperium centric 40k work, emphasis mine.

The Imperium can be changed.
Yeah, we did just strike out a chunk of the opening text, didn't we.

Also, I think Skele-Dad actually moved or at least did something during that event, so technically, uh, we're down to...



It is the 41st Millennium. For more than a hundred 0.05 centuries The Emperor has sat immobile on the Golden Throne of Earth, after a brief twitch. He is the Master of Mankind by the will of the gods his own stubborn-ass self, and master of a million probably about 900,000 worlds by the might of his inexhaustible kinda tired armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will, except the parts where Panda had to build a pinker version of the same thing. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in almost the cruelest and most bloody regime imaginable; bugfix releases have been delayed. These are the tales of those times. Forget Try to remember the power of technology and science, for so much has been forgotten, never to be re-learned and the Sisters of Silence are still trying to dig it out of the garage. Forget We are seriously short on the promise of progress and understanding, for in the grim dark future there is only hoo boy a lot of war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting or just spectacularly annoying, I'm looking at you, Cegorach, gods.


*Honk*

Dammit Cegorach.
 
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It is the 41st Millennium. For more than a hundred 0.05 centuries The Emperor has sat immobile on the Golden Throne of Earth, after a brief twitch. He is the Master of Mankind by the will of the gods his own stubborn-ass self, and master of a million probably about 900,000 worlds by the might of his inexhaustible kinda tired armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will, except the parts where Panda had to build a pinker version of the same thing. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in almost the cruelest and most bloody regime imaginable; bugfix releases have been delayed. These are the tales of those times. Forget Try to remember the power of technology and science, for so much has been forgotten, never to be re-learned and the Sisters of Silence are still trying to dig it out of the garage. Forget We are seriously short on the promise of progress and understanding, for in the grim dark future there is only hoo boy a lot of war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting or just spectacularly annoying, I'm looking at you, Cegorach, gods.


*Honk*

Dammit Cegorach.
This should be put in its own post and thread marked
 
The Updated Opening Crawl - Simon_Jester
Opening Crawl
Or, The Work In Progress

It is the 41st 42nd Millennium. For more than a hundred 0.07 centuries The Emperor has sat immobile on the Golden Throne of Earth, after a brief twitch. He is the Master of Mankind by the will of the gods his own stubborn paranoid bony ass, and master of a million probably about 900,000 worlds by the might of his inexhaustible kinda tired armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will, except the parts where yours truly had to build a pinker and less human sacrificey version of the same thing. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in almost the cruelest and most bloody regime imaginable; bugfix releases have been delayed by general fuckery, we apologize for the delays. These are the tales of those times. Forget Try to remember the power of technology and science, for so much has been forgotten, never to be re-learned and the Sisters of Silence are still trying to dig it out of the garage. Forget We are seriously short on the promise of progress and understanding, for in the grim dark future there is only hoo boy a lot of war. There is no peace are approximately two truces amongst the stars, which is progress I guess, but onlythe rest is still an eternity of carnage and slaughter, and the laughter of thirsting or just spectacularly annoying, I'm looking at you, Cegorach, gods.


*Honk*

Dammit Cegorach.
 
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