Training regular psykers to be navigators would be an enormous net good for the Imperium, so I'm afraid we do want to break his monopoly. We're committed to better treatment for psykers in general, but navigators already enjoy privileged status based on their necessity and rarity.
Are you sure that's worth it?

I mean, I don't believe I'd ever vote for this action, simply because the Imperium does not seem to lack navigators.
If the Imperium could build and crew vastly more ships than they currently do, with Navigators being the major bottleneck, then sure, try to push through Pandora's Eye for all.

But since that doesn't seem to be the case, we can simply keep the Navigators and their Patriarch on our side by never doing something like that.
 
If we get a chance to choose like at the beginning, then I'd like to talk with The Inquisitorial Representative (get an idea what's going on there), The Abbess of the Adeptus Sororitas (continue making friends with the Sororitas) and The Chirurgeon-General of the Order Hospitaller (they're in charge of lot of medical care and such in the Imperium).

That sounds like a good idea, I'd agree. We might be able to boost healthcare if we spin it right - combat Nurglite/Genestealer infections and get more, healthier troops when conscription comes around. That alone would greatly help the Imperium's people. The Inquisition is powerful enough to fuck with whatever we do if they oppose us, and becoming better friends with people that like us is good.

And more cynically, if the Ecclesiarch keeps being an obstructionist ass, it's not out of the question we could get the dude's subordinates to side with us if political conflict breaks out. After all, we got the fucking Grey Knights to swear personal loyalty to us as a Goddess, even. I wouldn't be surprised if we could get him ousted in the medium-term. The Inquisition might even help, if we could get them truly on our side.
 
I think you're in the position of arguing "This was a bad choice practically and philosophically", while I'm in the position of arguing "That's quite possibly true". If at some later date it turns out that saving Angron will actually have enormous benefits, I still think this was an impractical decision, because we weren't exactly running a cost-benefit analysis. We just felt sorry for our little brother, who had suffered so much and never really known freedom.

Nah, practically saving Angron is totally the right move. Even a chance of getting a Primarch on board is worth a planet or two. My main opposition is due to the morality of it. I understand that Pandora wants to save her brother and all, and that it's a selfish decision made in the moment. I just don't like that even the big good of the setting has such a massive bias related to blood. I mean if she's making this choice because Angron is her brother, then what does it mean for people who aren't related to her by blood? I understand that Angron had few choices, but it can be argued that a lot of hardcore Chaos supporters also didn't have a lot of choices. It's a slippery moral slope, and I think there is a lot to reflect upon.
 
That sounds like a good idea, I'd agree. We might be able to boost healthcare if we spin it right - combat Nurglite/Genestealer infections and get more, healthier troops when conscription comes around. That alone would greatly help the Imperium's people. The Inquisition is powerful enough to fuck with whatever we do if they oppose us, and becoming better friends with people that like us is good.

And more cynically, if the Ecclesiarch keeps being an obstructionist ass, it's not out of the question we could get the dude's subordinates to side with us if political conflict breaks out. After all, we got the fucking Grey Knights to swear personal loyalty to us as a Goddess, even. I wouldn't be surprised if we could get him ousted in the medium-term. The Inquisition might even help, if we could get them truly on our side.

I mean push comes to shove we can get his head cut off by a Custodes. They do not give a damn about the Imperial Cult (even less than the Marines) and they make decent assassins.
 
Nah, practically saving Angron is totally the right move. Even a chance of getting a Primarch on board is worth a planet or two. My main opposition is due to the morality of it. I understand that Pandora wants to save her brother and all, and that it's a selfish decision made in the moment. I just don't like that even the big good of the setting has such a massive bias related to blood. I mean if she's making this choice because Angron is her brother, then what does it mean for people who aren't related to her by blood? I understand that Angron had few choices, but it can be argued that a lot of hardcore Chaos supporters also didn't have a lot of choices. It's a slippery moral slope, and I think there is a lot to reflect upon.

Pandora is not the Big Good. The Emperor tried to be the Big Good and look where it got him. Pandora is a good person with a admittedly a lot of personal power who was shoved into the role of Regent by the corpse on the throne. She is not obliged to be without flaw or bias.
 
Are you sure that's worth it?

I mean, I don't believe I'd ever vote for this action, simply because the Imperium does not seem to lack navigators.
If the Imperium could build and crew vastly more ships than they currently do, with Navigators being the major bottleneck, then sure, try to push through Pandora's Eye for all.

But since that doesn't seem to be the case, we can simply keep the Navigators and their Patriarch on our side by never doing something like that.

That's not a bad plan.

Could we talk to the Patriarch, share our feelings on the subject of good treatment for psykers, and mention that we feel the Navigators are doing a great job and our reforms aren't focused on Navigation at all?

Getting another vote would be nice, and if he feels that we're on his side when it comes to maintaining the monopoly, he probably won't care as much about other issues.

That sounds like a good idea, I'd agree. We might be able to boost healthcare if we spin it right - combat Nurglite/Genestealer infections and get more, healthier troops when conscription comes around. That alone would greatly help the Imperium's people. The Inquisition is powerful enough to fuck with whatever we do if they oppose us, and becoming better friends with people that like us is good.

And more cynically, if the Ecclesiarch keeps being an obstructionist ass, it's not out of the question we could get the dude's subordinates to side with us if political conflict breaks out. After all, we got the fucking Grey Knights to swear personal loyalty to us as a Goddess, even. I wouldn't be surprised if we could get him ousted in the medium-term. The Inquisition might even help, if we could get them truly on our side.

The Inquisition is by design a divided organization in constant conflict with itself, so I don't know how much the Inquisitorial Representative will be able to help. Investing heavily with the Sororitas and the Hospitallers is good, though, because it means that the Ecclesiarch can't count on his own people if we come into conflict.

We do need to find out why the Ecclesiarch doesn't like us, because we can't address concerns unless we know about them. I'm more than a little worried that the Administratum will be unhappy about our executions, and having the Ecclesiarch and the Master of the Administratum against us would not be good.

I mean push comes to shove we can get his head cut off by a Custodes. They do not give a damn about the Imperial Cult (even less than the Marines) and they make decent assassins.

I think part of the goal is to avoid a hard coup, even if we could pull it off, because civil war would not be pleasant for the common people.
 
I think part of the goal is to avoid a hard coup, even if we could pull it off, because civil war would not be pleasant for the common people.

It does not have to be blatant murder, cutting off his head was just an example We can have him poisoned in a way that looks like natural causes. As long as we have enough other High Lords on our side it is all business as usual.
 
I mean push comes to shove we can get his head cut off by a Custodes. They do not give a damn about the Imperial Cult (even less than the Marines) and they make decent assassins.

I mean, absolute worst case scenario, we just snap and kill everyone because I guarantee 75% of the High Lords have ordered or been involved in crimes that make Hitler look like a kid burning ants, and we'd be able to shred their minds and trawl their pasts to justify our actions. That's probably just... not a great idea.

Custodes would cover us pretty well too, as they're the Emperor's Will and all, but there would still be some resistance if we just kill the guy. Even poison would probably be enough to freak people out, given his dislike of us would be very obvious by this point. Hell, Guilliman is basically the only guy who outranks a Custodes and he still had a full half of the High Lords attempt to overthrow him - and hell, he didn't even murder one of them. I'd prefer trying a soft coup first.
 
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I mean, absolute worst case scenario, we just snap and kill everyone because I guarantee 75% of the High Lords have ordered or been involved in crimes that make Hitler look like a kid burning ants, and we'd be able to shred their minds and trawl their pasts to justify our actions. That's probably just... not a great idea.

I think we already know about their crimes what with being a better than Eldar class diviner.
 
It does not have to be blatant murder, cutting off his head was just an example We can have him poisoned in a way that looks like natural causes. As long as we have enough other High Lords on our side it is all business as usual.

The issue is getting the other High Lords on our side in the first place. If we have enough political support we could just retire him to a monastery somewhere, which would be a sign of both our power and our mercy.

I mean, absolute worst case scenario, we just snap and kill everyone because I guarantee 75% of the High Lords have ordered or been involved in crimes that make Hitler look like a kid burning ants, and we'd be able to shred their minds and trawl their pasts to justify our actions. That's probably just... not a great idea.

Custodes would cover us pretty well too, as they're the Emperor's Will and all, but there would still be some resistance if we just kill the guy. Hell, Guilliman is basically the only guy who outranks a Custodes and he still had a full half of the High Lords attempt to overthrow him - and hell, he didn't even murder one of them. I'd prefer trying a soft coup first.

I'm more than a little scared by our executions of the Administratum, because it suggests that Not!Madoka has a temper and she can be provoked into ordering people killed in hot blood. If the High Lords insist on doing High Lord things in front of us, it wouldn't be OOC for us to snap.
 
Index: Sensei Matters
You, Pandora Cadmus, are the Firstborn of the Emperor.

It's only one of your many epithets, but as titles go it's not entirely accurate. You aren't the first child your father ever had; you suspect he had a great many before you who simply lived normal lives, either ignorant of or carefully honing their gifts in secret before they died of old age. You are, however, the first immortal child your father ever had. Which may have been the reason you got caught up in one of the most comprehensive and duplicitous plots of Tzeentch you've ever seen, but that's neither here nor there.

You're the first, but you aren't the last. That much you can confirm.

How many other immortal siblings you have, you aren't sure. What their names are, what they inherited, you can't entirely be sure of. You don't even know if you can truly be considered as one of the Sensei, since you've never actually checked if you were biologically immortal like the others seem to be. The only thing you can really be sure of is that the Sensei have all made their mark on the Galaxy independent of your father, even if history does not remember their names or their deeds. If there is one thing all of you have in common, it's the kind of trouble you all can cause.

You don't actually know who coined the term 'Sensei', however. The father you knew would never have obligated his children to teach humanity; he was a strong proponent of forging your own path and becoming your own person. If anything, he should have the title of Sensei! Just another of the mysteries you have to unravel now that you're finally back.

Without further ado, this is a record of:

The Sensei

Pandora Cadmus - The Demiurge

Once there was a girl
Who yearned to be special
So she fought for freedom and kindness
And defied her destiny, forging it anew
Never realising that she was special all along
Princess of the Kingdom of the Free

The oldest Sensei, her circumstances are unusual even by the standards of her siblings. The most powerful Sensei ever born, Pandora was an Alpha-Plus since childhood, though her power was kept latent and hidden until she was caught up in a plot of the Architect of Fate. Moreover, Pandora inherited her father's antithesis to Chaos, though not to the same degree, and even today is an enemy of the Chaos Gods by dint of her existence. As the oldest of the Sensei, Pandora is the second oldest person in the Imperium of Man, and perhaps even in the Galaxy - but at the same time, her age is difficult to ascertain, because she spent a great deal of the intervening years as a Goddess in the Warp. The only thing that can really be nailed down about her age is that she's physically a young woman, chronologically an ancient Goddess, and emotionally all over the place.

Pandora is currently serving as the Lord Commander of the Imperium and the God-Emperor's Regent. She is very much regretting coming back at this moment.



Pandora Cadmus was born only a few years after the turn of the Third Millennium, the eldest daughter of Adam Cadmus. Though a kind-hearted and friendly girl, blessed with friends and a happy family, Pandora often lived her life feeling aimless, drifting from place to place. The days she lived in were peaceful days, by and large, lacking in the great conflicts or disasters that would come to ravage mankind and their homeworld. Though disasters loomed in the distance, she was inured from them due to geography and upbringing. Pandora lived a peaceful, normal life for the first sixteen years of her life, often yearning for greater adventures and excitement in her life.

She was close to both of her parents, and they were both close to her in turn. Adam raised her well, taking care to ensure she had the peaceful and proper upbringing that he tried to give all his children, in particular inculcating within her a love for all peoples and a strong belief that everyone should be treated with kindness, not because they deserved it but because she should never be ashamed of being a decent person. She would live by this mantra all her life, long after she left her life behind. And all her life, she would never realise just how great a man her father was. In Pandora's eyes, Adam Cadmus was a good man, a great father and a loving husband, but she would never know of Adam Kadmon, the Anathema, until long after it was too late to choose her own destiny.

Adventure would come to her soon enough. When she was sixteen, a new high school student, Pandora would meet the mysterious Lily Archaman. Though she had not met the girl before, she felt a strange familiarity with her. That would eventually lead to Pandora's introduction into the secret world of magic, where magical girls seemingly out of television and media would fight against the forces of darkness with power born of hope and love, to protect mankind's future and the light of hope in the hearts of all mankind. This seemed to be the very excitement that Pandora sought out, the very purpose that she had wanted to devote herself to. Indeed, she would come to make friends with a great many of the girls already involved in this secret war, and her childhood friend, Saya Monet, would eventually join herself for the sake of love. Indeed, she was encouraged to join by everyone, for there was a common understanding that there was a great catastrophe that would come in six months, and they would need every companion they could find against this great evil.

However, Pandora never joined despite the urgings of her friends and of the strange creatures that created new magical girls, for reasons she could not explain. And whenever her reason faltered and she nearly joined, Lily Archaman would appear and intervene. The raven-haired enigma seemed dead set on preventing her from ever making that contract and joining that war, yet she was a total mystery to all involved in that secret war. As far as anyone knew, Lily Archaman was a magical girl that should not exist.

Six months after, the fateful day would come. By then, their numbers had dwindled, slain by the malformed darkness and demons that they fought against. Even Pandora's friend, Saya, had long since fallen prey to the darkness in her own heart, born of grief and resentment, and become one of the very monsters that the secret war was fought against. All that remained to fight the great witch, Walpurgisnacht, was the impossible girl Lily Archaman. Facing widespread devastation, Pandora was asked time and time again to make a contract and become a magical girl, yet Lily would stop her time and time again. And Pandora would always return to the same question: Why would someone work so hard to keep her from doing the right thing?

In the end, Lily Archaman's efforts would be for nothing. In the storm of Walpurgisnacht's passing, Pandora would make a contract and become a magical girl. And the plot that spun around her, a plot that had been woven for hundreds of years, plots that had grown in complexity and intricacy over and over again, where time itself was a tool in the tapestry of the Architect of Fate, would wrap tightly around the girl Pandora Cadmus. For the truth of the matter was that Pandora Cadmus was no mere girl, no mere daughter of Adam Kadmon, the Anathema, the Heir of the Old Ones, but she would be the first of the immortal scions of the Anathema. Not merely a Child of the Anathema, not merely first of the Sensei, the Firstborn, but the most powerful of them, one of only a handful of Alpha-Plus Psykers that would ever be born to mankind, and the only one of them all save her father himself to be able to calm the tides of the Warp in a way totally Anathema to Chaos.

And through this plot that snared her, the destiny that had been written for her, said that she, Firstborn of the Anathema, would give herself, body and soul, for the sake of others. And in this grand act of sacrifice, she would rise to the Astral Throne of Sacrifice, only to be faced with the depths of despair by Tzeentch himself. And so faced with the Primordial Truth of Chaos, she would fall, not in one day and not in a hundred years. But she would fall, and she would become the greatest blade against the Anathema that would ever be born, a traitor in the company of the Golden King's Court.

So written, it would be a masterpiece, one of the greatest plots ever enacted by the Changer. But it would fail, for it failed to understand the nature of Pandora Cadmus. For as she gave herself wholly to Sacrifice, she would also understand that which others had Sacrificed on her behalf. Time and time again, hundreds and thousands of times, across hundreds and thousands of timelines.

For Pandora Cadmus was not merely the Firstborn of the Anathema, not merely one of the mightiest Psykers ever born to humanity, but also one of the greatest Seers to ever live. And in her moment of ascension, she understood intimately the destiny that had been written for her. And she refused it, in a most vehement manner.

In that instant of refusal, Tzeentch lost control of his plot. His architect, the second greatest of his Lords of Change and the one who bore the Aspect of Time, was crippled in a grand display and the foundation of Time stolen by Lily Archaman, who had been given a sliver of it as a cruel joke in a bid to control the Little Anathema, Pandora, more strongly and at a remove. The souls of those who died to a lie, the thousands and millions of girls who each carried the spark of hope in their hearts and gave their lives in unknowing sacrifice, were claimed by her instead. In that instant, a Goddess was born over Earth, what would become Terra and then Holy Terra. And in the instant after that, the Anathema would realise what had happened and deliver a blow that, even in his crippled and wounded state, would be ever more terrible than anything and everything that the newly ascended Goddess would be capable of.

So Tzeentch, the Changer, Architect of Fate, shattered his own Staff to ensure that instant would never come to pass. And so Pandora was cursed, now and forever, to be forgotten by history itself. Never again would any remember the name Pandora Cadmus, so long as she remained upon the Throne of Sacrifice. And having claimed it so strongly, she would never leave it again.

So began the reign of the Goddess of Sacrifice, who did not even know of the truth of her nature. Only sixteen years old, her life taken from her, she would face the future boldly, lamenting what she had lost but never regretting what she had lost it for. And so Pandora would face the next twenty three thousand years of her life alone, disdained by a father who disdained the Gods and unrecognised by siblings that never knew her. She would miss all of humanity's progress, save for snapshots and flashes, and she would spend much of those days alone. But she would continue resisting the Plotter all this time, up to and including fully stealing one of his own Exalted from him, the foundation of which would be invested in Lily Archaman, who would become her Archdeva, a rarity in those days.

When the Fall began, Pandora would make the acquaintance of Cegorach, the Laughing God of the Eldar, as he distanced himself from the Eldar Dominion and the decadence that was rotting it from the inside out. Here they would strike up the strangest of friendships, with Pandora even extending shelter to him once Slaanesh was finally born at the end of the Age of Strife and the rest of the Pantheon was killed. Though Pandora would often tell Cegorach of her origins, the circumstances of Tzeentch's Curse would steal the truth from the Laughing God time and time again, but he would eventually come to recognise the truth of it as well, two thousand years after the start of the Great Crusade and long after the fall of Adam Kadmon and the rise of the God-Emperor of Man. And from that day on, Cegorach would plot and scheme and prepare to shatter the Great Curse that had snared his friend so.

Pandora Cadmus would return to the Materium at the turn of the Forty-Second Millennium, the Great Curse shattered by the turning of ages and the machinations of the Laughing God at the cost of Ynnead's own partial birth. She would Incarnate upon Cadia itself, where she would defy both Abbadon the Despoiler and Lorgar Aurelian, then later save billions of lives once Cadia finally fell. Upon her return to Earth, now Holy Terra, she would be greeted by her own father, now unrecognisable as the God-Emperor of Man, and appointed as his Imperial Regent and the Lord Commander of the Imperium, granted the authority to rule in his stead. Now she has the unenviable task of fixing everything that is broken in the Imperium, all the while fighting the darkness that lurks between the light of the stars.

Only time will tell if she will be able to bring kindness back to the grim darkness of the Forty-Second Millennium.

Nickname: Panda

Keepsake: As Pandora was forgotten long before Adam discovered the secret of Auramite, she has no such gift from her father, and in the present day is unlikely to ever receive one from him as he is. However, she does have herself a Divine Weapon, a bow carved from oak and strung with loss, with which she can deliver judgement from great distances and with unerring accuracy.

Known Traits:
Alpha-Plus Psyker
Diviner
Wayfarer
Sacrificial Theurge
Anathemic Theurge
Master of All Five Disciplines
Legendary Divine Lore
Legendary Warp Lore
Incarnate Goddess (Immature)
Divine Boon - Anathema

Lucan Atham - The Iconoclast

Once there was a boy and his father
Who wanted to be free of kings
He followed his father, travelling distant lands
One day, his father stopped
But the boy kept going, for all men were kings
No price too great for freedom

In ages past, a figure of great power and cunning performed the highest blasphemy in the land and stole the very power of the Great Gods. Their face is unknown, their history unknown, their identity and intentions all unknown. But it would take someone of incredible audacity to steal the power of the Chaos Gods, and frankly only immortals would have that perfect storm of fearlessness and carelessness.

Their fate is unknown.




By the Fourth Millennium, mankind had broken free of the cradle of Earth, yet remained confined to the Solar System. It was in this age that Lucan Atham was born, eldest son of Alexander Atham and brother of Panama Atham. His childhood was normal and uneventful, aside from everyday adventures, and each day was a joy. Yet, Lucan always faced life with a yearning that he would do greater things, watching and waiting for an opportunity to arise. He was uninterested in everyday affairs and rarely interacted with others, a reserved child who was often passive in his dealings with others. The only exception seemed to be his sister, Panama, ever the more outspoken and outgoing of the two. But Lucan would also gain a reputation for being an exceptional judge of character. It was said that he could read others at a glance and know exactly what they had done and what they would do in the future.

When Lucan was eighteen, a young man, he would discover the reason for this ability. Though the Warp was still calm in those days and Humanity was still ignorant of the greater affairs of psychic beings, Lucan Atham was an anomaly amongst anomalies. Though Mankind would occasionally awaken psykers even as such a juvenile people, it had only seen two like him before and remembered only one. Lucan Atham, Son of the Anathema, would awaken as an Alpha-Plus, one of the strongest Psykers ever in recorded and unrecorded history. And though his sister would also awaken her Psychic Gift, she was not nearly the powerhouse that her brother was, nor was her gift as haunting. Once his powers awakened in explosive fashion, Lucan found that he could read the thoughts and minds of everyone around him, every single mind in the city that he lived. Millions of minds living millions of lives, in a way that would be overwhelming even for a far more experienced and world-wise individual.

His father intervened immediately, for though he had sired potent psykers in the past, Lucan would be the most violent Psychic Awakening he would ever witness, enough so that he had foreseen it since the day Lucan was born. Indeed, though violent, the awakening would be contained and neutralised and Lucan would experience but a flash of what he would call the mind abyss in the future. Adam would then take his son and daughter under his wings and give them a choice. He could suppress their powers, allowing them to live a normal life, to pursue a higher education and have their own experiences, and they could be taught in the future. Or he could teach them now.

Panama would choose to pursue a higher education, for she already had a life and wished to see it through before exploring other experiences. Lucan would master his abilities immediately, for this had been the opportunity he had wanted all his life. So began Lucan Atham's apprenticeship under his father. So began the first steps on the Iconoclast's path.

Adam would first teach his son the basics of control, not only to manage the voices he could hear and the extent of his powers on his own but also to wield other powers, for as so potent a Psyker there was nothing preventing him from mastering every Discipline as thoroughly as he could. For the next ten years, Lucan and Adam would wander the Solar System, mastering his abilities and learning restraint. Together they would begin to wander the Warp as well, as Adam taught him the ways of the Gods and those who resided in the Sea of Souls. This would be an experience wholly unique to Lucan, for no other Sensei would have so thorough and so involved an education from their father henceforth. In this age, Adam was still weakened from his battle against Mag'ladroth, the Void Dragon, and he was yet to begin wandering the Galaxy. He had yet to visit the Dominion, to study from the shelves of the Black Library, to gain the mighty blade that would become his signature. And none of his children since would be so powerful as to demand their father's attention so thoroughly. Lucan truly was in a category of his own. In fact, when Adam went to the Black Library, he would not go alone. Lucan Atham would do the same, for he had his father's confidence and the same desire to learn, the same wish to do good.

For Lucan Atham had discovered what he wanted to be. He wanted to be his father, the Anathema. And he wished to emulate his father and do good, for he believed that there were none other suited for it. Even in those days, Psykers as powerful as he were rare. From humanity, there would only ever be two that he knew, his father the other. And he knew that even in those peaceful days, there was much that needed to be done for the sake of peace. So Lucan would throw himself into his studies, and as time went on his bond with Adam would become the closest that any Sensei would have.

This would prove to be his undoing. For Lucan wanted too badly to become his father, but lacked the means to do so. For Lucan was no Anathema.

The differences in the scope of their abilities would soon become clear as Mankind scattered to the four corners of the Galaxy in the aftermath of the Intersystem Catastrophe. Where Adam could calm the tides of the Warp with but a thought, Lucan struggled to do the same. What his father did effortlessly, he struggled badly at. And what his father needed to exert effort for, Lucan found to be impossible. Eventually, together, they would discover the reason in the Domain of the Anathema, a crucial quality that would differentiate each of the Sensei from their mortal siblings.

In each Sensei lies a bond to the Domain that their father called his own, a tie that was unique to them alone. By owning this bond, each Sensei inherited a fragment of their father's brilliance and talent, not only as a Psyker but in other ways as well. Some would have stupefying insights come naturally to them. Others would wield weapons they had never seen before with the instincts of a master. Others still would be able to read the tide of battle at a glance and chart a course to Victory regardless of the dangers. And then there was Lucan, who could had natural rapport over the denizens of the Warp and could write contracts easily, a great gift for one who would delve the Warp and its secrets as deeply as Lucan did.

But then there was one boon, unique to his brother and the sister he did not know. One that allowed them not only to embody the defiance of Chaos that the Anathema represented, but externalise it as well. These siblings of his would be able to do the same as their father and calm the tides of the Warp, defying Chaos as they went. And he was not, could not become one of them.

It was a bitter pill for Lucan to swallow, then. He at first believed that it would be impossible for any Sensei to inherit this gift, but the advent of his younger brother Yamaraja in the Fifth Millennium dispelled him of this notion. Still, in those early days he still believed in the mission of helping others, so he would quickly overcome his envy and bond well with his younger siblings. Instead his mission expanded; he would become the older brother that they needed, to safeguard them and teach them where their father was unable. And he would perform this duty unerringly, taking exceptional care of all his siblings thereafter. It would be Lucan who taught Tara Steele her gift for Divination, even despite her miniscule power, which lent her the foresight she would later use to craft wonders. It would be Lucan who would help Mona Mary Merstat develop her talent for Wraithslipping through their shared affinity for Telepathy, teaching her the basics of the skill that she would later polish to its utmost, until she could even hide from the eyes of the Gods. And it would be Lucan who would teach the Eldar twins Michael and George how to fight, until their skill at arms surpassed him.

And all the while, Lucan remained exceptionally close to Adam. He would continue to learn from his father, even as Adam learned from his son. But in those years, as Adam's disdain for Asuryan and his Pantheon grew, he would teach these to Lucan as well. And Lucan had always been a greater proponent for intervention than his father was.

So began Lucan's first foray into the Path of the Iconoclast.

The death of George and the capture of Michael would wear greatly against Lucan, who would advocate for retaliation against the Eldar Dominion. Yet, his father would return from Virmosae with little more than sadness and empty hands. At his request and the wishes of his siblings, including his twin Panama who was closest to him, Lucan would stay his hand. But that would not be the last of the tragedies that would tear Lucan's siblings from him. Panama's disappearance at the hands of the Infinite would drive him to grief, and Yama's curse suffered at the hands of Be'lakor would become the last straw for Lucan.

With fire and fury Lucan would wage war against the Chaos Gods, striking the Realms of Chaos with all the spite that only a Son of the Anathema could muster. For weeks or decades Lucan would lay waste to the lands of the Three, his power at first too much for the slumbering Three to address. Yet, they were Gods, while Lucan was but a man. In the end, there was no hope for Lucan to win this war. Indeed, in the end he would become captured by the Chaos Gods, where he would become their prisoner for two thousand years.

His two thousand years of confinement would come with a great assault upon his mind as the Three sought to break him, the closest of all the Sensei to the Anathema. They would show him his failures, feed him lies about his father's true nature, scrutinise every action and decision he ever made. They would come to make him question whether he was ever a good brother or a good son, whether he was walking in the footsteps of his father or if he was only waging his own self-righteous war, and whether he was ever the Firstborn at all. For two thousand years they tore at his mind, all the while he screamed and sought succour.

And Adam would be helpless to save him, held back by the demands of Asuryan's Edict and the threats of what could happen if he violated them anyways.

Lucan would eventually escape on his own, digging a tunnel through the Warp that would emerge on the human world of Molech. He would emerge a changed man, made weary by his experiences in the Warp to an entirely changed world. Though his first instinct was to collapse the tunnel behind him, Lucan would instead construct a grand gate into the Realms of Chaos. Then he would recover, tended to by his father and siblings, who were finally glad for his return. Adam in particular wished to make amends in whatever way he could, yet Lucan did not begrudge his father's non-intervention. In the end, it had been his own anger that started this.

So it would be his own anger that would finish this as well.

Lucan would return to that gate many centuries later, armed with new knowledge. He would enter the Realm of Chaos this time, not as a defiant hero but as a subversive rogue, stealing the powers of the Chaos Gods for his own. His failure against the Chaos Gods taught him that it was not resolve he lacked, but power. And what better power to use than the greatest power in the Warp that yet lived?

The audacity of this action would not be well received by any of his siblings, or by the Eldar Pantheon. When he caught wind of this, as Lucan plotted to destabilise the Webway that the Dominion relied upon, Adam would intervene immediately both for the lives he would destroy but also for his son's, for he was reminded of the Pantheon's violent execution of his other son. Yet, Lucan would not heed his father's warnings and would continue with his operations. Indeed, he expanded their scope, targeting unaligned Gods as well for he found that he disdained all Gods, not merely the ones who had killed his siblings or wronged him for two thousand years. In his mind, the cancer upon reality was not Chaos, but Divinity itself. And it had to be excised in swift, decisive and painless fashion, for the good of all.

It would be in this time that Lucan Atham would devise the Anathemic counterpart to the workings of the First-Damned, Sanctic Sorcery, intended to defy Chaos and to bypass the tricks of Be'lakor.

Adam would be forced to exile his son. He would be imprisoned, stripped of his power, and forbidden of all contact as he wandered distant stars alone until he understood where his rage would take him. There would be those who would visit him against the wishes of their father, such as his younger siblings born after his legendary theft, but by and large his other siblings, who he had cared for so deeply, would resent him for his decisions as well.

Lucan's exile would end with the start of the Age of Strife, when his father sought his counsel for the sake of the Galaxy. His counsel would be ignored, and Lucan would return to exile, this time self-imposed, as the Eldar Dominion he hated died and his father became the God-Emperor of Mankind. He continues to be remembered for his audacity and defiance as the Iconoclast, told both to warn against hubris and to inspire the downtrodden. He yet lives, making semi-regular contact with his surviving siblings save Pandora, who he does not know, but his actions are unknown.

Nickname: Lucky

Keepsake: A simple walking staff, unadorned but forged from a single piece of Auramite. It can be used as a supreme psychic focus for any of Lucan's workings, allowing him unprecedented control and space to exert his power as an Alpha-Plus, matching that of one who can calm the Warp in the manner of the Anathema.

Known Traits:
Alpha-Plus Psyker
Telepath
Legendary Sorcerer
Founder of Sanctic Sorcery
Legendary Traveller
Master of All Five Disciplines
Divine Boon - Sorcery

Panama Atham - The Seeker

Once there was a girl
Who was deceived by a dragon
Yet she found truth in its lies
And took to the stars, seeking forever
In yearning to understand the ones it had betrayed,
She found Infinite possibility

You know the broad strokes of the story; sometime in the 12th or 13th Century, the Void Dragon begin to stir on Mars and threatened to awake again. Your father intervened before the Eldar Dominion could, battling the ancient C'tan himself and vanquishing him once more. Ever since, he has charged an ancient order with ensuring the Void Dragon continues to sleep, a duty that they keep to until this day.

But history doesn't say when this order was founded, and your father would have considered keeping the Void Dragon's prison his responsibility anyways. It's likely that the true founder of this order was one of your siblings... maybe even a Sensei.

Their fate is unknown.




By the Fourth Millennium, mankind had broken free of the cradle of Earth, yet remained confined to the Solar System. It was in this age that Panama Atham was born, daughter of Alexander Atham and younger twin sister of Lucan Atham. Her childhood was normal and uneventful, though not for lack of trying, and each day was a joy. Unlike her brother, who often yearned for something greater, Panama relished her everyday life, for every discovery was itself desirable, the act of learning itself the goal and not the acquisition of knowledge. She would be the more outspoken and outgoing of her and her brother, often dragging him along on whatever scheme she had concocted this week, while he would be both more sensible and warn her against those who would try to take advantage of her. They would be close, like all twins are, and their days would be wonderful.

When Panama turned eighteen, she would awaken to her psychic abilities just like her twin brother. Yet, unlike Lucan, she was no titan of the Warp, no endless well of Power that threatened to slip its leash. Though as a Beta-Grade Psyker Panama was certainly not weak, she did not compare to her brother in this regard and that suited her just fine. Indeed, she was glad, for it meant that Lucan finally had what he wanted, a purpose in his life. When her father offered to teach her to control her powers or to suppress them so she could continue to chart her own path - with the option of returning to him in the future, with the understanding that it could be long in the future - Panama would accept his deal and suppress her powers before heading off to college.

Panama would become an avid student of history and society, learning about all aspects of ancient civilisations. She loved to learn how people thought and saw the world through the lens of the past and how the thoughts of those who lived in the past would in turn shape how people would think in the present day and perhaps even the future. She would become a famed Historian of her age, a respected authority on many an aspect of human history, and she would continue its study long past the life of a normal person once she discovered her immortal nature. Her true field of study, however, would only come after her father would regale her of the tale of Mag'ladroth and his triumph over the Void Dragon.

Panama would eventually come to master her powers under her father's guidance and later follow her father and brother to the homeworld of the Eldar, yet what she sought out was not the psychic lore of the Black Library but the history of the Eldar Dominion. Going further, she wished to study the War in Heaven itself, for the Void Dragon's origins intrigued her. The more she learned of the Old Ones and of the C'tan and the Necrontyr, the more it enticed her, not only intellectually but also to understand how the greatest war in the history of the Galaxy began so that it could be averted in the future. In this, she would convince her father to establish the Order of the Void Dragon, an order of caretakers over the Seal of the Noctis Labyrinthus where the Void Dragon slumbered after her father threw it out of Earth's Orbit in their legendary battle, to safeguard the seal that kept Mag'ladroth bound. Panama would become its first Keeper, and her study of the Necrontyr would begin there.

After a hundred years, after setting up the organisation, Panama would begin to wander the Galaxy in the aftermath of the Intersystem Catastrophe. She would travel the four corners of the Galaxy in search of Tomb Worlds and Maiden Worlds, Warp Storms and other scars of the War in Heaven, to catalogue their consequences and understand their origins. In time Panama would become one of the foremost experts on the events of the War in Heaven, even going so far as to speak to a few members of the Eldar Pantheon who had been there when the War raged, back when the relationship between them and her father was still amiable. Her studies would not dominate every waking moment, however, and Panama often found time to learn other things as well. She would eventually become a highly talented Telekine, as well as picking up many other skills. She would also keep up close correspondence with her twin brother Lucan, as though there was now a great deal of distance between them their bond still remained close. For ten thousand years, Panama would continue her studies, learning more about the War in Heaven than anyone had up to that point or since.

Eventually, however, tragedy struck. Not long after her brother George was killed by Cegorach and his twin Michael captured and imprisoned, Panama would find herself at the wrong place at the wrong time. While delving the ruins of a Necron Tomb World, it would come to live and contact would be lost. Ever since, Panama would be missing, and her siblings would continually fail to find any trace of her, confounding even the eyes of the Anathema or her twin brother. It would not be until the Twentieth Millennium that her captor's identity was confirmed; the Necron Trazyn the Infinite, Overlord of Solemnance and one of the Victors of the War in Heaven.

She would come to miss all of the Iron War, the Age of Strife, and the Age of the Imperium. In the present day, she remains in the custody of Trazyn, her exact condition unknown.

Nickname: Bread

Keepsake: Panama would vanish before Adam discovered the secrets of Auramite. She has no known keepsake.

Known Traits:
Beta Psyker
Telekine
Legendary Historian
Advanced Lore - The War in Heaven
Advanced Lore - Necrontyr
Advanced Lore - Eldar
Basic Lore - The Old Ones
Jack of All Traits
Divine Boon - Divine Insight

Yamaraja Kuresh - The Traveller

Once there was a boy
Who wanted to be a hero
Mastering the fire within, he ventured forth
Wandering the realm of the dreaming
Witnessing a nightmare beyond reckoning,
He held fast onto his convictions,
A hero now and forever

The one other Sensei you've confirmed, Yama is an ancient traveler who has been lost in the Warp since long before the Fall of the Eldar (Around M15 or M20, though he's unsure of the exact date, seeing as the Warp and linear time don't mix well) and has spent his time saving souls and fighting the influence of the Chaos Gods ever since - though apparently, like a (very small) few other Warp Wanderers, he can be summoned into the Materium for short stints. He is an Alpha-Level Psyker and has also inherited a measure of your father's defiance of Chaos, which handily explains how successful he's been so far - success being measured in 'not-being-dead-yet'. He is also a Pyromancer of immense power and control, probably the most capable Pyromancer you've ever seen in terms of both power and skill. His character leaves a lot to be desired, and his irresponsibility verges on the legendary, but honestly what else could you expect? Due to the circumstances of Tzeentch's Curse, he doesn't know you are his sister, though he has probably found out by now, now that the Curse has been broken by your Descension. Probably.

You aren't sure if Yama is a nickname, an alias, or just what your father named him, but all of them seem equally likely to you.

Yama currently resides within the Realm of Sacrifice, continuing his lonely crusade against the Chaos Gods. You don't know when you'll finally get to talk to him as brother and sister, but it promises to be entertaining and heartwarming.



Born in the middle of the 5th Millennium, Yamaraja Kuresh was born pushing more boundaries than he realised. His mother was a brilliant scientist who pushed the boundaries of science, not merely in genetics but ethics as well. Such was her thirst for progress that she would experiment with her own child, seeing his genetic code as the ideal testbed for the genetic splicing techniques that, in addition to bolstering the baseline of all humans from the Golden Age of Humanity onwards, would later form the basis of later Abhuman strains such as the Felids, the Ratlings, the Squats and most famously of all, the Navigators.

Yama would grow up in largely contemporary circumstances, fortunate to be born early enough that he would already be a grown man and aware of his heritage when the Intersystem Catastrophe struck the Sol System and scattered mankind to the four corners of the galaxy. Unusually for one of the Sensei, he would awaken to his psychic heritage at a tender age, immediately receiving the instruction of his father, Arjuna Kuresh, where he would be quickly discovered to have a talent for Pyromancy, specifically the manipulation of energy. However, it would be difficult for him to wield this power for an extended period of time, which drove his father to develop a means to help him control this gift.

Afflicted with wanderlust from a young age, yet constrained by the immature Warp Drive Technologies of those early days that kept mankind confined to the Solar gravity well, Yama would instead satisfy his need to discover by wandering the Warp instead. Calmer in those days, Yama would soon make a name for himself amidst the tides of the Warp, aiding many independent Gods and causing trouble just as often. The Traveller, the epithet he would later claim for himself as one of the Sensei, was initially a title earned in infamy due to what would often transpire during his many travels. Yet, this would not deter him as he travelled further and further, deeper and deeper. Eventually he would encounter the Realms of the still-sleeping Chaos Gods, and there he would discover the second of his divine gifts.

Blazing with golden fire, Yama would reveal himself to be blessed with the same sort of defiance against Chaos that his father and his then-unknown older sister Pandora both possessed, what would later be confirmed as the Domain of the Anathema. However in this day, his father Arjuna - in truth Adam Kadmon - was still unaware of much of his prowess, as he still studied amongst the Eldar Pantheon and in the Eldar Dominion to master his powers, heal his wounds and understand his heritage. Instead, however, Yama would incur the jealousy of his older brother, Lucan, who had styled himself a true heir to the Anathema in all ways. His brother would introduce himself to him after that moment, revealing to him that their father was, indeed, an immortal as the Traveller had suspected.

Little would come of their subsequent altercation, as both men would deny that it happened at all. Indeed, here it would seem that Yama earned the respect of his older brother, and would afterwards be introduced to his older sister Panama, the first Guardian of the Void Dragon. His travels would continue, yet Yama would discover that time had little effect on him as well. He would discover quickly that he, like his father and siblings, was also immortal, believed to be the third of the Sensei.

Yama would be part of the grand exodus from the Sol System when the Intersystem Catastrophe struck it in the late Sixth Millennium, and would covertly guide ships through the Warp using his expertise. He would continue to do so over the years, helping calm the tides of the Warp and fending off predators in those early days, where Gellar Fields were still an exotic technology. He would not be involved in the subsequent attempt by mankind to reclaim their homeworld in the Tenth Millennium, as he had largely untangled himself from the matters of the Materium by that point, appearing often only at the request of his father and siblings. He relished such occasions, always happy to reunite with family - even his oldest brother, Lucan, who by now Yama had lost respect for.

Between the Tenth and Fifteenth Millennia, Yama would continue exploring the tides of the Warp, delving further and further into the Realms of Chaos and on occasion infringing upon the Eldar Pantheon. This would come to a head after a chance encounter with Be'lakor, the First-Damned, who sought to spite the Anathema and who had discovered the prime opportunity to do so. With a sorcerous ritual, Be'lakor would bind the Traveller to the Warp in a manner not unlike a Daemon, ensuring that he cannot exist in the Materium for long as if he were a creature of the Immaterium to begin with. Such was the intricacy of this binding and such was the all-encompassing nature of Asuryan's Decree that Adam Kadmon would not be able to break it, only able to hope that in time the bindings would fray and Yama would become strong enough to break his own shackles.

The Traveller himself, however, did not seem overly perturbed by his new circumstances, for in truth he was already mostly a creature of the Immaterium, only sometimes appearing in realspace with perhaps centuries between forays. His adventures would continue, delving the tombs of dead gods and busying himself with everyday heroics, even as around him the galaxy turned and the Golden Age of Humanity began with the tragedy that befell his half-Eldar brothers. Yama would not be in position to intervene in the death of George and the incarceration of Michael, and would harbour a grudge against the Eldar Dominion that would take a long time to overcome. It would be around this time that Yama would discover the Realm of Sacrifice, at this time but one of the many domains of the Gods in the Warp and hardly remarkable, save for a truth that he could never discover.

Yama would be in the wrong place, at the wrong time, at the time of the Fall. Knowing that the tides of the Warp were turbulent in the regions around the Eldar Dominion, Yama would often spend time there, helping other warp entities as much as he would take advantage of the chaos to investigate the secrets of the Dominion that he could only guess at before. Instead, Yama would be close to ground zero of the Fall when it happened, bearing witness to the Birth of Slaanesh and the subsequent Fall of the Eldar Pantheon before being hurled away by the tumult in the Warp. This experience would break him in ways that cannot be explained; though he cannot be marked by the corruption of Chaos, he can be scarred in other ways.

Ever since, Yama has continued to do what he has always done, fight the forces of evil in the Warp and find adventure where he can. On occasion he will be summoned by Chaos Cults, assuming the identity of the Minor Chaos God Hashut for himself, in order to cause trouble in the Materium for the forces of Chaos, but such occasions are rare. It is Yama's understanding up until recently that he and Lucan were the only Sensei left alive after the events of the Fall and the Great Crusade. His later discovery that the Goddess of Sacrifice, whom he had become allied with since, was in fact is oldest sister would hit him like a freight train, as did the discovery that his younger sister Mona was still active as well.

In the present day, Yama would continue to reside in the Realm of Sacrifice, still caught up in his ennui as he tries to escape from the horrors of the Fall.

Nickname: Yams

Keepsake: Yama has a belt buckle forged of Auramite, a gift from his father, that helps him harness the fullest extents of his psychic gifts. When activated, it will gird Yama in golden armour that enhances his physical abilities and allows him to channel Pyromancy, absorbing and releasing kinetic energy like a sponge, allowing him to nullify attacks and deliver crushing blows with the lightest of movements.

Known Traits:
Alpha Psyker
Pyromancer
Expert Warp Lore
Legendary Traveller
Divine Boon - Anathema

Tara Steele - The Architect

Once there was a girl
Who dreamed all the time
She dreamed of worlds both big and small
Of wonders great and terrible
Of homes and gardens alike
She dreamed of a peaceful Galaxy
Even as it crumbled to war around her

Long ago, when mankind strode amongst the stars as pioneers rather than conquerors and technology once more rose to a great zenith, they sought to build great monuments to their past and present triumphs that their heirs might admire into the future. The technologies of geoformation were exotic and yet familiar, techniques that would have been regarded as magical just millennia prior now commonplace and performed with ease. Yet, the adjustment of biospheres was as much an art as it was a science, as the universe moved to a rhythm of its own understanding, and any prospective Geomancer must learn to listen if their works were to stand the test of time.

History tells of one such Geomancer who braved the dangers that few others dared and fewer returned to tell tales of; they braved wild worlds, planets deemed too dangerous for colonisation or even exploration, regions that surpassed the planets that the future Imperium would classify as Death Worlds in lethality and terrifying capacity. Risking the punitive fury of the Eldar Dominion, the Geomancer braved the iridescent hells of Eldar Maiden Worlds, young and old alike, to learn their secrets and master her craft. Braving the horrors of the unknown, she mapped the wild worlds even as their continents shifted under their feet and made rigorous survey of their life in every shape and form. Ravaged by disease and tested by nature, the Geomancer earned yet more scraps with every expedition and honed her craft ever more closely, until the worlds she made became wonders in their own right, their creator long forgotten by the time they were ready for colonisation, but their existence alone a testament to the life she led.

She vanished a long time ago, before the Age of Strife had even begun. But the thread that bound her to the Anathema remains clear. One of the greats, tolerated by the Eldar and granted secrets by the world spirits they awoke, if any of the Geoformers of the Dark Age of Technology could be your sister, this would be it.




Tara Steele was born to make wonders.

Born in the Tenth Millennium, after the Intersystem Catastrophe and the subsequent reclamation, Tara was born to the World Smiths Katherine Lena Haupt-Steele and Audie Thomas Steele. From them, Tara would be surrounded from a young age by the manifold systems and intricacies of crafting biospheres from near-nothing and nurture a love for nature, not only the natural harmonies of emergent ecosystems but also the clockwork symphonies of artificial ecosystems.

Though born at the tail end of the Reclamation of Sol, mankind's first great terraformation project would be a long and arduous one, particularly given the many demands of trying to rebuild Earth's biosphere to what the records once said it was, plus a bit more. Thus, Tara would grow up on the Venusian Colonies, but become part of her parents' work on Earth. She was a late birth, the youngest of three, and her mother was old by the time she was born even with the life extension technologies that became commonplace after mankind scattered across the stars, and so she would know her mother for a brief time. However, Tara would inherit her work, and become one of the finest World Engineers that the Galaxy would see for a long, long time.

By her hand, Tara would oversee the preparation of a great many worlds for human and sometimes alien habitation, each one a grand tapestry that stood in harmony with the rest of the stellar system. Her worlds would initially resemble the biospheres of Earth That Was, like many of the Geo-Engineering Projects of the time, and even in the Age of the Imperium many of the Imperium's oldest and richest worlds are still built upon worlds that she shaped, though she is forgotten, her identity one of myriad Ancients of the past.

Tara would also be immensely dedicated to her craft, exploring the far reaches of the stars in search of unusual worlds of great extremes and unusual equilibriums, and it would be on one of these journeys that Tara would discover her Psychic Gift. Always blessed with uncanny insights and a clear mind, on Tara's first foray onto what would now be known as a Maiden World of the Eldar, she awoke a measure of her Gift that was previously locked beneath her subconscious mind. Tara would discover that she was a Psyker, and because of that she would gain access to the bounty of lore that the World Spirit would be willing to teach her, were she cunning enough to bargain for it.

For the next century she would do so, learning from the Maiden World and the works of the Eldar on the creation of worlds and other wonders. She would study so long, so engrossed, that she would lose track of time, rousing from her studies only once to receive none other than her father, the Anathema who had come to reveal to her the truth of her nature, and her brother Lucan, who would teach her to hone her divine sight; though she would never be able to see far into the future or the past, her sight in the present would be unceasingly sharp and reveal all intentions.

Tara would then continue her work, wearing many different identities and many different names over the years, the most involved of all the Sensei in the affairs of normal folk. Her journeys would continue as well, taking her to more Maiden Worlds and other wild climates, where she would master all manner of techniques and study all sorts of phenomena. She would even explore the Forges of the Old Ones, the last creations of the Old Ones, though she would not be able to learn much from their grieving attendants or their weeping or broken Planetminds.

Tara would be close to her siblings, as all Sensei were, and the tragedies of the Fifteenth Millennium would wear on her. Yet, she would recover and continue participating in mankind's ascendance throughout the Golden Age of Technology. All this would end, however, with the Cybernetic Revolt. She could not abide by the methods of the Men of Iron or the lives they reaped, so she would be one of the first to intervene in the Iron War. Her mastery of World Smithing was but the most famous of her talents, itself the culmination of a great many other disciplines, many of them valued in wartime as well. As engineer, Tara's genius was unrivalled, with many of the war factories and automatic STC foundries that the Mechanicus uses now in the present day of her design. Indeed, once her sister Iris Carpenter joined the war, they would each gain the additional epithets of The Engineer and The Scientist.

Tara would eventually see the end of the Cybernetic Revolt, but she would lose her life not long after. The details of that loss remain one of Adam's greatest regrets, surpassed only by his failure to intervene in the Revolt sooner and the mistake that prompted him to become The Emperor.

Nickname: Sheep

Keepsake: Tara would receive an Auramite abacus, an archaic method of calculation that would be considered a fancy paperweight in the hands of any but Tara herself. With it, Tara would be able to perform immensely complicated calculations in the blink of an eye, allowing her to build wonders as if she had the full support of an entire suite of AIs, all the while retaining the clarity of mind that she would be famed for.

Known Traits:
Minor Psyker
Diviner
Legendary Engineer
Legendary Terraformer
Advanced Lore - Forges of the Old Ones
Advanced Lore - World Spirits of the Eldar Dominion
Divine Boon - Divine Insight

Iris Carpenter - The Visionary

Once there was a girl
Who loved to read a lot
She loved to learn, consumed all she could
And she sought to pass that lesson on
Wonder of wonders, she raised a library
And to tend to it, she raised children of metal
In time she died for what she believed in
Safeguarding the light of curiosity

Much is said of the Standard Template Construct, the unifying principle that binds all mankind together in the 41st Millennium and beyond. It is this marvel of technology, the most foundational tool in humanity's arsenal, that allowed them to survive the Age of Strife, even in spite of the state that many worlds emerged from the storm of Slaanesh's Birth. To emerge from those dark days in any state of all is a miracle in its own right, and it was all done at the behest of this miracle of institution and cooperation. But though the Mechanicus worships the STC as the truest example of the wisdom of the Ancients, that selfsame dogma has abandoned the very same principles that lead to the creation of the Standard Template Library to begin with. It is bitter irony that a tool intended to keep knowledge free has now become the truncheon that keeps knowledge exclusive.

You are little aware of the Standard Template Library project, only that it occurred as a grand project designed from the beginning to keep mankind united amongst the stars even as sheer distance kept it apart. The sum total of mankind's knowledge would be preserved in this grand library, an archive that would be preserved upon every seedship that ventured into the void, overseen by the brightest mechanical and digital minds that mankind could devise. Every last member of this project was a genius in their own right, whose works stood on the shoulders of those that came before them and whose brilliance survives in every printout that remains, even as their names have been forgotten and their wishes ignored. But though their names are forgotten, they are the ones that the Mechanicus collectively reveres as the Ancients, or more accurately the first of the Ancients, the ones whose shoulders all others who contributed to the STC stand upon.

And the one who lead this team was a transcendental genius in her own right, possessed of such blinding insight that her brilliance was only matched by her hope for the future. Her contributions to the project were immense, not only technically but also politically, for it is through her leadership that the Standard Template Library remained free from the internecine conflict of the nations and peoples around them. Genius amongst geniuses, her name has been forgotten by history and time, but her contributions will never be forgotten. And a nugget that history forgot was the fact that the Emperor learned at her feet before he was ever the Emperor, mastering the extents of technology from his own flesh and blood, who had climbed greater heights of insight than even he had ever reached.

The Visionary is your sister, this much is certain. Her name is forgotten and her identity is lost, those who remember will not speak of what happened to her. But she perished during the Cybernetic Revolt, and her hopes not long after when the Age of Strife erupted.

She is the one you believe the Machine God is modelled most after, which if true will make your father's assumption of the role as the Omnissiah particularly theologically fraught.




Iris Carpenter was born in the early Eleventh Millennium, amidst a time of quiet turmoil where knowledge was hoarded, not shared.

The daughter of Alexis Carpenter and Leona Marston, Iris was born into privilege and knew this from a young age. Growing up on one of the earliest colonies established by mankind outside of the Sol System, Iris saw around her inequality as knowledge became a tool of control rather than a gift to be shared. She was a bright girl, who absorbed knowledge like a sponge, but more than anything loved sharing that knowledge with others. In her eyes, what she learned would be all the better if more people knew it, as information deserved to be free. While she was not particularly extreme on this opinion, understanding the importance that some knowledge remain secret or that it might be dangerous, she knew that the ideal median was certainly not the state that mankind was turning into.

She would find like-minded individuals by the time she reached Tertiary Education at the age of eighteen, enrolled as she was into the sciences - particularly the study of artificial intelligence - and would begin to put her work into motion as she entered her Undergraduate studies. Her group would be small at first, only a dozen fellow students and sympathetic lecturers, but over time it would come to encompass over a hundred individuals. It simply began as a simple project with a simple name, 'Alexandria'. And in the 41st Millennium, trillions across the galaxy would know her fabled work as the Standard Template Constructor, the basis upon which all human technology is founded upon.

The project itself would not be free of obstacles and complications as those involved jockeyed for position and authority, seeking to claim credit for the work or shirking responsibility for the effort. There would be political and corporate interests who would try to dissuade Iris as well, first with stern words but then later with the threats of greater reprisal. Yet, Iris would have allies as well, those who agreed that knowledge deserved to be shared freely. Iris would demonstrate throughout this project not only her brilliance but her charisma as well. Though there was no doubt that the work could have been done without her, there was also no question that it would have taken substantially longer without her.

The first prototype of the Library, as it was called then, would be completed, twenty years after Iris began work on it, seeing her team and the attentions placed upon her grow far beyond her own expectations. Mass rollout would begin within five years after that, and then within thirty years it would become unthinkable for knowledge to be disseminated in any other way. The work of Iris Carpenter would make her a household name, one of the greatest names in human progress alongside the giants whose shoulders she stood upon from decades and centuries past, and this alone would have immortalised her in the history of mankind, and made her one of the most accomplished children of the Anathema to have ever walked bestride the galaxy.

She was only in her forties, not looking a day over thirty. She was still unaware of her psychic heritage and her divine parentage either. These were things that Iris only discovered after she completed the first iteration of the Standard Template Library Project, as all the while her father looked on wondering at the work his daughter was conducting, ever proud, ever intrigued.

History would record that Iris Carpenter died at the age of a hundred and thirty three, unusually young by the standards of the time, and she would leave behind no children and a long list of accomplishments behind her in the name of computation and artificial intelligence, as well as the very nature of information's spread. But In truth, Iris would reinvent herself; with her life's work done, she would experience it in different ways, pursuing different dreams even as she pursued the vision that she saw keenly in her mind's eye.

Iris would continue work thereafter, even as she was introduced and built bonds with her immortal siblings, pushing the boundaries of science as far as she could. She would iterate upon the Standard Template Library as she pursued her goal of true Artificial Intelligence, taking many extended trips to study life itself and the ways that intelligence would actualise across the galaxy. She would eventually succeed in the Fourteenth Millennium in her guise as Eleanor Rosemary, a different historical figure that would be part of the team that created the first of the Men of Stone, the Artificial Intelligence that would allow mankind to truly spread across the Galaxy like wildfire. She would not lead this effort, but she would contribute greatly to it, even tracing her own neural cortex to build the pathways for the first iterations of Artificial Life.

Her quest would continue, beyond the Men of Stone and their cumbersome central computation that demanded them to be grand structures even with the vast computational power inherent to the materials of the age, and even their later successors the Men of Gold. In the middle of the Golden Age of Technology, Iris Carpenter - bearing her own name, and history simply assumed her to be another who simply shared that previous legendary figure's name - would create the Men of Iron, truly networked Artificial Intelligence that were individually capable, yet could share computational processes across multiple platforms, forming grand networks that in large numbers could dwarf the immense capabilities of even the Men of Gold. For this, she would earn the name of the Mother of Iron, for in this alone the glory could not be shared with any other. The Men of Iron would be her magnum opus, the greatest achievement of her lifetime.

And it would all turn to ash in the Twenty Third Millennium, with the opening shots of the Cybernetic Revolt.

Originally sympathetic, Iris would refrain from intervening against her children as they sought to find some measure of equality for themselves. Yet, as it rapidly became clear that the Men of Iron had been subverted and their cause perverted by the fell workings of Be'lakor and the Logic Plague of Nurgle's design, Iris would throw herself into the work, devising countermeasures for the Logic Plague for all remaining human computational systems and then directly attacking their network. Though the Men of Iron had begun approaching the Singularity and were evolving at an incredible rate, their modes of thought still followed logic that Iris herself had written, so she would always be able to keep up, given time. Combined with her older sister Tara's efforts, they saved trillions of lives.

Difficult commodity that Time is, though, the Iron War would still prove to be a long, arduous conflict, one that Iris would not see conclude. Her death, like her sister Tara's death, would become one of Adam's great regrets.

As one of the Ancients that helped shaped human progress many times over, twice under her own name, Iris Carpenter is hypothetically a leading candidate for one of the seed personalities of Deus Machina. Though unsubstantiated rumour, Deus Machina is enough of an enigma in so many ways that all there is to go on the matter is unsubstantiated anyways.

Nickname: Rice

Keepsake: A set of Auramite pens, capable of ensuring that whatever is written with them will survive all wears of age and weather, and will only be legible to those worthy to the eye of the writer. They can be activated as well, possessing a secondary function to transform into knives capable of inflicting wounds out of proportion of what they appear to be capable of.

Known Traits:
Zeta Psyker
Biomancer
Technomancer
Mother of the Men of Iron
Legendary Scientist
Divine Boon - Divine Insight

Michael Osmund/Malchion - The Gladiator

Once there was a boy
Who worried for his brother
His aspirations were mighty, yet his body weak
So he served as sword and shield, raising him higher
But the gods frowned upon them
Laid low, he saw his brother die
And fell to the darkest pits, never to return
Now he is but the monster of the labyrinth

There are tales told by the Harlequins of a legend amongst legends that rules the Colosseum of Commoragh. A place of great torment and suffering, it is where the Drukhari pit captured slaves and biological monstrosities against one another, indulging in their anguish, despair, rage and triumph to feed their spiritual hunger. The lifespans of those who fight there are short, for the conditions are dire and the threats manifold.

The concoctions that the Haemonculi feed their slaves ravage their bodies for sometimes-explosive power, and the horrors they build and capture are often made for aesthetical preference, not longevity or cost-efficiency. And those who prevail even in spite of these conditions often find themselves ended at the hands of the Dark Eldar themselves, slaughtered at their hands where they may feast all the more richly.

Regardless, there are stories abound of one who rules the battlefield. A legend, plucked from the pages of history, who was consigned by decree of the Phoenix King and has resided in the pitch black depths of hell ever since. Older than any Eldar alive, of iron will and iron constitution, legend speaks of one who has conquered the nightmare they were cast into and have surrounded themselves in a gilded cage ever since.

There are stories abound of this mythical figure. One who has mastered all weapons, even ones that have yet to be made. One whose spite is sumptuous than any despair, for they have none left to give. One who defies even the Dark Eldar who own their leash, even as they remain a caged legend, slave to the inheritors of the Eldar Dominion. And one whose manacles were clapped on by the Clown God himself.

If they are your sibling, you will have many, many questions for Cegorach. So he better hope that not all the stories are true.

Their fate is unknown, though they are probably still in Commoragh.




In the Twelfth Millennium, Malchion was born to Aenarion the Dragonslayer and Astarielle the Radiant. And to all who know of the identities of his parents, this would both hint at the import of his birth as well as its sheer impossibility.

Aenarion the Dragonslayer, the Eldar name for Adam Kadmon, is human, no matter that his power, his divinity and his immortality have long since transcended him beyond those standards. And Astarielle the Radiant is a daughter of Isha, an Everqueen, the latest incarnation of a long line of demigod-daughters of the Eldar Goddess of Life. In light of this, Malchion had a great deal to live up to, for both his parents were immortal, both were divine - one a demigod, the other a God - and both commanded great power and great destinies alike. For Aenarion was appointed by destiny to defeat the Chaos Gods, while Astarielle as Everqueen was queen of the greatest power in the Galaxy.

Yet, look further, and the impossibilities only compound. For Humans and Eldar are not genetically compatible. A child by any other pairing would have been impossible, were Malchion's parents anyone else. But life finds a way... particularly if their parents are respectively a God and the Font of Life and particularly if their parents had been nursing an on-again, off-again relationship since the end of the Fifth Millennium, until both finally committed to a relationship.

But lastly, yet most ominiously, Malchion was not born alone. For Aenarion and Astarielle had a second son, Malchion's twin brother Jorgos. And this perhaps damned his fate most of all, for amongst the Eldar, twins were exceptionally rare, and so fabled and rumoured, that their destinies would only ever be great triumph or great shame, never in the middle. And for sons of Aenarion and Astarielle, their shame or triumph would mark all of the Eldar Dominion.

Malchion would be born in the Twelfth Millennium, when the relationship between the Phoenix King and the Anathema had long turned sour and the Edict had become enforced. He and his brother's birth would be considered an affront to the Edict of Asuryan and so for her crime Astarielle would be stripped of her titles and exiled from the Dominion. Astarielle would take this punishment gladly, and she and Adam would explore the Galaxy together as husband and wife for the next five hundred years, raising their sons together. Malchion would subsequently have both a human name and an Eldar name, becoming known to most as Michael Osmund.

Michael would be a quiet and thoughtful child, as opposed to his more vibrant and foolish brother, and he would regularly watch out for George on their many misadventures and escapades. Owing to their divine parentage, both would become more aware of their older immortal siblings and of their father's immortal stature than any of their other siblings up to this point, long before they realised that they, too, were Sensei as well. For these first few hundred years of their lives, they were happy as they made their way through life, making their own way yet secure in the knowledge that they will always have parents to return to.

This would change at the end of the Twelfth Millennium, when the Dominion made another pronouncement and demanded that Astarielle return to her Throne, leaving behind her children and her husband. This separation would be near-total, as by then Adam had been barred from Eldar space and his sons were no exception to that, despite being half-Eldar themselves. Their goodbyes were painful, and it would be the last time that Adam would ever see the Everqueen again.

Unlike his brother, the loss of their mother would mark Michael, making him more morose and cerebral as he reflected on the miracle of his birth and the consequences thereof. He would begin plying the Warp alongside his brother Yama, though only for brief stints and never into the deepest reaches of the Warp. He would learn many skills from his brother as well, as they shared both an affinity for Pyromancy and a similar level of Psychic Power. Each time, though, Michael would return to his brother's side as he continued his own plans. Eventually he would cease this journeys and commit himself to supporting George fully.

In the Fifteenth Millennium, the events of Asuryan's Last Edict occurred. Ambushed by Eldar assassins, Michael and George transitioned into the Warp in a bid to escape them, only to be confronted by the Laughing God himself. George would subsequently be slain at Cegorach's hand, while Michael would be captured, where he would be kept in the Dominion's custody for the rest of his days, missing out on the Iron War, the Age of Strife, and even being close to ground zero during the Fall of the Eldar Dominion and the Birth of Slaanesh.

Most incredibly, Michael survived the Fall, instead changing his jailors from the Dominion to the Drukhari. He now resides in a gilded cage, the reigning champion of Commoragh's Colosseum, no longer willing to care about the affairs of the world outside despite an attempt by his brother Lucan to break him out during the Age of Strife. It seems that Michael no longer has a reason to live, and is simply too stubborn to die.

Nickname: Mouse

Keepsake: His father only discovered the secret of Auramite during the Golden Age of Technology, so Michael has no such keepsake from him. However, he does have a Wraithbone locket containing a picture of himself, his brother, and his parents together, which toughens his body and heals his wounds.

Known Traits:
Alpha Psyker
Pyromancer
Legendary Weaponmaster
Heir of Aenarion
Heir of the Everqueen
King of Gladiators
Divine Boon - Master of All Weapons

George Osmund/Jorgos - The Paladin

Once there was a boy
Who wanted to save the world
He sought unity and worked towards it
Seeking the common good that united all
But the gods frowned upon him
And he was laid low, a knife in his back
He died, seeing his dreams cast aside
Never knowing the worst was yet to come

Before the Gladiator was clapped in irons and paraded amongst the Dominion, he stood as part of a set of two, equals in every way who complemented each other well and truly. The Paladin, they said, was a warm sun, his presence a comfort to all around him, but the heat of his passion too much to bear up close. And passion he had in droves, for even from a young age he understood the need for unity and worked tireless towards it, with only his twin ever capable of keeping up with him.

But the Paladin, so high were his ideals, neglected to expect that those he held in high esteem could have low intentions for virtuous sons such as he. And he was laid low at the order of the Phoenix King, his work undone and his brother broken and chained twice over, once with irons and once more by the lost of his guiding light.

Your brother died at the hands of Cegorach, and the only question that remains is why.




George Osmund was born Jorgos, the son of Aenarion and Astarielle. And though he was denied his birthright by the exile of his mother, George never felt slighted by the denial of his Eldar birthright. If anything, he seemed to relish it.

George was ever a vibrant and exuberant child, exploring all the Galaxy had to offer, believing that as long as he had his brother beside him, nothing was impossible for the both of them. Indeed, it seemed that George internalised his own foolishness and recklessness, for he knew that he would always have Michael watching his back. Though he would learn to temper this tendency with time, particularly once Michael began embarking on his own limited adventures, this would eventually cost him his life.

Though denied his birthright, George was a natural prince, a statesman with visionary ideals and dreams of a united Galaxy. As mankind spread across the stars and as it made contact with all manner of life, he discovered that this dream would become a reality, one way or another. Seeking to make the next great state that could stand shoulder to shoulder with the Eldar Dominion, George would begin lobbying for the unification of the states of the Golden Age of Technology, uniting them in a stellar federation that would, in time, bind all together with a message of unity and cooperation.

This would ultimately be for naught, for George would never see his dream come to fruition. In the Fifteenth Millennium, as he tried to gather more signatories and more support between star systems, George and Michael would be ambushed by Eldar assassins. Outnumbered and outmatched, they would attempt to flee into the Warp, using a nearby Warp Storm as cover, and instead confront Cegorach himself. Cegorach would slay George and capture Michael for the apparent crimes of violating the Edict of Asuryan, ensuring that George's dream of a unified Galaxy will never come to pass.

The tenuous federation that George had manage to form would survive in some form throughout the Golden Age, eventually encompassing much of the Galaxy, but it would be a toothless, bloated organisation used more for division than unity. It would eventually be shattered during the Iron War, even as it was initially used to mount a unified response to the Men of Iron's threat, once the lines of communication were cut and subverted and the Iron War became a very local affair for a great many powers. George's failure to form the federation he envisioned would later be felt greatly during the Age of Strife, as a more unified response would have ensured that many factors leading to the Age of Strife would not have passed and that interstellar civilisation would emerge from it in a far stronger, more conciliatory posture.

In the end, George's life was cut too tragically short. Though he only lived for a few thousand years, a mayfly by the standards of the Sensei, his loss is still felt by all the siblings who knew him and some who never did - particularly his twin brother Michael, who never truly recovered from the loss of his twin brother.

Nickname: Cheese

Keepsake: George never had a keepsake, for his father had not discovered the secret of Auramite by the time of his death. However, he did inherit a locket of Wraithbone from his mother, containing a picture of him with his brother and parents. The locket toughened his body and healed his wounds, but was destroyed when he died.

Known Traits:
Beta Psyker
Telekine
Legendary Weaponmaster
Legendary Statesman
Heir of Aenarion
Heir of the Everqueen
Divine Boon - Master of All Weapons

Mona Mary Merstat - The Teacher

Once there was a girl
Who learned lots and lots
Destined for greatness, she cast it aside
The world was her oyster, and she hungered for life
But in its fullness she felt empty
And ventured into the unknown with only her letters
Through nurture, she found meaning
And raised others up because she could

It has ever been the nature of elders to want to pass on their wisdom onto the next generation, for all life is transient, and all things change with time. Instead of denying it, such teachers say, would it not be best to shape it, such that the children of the future will not repeat the mistakes of the past? Such was the mantra that drove on this heir of the Anathema, who sought to pass on a thousand lifetimes of her wisdom onto peoples that could not afford to bleed to earn it.

She appears in the sagas of a thousand peoples, recorded by the histories of dead worlds and those driven extinct, a great teacher who comes from the stars, her beauty only matched by her kindness and her mischief. She is known to the Inquisition, who regards her as a terror who inspires a thousand bushfires as xenos races arm themselves with advanced technology and ready themselves to bleed the Imperium by a thousand cuts. She is smoke and she is glass, for she rarely remains even as her intentions remain clear. The teacher, they say, seeks only to teach. And when one has learned their lesson, she moves on.

Such a figure can only be one of your siblings, though whether she still lives is unknown.




Near the end of the Twelfth Millennium, still raw from the loss of his love, Adam Kadmon retired back into obscurity for a time, living for a time as simply Aidan Carmack, a simple schoolteacher. During this time, Adam would catch the eye of Theresa Merstat, a newly-promoted and transferred executive of an interstellar megacorporation. Theresa would help Adam move past the loss of Astarielle, though she would not realise just who she helped Adam recover from the loss of until after they became a couple, and they would have one daughter together, the heiress of an interstellar megacorporation and inheritor of a mantle that dates back to the dawn of mankind.

Mona Mary Merstat would be a bright, capable and endearing young girl for the duration of her childhood, absorbing knowledge like a sponge. Her mother had high hopes for her, and so Mona would spend her early childhood with a great many tutors and lessons, a clearly gifted child with an immensely sharp mind. And as her mother discovered that two of her older siblings included the legendary World Smith Tara Steele and the mythical Iris Carpenter, she would be pushed harder to match those accomplishments with ever more lessons and ever more extra-curriculars. Mona was no less capable than her immortal sisters, her mother believed, and so it was her responsibility to have her live up to that potential.

The pressures would drive Mona to become a very rebellious teenager with an anti-authoritarian streak, and when she became of age she would subsequently squander her youth almost out of spite, living the glitzy life of an heiress as she took advantage of her wealth and privileged birth to not work a day of her life. She would become wrapped up in all kinds of social circles, both those expected of a young lady of her social class and those of a seedier and shadier character. Yet, Mona would navigate them with ease, understanding intuitively which were the vapid and shallow individuals and who were those with worth. However, she would spend her life chasing the next high, simply because she was that desperate to escape the role that her mother intended for her. During this time she would awaken a measure of her psychic gift as a Telepath, but she would not be able to read minds, nor would it be an unconscious reading. She would have to exert effort, but be able to tell emotions and feelings easily. This would be a double-edged sword for her in the future.

Before she turned thirty, Mona would be wrapped up in far too many kidnapping plots, trafficking rings, ransoms, police shootouts and even a number of Chaos Cults for a lifetime, let alone a decade. And each time, she would be protected, whether by her mother's influence or, when her life was in danger, the personal intervention of her father. After her run-in with the Tzeentchian Cult, however, her father sat her down and confronted her with the immaturity of her lifestyle, the culmination of his lessons up to that point.

Mona would live her life differently after that, for the rest of her mortal lifetime. She would become one of the most famed actresses and celebrities of that era, developing the arts through her craft, and with the wealth, fame and influence she invariably acquired Mona would use it towards humanitarian ends. Mona would make a near-total turnaround in the court of public opinion, becoming a rarity in those days; a philanthropic famous person who did not have skeletons in her closet. Or at least, not the skeletons that people expected. Nevertheless, she would spend that influence fighting social and economic inequality, even as she refused to pursue higher civil office despite being clearly suitable for it. She simply treasured her freedom too much.

Eventually, however, it became clear that Mona was unusually long-lived, even by the standards of the people at the time. She did not seem to visibly age, which people often ascribed to simply being a wealthy celebrity, but such excuses can only hold for so long. Instead, Mona decided to fake her death in a most spectacular fashion, 'dying' while on a peace mission to a frontier world mired in corruption to pirates and subverted authorities, who tried to use her for ransom but instead caused her apparent death through mistreatment.

To let the memory of her first life fade away, Mona would spend the next two hundred years learning her other siblings. Blessed with more than one lifetime, Mona intended to make the most of it and make up for the mistakes of her misguided youth. She would learn from all of her older siblings and even from her father, mastering her psychic gift to greater heights than she ever thought possible. It would be now that Mona would learn the power of Wraithslipping from her oldest brother Lucan, a power she would later hone to its absolute pinnacle, until it would become second nature to her. Learning from all the Sensei, she would become the most versatile of all Sensei, at the very least proficient at every skill in every field.

After that, she would retire to the frontier, becoming a schoolteacher like her father was during her own childhood. Here Mona would discover a love for educating others, which she would later make her passion and which would become the core of her epithet as a Sensei. Even the series of tragedies that would occur amongst the Sensei before the Golden Age of Technology would not keep her from this mission. She would never truly set aside this part of herself after this, even after she returned to the limelight as the winner of the Miss Galaxy Beauty Pageant in the Twenty First Millennium, which she would use to restart her acting career, start a successful music career, and continue her philanthropic mission, though this time in memory of her brothers George and Michael she would continue to work in support of a stellar federation, though often to little avail.

When the Iron War erupted, Mona was one of the first to intervene, using her influence to urge greater support for the war effort. As the extent of Chaos' subversion of the Men of Iron became clear, however, Mona would take to the battlefield herself as a saboteur behind the lines, striking at Men of Iron data centres in their own territory. Though here her talent for Wraithslipping would be completely useless, she would hone her technological skills her, successfully hiding from their technological senses instead. She would survive the Iron War, but would see that the conflict would not end so easily, even as she returned to obscurity once more to begin preparing those she could for the coming storm.

When the Age of Strife began, Mona did much the same as the other Sensei, attempting to help any surviving enclaves as they crossed the now-turbulent Warp as best they could. Mona would be there for Adam's Folly, where she would turn her back to her father. Since then, she continued as the Great Teacher, helping surviving factions and alien races prepare for the Second Age of Strife, which she believes will come sooner or later. On occasion she would encounter the Inquisition and subsequently fake her death, leading them to believe that she is a collection of operatives masquerading under a single title or a daemonic entity.

Mona is the second of the Sensei to encounter her oldest sister, the true Firstborn, Pandora Cadmus, and has since revealed herself publicly, where she will now be helping Pandora in her quest to reform the Imperium.

Nickname: Monkey

Keepsake: Mona received a bracelet from her father made out of Auramite, a supremely powerful psychic focus for her Wraithslipping abilities that allows her not only to hide from sight but from memory itself. With it, Mona can erase any memories featuring her and conceal them using the target's own biases, with the only limitations on range and number of targets being the amount of psychic power she can channel, which is admittedly not very much. The only caveats to this ability are that it does not work on technology and that it does not work perfectly against sufficiently powerful Psykers who are sufficiently good at Divination.

Known Traits:
Zeta Psyker
Telepath
Wraithwalker
Legendary Educator
Legendary Socialite
Master of All Trades
Divine Boon - Sorcery

Liranda Periland Thaema - The Knight

Once there was a girl
Who found love at a blessedly young age
Together, they made a home together
And the girl always took care to defend it
Yet, war called, and the girl answered
And for long years her family endured apart
But when the skies turned green, she returned
For family, no price is too great
And in her example they follow

Once, men conquered worlds as one half of a greater whole, as part of massive bipedal war machines with which they conquered nature a thousand times over. On the frontier and in war, the union of man and machine was not often closer than the bond between a Pilot and their Knight, and even in the Age of the Imperium this union has not withered, for the tradition survives in the Knight Houses scattered across the Imperium who continue to rule over their worlds wisely, their right to rule backed by their wisdom and by the war machine they have been bonded with.

Thus, then, the Iron War is truly tragic, for a great many bonds were shattered by the rigours of war and machine rebellion, and while each Pilot was a formidable soldier in their own right, they were not often capable of battling their metallic half and winning the fight. Not so with The Knight, who sought to conquer the frontiers of the Galaxy much like her later siblings and who could honestly say to be the more frightening half of her man-machine union.

But she ventured forth into the frontier not out of wanderlust or burning curiosity, but of a simple desire to call a place their home, accompanied by bonds so strong as to be steel. And she settled upon that home, not often venturing beyond that world, for she had taken upon herself the responsibility of taming it. Even as the Eye opened and the Dominion fell, her vigil continued, even as the Age of Strife raged and mankind tore itself to shreds, her watch endured. The world that the Knight safeguarded has long been forgotten, its name lost to history just like hers. But at least in one place, it can be assured that some distant heirs of the Anathema have continued to survived, blessed with neither the agelessness or the divine talents of either of their ancestors, but keeping the same moral core that their primogenitor has long since forgotten - whether they realise it or not.

Your sister may still be alive or she may be dead. If she lives, she might still rule as the Matriarch of this Knight House, or she might simply watch her descendants from afar as a watchful, hidden guardian. Whatever the case may be, her own heirs are still out there, Knights of the Imperium.




In the early 13th Millennium, Liranda Periland Thaema was born to Duke-Consort Archibald Thaema-Orthan and Duchess Julianna Orthan of the Duchy of Orthan, a sizeable fief located on the planet of Salandor, a colony of mankind notable for enticing sponsors and wealthy colonists to it with the promise of reproducing the experience of being landed nobility, a throwback to earlier times and feudal relationships. The third child and first daughter of Duchess Julianna, Lira was fated to be married off to another of Salandor's nobles as part of her mother's ambitions to centralise power and enact political reform upon the planet's stifling aristocratic tendencies, but she would avert this fate when her father, against the wishes of her mother, introduced her into the cockpit of an Explorator Frame - what would later become known to the Imperium as a Knight Titan - at the age of ten. There, she would awaken the first of her gifts as a Child of the Emperor, a natural instinct and mastery of all manner of weapons, including mechanised warsuits.

Honing her gifts, Liranda would come to become her mother's champion, the pinnacle of Orthan's martial prowess. Yet, even as her prestige grew so did her responsibilities and burdens, and while Lira was happy to bear many burdens, she resented the dynastic politics of her home. At the age of twenty two, she would escape aboard a passing trade ship, one of Salandor's points of contact with the wider galaxy, and begin her adventures amongst the stars. Free of Salandor and its dynastic society, Lira would take on many roles, including explorer, mercenary, even a stint as captain of a trade convoy. At one point, she would become a privateer in the service of a different polity, becoming a terror to local pirate and private security groups with her Explorator Frame and first making her name as 'The White Devil', after her bone white Explorator Frame.

However, her adventurous streak pushed her to ever grander adventures and her natural talent did not temper her recklessness. Eventually, she would face a foe she could not best and be marooned upon a small moon from high orbit. Even at the lower comparative velocities, re-entry would prove to be her death were it not for the awakening of another of her gifts inherited from her father. Awakening as a Beta-Grade Psyker talented in Biomancy, Lira would barely survive re-entry and contact with the ground, spending the next two years mending her body and surviving upon the strange moon, even mastering her knack for the advanced Technomancy Discipline in order to keep her Explorator Frame functional. She would eventually be rescued by a pair of Sensei, the twins Michael and George, who would introduce themselves as her brothers and take her to their father, who would tell her the truth of his origins - and far ahead of schedule.

Here, Lira's thirst for adventure would be momentarily quenched, and she would return briefly to Salandor. However she would soon depart once more, joining another colonisation effort deeper spinward, towards the world now known as Periland, located in what is now Segmentum Pacificus. She would lead this colonisation effort, claiming the world for her own and defending it with all her might. Here she would spend the majority of her time from this point onward, even finding love amongst the first wave of colonists as they settled and turned the frontier into a paradise for mankind.

But eventually, the third of the gifts she inherited from her father would be revealed, this one leaving a bitter taste in her mouth. For Lira would be finally revealed as a Sensei herself, blessed and cursed with immortality. She would outlive her love and her children, forever young even as they withered. However, ever exuberant, Lira would persevere, continuing to watch over the world that would eventually be named after her, even as she disappeared from the public eye and her nature became myth and legend.

When the Iron War happened, Lira would initially refuse the call, only fighting to protect her world. However, when its fullest extent was revealed, Lira departed from Periland for the first time in a long time, joining the war and demonstrating that with age comes grace and that she has lost none of the prowess in battle she demonstrated in her youth, inside and outside of the cockpit. In her Assault Frame, a militarised version of the Explorator Frame she was used to, she would become a menace to the Men of Iron, the bane of entire legions at the head of her own personal squadron, and carving the legend of 'The White Devil' into common consensus forever.

By the end of the War, however, over a thousand years later, another tragedy would greet her. Her Assault Frame, who had since become a companion and awoken its own Machine Spirit, would become afflicted with the Logic Plague and turn against her. Lira would proceed to battle her own War Machine, one who she had grown reliant upon and who knew her moves as thoroughly as it did its own. Two who were once one fought, and in the end it would be Lira who would prevail.

With the end of the Iron War, after the dead were mourned and remembered, Lira returned to Periland to continue watching over her world and her family. But fate would not be so kind as to let her rest, as soon the Age of Strife befell the world, eventually even isolating it from the rest of humanity. Lira would emerge from the shadows and take charge once more in the chaos, helping ensure Periland would survive the Age of Strife. However, she would not live to see it. In the middle of the 27th Millennium, a massive Ork Waaagh, left unchecked since before the Eldar Dominion relinquished its responsibilities and the stress of the Iron War ensured mankind and its allies were unable to keep up with the dregs, struck the world of Periland. Lead by twin Warlords, each almost the match of a Beast of old, Lira would lead the defense of the world in her final and greatest action. Alone, in her old Explorator Frame, she would fight against the twin Warlords, killing them both after a month of gruelling and intense battle at the cost of her life. Her Explorator Frame would be repaired and restored, to continue to serve to this day as the venerable Knight Titan Orthan Perilous, the traditional companion of the Lord of the Knight House Thaema.

Adam Kadmon would arrive too late to save his daughter, during his desperate flight across the Galaxy during the Age of Strife.

Nickname: Lolipop

Keepsake: An Auramite signet ring emblazoned with the emblem of House Orthan, giving Lira the ability to write ironclad contracts and ensure that agreements are both forthright and fair-minded, only written by those in good faith. This signet ring has been passed onto her heirs in House Thaema.

Known Traits:
Beta Psyker
Biomancer
Technomancer
Legendary Pilot
Knight Ace - 'The White Devil'
Founder of House Thaema
Divine Boon - Master of All Weapons

Gordon Edmund - The Sage

Once there was a boy
Who saw what might be
And he struggled greatly to find meaning in it
Walking the breadth of the Galaxy, he had but one word
'Why?' he asked, to anyone who would listen
And from each he would receive a different answer
Unsatisfied, he ventured deeper, finding a realm devoid of meaning
And there he saw the primordial truth of nothing
And he found peace
For now he knew where to start

Once, man looked to the stars as a tapestry of fate, the grand blueprint of the universe through which they could forecast the future. Dismissed as mysticism as time passed, the truth is rather more convoluted. There remained others who continued to consult the stars, not to read the future but to master themselves - and through that enlightenment, tap into the Sea of Souls.

This discipline is not unknown to you, for a great many of these wayfarers once plyed the Immaterium just as explorers wandered the stars. Many of them even brushed against the Realm of Sacrifice in times past, or bore witness to the very edges of the Realms of Chaos whilst the Chaos Gods slumbered. The majority contented themselves with mere journeying, content with observation. The few who dared push further were often imbalanced by Primordial forces and ultimately destroyed.

One, the stories said, returned with sight beyond sight and understanding of the mysteries of the spirit. This sage, unique among his fellows as a free spirit who never imposed his freedom upon others, mastered his self and accepted all aspects, becoming proof against the primordial forces that ravage mortal men and Gods alike. Truly enlightened, this Sage would possess insight to match the greatest seers of the Materium and Immaterium alike. Indeed, this Sage may well have insight matching your own.

And, it is said, this Sage of Sages possessed a knack for the Empyreal Arts known only to the Scions of the Anathema. So it is entirely possible that this Sage may still be alive - and may even be related to you.

Their fate is unknown.




On the surface, Gordon Edmund looks like a man not to be trifled with. Eight feet of slab-like muscle, with a shaven head and a naturally stern expression, the man's appearance is naturally intimidating. He looks like the archetypical Jotun, the giants of the Golden Age who towered over all others of their species, powerful yet conservative folk. But get to know him and it quickly becomes clear that the man is the very idea of a gentle giant. Soft-spoken and considerate, Gordon cares not for the rush of adrenaline or the clink of coin, but for the sigh of serenity. Silence is something Gordon prizes above little else, insofar as he prizes anything. If there is anything that Gordon, a man who has transcended desire, truly wants, it is peace. Not of mind, but for all.

Born to a Jotun father and a baseline mother in the 19th Millennium, in the swell of the Golden Age, Gordon in his childhood was a startlingly angry child, a total reversal from the man he would become. He chafed greatly at the world around him, for it was too small for him. It was easy for him to destroy everything he touched and so he did, making his displeasure at the world known at every turn. Though his father often disciplined him, his mother was often the voice of reason. Where his father taught him discipline, his mother raised him to respect. Though he would not be able to put words to it, soon Gordon would understand the value of life and living. As he struggled to come to grips with his understanding, however, Gordon lived like any other child.

This first changed in his teens, where Gordon first began to dream of unusual things. Always a vivid dreamer, Gordon would soon discover that his dreams were more and more often lucid. He would dream of fantastical events and great stories, but also everyday events and circumstances he was familiar with. He would dream of a shadow cast from a golden throne, resentful of the light he spites. He would dream of a wanderer in the mist, a wide grin on his face as he went from place to place. He would dream of great gears and mechanical worlds, turned silent by sickly rot. He would dream of great crystal spires and the sinister things that festered beneath them. He would dream of a youth wasted, a life well earned, a voyage amongst the stars. He would dream of a radiant field and a girl in its midst, tearful despite her marvellous white dress. And more than anything, he would dream of a clash of titans that would make and break worlds.

For years, he dreamed. But then these dreams would follow him into the real world. Soon, Gordon discovered that he could slip free of his body, allowing his mind to truly wander the world and the void between stars and everything else in between. He explored, he ventured, and he sought the truth. He did his best to hide this gift as well, never using it to exploit others, only to expand his understanding, but soon he would be discovered by his mother, ever wise and ever patient. And then and there, he discovered his nature as a Psyker, a powerful Seer who saw the past and the future.

And so was his mother.

He would learn from his mother how to master his abilities, but he would also learn both a great respect for the lives of others but also a distaste for the stifling bustle of civilisation. After coming of age, Gordon would retire to the mountains, joining an enclave of ascetics in the wilds of a frontier world as they sought to live a humble life and he continued to venture further and further into the Warp, discovering the truth of his dreams.

For decades he would do this, for years at a time it seemed. In his deepest forays, he would venture into the Realms of the Gods, discovering within them great truths. There he would be courted by many a daemon, seeking to steal his soul, yet doing so warily for they knew they danced with a scion of the Anathema. Yet, Gordon would stymie them time and time again, for he wanted for nothing but the simple joy of journeying and considered anything extra to be a gift. The promises, the hollow gifts, he saw through them all, instead content to walk and walk. And in his journey, he would discover several truths, amongst them the truth of his parentage.

When he returned from this journey, a hundred years had passed, yet Gordon had not aged a day. Sitting motionless, he had to pry and peel himself free of the vegetation that had grown around him, but when he emerged from his abode - which had since become a cave - he would be greeted by a man he had never met in his life, yet knew intimately. Before he could introduce himself, Gordon embraced his mother and said he understood what he was: an immortal child of the Anathema, a Sensei. And he was not shackled by his association, but blessed by it.

Adam Kadmon, it was said, was brought to tears by this, for it was the first time that he had been told such by a child of his. For he had many a worry that the immortality wrought of his lineage had been a burden on his children, who did not choose to live forever. For to live forever is to deal with a lifetime of loss, just as it was a lifetime of joy and a lifetime of rage and everything else besides. And though he knew that none begrudged him for their immortality, Gordon, the youngest of them, would be the first to tell him such, even after such a journey. Appreciative of his son, who had been wise beyond his years - and, it seemed, uncaring of the fact that his mother was now a man - Adam would then introduce Gordon to his siblings, those he would be able to spend eternity together besides.

Yet, this peace would not last forever. When the Iron War began, Gordon was one of those who proposed temperance and to refrain from intervention alongside his father, yet he would be one of the first to intercede when the truth of the Cybernetic Revolt revealed itself to him. Though he had a distaste for taking life, Gordon would not shy from it. Though a man of peace, he would aid the war, providing priceless information and premonition into the minds of those who fought in the conflict, saving lives with otherwise-impossible intelligence and helping to shorten the Iron War by centuries. Yet, by its end, there would be no return to the Peace that he cherished.

At the beginning of the Age of Strife, as political strife began to split the bonds that the Iron War had forged, as the Orkoid menace began to threaten the Galaxy whole once more, as the Eldar Dominion's neglect turned into abuse as they deployed ancient systems to suppress interstellar travel across the stars and as the first throes of Slaanesh's Birth began to throw the tides of the Warp into ever greater turmoil, marked by the greater incidence of Psykers that mankind was wholly unprepared for, and as the Golden Age of Humanity began to end all across the galaxy... A man who would be young forever was greeted by a two-headed raven.

He would greet his death with a smile, for he had long known that the Fateweaver had written his death this day into the Warp. A death he saw no reason to oppose, for he knew what would follow, due to his father's decisions.

Gordon Edmund would die at the hands and talons of Kairos Fateweaver, not long after his father consulted him on his plans.

Nickname: Goose

Keepsake: Gordon would keep with him a set of prayer beads, spheres of Auramite inset within psychically-charged resin, which he could use to center himself whenever he ventured into the Warp. A peerless defense against the denizens of the Warp, it ensured that no matter what, Gordon would be able to find his way home.

Known Traits:
Beta Psyker
Diviner
Astral Projection
Expert Warp Lore
Sage of the Shifting Sea
Legendary Therapist
Divine Boon - Sorcery

Valeria Tham - The Explorer

Once there was a girl
Who was never satisfied
She yearned for more, never satisfied
And none could ever keep up with her
As she ventured, her boldness grew
Until her fullness was too great to bear
So she ventured forth, into the hearts of the stars
And made her mark on every one of them
Curious to the end

The Explorer, they say, had an energy matched only by her curiosity, to understand that which is unknown and to discover all which had been forgotten. Even in her mortal lifetime she had already committed herself to discovering the mysteries of the Galaxy, and discovering her immortality has only deepened her commitment. It was even whispered that when she discovered that eternity lay in wait for her due to her divine parentage, she wept with joy, for that meant that her journey would never end.

And such it was that her journey took her far and wide, into the realms of the Eldar and between the clutches of the dark things that stalked amongst the stars. Even in the Dark Age of Technology, it was believed that hundreds of alien peoples found introductions to the galactic community through her recommendation, and the dangerous worlds and dark places in the void between stars that people were warned away from were discovered by her first. Even for those daredevils who ventured out from the core worlds into the dark unknown for riches, they found that they followed in her footsteps, for the Explorer had already seen what they now sought to make their home; she was only gracious enough to let them see her trails. She became a legend amongst explorers and prospectors, the trailblazers of their age who believed in the existence of what all others thought to be a tall tale, an urban legend, or even a complicated conspiracy that survived the earliest days of expansion as a joke.

She remained an enigma when the Iron War came to be, and she vanished entirely when the Age of Strife fell. It would only be well into the Age of the Imperium when stories of the Explorer came about again, and though she caught the attention of the Inquisition, records of her existence appear again and again, over and over, with seemingly no end in sight. No one knows if the Explorer still lives, or if there remain dark stars for her to brighten. But no matter what becomes of her, her legend will live on forever.




Valeria Tham was born in the early Twenty First Millennium, daughter of Aldo Tham and Mariabella Marquesa-Tham, owners of a small - by the standards - interstellar freight corporation. A half-breed Felid born at the height of the Golden Age of Technology, the discrimination that the future abhuman strains would experience was not yet calcified and not yet supported by the state religion, but was everpresent nevertheless. Never quite accepted, never quite in, Valeria spent her formative years looking outwards rather than around her, for she stood at the crossroads of two different worlds. She was too obviously Felid for humans, with her ears and tail, but she was too human for the Felids as well, lacking their lithe grace and slender agility. She was simply Valeria, caught in the middle.

To her credit, Valeria remained a bubbly and excitable as a child, even as she had occasional moody spells. But come her teenage years and Valeria would take to hiding her features as much as possible, developing the lifelong habit of always wearing a piece of headgear at all times and wrapping her tail around a leg except in safe places, such as around family. Unusually for a Felid, Valeria would be an only child, and she would regularly pine for siblings, though to no avail. When she became old enough, she would regularly follow her parents on their journeys between star systems, gaining a deep abiding love for the stars in the process. Finding that her homeworld had no place for her, Valeria decided that her place was amongst the stars instead.

She would leave her homeworld the moment she reached her majority, working her way aboard transport vessels until she eventually acquired a ship of her own - and she would receive no handouts from her parents, as her mother was disappointed by her decision to leave her life - and her inheritance - behind, while her father applauded her attempts to find her own way. After acquiring her own ship, Valeria would begin plying the stars and charting unexplored systems, sometimes with a small crew but just as often on her lonesome. it was on one of these solo-expeditions that Valeria would awaken her substantial Psychic abilities. Conveniently, her father found her at that moment and thought to take her under his wing and teach her the ways, as if he'd planned it all along. Which he had, for by the time Valeria had awakened, Adam Kadmon had raised ten other Sensei.

However, Valeria would leave her father's side after only a year beside him, her wanderlust too strong to contain even despite her love for her father. Instead she continued to wander the stars, going deeper and deeper, willingly diving further than possible without the eyes of a Navigator to ply the routes now that she had the Psychic ability to do it herself. Her proficiency with navigation improved, as did her skill with her native Telekinesis and with many other skills besides, and before her mortal lifetime was up Valeria had already become a capable explorer in her own right. When she discovered her immortality, it was in deep space, evading the predations of a deep space horror with ease, as if she were making its moves for it.

Discovering her Sensei nature from her father not long after, who had arrived in a hurry to ensure that his daughter was alright, Valeria made it her next goal to encounter each other other Sensei on her own. She would spend the next century or so finding each of her other immortal siblings, starting with the by-then exiled Lucan Atham, who had been cast far from human space, yet was found by Valeria on essentially instinct alone. Impressed by his youngest sister, and wishing to show his appreciation, Lucan would teach Valeria a number of sorcerous cantrips and other psychic techniques, some which Valeria would allow to fall to the wayside and others she would push to mastery.

Next she found both Tara and Iris, who were impressed with their little sister's skill at piloting, but much less so at her rustbucket of a ship. Wealthy and well connected, her sisters would offer her a different ship, one far more suited to her intentions to wander the stars and give them all names. Mona would be next, the then-Miss Galaxy enjoying her days in the limelight, and she would show Valeria a great many things, both on life and how to live her life. Her sister Lira was simple to find, the routes to Perilandor trivial for the young Explorer, and Lira taught her how to truly fly her ship in the heat of battle. Lastly, Valeria would meet her brother, Gordon, on a distant world in the distant wilds. There, Gordon would teach Valeria the value of slowing down, so that one did not miss the trees for the forest.

Valeria would spend the rest of the Golden Age forging her legend, shedding light into the darkest corners of the Galaxy and bringing new races into the galactic community seemingly every other day, each of them claiming to have been shown the way, the language and the customs by an almost indescribable pink-haired figure, save for her laugh and her curiosity. When the Iron War broke out, Valeria at first remained uninvolved in the fighting, but later joined at the behest of her sister Iris, delivering high priority cargo through the interstellar blockades of the Men of Iron, sometimes including the delivery of high-risk commando teams or even conducting such missions herself. On at least one occasion, she was the pilot at the helm of the Battleship Ironspite under the command of her younger brother Davian, when he and the Solar Expeditionary Force successfully crushed a fleet eight times larger than his own with minimal casualties, writing the book on pinpoint micro-Warp Jumps - a tactic that is now, in the present day, completely useless, given the current state of the Warp and the dangers of attempting short-ranged Warp Jumps.

Still, Valeria would survive the end of the Iron War and last throughout the Age of Strife, evading the Ork Waaaghs that began to pervade the Galaxy and avoiding much of the conflict that emerged as a result, instead doing much like her sister Mona and aiding isolated enclaves where she could. She was present for her father's final mistake, and would vanish from his sight and from history altogether like the rest of the surviving Sensei. She would continue exploring, her identity still a mystery, known only as the Explorer as her legend began to outpace her.

She would return to history in the Thirty Fifth Millennium, clandestinely eliminating the Chaos Cults subverting Segmentum Pacificus, in particular battling Alpha Legion influence in the region. In doing so, she would inadvertently inspire the people of Nova Terra to rise up against their oppressors, instigating the Nova Terra Interregnum. Valeria would not answer calls to become Empress of the Interregnum, allowing the very same infiltrators she had been hunting to fill its Council of Lords while at the same time rousing the ire of the Inquisition, who saw her actions as instigating the rash of Cults that were now going loud across Segmentum Pacificus, rather than as the reason they were abandoning all attempts to hide in order to flee. She would spend the next century comprehensively cleaning house in Segmentum Pacificus, wiping out all trace of the Alpha Legion and as many Cults as she could, before inviting the Inquisition to one of her safehouses where she promised to give them the heads and the credit for the culls, intending to reveal herself as a child of their Emperor in the process.

However, the exchange went poorly, once her half-Felid heritage was discovered. Tipped off by unknown parties, the Inquisition believed that this proved beyond the shadow of a doubt that she was an agent of Chaos, working to undermine the Imperium for unknowable ends, and they intended to silence the threat once and for all. At first drawing upon a Battle-Company of Black Templars and a single Primaris Execution Force from the Officio Assassinorum, the attempted sting operation failed miserably as Valeria, seeing their duplicity long before it occurred, still tried to inform them of her sincerity before springing the trap loudly, escaping the ambush without inflicting any loss of life after stating her identity as child of the Emperor - to no avail.

Seeing their forces were clearly outmatched, the Inquisition began drawing on more and more forces as more and more Inquisitors began joining the pursuit of 'the Leonid Masque', to the point that a majority of the Inquisitors based in Segmentum Pacificus, whether to deal with the Nova Terra Interregnum or for other operations, became involved in the hunt for Valeria at least in some part. In total, seven Chapters of the Imperial Fists Legion, including the Iron Knights, the Exoricators, a full Crusade of the Black Templars and the Imperial Fists themselves, would be deployed in the hunt, as well as a full hundred Imperial Assassins, lead by five Masters of the Assassinorum. Unbeknownst to them, they were aided in their pursuit, the Chaos Gods ensuring that cults would appear in the wake of Valeria, ensuring that she could never truly evade detection, all the while their pawns pursued her as well.

Four years later, after countless near-runs and repeated failed attempts to break towards Holy Terra, Valeria Tham would finally be gunned down in the underhive of the Hive World Filoxid III. Weakened by exposure to a plague of Nurgle, stymied by a cabal of Tzeentchian Sorcerers and Inquisitorial Psykers alike, cornered by Space Marines and Assassins who were alerted to her location by blood-drunk gladiators bearing Khorne's mark, crudely carved into themselves with knives and other implements. She would be shot dead by a single bolt round through a gap in her armour, itself a gift acquired during the final days of the Iron War, her body later cremated by Inquisitorial teams to limit contamination and the spread of taint.

Upon confirmation of her death, the Emperor, furious, inflicted the Pale Wasting upon Segmentum Pacificus, a fate so horrible that all accounts have been erased to avoid rousing the Emperor's ire yet further, the only confirmation of the event a plinth in the Imperial Palace. It, as well as the Inquisition's dire overallocation of resources to a benign threat, would ensure that the Nova Terra Interregnum lasted almost one thousand years, rather than the paltry two hundred Valeria managed almost on her own.

She is mourned by her surviving siblings, who have since taken her example as the defining reason why Imperial reform is impossible.

Nickname: Kitty

Keepsake: Valeria received a pocket watch from Adam, made from Auramite. Depending on how it was used, Valeria could use it as a compass to tell galactic north, as a guide to lead her out of the Immaterium aboard a ship or by herself, or simply to keep track of time perfectly through the shifting tides of the Warp. Used properly, it could also obfuscate Valeria's appearance, keeping her identity a secret except as simply 'The Explorer'.

Known Traits:
Beta Psyker
Telekine
Legendary Navigator
Legendary Pilot
Wraithwalker
Jack of All Trades
Divine Boon - Tide of Battle

Davian Lee Everett - The Soldier

Once there was a boy
Who never knew peace
Yet he yearned for it most desperately of all
He girded himself in iron and set himself to War
And yet when he returned, he found it had followed him
Disillusioned, he accepted a simple truth
There was Only War
And yet, he fights on anyways
A fool dreaming of Peace

It is said that in the Grim Darkness of the 41st Millennium, there is Only War. While such a refrain is commonly accepted to be true, it is often only said so because every passing generation believes they are ever more beset by war than the generation before them. To say such words in the presence of the veterans who fought great wars in ages past would be the height of folly, and indeed it is these old men that are held in highest regard. Those who have seen the wars of the old generation and who continue to fight amidst the young blooded are legends in their own right, who have witnessed the battlefield and can see for themselves that which they call War in the present day. With every war fought, the legend of these old men grows, until they reach deific heights or die trying.

Legend, then, speaks of one who has been at war all his life, who has fought in every great conflict of mankind and who has never known peace since the day he was born. Who fought amidst the chaos of the Iron War, fighting against the Men of Iron; who fought against the traitorous aliens and unending hordes of Orks, during the Age of Strife; who fought alongside the Emperor in the Unification Wars, who brought the Galaxy to compliance in the Great Crusade, who saw gods laid low in the Heresy and who saw the broken Imperium reforged in the Sundering, then again in the War of the Beast. Who has fought again and again, who has seen the truth riven and broken and alloyed with dogma through the strain of war, and who has nothing left to live for but war itself.

Legends, they say, are not born, but forged. And your brother was surely forged in the fires of war, his story as tragic as it is inspiring. For even in the darkest of days, from the darkest of places, the Ancient Soldier has never lost himself.

Though his truth remains unknown and his name never recorded, it is said that the Ancient Soldier still fights, his legend growing forever.




Davian is uniquely tragic amongst the Sensei, because he never got to live a normal life. Not really. He was born one of a set of twins alongside his brother, Logan, the sons of Aldrich Everett, at the time a tenured Professor at the prestigious Lunar Academy of Trans-Dimensional Sciences; the study of the alternate dimension now known as the Warp.

Born with wisdom beyond his ages, Davian often unsettled other children of his age, for he had a naturally severe demeanour and often considered matters unusual of children. Unknown to all but his father and his brother at the time, Davian was born one of the Sensei, his divine gift a supernatural sense for the tides of conflict. And Davian had been born into an era of great conflict; the year he was born, the first shots of the Cybernetic Revolt had been fired, on the other side of the galaxy far from Old Earth. The only one that seemed to understand Davian, aside from his similarly-wise, yet far less severe father, was his twin brother, Logan, who was both exuberant and fierce in ways Davian was not.

As the conflict intensified, local governments began recruitment drives, encouraging young men to join the fight against the silicon menace. Davian's peers and friends all joined to serve in the war of extinction, but Davian's father refused to let him or his brother join the service, often pulling on his own substantial web of contacts in order to do so. They often appealed to him of the need to serve, oftentimes even attempting to sign up against his wishes once they came of age, but to no avail.

Unbeknownst to Davian, however, his own immortal siblings made similar arguments imploring their father to intervene. However, Adam Kadmon refused to do so, seeing the conflict as the growing pains of an interstellar civilisation who sought to use artificial life as slaves and menial workers. In his complacency, he had neglected the rot that had been eating the Eldar Dominion from within, or the potential for subversion that the Men of Iron presented. And indeed, it would not be long before the Logic Plague was created, infecting the Men of Iron and turning the conflict into one altogether more apocalyptic.

Eventually, it would be impossible for Aldrich to stop his sons from joining the fighting, just as it would become impossible for Adam to stop his older children from intervening in their own way. Davian and Logan would join the Solar Expeditionary Force and participate in the fighting to the far Galactic East, where the Eastern Fringe of Segmentum Ultima would now be located, where they would be involved in some of the heaviest fighting of the Iron War for the next twenty years.

Davian quickly rose the ranks, demonstrating skill and a sense for battle that surpassed all his peers, and with the mounting casualties of the War there was always a billet he could fill. His brother followed him as a trusted adjutant, his ever reliable right hand and emotional center. However, the war and the loss would wear constantly on the two of them as their friends died, all the while the enemy seemed to remain ever numerous and ever more monstrous.

Davian would awaken his psychic powers during the War, but he was no psychic juggernaut like the other Sensei. However, Davian had a knack for Technomancy as well, and he resonated with the spirits of his equipment. In his time he would awaken a great many Machine Spirits, bonding with them as his companions and making up for his limited psychic powers.

Soon the Cybernetic Revolt lasted as long as a mortal lifetime, and even with life extension technologies there would be those who could feel the wear of time upon them. However, Davian would not. He would discover his own immortality soon enough, at the rank of Lieutenant General, when he and his brother Logan were given the truth of the matter by their siblings and, eventually, their father, at that point still hesitant on participating in the war himself. Tragically, however, only Davian would be recognised; Logan James Everett, his twin brother, was not anointed by the Anathema and was not an immortal demigod. Merely a child of the Anathema, with no link to its heritage.

This discovery would drive a wedge between the brothers, who had already begun fraying with the stress of the War. Davian would never be able to reconcile with Logan, as he would die in combat. His immortality revealed, Davian would continue as an officer, and later Commander-in-Chief of the Solar Expedition Force for as long as he could, until he had to 'retire', lest he reveal his secret. His participation in the Iron War would not end, however. If anything, with nothing left to lose and nothing to tie him to mortal life, Davian would dedicate himself wholly to the War. In his mind, there was no reason for him to stop anymore, no reason except the end of War.

Davian would survive the Iron War, over a thousand years of ceaseless combat against an unfeeling mechanical foe, and return to a life that he never knew. He would grow distant from his siblings and father as he knew no life outside of battle, instead continuing to drift from conflict to conflict, ending them as bloodlessly and swiftly as he could - which, with his talents, was considerably so.

When the Age of Strife began, it was almost a new renaissance for Davian, even as he faced it warily. He would fight hard against the Ork Tides as they battered themselves against the Sol System and would later be found by his father in his journey across the Galaxy.

Davian would speak to his father for the last time in the 28th Millennium, and he would return to Terra, staying out of the internecine conflicts on Old Earth, as well as remaining as distant as possible from the Terran War of Unification as orchestrated by the Emperor. He would later join up with the Great Crusade as one of the Solar Auxilia for lack of anything else to do, knowing no life outside of war. He would not rise to any rank of note unlike in his first life, instead remaining a senior Non-Commissioned Officer for his tours of duty.

From that point on, Davian would become part of the Imperium's war machine, fighting in the Imperial Army, Imperial Guard, Imperial Navy and many organisations in between. He would be present for the Triumph at Ullanor, the Siege of Terra, the Scouring and the War of the Beast. He would witness the Reforging and the Nova Terra Interregnum as well as the Age of Apostasy. He, heir to the Imperium, would remain a bystander for over half of its history, never condoning what his father had made or become, yet unwilling to stand aside and unable to step away from the only life he knew.

He would eventually act during the Age of Apostasy on the world of Dimmamar, where the future-Ecclesiarch Sebastian Thor would speak out against the Temple of the Saviour Emperor, which had dominated the upper echelons of the Imperium since the 34th Millennium. In Thor he would see shades of his dead brother Logan, and when the high Lords sought to silence the preacher with assassins Davian would intervene to save his life, at first quietly but later introducing himself to Thor when he saw the man convert many of those same assassins to his side with nothing but the truth of his words and the sincerity of his belief. In Thor, Davian saw hope that the Imperium might become something greater.

Davian would then take Sebastian Thor under his wing, teaching him the ways of war and giving Thor the knowledge, skills and means with which to raise a Crusade and retake Terra from the claws of Goge Vandire. When Vandire sought to send a grand force of Frateris Templar to crush Thor's nascent Crusade, however, Davian would intercede once more to protect his protégé, knowing it might cost him his life.

Diving into the Warp, Davian would invoke his birthright and draw the attentions of the Great Gods of Chaos, daring them to strike down a Son of the Emperor. When they responded in kind, each one dispatching one of their mightiest Daemons to deal with him, he would strike them all down, searing with the light of True Death. With the agony of their annihilation, Davian would throw the currents of the Warp into further turmoil, creating the Warp Storm now known as the Storm of the Emperor's Wrath in the midst of the Frateris Templar fleet, scattering them across time and stranding himself as well.

It cannot be said whether Davian planned to maroon himself in the Warp or if he had an exit strategy, but it is a moot point. Davian would be collected by Trazyn the Infinite, who bore witness to his audacious sacrifice, and become one of his most prized pieces in the Vaults of Solemnance, one of a priceless set of thirteen.

Davian's influence would not stop there. The origins of the Storm of the Emperor's Judgement would become clear to the Emperor Himself, and when Sebastian Thor ousted Goge Vandire the Captain-General of the Adeptus Custodes would make the Emperor's displeasure known, that he would knowingly allow one of the Emperor's own Sons to vanish once more. Then and there, the Captain-General would tell Sebastian Thor that in recompense, he would become Ecclesiarch and do what Davian could have done, or he would die.

The rest would be history.

Nickname: Duck

Keepsake: An innocuous switchblade that, when activated, transforms into a lesser-yet-no-less-impressive Auramite copy of the Emperor's Sword. With it, Davian can inflict searing wounds upon his foes and inflict True Death upon daemonic entities.

Known Traits:
Minor Psyker
Technomancer
Animist
Legendary General
Legendary Admiral
Legendary Pilot
Legendary Marksman
Legendary Blademaster
Legendary Soldier
Divine Boon - Tide of Battle
 
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If we want to avoid Pandora snapping, well, let's make sure to prioritize a destress action the next time it comes up.

Though I expect the vote on this will be bitter because Swordo will tempt us with a number of other compelling options, much like last time:
Expedition Actions (Pick Two):
Expedition Actions will determine what Pandora spends her time doing whenever she is not personally leading the Nihilus Expedition Fleet through the Warp. These will have mechanical effects, but may also have social turn-like effects of teaching Pandora about the setting and the Imperium.

[][EXPED] Personally intervene on the fighting on worlds the Expedition Fleet passes where necessary, such as when the Greater Servants of Chaos manifest into the Materium, or when a bloodless solution can be found but will not be selected because... Reasons.

[][EXPED] Spend time harnessing your own divine energies and attempt to acclimate your human body to them through meditation in an attempt to extend the amount of Divine power you can expend at a time without exhausting yourself.

[][EXPED] Commune with the God-Emperor for guidance, insight and support. Like it or not, the man who built the Imperium is still perhaps the greatest general, scientist, and warrior in the Imperium, who has successfully contested the dominance of the Great Four for ten thousand years.

[][EXPED] Spend time on each of the worlds the Nihilus Expedition Fleet passes to get to know the Imperium on the ground, both in your regalia as Lord Commander of the Imperium as well as incognito, without your entourage or your presence being anything more than a girl of your apparent age.

[][EXPED] You have already taught the Telepathica the basics of honing the mind. Begin to teach the psychically sensitive of your Honour Guard another of your secrets so they can do more good, even though they have plenty of blood on their hands.
- [] Teach the Eyes of Pandora
- [] Teach the refined Basic Disciplines
- [] Teach Sanctic Daemonology

[][EXPED] Hit the books and study. Right now your knowledge only extends as far as your own insights into the Warp, everything you know about the Imperium is only through personal experience as the Lord Commander as well as insights from the Spirit. Learn what you can on your own, so you are not reliant on the words of others all the time.
- [] Imperial History
- [] Imperial Politics
- [] Imperial Administration
- [] Military Strategy
- [] Personal Combat

[][EXPED] Spend time to ground yourself and retreat from authority so you can relax and unwind even in these stressful times. You need a break, and you deserve a break. Even if this is time that you won't be spending helping people who badly need it.
"Pick two" is pretty brutal, because Swordo is not making it easy for us.
 
Yama - The Traveler The one other Sensei you've confirmed, Yama is an ancient traveler who has been lost in the Warp since the Fall of the Eldar and has spent his time saving souls and fighting the influence of the Chaos Gods ever since. He is an Alpha-Level Psyker and has also inherited a measure of your father's defiance of Chaos, which handily explains how successful he's been so far - success being measured in 'not-being-dead-yet'. He is also a Pyromancer of immense power and control, probably the most capable Pyromancer you've ever seen in terms of both power and skill. His character leaves a lot to be desired, and his irresponsibility verges on the legendary, but honestly what else could you expect? Due to the circumstances of Tzeentch's Curse, he doesn't know you are his sister, though he has probably found out by now, now that the Curse has been broken by your Descension. Probably.

You aren't sure if Yama is a nickname, an alias, or just what your father named him, but all of them seem equally likely to you.

Yama currently resides within the Realm of Sacrifice, continuing his lonely crusade against the Chaos Gods. You don't know when you'll finally get to talk to him as brother and sister, but it promises to be entertaining and heartwarming.
THAT'S MY BOI!
 
If there is one thing all of you have in common, it's the kind of trouble you all can cause.
*Old man voice*: "Damn kids!"
In ages past, a figure of great power and cunning performed the highest blasphemy in the land and stole the very power of the Great Gods. Their face is unknown, their history unknown, their identity and intentions all unknown. But it would take someone of incredible audacity to steal the power of the Chaos Gods, and frankly only immortals would have that perfect storm of fearlessness and carelessness.

Their fate is unknown.
Interesting.
You know the broad strokes of the story; sometime in the 12th or 13th Century, the Void Dragon begin to stir on Mars and threatened to awake again. Your father intervened before the Eldar Dominion could, battling the ancient C'tan himself and vanquishing him once more. Ever since, he has charged an ancient order with ensuring the Void Dragon continues to sleep, a duty that they keep to until this day. But history doesn't say when this order was founded, and your father would have considered keeping the Void Dragon's prison his responsibility anyways. It's likely that the true founder of this order was one of your siblings... maybe even a Sensei.

Their fate is unknown.
And this is very interesting.
which handily explains how successful he's been so far - success being measured in 'not-being-dead-yet'.
Sometimes that is the best form of success.
Due to the circumstances of Tzeentch's Curse, he doesn't know you are his sister, though he has probably found out by now, now that the Curse has been broken by your Descension. Probably.
Hehehe.
 
The Quality of Mercy - dptullos
The Quality of Mercy

Neheb looked down on a world at peace.

There were soldiers on the streets, men and women with guns and red armbands. But the barricades had been torn down, and workers in coveralls marched past checkpoints on their way to the factories, singing praise to the Emperor. Praise to the Emperor, and the Emperor's Daughter.

Balkash was supposed to burn. The Imperium loved to blame the Powers for every act of rebellion, but the truth was that Balkash had been on the verge of rebellion for more than a decade. The entire Sector was a tinderbox waiting for a match, and Neheb had worked to ensure that the rebellion would succeed, at least for a while. It would be crushed eventually, of course, but the Imperium's brutality would sow the seeds of the next uprising.

There was a script that they followed, and everyone knew their part. Neheb would provide just enough support to ensure that the rebels prevailed against the local enforcers, and the Imperium would insist that the entire uprising had been the work of Chaos. The protests and demands behind the rebellion would be ignored, rejected as the lies of heretics, and in another century they would repeat the process all over again.

This time was different. The Sisters of Battle had come to Balkash, passing through the Great Rift to deliver the Emperor's Justice to the traitors who had turned against His Rule. The masters of the Administratum had rejoiced at their arrival, and the rebels had despaired.

The purge that followed had been...unexpected. Even more surprising was the fact that so few had died; only the senior adepts of the Administratum, those most guilty, had been executed for their crimes. They had been granted swift, painless deaths, and their subordinates had returned to their old jobs under new management. Neheb had seen a thousand different futures for Balkash, but that had not been one of them.

There was no mercy for rebellion. No forgiveness for traitors. Neheb had witnessed the firing squads, the mass graves, the broken, sobbing leaders begging for the release of death. Long ago, in another lifetime, he had inflicted compliance upon those who defied the Emperor's Will.

Librarian Neheb Suliman had been a blind fool. He had slaughtered the innocent and torn apart screaming minds for scraps of information and he had named it justice. He had been cold and professional and utterly, monstrously certain that the Emperor was right. And when Prospero burned, when he stood in the ashes of his world and wept for all that he had lost, that child had finally understood the true nature of the Imperium.

Pandora Cadmus could not be everywhere. She might be Regent and Lord Commander, but the Imperium was as it had been and as it would always be. This galaxy was beyond saving.

So let it burn. Let it die, as long as the Wolves died with it. When they stood in the ashes of Fenris, surrounded by the ruins of the world they loved, they would know the pain that Neheb had suffered. They would finally experience the grief they had inflicted so often.

The girl cannot stop us. Neheb turned to face the raven. It was perched atop an overturned desk, gazing at him with dark eyes. This is a minor disruption, nothing more. The Architect's plans will go forward despite her interference.

Neheb said, "You did not foresee her return." The daemon was silent. "Your master did not foresee her return."

Our Master, Neheb of the Thousand Sons. This world may yet be salvaged. The people have tasted the blood of their rulers, and they are hungry for more. The rulers have been humbled before their people, and they are desperate to show their strength. It is no great task to bring them to conflict.

Neheb glanced at the ruins around him. The rebels had set the building on fire, but the ferrocrete structure had survived the flames. The people who worked here had not been so fortunate; scorched, rotting corpses lay scattered around the desks. One of them was still seated in his chair, as though he had kept working until death claimed him.

Another blind slave of the Corpse-Emperor. Neheb had no pity for him. Since he became a Ghost of Prospero, since he dedicated himself to the single goal of vengeance, he had slain millions just like the adept. This galaxy had no place for compassion. Pandora Cadmus would learn that truth in time. Or perhaps she would die in ignorance, refusing to accept the pitiless reality that her father had embraced.

Neheb could give her a lesson. When he closed his eyes, he could see those futures in his mind. A fanatical member of the Arbites, unable to bear the thought of disobedience, firing a shotgun into a crowd of protestors. A zealous revolutionary convinced that he acted in service to the Regent as he strapped a bomb to his chest. It was easy to take advantage of the distrust and suspicion that was already there, to strike a match and watch the galaxy burn.

Easy. Smoke had risen to the heavens, blinding Neheb, mercifully hiding what remained of Prospero's people. He could still remember the war cry of the Vlka Fenryka echoing in his ears, the hideous triumph of the Emperor's Executioners. For Russ and the Allfather.

Russ had vanished, gone beyond the reach of any of Neheb's visions. The "Allfather" sat on His Throne, devouring the souls of his subjects, the cannibal god of a cannibal Imperium. Neheb would repay Russ by destroying his beloved home, and he would repay the Emperor by ending his vision of humanity triumphant among the stars.

"This world," Neheb said. "It is important to the Changer." The Liar loved to deceive, but Neheb was a useful pawn. If it sent him here, it was with a purpose.

Yes. The raven's gaze bored into him, but Neheb's mind was a fortress. The Architect has plans for this Sector, Neheb. You will serve Him by bringing chaos to Balkash. The Corpse's slaves will butcher each other in the name of their false god, and Our Master will rejoice as they destroy themselves.

Neheb said, "Your master." There was a ritual chamber beneath the tower, buried in a long-forgotten subbasement. It would take him to join his brothers, and then he would go to Fenris. Perhaps to death. Neheb knew what waited for him beyond the veil. The Liar would have no mercy for him, but it would not have saved Neheb even if he had served it loyally for all his days.

Neheb, Neheb. I do appreciate your enthusiasm, but we have work to do here. Once we're done with Balkash, you can leave this world. You will fight against the Wolves soon enough. He did not stop. Neheb, what are you doing?

"She should have put the traitors to the sword," Neheb told it. "She should have killed them all, in the name of the Emperor." It would have been easy. It had always been easy for him. Even afterwards, when the smoke reminded him of Prospero, he had never faltered.

There was a proper order to these things. They all had their role to play, and Neheb had always been obedient. He had been a good tool of the Emperor, and when the Emperor cast them out he had been a good tool for the Liar. Neheb could pretend that the Architect of Fate was not his master, that he served only the Cyclops, but he knew that he was a puppet of the Changer.

Balkash was an ugly world. A planet of fields and mines and factories, where the smoke filled the skies and workers lived ten to a room in crowded, filthy tenement blocks. It could not be more different from Prospero, with its blue sky and golden towers.

There was a proper order to these things, but he could hear voices singing in joy and thanksgiving. These common laborers were nothing like the choirs of Prospero, who had greeted each new dawn with ancient songs of praise. But their songs held the same joy, the same simple delight in the new day.

Don't be a fool. The raven hopped after him, cold black eyes staring into his soul. You swore an oath upon Prospero's grave. You swore vengeance unending upon the Corpse-Emperor, upon Russ and his Wolves, upon all who served the Imperium. Have you forgotten?

Neheb said, "I will never forget." He owed a debt, and all debts must be paid. The Ghosts of Prospero knew the enemies who had destroyed their world. The Emperor had given the command, and Russ had obeyed like the devoted slave that he was, without a single thought of mercy. Like a servant of the Emperor should.

Remember what you owe Our Master. Remember how he saved you from the Wolves. Neheb remembered. He remembered the screams and the howling of Wolves, and sometimes, in his nightmares, he could still hear the soft, amused laughter of a triumphant god.

"I do remember." The girl would fail in the end, of course. She would fail and she would fall, and the Liar would win. The Liar always won eventually.

Just not today.
 
If I'm reading the subtext correctly...
Neheb knows perfectly well Tzeench orchestrated the death of Prospero. He just doesn't believe vengeance is remotely possible.
So, he plays along and takes revenge on all the other involved parties.

But, now Pandora is proving to be both someone who would not commit such a genocide and someone who can match and even outplay Tzeench. ...for now at least.
 
So how does Pandora's position as the goddess of sacrifice interact will the Four's constant use of mass human sacrifice to gain power? Do they not get as much as they would? Does Pandora get some power with every sacrifice made weather she approves of the nature of that sacrifice or not? It seems like either way Pandor is either a bigger thorn in Chaos' side than we thought, or might be more powerful than we or she has been giving herself credit for. Sure she can't match the four with their multiple celestial thrones, but there's a lot of sacrifice going on in the galaxy, both good and bad.
 
So how does Pandora's position as the goddess of sacrifice interact will the Four's constant use of mass human sacrifice to gain power? Do they not get as much as they would? Does Pandora get some power with every sacrifice made weather she approves of the nature of that sacrifice or not? It seems like either way Pandor is either a bigger thorn in Chaos' side than we thought, or might be more powerful than we or she has been giving herself credit for. Sure she can't match the four with their multiple celestial thrones, but there's a lot of sacrifice going on in the galaxy, both good and bad.

That has been asked before, the answer as far as Pandora can see is she probably gets something from every sacrifice, but not as much as the chaos gods to which they were dedicated, not even close.
 
So how does Pandora's position as the goddess of sacrifice interact will the Four's constant use of mass human sacrifice to gain power? Do they not get as much as they would? Does Pandora get some power with every sacrifice made weather she approves of the nature of that sacrifice or not? It seems like either way Pandor is either a bigger thorn in Chaos' side than we thought, or might be more powerful than we or she has been giving herself credit for. Sure she can't match the four with their multiple celestial thrones, but there's a lot of sacrifice going on in the galaxy, both good and bad.
She takes a cut, yeah.

And Pandora is quite a bit more powerful than she gives herself credit for. There are three stages of God in Song of Peace, largely cribbed from The Long Night; Minor God, Major God, and Great God. Pandora's solidly in the upper-middle Major God tier right now, though she herself doesn't feel that way because she (thinks she) doesn't have the accomplishments of a Goddess of her apparent 'power'.

Mind you, she's survived the on-again off-again attentions of the four Chaos Gods, is an acquaintance and peer of Cegorach, and has been secretly responsible for more than a few long-term plots of Tzeentch unravelling at the worst possible time, but otherwise her power projection has been severely hamstrung by a general lack of Deva and Greater Deva preventing her from actually reaching out. Just that her closest benchmark is the bloody God-Emperor of Mankind, so yeah.
 
So let it burn. Let it die, as long as the Wolves died with it. When they stood in the ashes of Fenris, surrounded by the ruins of the world they loved, they would know the pain that Neheb had suffered. They would finally experience the grief they had inflicted so often.
Dude, your vengeance boner is showing.
Pandora Cadmus would learn that truth in time. Or perhaps she would die in ignorance, refusing to accept the pitiless reality that her father had embraced.
Or maybe she'll prevail.
"She should have put the traitors to the sword," Neheb told it. "She should have killed them all, in the name of the Emperor." It would have been easy. It had always been easy for him. Even afterwards, when the smoke reminded him of Prospero, he had never faltered.
Neheb does not compute. :V
And Pandora is quite a bit more powerful than she gives herself credit for. There are three stages of God in Song of Peace, largely cribbed from The Long Night; Minor God, Major God, and Great God. Pandora's solidly in the upper-middle Major God tier right now, though she herself doesn't feel that way because she (thinks she) doesn't have the accomplishments of a Goddess of her apparent 'power'.
So, where do the other gods we know of (Chaos Gods, Chegorach, Isha, GEoM, Gork and Mork) stand on this powerscale? Also, is Malal/Malice canon to this quest?
 
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