[X] Flee into the air and continue the journey along the coast.
-[X] Cast Ice Patch first to slow it down
-[X] Try to calm down too avoid attracting more Grim

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How strong is our Water Whip? Do Crumble or Sleep have any effect on Grimm?
Water whip is equivalent to a sword slash. Sleep doesn't work on Grimm and Crumble only works directly on Grimm if we're talking possession types that like in Volume 4, but direct attacks aren't usually how you would want to use Crumble anyway.
 
Water whip is equivalent to a sword slash. Sleep doesn't work on Grimm and Crumble only works directly on Grimm if we're talking possession types that like in Volume 4, but direct attacks aren't usually how you would want to use Crumble anyway.
Damn. I guess it was wishful thinking to hope that we could weaken it's shell with Crumble and set it up for some Water Whips, or even just put it to sleep.

Welp, that's all I've got for now.
 
just not direct damage types
which is a problem in a straight up fight.

I see this as a chance to have Cattleya be bloodied without relying on the werebear form, since it might just make the perfect melding of the Bear and her much smoother if all goes well.

Edit: if Cattleya cant even handle this one, then it is best to have her turn back when retreat is still possible and not when we are surrounded by Grimm on all sides.
 
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Alchemical transmutation: Change one element into another, limited by atomic mass. Can mix elements. Cattleya cannot go past Zinc at current magical strength.
Or rather, how big a boom can she make from what she knows of chemistry?
Ice Patch: 10 Magicka. Generate a wide circle of ice around the caster to cause foes to slip.
can she make these deep or tilted rather than flat disks? Embedding the grim completely in ice probably won't stop it from breaking out. Flipping it over due to ice floating on the other hand should inconvenience it.

On the other hand, freezing the water around the limb that's currently sticking out of the water would interfere with its ability to leverage and move
 
Well we can't fail our god now, not when we've come this far and most certainly not to the pale imitation of Hircine's power. Going bear would destroy our enchanted clothes making us less mobile, and we're still at sea. I don't see our stone golem winning. We're agile, let's evade to higher altitude. Unless... our god is watching, which it probably is, it's victory or death.
 
[X] Get some distance, strip off and go bear.
-[X] Transmute water around the beast into metal to distract and restrain it.
-[X] If caught, go bear immediately.

Any better ideas for what would make a good transmutation distraction (that Catteya knows)? Do we have the time for it in the first place or will doing so get us caught?
 
[X] Get some distance, strip off and go bear.
-[X] Transmute water around the beast into metal to distract and restrain it.
-[X] If caught, go bear immediately.
Adhoc vote count started by Madou Sutegobana on Jan 30, 2019 at 12:43 PM, finished with 6059 posts and 6 votes.

  • [X] Get some distance, strip off and go bear.
    -[X] Transmute water around the beast into metal to distract and restrain it.
    -[X] If caught, go bear immediately.
    [X] Create a golem to fight the beast.
    [X] Flee into the air and continue the journey along the coast.
    [X] Get some distance, strip off and go bear.
    [X] Flee into the air and continue the journey along the coast.
    -[X] Cast Ice Patch first to slow it down
    -[X] Try to calm down too avoid attracting more Grim
 
[X] Get some distance, strip off and go bear.
-[X] Transmute water around the beast into metal to distract and restrain it.
-[X] If caught, go bear immediately.
 
Or rather, how big a boom can she make from what she knows of chemistry?

can she make these deep or tilted rather than flat disks? Embedding the grim completely in ice probably won't stop it from breaking out. Flipping it over due to ice floating on the other hand should inconvenience it.

On the other hand, freezing the water around the limb that's currently sticking out of the water would interfere with its ability to leverage and move
She doesn't know much chemistry, it isn't really taught on her world and you guys never made her sit down and learn much of anything.... Which i find surprising, cause i thought you guys would have been using her to make FOOF by now. She does know from her potion tutors that mixing potassium and water is bad, but not why.

She can change the direction her freezing works, yes.
 
[X] Get some distance.
-[X] Transmute water around the beast into pure sodium
-[X] If caught, go bear immediately.

I don't think werebear beats giant crab, maybe the metal body anchor would. I guess we have to make Cattelya learn chemistry. Her character sheet said until zinc, I had to look up the table, is this fine?
 
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[X] Get some distance.
-[X] Transmute water around the beast into pure sodium
-[X] If caught, go bear immediately.

I don't know much about Grimm, but are water-type Grimm restricted to water due to just maneuverability or do they need it to survive? Could we potentially make it's environment inhospitable? It might be easier to kill it indirectly if we have the Mana.
 
I don't know much about Grimm, but are water-type Grimm restricted to water due to just maneuverability or do they need it to survive? Could we potentially make it's environment inhospitable? It might be easier to kill it indirectly if we have the Mana.
Grimm not being biological, none seem to actually need water to 'live', but aquatic ones stick near it anyway. Possibly to restrict human movement, maybe to misdirect humanity. Even the Sea Feilong, a serpentine sea dragon, only really seems to need it for maneuvering and only if it isn't using its wings. Leviathans are shown in canon to be capable of walking out of the sea like a kaiju at least for a while.

The Karkinos that Cattleya is fighting is a crab, so it can do fine on land or sea.
 
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Karkinos: Round 1
Head throbbing, you aren't sure when you came to. Obsidian ceiling, the harsh smell of various chemicals, bright light directly above you, the sound of humming machinery and a furious tapping can only mean one thing. "Moira."

"Cynric." The doctor replies immediately, the bored tone to her voice letting you know she didn't even look in your direction. As per usual. "Try not to strain yourself for a few days, I just removed the sutures."

"Sutures?" Sitting up with a groan, you see a T-shaped set of stitches going down the center of your torso.

Spinning in her seat, she turns on a wall mounted monitor. "I took the liberty of harnessing you magical energy. Of course, I needed to see how it reacted in a biological construct and what the body does differently in comparison to my machine, but that was as simple as a thoracic incision and modifying an Aura monitor to provide real-time visuals."

On screen is an image of an open chest cavity, ribs cleanly removed, fluids being cycled by hoses, and organs sitting in the open air. Green, red, yellow, blue, purple. All colors shifting around over the living body as a dozen metal prongs produce or attract the most intense concentrations to produce patterns.

"You cut me open to watch my magicka?" Maybe it's because you're still groggy, but it takes a few moments for the picture and its relation to her words to register.

"You weren't using it." She shrugs. "I believe I've discovered the cause of the problems I was having, so I suppose thanks are in order. You've been a very helpful subject."

Either you've been drugged or there was an ounce of honest gratitude in her voice. Maybe both, actually. Still, you can't even hold it against her. Moira has proven to be fully capable of ensuring the health of those she works on when it suits her and this is just the sort of thing you've grown to expect from the woman. She's a woman after your own heart after all, almost literally in this case.

In the end, you brush it off with the knowledge that any breakthrough she makes will directly benefit your efforts. More important to you at the moment is the fact that according to your scroll, which has built up a backlog of reports from various people, some entity out there put you in a week-long coma. The last thing you remember was summoning a semi-nude Mer of substantial power to combat that lizard creature when something interfered. Worse yet, it undid your effort by stealing the elf back!

You could feel that it was busy fighting another entity that felt similar to the lizard creature, but it still took time to interfere with your summoning. It could have communicated, bartered for your assistance against a common foe, or even pulled the beast you needed the elf for when it took him back. Instead it spit in your face by undoing the work of a master Conjuror in mere moments, had the gall to express disappointment in you, and then sent you into unconsciousness.

-------------------------------------------------------

Stepping back instinctively under the beast's gaze, Cattleya felt her foot slip off her perch. Her heart felt like it was trying to hammer its way out of her chest. She'd just started to calm down from the screaming monsters and now this giant thing was ready to cut her in half if she wasn't careful.

Was this the kind of thing little Louise dealt with?

She'd envied her sister's adventures, but this wasn't what she had thought it would be like. Terrifying monsters and the threat of death. Louise tried to warn her, but none of it had seemed real. She'd talked of monsters in the deep oceans of the last world they'd been to, regaled her with the slaughter of alien hordes, and extolled on her virtuous extermination of Albionese rebels. It had all sounded so grand, much more than Cattleya's own excursions around ruined Boston.

Screaming, the pinkette barely managed to duck under the beast's fast moving claw. This was not at all how she'd imagined! How was she supposed to fight something like that?!

A second claw burst through the ice, sending shards in all directions before slamming the limb back down into the sea. Desperate, Cattleya thrust her wand toward the creature and chanted as fast as she could. It wasn't going to wait for her to finish though, its pincers snapping viciously in an attempt to cut her in half.

She felt the jagged edges tear through the skin along her thigh as she slipped out just in time. The moment her spell was ready, the pinkette let it loose, getting knocked skyward by an upswing at the same time, but her magic did its job. Days upon days of rote transmutation casting probably saved her life, as where once there was water was now steel. The deluge of saltwater running down the beast after each missed swing was turned into a metal cage, liquid and around the claws fused them shut as it changed, and all of the water from the cliff to the opposite side of the Grimm formed a solid platform to trap the monster.

Groaning from stress as it worked its body back and forth in rage, the steel probably wasn't going to last long, so Cattleya had to be quick. Speeding up to the top of the cliff, she undressed as fast as she could, fumbling the straps and buttons of her outfit a couple of times as her fingers refused to cooperate. Her plan was working, not that it was much of a plan.

Once the last of her clothes were safe, the pinkette leapt from the cliff and stopped struggling against the change. Cracked bones and continually tearing skin was an easy price to pay for the surety her shift in forms granted.

Slamming down onto hard metal, claws leaving furrows her wake as she charged the giant crab, she was going to win. No longer fearful or worried, Cattleya let out an exhilarated roar as she bit down on an eye-stalk. Rending the oily, disgusting flesh with her teeth, she pulled the organ free from its roots.

The beast screeched in pain, its other eye retracting until only the glassen orb remained outside its shell. Immediately pouncing on the sphere, the werebear's attacks glanced off to no effect and barely left a mark on the bone armor around it as the groaning of metal ended with an unbearable tearing sound. One claw freed, the beast began to flail and hammer at its prison. It was all Cattleya could do to grip the edges of the eye socket to try and keep her position atop the creature's shell, each impact warping the steel trapping it in place and giving it more room to maneuver. When the second claw came free, the beast submerged itself, pulling her under the heavily damaged steel platform.

Salt water flooded into her nose, nearly choking her before she she managed to equalize the pressure to keep from drowning. It was an odd sensation to have water in such different ears and nose structure, but she didn't have time to think about that as the Grimm was crouched on the sea floor below her. It didn't even give her a chance to dodge as it surged back up, smashing her against the metal surface hard enough to dent it.

If it weren't for how quickly her werebear form healed from everything she had come across, having most of her bones broken by that attack would have meant the end for her. As it was, the move was just an extremely painful and debilitating one that forced the air from her lungs and cracked her helmet, but she was rapidly mending. For how heavily wounded she was, she pushed past the pain through sheer primal rage at being wounded so and reached the opening rather fast. Not that it was fast enough, as seeing that she survived, the monster reached up to negligently snip off her left leg just as she was almost out of the water.

Status: Mutilated, fractured everything, slipping control.
Magicka: (2500/3000)

Choose:

[] Lope away to the cliff and climb back up so you can gear up after your leg grows back.
-[] Flee further along the coast.
-[] Magic/combat plan write in.​

[] Wait for the beast to surface and continue the fight as is.

[] Dive into the water and kill it in its own element as befitting the apex predator you are.

[] Write in.

Cynric:
[] Show the Sanctimonious thing that you won't take such treatment lying down. Resummon the sleeping elf. You're prepared, so it won't end the same this time

[] As tempting as it is, don't let the interloper sidetrack you.

---------------------------------

A/N: Even though you're still doing Cattleya POV, I needed input on how you guys wanted Cynric to react upon awakening. You lost this round, but at least the Alchemy Transmutation was cheap. Care to try again?
 
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[X] Bait it onto dry land. Chuck stuff at it when you can and back away just enough that it can't reach you. Once its on land and further than a dash from the water start prying legs off.
[X] As tempting as it is, don't let the interloper sidetrack you.
 
[X] Bait it onto dry land. Chuck stuff at it when you can and back away just enough that it can't reach you. Once its on land and further than a dash from the water start prying legs off.
[X] As tempting as it is, don't let the interloper sidetrack you.
 
[X] Bait it onto dry land. Chuck stuff at it when you can and back away just enough that it can't reach you. Once its on land and further than a dash from the water start prying legs off.
[X] As tempting as it is, don't let the interloper sidetrack you.
 
[X] Bait it onto dry land. Chuck stuff at it when you can and back away just enough that it can't reach you. Once its on land and further than a dash from the water start prying legs off.
[X] As tempting as it is, don't let the interloper sidetrack you.

That other option looks so tempting. The day will come, a day where we can actually interact with beings like Hylia on even footing, and I can choose the option that trolls a goddess.
 
[X] Bait it onto dry land. Chuck stuff at it when you can and back away just enough that it can't reach you. Once its on land and further than a dash from the water start prying legs off.
[X] As tempting as it is, don't let the interloper sidetrack you.

Our new eternal grudge against a god can wait... for now
 
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