Explosion: 10 Magicka. Uncontrolled magicka creates a blast of concussive force and smoke. Not inherently fatal, but intent to kill increases the chance of fatally wounding an average/unarmored human to 50%.
Frost: 3 Magicka per second per 10ft distance. Can freeze targets in ice with concentrated effort.
Frost Cloak: 200 Magicka. Surrounds the caster in frost, causing damage to the health and stamina of any enemies within melee range. 5 minute duration.
Ice Wall: 100 Magicka per second. Creates an expanding wall of frozen spikes that cause health and stamina damage.
Ice Spike: 50 Magicka. Throw a magically hardened shard of Ice at one target. High precision, inflicts bleeding damage, may immobilize enemies.
Frost Rune: 180 Magicka. Create a circle of Daedric letters that lacerate whoever touches it.
Flames: 5 Magicka per second per 10ft distance. Basically a flamethrower.
Fire Cloak: 200 magicka. Surrounds the caster in fire, burning everything within melee range. Slightly damages equipment. 5 minute duration.
Fire Rune: 180 Magicka. Create a circle of Daedric letters that immolate whoever touches it.
Sparks: 7 Magicka per second. Unleashes uncontrolled lightning in a forward cone, loses accuracy exponentially as distance increases. Technically unlimited range.
Lightning Bolt: 50 Magicka. Throw a bolt of lightning at one target. High accuracy, short travel time, precision spell.
Lightning Cloak: 200 Magicka. Surrounds the caster in electricity, electrocuting everything within melee range and draining/damaging magicka in whatever is hit. Louise's Void affinity combined with lack of practice means she must concentrate to prevent random Lightning Bolts from arcing out to hit targets at medium-to-long range. 5 minute duration.
Shock Rune: 180 Magicka. Create a circle of Daedric letters that electrocute whoever touches it.
Shaped Charge: Focuses the energy of an explosion in a singular direction. Sacrifices AOE for penetrating power. Unlike Explosion, this spell is intended to kill or destroy. Do not use on friendlies.
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Poison Rune: 180 Magicka. Create a circle of Daedric letters that release a cloud of toxic gas when touched.
Ash Rune: 180 Magicka. Create a circle of Daedric letters that release a cloud of constricting ash.
Fortify Stength: 50 magicka per strength attribute x4. 100 magicka per minute. Increases Strength.
Alteration Invisibility: 600 Magicka. Physically remove indication of the target's presence, intended for removing the effect the target has on light to render them invisible, but can be scaled up to include other effects at the cost of increased cost; first scent, then sound, then intangibility. Each added effect doubles the cost of magicka. Can temporarily lock targets out of existence at maximum effect.
Ebonyflesh: 100 Magicka. (5 minute duration) Grants invulnerability to almost all physical damage.
Fire Shield: 1 Magicka per 1% phsyical and heat damage reduction x duration. Reduces damage from heat based and physical attacks.
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Close Wound: 10 Magicka. Use a burst of magic to stabilize the wounded. Equivalent to cauterizing, without the pain or infection risk.
Heal: 80 Magicka. Heals target of one non-life threatening injury.
Grand Heal: 50 Magicka per second. All allies within 10Ft/3.048m are gradually healed of all physical damage.
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Telekinesis: 0.5 Magicka per second. Mentally manipulate any single object, person, or creature up to 180lbs/81.6kg.
Light: 5 Magicka. (1 hour duration unless cancelled) Create an illusory light to illuminate your surroundings. Can be cast in following, stationary, or projectile forms.
Blind: 1 Magicka per second. Remove a single target's sense of sight.
Mark: 50 Magicka (indefinite duration until recast)
Semi-perfect Recall: 400 Magicka. Does the job, just not instantly.
Clairvoyance: 0.5 Magicka per second. Uses recursive divination to create a path to physical objectives. Does not work for vague concepts.
Lesser Ward: 60 Magicka per second. Create a magical shield to block 90% of incoming energy attacks. Does not work against attacks larger than the ward itself. Moves with caster.
Detection Pulse: 4000 magicka. Expels a disgusting amount of magicka in an instant to create a spherical burst. Acts as a sonar/radar/x-ray/haptic-feedback translated through the mage's natural magic sense. Only grants a single 'frame' per cast, not a continuous update on surroundings. Further training can increase 'resolution'. Range 10km. Safe Cast limit per day: 5.
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Aura Enhancement: Increases Strength and Dexterity by a percentage at the cost of magicka, allowing for boosts to speed, damage, and agility. Current bonus: 12% at ten magicka per second.
Aura Unlocking: 30/100 complete. Chances of Critical failure/Soul deletion reduced to 20%
Skein Tunnel: Louise can temporarily split a portion of her soul to form a tunnel between two locations she has history with. Obstructions prevent closing, Skein spiders try to prevent that. Currently limited to 2 openings 1" in diameter.
In present, past forges forward.
Compression Technology Professional: 1/5. See Chapter:
Louise the bookworm for details.
Familiar Bond: Louise can now quickly and reliably gain sensory information from Tsun. Meditation required at this level.