Crystalwatcher's Magical Girl Quest!

Keep in mind that (since I've tallied it), the duration of Operation Soul Collector, sans time in transit, took less than one hour from start to finish. Perhaps as little as 20 minutes have passed since we entered the fray (and started up the Segarite Core) and got to watch Insight flummox the Juggernaut Drive to great effect.

EDIT: Also keep in mind that "training" it something like a 2-hour block of intense workout or research. More often than not, "killing hordes of demons" isn't going to take that long in the missions we take unless it's a major offensive.
Adhoc vote count started by Faraway-R on Dec 14, 2017 at 1:42 PM, finished with 17765 posts and 25 votes.
 
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I that case I got nothing. Between the flying back and forth wouldn't I be 10-11 PM for Nep by now? Maybe the vote should be between Sega's group/San/Command structure and everyone else has gone to bed (excluding night shift girls).
 
@tryrar - there were three people voting after that. He was right at the time of his post.

Okay, I can see there are a total of 8 people who have voted to have In Memorie, Wicked, and The Story of Peace.
Please forgive me for this intrusion but I would like to ask you a question.

@shade argost, @Jakobstj, @LightLan, @Lord Marshal, @Mellithae, @joe6168, @Naron, @UberJJK:
Assuming that no less than 6 of you choose to accept, would you be willing to change the vote option of:
[1] In Memoire - The White
to:
[2] Visit the Command Tent
 
Don't they though?

Fitting Starborn and Soul Collector into the 10-actions-per-day bit you could do something like:
1 reactivate after Truth-related breakdown
3 Starborn
3 Soul Collector
3 remaining
Problem is y'all went on Starborn around midday.
Word of God from between missions (quoted a few posts up) says that Starborn was one action long and ended exactly at the separation between Morning and Evening. Considering that we have 3 actions remaining this Evening, that means that Soul Collector took 2 actions.

And those action counts include transit time. Flight to and from the Necropolis must have been pretty long.

That means that waking up (presumably later than usual) from being catatonic and then meeting with Mason and Basilicom together used up 3 actions.
 
Okay, I can see there are a total of 8 people who have voted to have In Memorie, Wicked, and The Story of Peace.
Please forgive me for this intrusion but I would like to ask you a question.
... look, this is starting to get ridiculous. You are getting worked up over more people wanting to go for fluff after so much fighting.

Your reasoning makes little sense too, seeing that your main point is that visiting the command tent would influence what we do in the morning, which is not the case because training was already decided on for months.


I am not criticising you for trying to convince others... but this is getting out of hand.
 
@tryrar - there were three people voting after that. He was right at the time of his post.

Okay, I can see there are a total of 8 people who have voted to have In Memorie, Wicked, and The Story of Peace.
Please forgive me for this intrusion but I would like to ask you a question.

@shade argost, @Jakobstj, @LightLan, @Lord Marshal, @Mellithae, @joe6168, @Naron, @UberJJK:
Assuming that no less than 6 of you choose to accept, would you be willing to change the vote option of:
[1] In Memoire - The White
to:
[2] Visit the Command Tent
just for that, I'm voting for those three on principle. Please don't mass tag people.
[X] No Rest For The Wicked

[X] In Memoire - The White

[X] The Story of Peace
 
It just occurred to me that "training takes more time and commitment than fighting multiple legions of hell" is kinda stupid. Missions aren't really supposed to be something breezed through in 15 minutes, unless they're appropriately minor.
Honestly I think training taking more time then missions kinda makes sense. Most the missions we've been on so far, from the start of the quest until now, have lasted less then an hour.

Invasion of New York:
We got dropped off near one of the barricades, fought our way towards it, cleared out the enemies, and then repeated for the remaining barricades. The longest part of this mission, aside from the ride out there, was probably running from one barricade to another.

Graveyard Investigation:
Honestly I'd be surprised if this lasted more then half an hour. We pretty much walked around for a couple minutes, ran into some zombies, traced them back to the mausoleum, had a single battle, and that was it.

Laboratory Defense:
Most of this mission happened in a matter of minutes. About the longest things were us quickly searching the office, probably five minutes given what else was going on, and the ten minute wait while Team GEAR restocked before raiding the Nightmare Nest.

Heaven Vacation:
Okay this did take days but it wasn't really a mission.

Operation Starborn:
Once again it was the waiting that took the longest. We flattened the first wave in under a minute, waited five minutes to talk, perhaps two minutes after that the second wave showed up, we flattered the second wave in under a minute and Sixth Heaven took about another minute.

So all told that is all of ten minutes from start to finish. Though we may have spent longer between then we leaving.

Operation Soul Collector:
We explicitly spent five hours flying here:
"So what you up to, kid?" James' voice breaks the easy silence roughly five hours into the trip after you left the Messengers in the distance.
While the mission itself took, going by Nepgear's Health gains, took the following:
Entrance -> Silver Hero Defeated: 3 Turns = 30 seconds
SHD -> Radiances Battle: 4 Turns = 40 seconds
Radiances Battle: 5 Turns = 50 seconds
RB -> Grey Champion: 2 minutes in text
Grey Champion Battle: 5 Turns = 50 seconds
GCB -> White Soul: 12 Turns = 120 seconds
White Soul Battle: 8 Turns = 80 seconds
Juggernaut Drive Battle: 4 Turns = 40 seconds
Total: 30 + 40 + 50 + 120 + 50 + 120 + 80 + 40 = 530 seconds = 8.8 minutes
Even if we assume we spent three times that long outside of combat the whole mission only takes up just over half an hour.





TL ; DR - Missions are fast. The real issue is the travel times since they can take place over vast areas or even on entirely different worlds.

 
I was mostly thinking we should leave Command Tent for tomorrow since that way we'll have more info available about the effects of our missions, and more up-to-date intel on the state of things when we leave. We should definitely take In Memoire before we leave for Operation: Artemis though, San might have some interesting info about Shiva and her forces.
 
@Faraway-R - I voted as I did because I disagree with you and think we are better off visiting the command tent tomorrow. By then news of our operations, and all the other operations (allied and enemy) that went off today, will have had time to circulate through the chain of command. I'd place good odds on us waking up to a different strategic situation tomorrow compared to today.

Besides it's not like the information would have any effect. Those two training actions we have scheduled for tomorrow are important. There is very little that would convince me to exchange them for a mission or such.
 
... look, this is starting to get ridiculous. You are getting worked up over more people wanting to go for fluff after so much fighting.

Your reasoning makes little sense too, seeing that your main point is that visiting the command tent would influence what we do in the morning, which is not the case because training was already decided on for months.


I am not criticising you for trying to convince others... but this is getting out of hand.
If you think this is getting out of hand... Well, okay, this will be my last attempt to reach out.
My reasoning isn't to "not go for fluff", it's to "postpone one fluff option till morning".
As for training being decided on for months... I mostly agree. I wasn't there when it was being decided on.
And it won't be me who will be doing the convincing you to change that - the credit for that will go to CW if he puts in a sufficiently important mission status update.

just for that, I'm voting for those three on principle. Please don't mass tag people.
[X] No Rest For The Wicked

[X] In Memoire - The White

[X] The Story of Peace
If you feel like this, I can't stop you.

@Faraway-R - I voted as I did because I disagree with you and think we are better off visiting the command tent tomorrow. By then news of our operations, and all the other operations (allied and enemy) that went off today, will have had time to circulate through the chain of command. I'd place good odds on us waking up to a different strategic situation tomorrow compared to today.

Besides it's not like the information would have any effect. Those two training actions we have scheduled for tomorrow are important. There is very little that would convince me to exchange them for a mission or such.
And it will not be me who will do the convincing if it happens - it will be CW if he decides to write a sufficiently compelling change of situation. You disagree with my reasoning? Okay, you make a very good in-story point as to why visiting the tent in the morning is what you choose. I won't appeal to you further on this.
 
Honestly, the action I want to drop is actually No Rest For The Wicked. That seems neither time sensitive nor super important.

Seems to me like basically a bit more specific version of the Talk to MGs option, with some feels mixed in.
@Faraway-R - I voted as I did because I disagree with you and think we are better off visiting the command tent tomorrow. By then news of our operations, and all the other operations (allied and enemy) that went off today, will have had time to circulate through the chain of command. I'd place good odds on us waking up to a different strategic situation tomorrow compared to today.

Besides it's not like the information would have any effect. Those two training actions we have scheduled for tomorrow are important. There is very little that would convince me to exchange them for a mission or such.
It's more that the Command Tent would need to wait until Tomorrow Evening if we don't do it now. Info from the tent could affect what we choose to do after Artemis and before returning to base.

Our one non-Training action for tomorrow morning can't be the Tent, because we really should talk to Insight before we do any training.
 
Our one non-Training action for tomorrow morning can't be the Tent, because we really should talk to Insight before we do any training.
Uh... we could talk to Insight later, though. Will she even be back at that time already?

Additionally, any option that is basically "Talk to a friend/MG" but with less options should yield some kind of thing. There are still some Shop Items we do not know anything about, it might as well give us another or unlock something else.
Plus, I want to see what White Knight is up to.
Adhoc vote count started by Naron on Dec 14, 2017 at 2:56 PM, finished with 17783 posts and 25 votes.
 
@tryrar - there were three people voting after that. He was right at the time of his post.

Okay, I can see there are a total of 8 people who have voted to have In Memorie, Wicked, and The Story of Peace.
Please forgive me for this intrusion but I would like to ask you a question.

@shade argost, @Jakobstj, @LightLan, @Lord Marshal, @Mellithae, @joe6168, @Naron, @UberJJK:
Assuming that no less than 6 of you choose to accept, would you be willing to change the vote option of:
[1] In Memoire - The White
to:
[2] Visit the Command Tent
I don't care which way it goes, really. I will vote for whichever of them has more votes. As long as we do in memoire today or tomorrow and do wicked and story of peace today, I don't really care. I do prioritize tent over just about everything else and would be fine with postponing in memoire with it.

So...probably, but it doesn't look like it'll happen.
 
Uh... we could talk to Insight later, though. Will she even be back at that time already?

Additionally, any option that is basically "Talk to a friend/MG" but with less options should yield some kind of thing. There are still some Shop Items we do not know anything about, it might as well give us another or unlock something else.
Plus, I want to see what White Knight is up to.
Insight said she'd catch up to us, so she should be back by morning. If she's not, I'd probably say to do Artemis early in the morning and then train afterwards.

Talking to Insight helps training in a few ways:
  1. Nepgear learns how Supremacy Zone actually works, letting her know that she can Intercept with her spells instead of the Purifier Beam if she tries.
  2. Find put IC that Fractal Synchronization is a thing, which gives an actual reason for her to say "hey, ally, let's try casting similar spells simultaneously to see what happens".
  3. (maybe) Team GEAR learns that the Progenitor Golems are a thing, and thus gains the ability to experiment with them off screen.
As for Shop items, we know that the vast majority of our remaining Shop items are tied to the Progenitor Frame. Also, the Goddess White option is extremely obviously tied to one, because literally the only difference in name between the shop item and the option is that one says "Memoir" and the other says "Memoire".

Wanting to see what she's up to I can understand, although she's a low priority one for me personally.
 
Insight said she'd catch up to us, so she should be back by morning. If she's not, I'd probably say to do Artemis early in the morning and then train afterwards.

Talking to Insight helps training in a few ways:
  1. Nepgear learns how Supremacy Zone actually works, letting her know that she can Intercept with her spells instead of the Purifier Beam if she tries.
  2. Find put IC that Fractal Synchronization is a thing, which gives an actual reason for her to say "hey, ally, let's try casting similar spells simultaneously to see what happens".
  3. (maybe) Team GEAR learns that the Progenitor Golems are a thing, and thus gains the ability to experiment with them off screen.
As for Shop items, we know that the vast majority of our remaining Shop items are tied to the Progenitor Frame. Also, the Goddess White option is extremely obviously tied to one, because literally the only difference in name between the shop item and the option is that one says "Memoir" and the other says "Memoire".

Wanting to see what she's up to I can understand, although she's a low priority one for me personally.

We have to agree to disagree on that one, then.

The main things I want from the next day are your fancy plan with Starshine and Operation Artemis, anyway. If that works out, it solves a great many problems. Getting more Spells can wait another day or two if necessary.
Plus, I am plenty sure that even if they knew about the Progenitor Golems, Team GEAR would not be able to access them before the Progenitor Frame itself awakened for the first time.
 
Man, all y'all keep talking about command tent this and in memoir that, and all I wanna do is destress for the day and meet some folks.
 
Man, all y'all keep talking about command tent this and in memoir that, and all I wanna do is destress for the day and meet some folks.
I see you are an extrovert; now I get it.

As an introvert, I do not see meeting new people as destressing. Talking to friends already known sounds more so... and the three options I vote for all have Nepgear go talk to friends, one way or another.

Edit: Plus... from how she was characterised, Ana appears more introverted than extroverted to me.
 
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and then someone who we could have dies and nep has a breakdown. this is exactly the kind of quest where if you don't take every possible productive action terrible things happen.
Nep only has breakdowns when she's the one doing the killing though. :V

More seriously, nothing on the list is gonna kill someone if we don't take it. Y'all need to chill.
 
Nep only has breakdowns when she's the one doing the killing though. :V

More seriously, nothing on the list is gonna kill someone if we don't take it. Y'all need to chill.

I'm pretty sure goddess gold is on a countdown to a psychotic break right now, and we still need to learn how to turn off our apocalypse debuff and it's only a matter of time for one of the plot unlock abilities to be needed.

taking time to do stuff like distress or catch up on the war effort could very easily lead directly to someone getting killed.
 
I see you are an extrovert; now I get it.

As an introvert, I do not see meeting new people as destressing. Talking to friends already known sounds more so... and the three options I vote for all have Nepgear go talk to friends, one way or another.

Edit: Plus... from how she was characterised, Ana appears more introverted than extroverted to me.
Eh, as a fellow introvert, hanging around friends and meeting new people can in fact help you destress, so long as its within reason.

And I believe Ana is in fact an extrovert.
 
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Eh, as a fellow introvert, hanging around friends can in fact help you destress, so long as its within reason.

And I believe Ana is in fact an extrovert.

The first one I agree with; still, I was talking about meeting new people not being helpful for introverts.

As for the extrovert... eh. One could assume this by looking at how she latched onto everyone she met in the beginning, but this could have just been the trauma. It is a little difficult to actually determine, though. As I said, she struck me more as an introvert, though there are also extroverted tendencies mixed in.

How about we just say she is not in either direction entirely and chalk up the rest to puberty?
 
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