Magical Girl Quest - The Fire That Burns

Sorry about that i havent had that issue with Photobucket before. Ive rehosted them now.



Okay, I can see them now. The blonde one is nice.
The "purple" one seems to me more like a platinum blonde of a slightly wierd hue. Slightly unusual. And she looks colder than the other one.
 
Okay, I can see them now. The blonde one is nice.
The "purple" one seems to me more like a platinum blonde of a slightly wierd hue. Slightly unusual. And she looks colder than the other one.

I admit the purple was just a last minute hue change that i made to compare it to the original *shrug* I didnt realize until after i had uploaded it that i had forgotten to turn off the highlight layer from the blonde one before hand -.-. Mostly i wanted Rukia's opinion on the blonde and wavy look.
 
Well... I have to say I like those pictures; a somewhat rounder face, the slightly different hair seems to fit too...

The one thing that does not feel like Cerys about your images are the eyes; they have a too different form from her "adult" image on the front page.
I am no expert, so I am afraid I can not say much more on the matter. It looks good for the most part, though.
 
Vote Locked

[x] Karen
Number of voters: 11

Changes to character sheets (both visible and not) have been implemented, abilities shuffled around (Reinforcement is in skills now) and shop items have been added and tweaked.
 
Last edited:
AN EVENING STROLL
The burst of force from your fingers not so gently shunts you through the reinforced metal roof of your car, just in time for a rapid spray of bullets to walk it's way along the windows. They don't break, but they crack enough that they probably would with another volley. They've got something new in stock, previous testing showed this mixture was immune to their standard weaponry at any ranges. You flick a glance at the car racing towards you, spotting the man standing on his seat, aiming at you through an open hatch on the roof. Give me that

Without a movement a shield snaps into place around you, your other hand moving to point at the car as your toes just begin to scrape the ground, a pulse of magic digging them into the old tarmac. You can see the drivers eyes widen as you stop dead, a small trench left over from your slide. The increasing roar from the vehicle tells you of his intentions to try and run you over.

Bitch please

Your hand flicks downwards, a small ball of fire rocketing forwards, impacting the road just beneath the bumper of the speeding car.

(Attack: Implosion: +2325 Base Damage, 392 633 +1065 Dice = 3390 Total Damage

Armoured Car: +250 Base Resilience, -20 Thinner Armour = 230 Base Resilience

3160 Final End Damage

Armoured Car Health: 800 - 3160 = -2360

6 Occupants Health: 600 - 2360 = -1760)


A millisecond later, the hollow ball within the fire pops, magic drawing air in far beyond it's normal volume and expelling it at maximum power. There is a tiny lick of flames before the car is split in two, the frame simply evaporating before your spell. Tiny fragments of metal ping off of your barrier harmlessly as the the remnants of the car are flung every which way. You walk towards one of the larger pieces of wreckage, flipping an armour plate over with a burst of magic through your leg.

The mangled pieces of a male body remain, shrapnel having torn him to pieces before the compression of the car crushed him against the armoured roof, snapping his spine and pushing his head into his torso. You sigh as you pluck the mangled piece of metal from his hands, the weapon he'd been shooting at you with was well and truly ruined, the entire thing was bent like a banana. What a waste, I'm going to have to ask Sarah to keep an eye out for these, they probably aren't in general distribution in their ranks yet.

From what you could tell of the weapon itself, it was much more advanced than almost anything you'd seen before, apart from maybe some of the cutting edge American tech. Well, and what the Institute had been banding around the office. You shake your head as you feel a tingling on the back of your neck, spinning on the spot just fast enough for an sniper round of some description to just barely scrape the edge of your barrier.

(DPAMR: +800 Base Damage, +100 Aimed Shot, -300 Grazing Hit = 600 Total Damage

The Pinnacle: 35% Reduction

390 Total Damage

Karen: +280 Base Resilience, 362 1740 +4171 Dice, +2259 Protect: Shield, +50 Dodge = 6760 Total Reduction

0 Final End Damage)


The wayward shot buries itself straight through the armour plates behind you, hitting the ground hard enough to make a small explosion. Anti-Tank rifle of some sort, or Anti-Material, stolen or copied from Americans? You dash to the side with a pulse of magic, a follow-up shot missing you by several metres as you slam your foot into the ground, casting through it. Your magic pounds the ground hard enough to vaporise the surface layer of tarmac, the dirt underneath billowing upwards in a large cloud. Safe for the moment, shot was far and from above, some sort of aerial platform?

You build up magic, dashing through the dust as you layer another barrier atop the first, deflection rather than general purpose. Hardly a second later you shunt yourself to the side, two shots passing through the space you had occupied. You feel a slight magical build-up in the distance and can barely see a helicopter hanging there in the sky, completely silent. There is another. You enhance your eyes enough to be able to see the sniper, a second before he pulls the trigger he presses a button.

In that brief moment, you see the man split into three, see-through copies of him manifesting to each side as they all fire at the same time. Test weapon strength. You plant your feet, focusing your shields forwards as the shots cross the mile between you almost faster than you can see.

(DPAMR: +800 Base Damage, +100 Aimed Shot, +300 Target Stationary, -100 Anti-Projectile Barrier = 1100 Total Damage
DPAMR: +800 Base Damage, +100 Aimed Shot, +300 Target Stationary, -100 Anti-Projectile Barrier = 1100 Total Damage
DPAMR: +800 Base Damage, +100 Aimed Shot, +300 Target Stationary, -100 Anti-Projectile Barrier = 1100 Total Damage

3300 Synchronised Damage, x3 Hail of Lead = 9900 Total Damage

The Pinnacle: 35% Reduction

6435 Total Damage

Karen: +280 Base Resilience, A lot of rolls +3908 Dice, +2259 Protect: Shield, +2307 Protect: Deflect, +200 Braced = 8954 Total Reduction

0 Final End Damage)


They all connect simultaneously and they all ricochet away from you harmlessly. There's a lot of power in these shots. You dash forwards, throwing the magic you had been building in your other hand. Some sort of magical assistance seems likely.

(Attack: Pierce: +2300 Base Damage, A lot of rolls +1104 Dice, -300 Very far away = 3104 Total Damage
Attack: Pierce: +2300 Base Damage, A lot of rolls +1108 Dice, -300 Very far away = 3108 Total Damage

Scout Helicopter: +200 Base Resilience, -25 Stationary = 175 Total Reduction

6037 Final End Damage

Scout Helicopter Health: 600 - 6037 = -5437

3 Occupants Health: 300 - 5437 = -5137)


Two beams of magic dart forwards, crossing the mile in-between them in barely a second, one tearing the rotor from the top as the other rips the tail from the craft. It starts dropping instantly, the impact shredding the helicopter's frame and its fuel exploding a moment later.

You put on the pace, rushing over towards the falling machine just a little too slow to catch it before it hits the ground. Tch. You tear what's left of the door off of the frame, the roof sagging dangerously as you remove one of the final standing pieces of support it has.

The inside is completely wrecked, the walls covered in blood from where the sniper was hastily introduced into the ceiling. At least this seems to have survived. His rifle, mounted to the floor of the helicopter, seems mostly intact, enough that you could probably get something out of it. A flick later and you haul it from it's mooring, the metal tripod falling away with a clean cut through the middle. Alright, this is kind of heavy, I can see why it was mounted. Now, where is that artefact.

You rummage through what was left of the snipers pockets, a small talisman dropping onto your palm after checking an ammunition pouch. Gotcha. You turn it over in your hands, the crude glyphs and runes scratched into the wood being the most telling to you. They've managed to coerce or bribe an enchanter to work for them. You stand up, making your way to the entrance of the lot. I thought they would have learned by now. You tense your legs, jumping high enough to see over the trees. You catch a glimpse of a convoy of cars rapidly scattering, breaking apart into inconspicuous groups and then further.

Not going to go all in today? You look back at the empty lot behind you, fire burning merrily away atop the wreckage. This was a rather pathetic attempt, someone must have panicked to order an attack like this.

You sigh as you run a hand though your hair, letting your barriers fade away as you try and wrangle it back into form. It's only a little frazzled, mostly from all of the jumping around you'd been doing. They are getting much too bold lately, perhaps this is retaliation for cutting their knees out in China? Mmm, probably where they got their new Enchanter actually. You feel your driver pull into the lot, slowing to a stop next to you as the door pops open for you.

"M'lady." He bows his head once, turning back to look back at the devastated lot without another word. You drop yourself into the passenger seat, not really physically tired so much as mentally. Everything is slowly starting to spiral out of control. Your driver pulls away, smooth as butter, even over the potholes you'd made from running. You take a moment to close your eyes and relax. Are you ready to harden your heart, Cerys?

POV
[] Cerys
[] Una
 
Last edited:
Karen's Sheet, partially unlocked

Karen
Karen Samson
Leader of the Clocktower/Master of None/ The Pinnacle

Age: 93​


Stats

Health: 5485 (6,308)
Base Damage: 345 (431)
Base Resilience: 280
Magic Modifier: 3380 (4,225)

Affinity: Skill
Weapon

Fists
Level 41
Attacks Per Turn: 5
Affinities: Skill | Magic
Ability: Intercept | Vorpal | Spell Boost | Mana Steal | Critical Strike | Omni-caster (Lv 4) | Multi-Caster (Lv 1)

Spells

Attack
-Attack with magic.
Level 186
Base Damage: 1860 (2325)
Magic Modifier: 930 (1162)
Affinity: Magic
Ability: (Offensive) Protean (Lv 2)

Protect
-Protect yourself with magic.
Level 126
Base Damage: 1260 (1575)
Magic Modifier: 630 (787)
Affinity: Magic
Ability: Boost All | (Defensive) Protean (Lv 1)
Abilities

Master of Spellcraft
-Due to learning a myriad of Spells, Karen is capable of always finding a good solution; switch Abilities around via Protean as a free action.
-Offensive Abilities:
Execute
Critical Strike
Laser
Mana Charge
Lockdown
Intercept

-Defensive Abilities:
Damage Barrier
Spell Reflect
Status Block
Heal (20% of Maximum Health)


Champion of the Arcane
-Karen has reached the pinnacle of magical prowess. Magic Modifier will re-roll until it is over 90% of maximum.

Unrivalled Might
-Karen has spent her entire life honing her skill beyond mortal ken. Sacrifice an action to negate a Spell from being cast, or sacrifice two actions to negate an opponent's action

Juggernaut of Man
-During an Intercept conflict, reduce incoming damage by 60% and triple Vorpal Damage.

The Pinnacle
Through blood, sweat and tears, I have claimed my position as the pinnacle of humanity.
-Reduce incoming damage by 35%, increase Magic Modifier by 25%, increase Total Damage by 25% and Maximum Health by 15%.
-May negate death once per turn, reducing health to 1 instead.

???
-???

Her sheet has gotten some touch-up's in the workshop to clean things up.
Numbers in ()'s are her actual damage after The Pinnacle is applied.
 
Last edited:
Hmmm. Interesting.

[X] Cerys

Speaking of Karen's abilities (is she already updated in the character sheets?):
Her offensive spellcraft includes Mana Charge. As Champion of the Arcane, it's actually mostly irrelevant for her. Am I right?
 
Her offensive spellcraft includes Mana Charge. As Champion of the Arcane, it's actually mostly irrelevant for her. Am I right?

Yeah that is right.

Mana charge is presumably an ability that she learned to do before she got Champion of the Arcane.

Much less useful for her now though at her current level.
 

6 Occupants Health: 600 - 2360 = 1760)
That should be NEGATIVE 1760 :V
(DPAMR: +800 Based Damage, +100 Aimed Shot, -300 Grazing Hit = 600 Total Damage
Base Damage, not Based Damage.
The Pinnacle: 35% Reduction

390 Total End Damage

Karen: +280 Base Resilience, 362 1740 +4171 Dice, +2259 Protect: Shield, +50 Dodge = 6760 Total Resilience
The Pinnacle: 35% Reduction

6435 Total End Damage

Karen: +280 Base Resilience, A lot of rolls +3908 Dice, +2259 Protect: Shield, +2307 Protect: Deflect, +200 Braced = 8954 Total Resilience
Scout Helicopter: +200 Base Resilience, -25 Stationary = 175 Base Resilience
Should be "Total Damage" instead of "Total End Damage", because it's before Resilience is applied.

The end of the Defensive String should say "Damage Reduction" instead of "Base Resilience".
Now, where is that artefact.
Typo or British-ism?
 
Mana Charge could be useful if she wants to by herself cast some big ritual spell that normally requires a large group of people.
Generally, yes - it means she can charge up something well.

Mana Charge isn't in her skills though - it's in her "offensive magic" spell, which does not get that benefit. And her Champion of the Arcane makes it (mostly) redundant (she never rolls less than 90% MM anyway), granting her at most 10% MM boost - or an actual 3% raw damage boost.
 
[X] Cerys

Nice to see her act like a badass, will be interesting to see Cerys reaction to this once she got done with Una thing.
 
Canon Omake: A New Legend...?
This episode is brought to you by WTF inc.

Omake: A New Legend...?

London was on fire and Ignition Knight left without a trace, so now there was no one able to stop the flames. Firefighters had no chance.

With time running low and so much at stake, it was now time for a new heroine to take up her weapon and find the lost knight, so that the city could be saved.

This brave heroine is Magical Girl Ignition Spark.


The young girl was rushing through the streets at high speed already, having left behind Ebony Knight to assist in saving people trapped in the burning buildings. No one knew where the fire had come from, but it was terrible.

She was in a hurry anyway, seeing that her big sister was the one that vanished. She had to find out where Cerys went, no matter what. That was why she was not scared to take up the sword. Fire roared in her mind, wanting to get out and join the rest of the flames, but Una stopped it. She had no time for more fire, at least not right now.

As fast as her feet carried her, the Magical Girl rushed through the streets looking for clues on where Ignition Knight might have gone; she knew her sister, Cerys would never leave like that without a fight.

Then, a moment before it hit her, Una saw the wave of magic shooting for her. She quickly bent backwards and saw it fly by right above her face, breaking the wall behind her.

"At last, Ignition Spark."

Una quickly brought up her sword and turned to look at her attacker, finding a teenager looking back at her with a faint smirk on her face and a hand resting on her cheek. Her whole pose was oozing smugness. "It was about time."

"Who are you and why do you attack me?!"

The older girl giggled menacingly at her angry question before opening her arms in a grand gesture. "Oh you sweet child, don't you know? This city now belongs to us, the Clocktower."

When the name was called, an ominous wind made the girls' capes flutter a bit before settling down again. Una repeated the name in her head a few times, noting that it sounded familiar. These people were bad news.

"So you took big sister away!"
"Heh, yeah, we did. She fell right in our trap."
"Tell me where she is, now!"

The stranger giggled some more and leaned forward, a dangerous glint starting to glow in her eyes. "And why would I, kid? I'm Morgan, the first of the Four Great Gears of the Clocktower. If you wanna have her back, you have to go beat me and all the others first."

Then she pulled back one arm and punched the air, creating another shockwave. But this time, Una was ready.

(Intercept!

Fist Wave: +5000 Base Damage, no dice = 5,000 Total Damage
Dragon Tooth: +125 Base Damage, +5000 Magic Counter, no dice = 5,125 Total Damage

Ignition Spark wins, 125 damage goes through

Gear Morgan: +500 Base Resilience, -375 Juggernaut no dice = 125 Total Damage Reduction

No damage)


With unrivalled grace, Una brought up her blade and simply cut the wave apart as if it did not exist, her magic roaring in response as fire licked out of the thin edge. A weak wave of air rushed back from where their attacks met, but it only made Morgan's cape flutter some more.

Calm blue eyes met surprised green; it did not take long for her enemy to shake it off and take another stance, though. "Not bad, you really are Cerys' sister."

"Heh, you're good, too."

Una thought about what to do for a moment; fire might work, but the city was already hit really bad. No, she had to make it with just her skill for now. Raising the weapon a little bit higher, the two girls slowly circled each other.

Huh... she was guarding this way, right?

The thought came after a moment, as Una realised that she now stood with her back to the alleyway Morgan came out of. Maybe...

"What's up, you scared?"

She offered a big grin in response to Morgan's words and shook her head. "Nuh-uh, you're just a big dummy. Bye!"
"Hey!"

And with that, she rushed off, quickly leaving her opponent behind.

"Wait! You can't just... oh, I'm in so much trouble..."
Una giggled over her victory.

-/Line Break\-​

Okay, that was easy.
But now she had to find out where the other three of those Gears were and how she could beat them. Actually, the second part should be easy; she was Ignition Spark after all, trained by Cerys herself!​

Then, Una came to notice a cloaked figure leaning against a big slab of stone in the middle of the street. With how they stood all relaxed while there was fire around them, Una knew they were suspicious.

She came to a stop right in front of the big stone that she could now feel was filled to the brim with magic. Dragon Tooth at the ready, Una carefully watched the cloaked person... but nothing happened for a while.

...

If that person did not want to talk to her, she decided, she would just talk to them. "Are you one of the Four Great Gears?"

A menacing chuckle rose from within the hood, the person shaking with laughter. "So you might think..."


"But it is I, Karen!"

Magic erupts as the cloak fades away and reveals another girl, but Una can tell... there is so much magic there. It hurts to just stand this close to the other girl, who grins at her and has her fists pressed to her sides.

"I don't know how you defeated Morgan, but it doesn't matter now. My other Gears are fine and the seal will hold... heh, didn't expect to meet me, the leader of the Clocktower, so early, didn't you?"

Una took a step back in fear, but then she stopped herself. No, she could not stop now; she had to find her sister and save the city.

Karen seemed to notice and her expression grew a little more smug.

Then the big stone behind her started to crack and splinter, making the woman whirl around in shock. "What?! That's impossible, you can't get out of there!"

Pieces of this puzzle started to pull themselves together and Una's eyes widened when she realised what was going on. She could feel her sister's magic oozing out of the stone now. That's where you are!

She flash-stepped past the confused Karen and brought down Dragon Tooth on the crumbling prison.

(Dragon Tooth: +125 Base Damage, no dice, x100000 Starslayer = 12,500,000 Total Damage
Sealing Stone: +5000 Base Resilience, no dice = 5,000 Total Damage Reduction

12,495,000 Total End Damage

Sealing Stone Health: 1,000,000 - 12,495,000 = -11,495,000)


And the stone burst into dust, leaving just a lone figure kneeling on the ground. Her eyes were ablaze with actinic light and her hair waved around her form as she slowly got up and began to take a battle stance as well.

"And the mind-control didn't even take effect? How the hell did you do that?!"

Ignition Knight's lips curled into a dangerous smile as she raised her own sword, Ignition Spark taking position by her side. "Simple, villain: there is nothing my fire can't burn."

Then her gaze wandered to Una and the light in her eyes died down. "Time to wake up-"

"Huh?"
The scene faded away when her eyes snapped open and a familiar pair of blue orbs hovered right above her. Cerys had her hands around Una's shoulders and shook her a few more times before letting go.


"...huh?"
Una rubbed the sleep out of her eyes and blinked up at her big sister, who flicked her nose. "Come on, sleepyhead, it's time for dinner."

"Uh... 'kay."
She blinked a few more times and took Cerys' hand before beginning to walk with her.

This was fine, too.
 
Last edited:
Back
Top