Crystalwatcher's Magical Girl Quest!

Sorry for asking, but how does that instant win works? I mean, does it only works against ppl with both positive and negative atributes or something else? I understood that her spell uses her opponents atributes do everything, meaning she is a glass cannon, but didn't understand the auto win skill.
 
Sorry for asking, but how does that instant win works? I mean, does it only works against ppl with both positive and negative atributes or something else? I understood that her spell uses her opponents atributes do everything, meaning she is a glass cannon, but didn't understand the auto win skill.
If the requirements for her ERROR/Fatal: UNIDENTIFIABLE ability are met, she either gains the ability to automatically kill her target, or a titanic boost in ability that puts her on par with Epic-level Magical Girls.

And if her opponent is really unlucky, she gets both.
 
Alright, here's my last character for a while.

(Unified Light) Magical Girl Celestial Vault

Lillie Cooper

Stats

Health: 450
Base Damage: N/A
Base Resilience: 150
Magic Modifier: N/A

Affinity: Cosmic | Space | Legend
Weapon


Solar Lion

Level 1
Attacks Per Turn: 1 + 1 every level
Health: 200
Base Damage: 400
Base Resilience: 100
Affinities: Cosmic
Ability: Auto Assault | Burn

Lunar Bat

Level 1

Attacks Per Turn: 1 + 1 every five levels
Health: 750
Base Damage: 100
Base Resilience: 300
Affinities: Cosmic
Ability: Auto Assault | Flight (Level 1) + 1 every level
Spells

Galactic Crusher
Level 1
Base Damage: 500
Magic Modifier: N/A
Affinity: Space
Ability: Unstoppable | Collateral Damage | Vacuum

There And Gone
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Space
Ability: Teleport (20 yards)
Abilities

Celestial Body
Level 1
-Controls Health and Resilience

Wormhole Creation
-Celestial Vault is capable of creating temporary portals to varying locations. This disables either Solar Lion or Lunar Bat as long as the portal is open. By choosing to disable both, her portals can allow travel between dimensions.

Vastness of Space
-Enemy Space-based Abilities are negated, and enemy Space-based damage is reduced by 50%.

 
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That seems like a rather ridiculous growth rate............
Yes, but her weapons are rather specialized. Solar Lion is meant to be a heavy hitter that shatters like glass against something it can't kill quickly, while Lunar bat is meant to be the main line of defense and potential getaway method when Celestial Vault can't use spells. Besides, it's nowehere near as crazy as White Knight's +3 ATP per level.
Maybe leave it as plain old Teleport and add a personal ability specifying the relationship between spell level and teleport range?
My understanding from a previous character sheet was that increasing spell level for a spell with Teleport also increases the distance a person can go with Teleport.
 
My understanding from a previous character sheet was that increasing spell level for a spell with Teleport also increases the distance a person can go with Teleport.
Yeah, but I don't think it gets noted as part of the name of the Teleport ability.

Maybe just put the growth rate of the teleport range in invisitext next to the ability name?

Just feels odd to me for an ability name to contain parenthesis without the thing in parenthesis being of the format "(Lvl X)"
 
The problem with this is you think Anastasia has it bad? The world in the Eternal Darkness option is much, much, worse. Humanity is enslaved, the Elf Empire in shambles, the fairy Home Realms burnt to the ground, and Heaven itself under direct siege.

Gaia? Mortally wounded, and barely capable of keeping Humanity from going extinct. Shiva-Sil? Dead. The Current Top 10? Dead. The Unified Darkness? Ruling the local dimensional cluster with an iron fist.
This may be a bit of a downer, but things look pretty bad from Earth in the current setup. Punitive attacks can devastate cities, the leaders appear incapable of bringing mankind to a total war footing, and the once-mighty heroes have been ground down faster than they could rise. You've told the questers that the UD bled itself white to get to this point, but from the AP's perspective it's like they're looking up from the crapper waiting for the Dark Lord to flush.
 
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I just want to know how it's possible to siege heaven when half your army burst into flames if they get too close.
 
If you do a good job in wiping out the Magical Girls the number of things than can stop Greater Nightmares drops significantly. Unless the Children of Nightmares burn in Heaven's Light that should suffice when the other factions are shattered.
 
I guess the question is; why did Void decide she wanted a human avatar? Because not only does Melanie look like Homura her limited bullshit abilities but terrible base stats fit the mould of Homura having limited bullshit abilities (Timestop + Time Reset) but being terrible at everything else.
More that her existence/abilities are tapping into Voids domain instead of Cosmos's, personally.
This may be a bit of a downer, but things look pretty bad from Earth in the current setup. Punitive attacks can devastate cities, the leaders appear incapable of bringing mankind to a total war footing, and the once-mighty heroes have been ground down faster than thet could rise. You've told the questers that the UD bled itself white to get to this point, but from the AP's perspective it's like they're looking up from the crapper waiting for the Dark Lord to flush.
AP?

And yeah, kinda the point.
 
AP?

And yeah, kinda the point.
Akashic Pillar. The formal name for humanities government. Also an apparently awful administrative authority since the Counter Force is practically independent.

Is the UD putting extra effort into making things look bleak from Earth's perspective? Or is it just that things are that bad to begin with?
 
So going by Nepgear's Health down below three turns have passed between her getting blasted and the update ending. Seeing as Rei entered while we were dog fighting with Alex It seems reasonable to say those three turns took place after this scene. Rei's Overwhelming Presence does 1,000 damage per turn plus an extra 300 damage every turn after the first. So by now it should have hit White Soul, and her Control Seal, for:
Missed this earlier.

White Soul has Overwhelming Presence. This means Rei's annihilating aura does jack against her. Expect collateral damage to hit a decent chunk of the region as Goddess Gold starts passing out Oblivion Awaits castings like candy to trick-or-treaters.

Maybe we should try to stay away from that thicket of chains and death until White Soul is rehumed...
 
I generally limit my involvement with tactics votes to poking holes where I find them. I'm not good at making them myself.
Fair enough. Do you see anything wrong with the current tactics and XP plans?

[X] Plan Grab Her Version 2
-[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
-[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
-[X] Yell to Sega that if she can, she should grab Juggernaut and hold her still
-[X] If possible, block Juggernaut's attacks with the skills you've learned.
-[X] Ask Sega how Juggernaut's spell works.
--[X] If Juggernaut throws her spear, avoid intercepting Juggernaut's attacks
--[X] If Juggernaut has to get in close and stab, consider deliberately getting Juggernaut to cast her spell at you so as to bring her in Core Purge range

[X] [EXP] Plan Go Fast
-[X] Upgrade Flight to level 28 (780 XP)
 
you may want to consider asking about the spell before trying to grapple someone in midair.
 
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