so minor question here. flight level 12 is by aircraft standards practically standing still. I'm not sure how fast it is exactly because I can't find the formula anywhere, but boosted flight level 20 is 190 mph, and by comparison an old spitfire can hit over 300 mph and more modem planes are more than twice that. also the description has the missile being blown away by electrical discharges, so shouldn't the reduction be coming from stuff like "premature detonation" or "not designed for this" that rather than its speed and flying given it was being shot by things meant to hit targets 3 or more times it's speed?
sorry if this is a annoying, but seeing mundane stuff getting nerfed arbitrarily is kind of a pet peeve of mine. If the army is going to have trouble it should have trouble for reasons that make sense, and sheer airspeed should by the numbers be one of the areas mundane stuff has an edge.
It's because they are specialised to take out Jet Aircraft, which, while they go very fast, are
not very good at turning. They often have a turning circle in the range of a mile.
A Thunderbird on the other hand, can literally do a backflip in a two metre space.
If the Thunderbird tried to
fly away, it would have been hit before it could go very far. Missiles cannot turn fast enough to hit something that can literally twist
around them as they pass by.
It's all about
agility instead of flat out
speed.
I will never nerf the Military, I'm a bit of a weapon nerd myself.
Modern air to air missiles actually have quite a difficult time targeting extremely slow (Under 100mph) targets, either because they lack a heat signature of jet aircraft or they have a very small Radar signature.
A missile is in no way programmed to shoot down a
Giant Bird via Radar, so they ran it by Thermal, which is unreliable at best in a
thunderstorm and against a mildly hotter then normal animal.
I actually think I was being quite generous here.
Now that the above post reminded me, I was a little... surprised by how little damage those missiles did.
Canonically, the mass-produced rifles used by the Counter Force have 250 Base Damage, which is almost as much as those things have. It becomes 500 with Full Auto taken into consideration.
Even when Counter Force gear is generally better than anything Earth has in 2000, I doubt that a standard assault rifle can pack as much of a punch punch as an air to air rocket.
By the way, should those not have Anti-Air as an Ability, considering they are specifically made to take down flying targets?
Air to Air Missiles have a very small explosive charge actually. All they really need to do is explode
near or on the target and damage the plane enough to destroy it's ability to fly.
Most planes have armour thinner than 20mm, 2 centimetres of metal.
You can shoot down a jet with a high calibre rifle, if you can hit it enough times.
I imagine that a High Calibre, rune enhanced assault rifle
hitting an entire clip into a normal jet would be more than enough to fuck it up pretty badly.
I consider abilities to be in some way, magical.
A missile that is repurposed from shooting tanks to shooting planes shouldn't suddenly do x6 damage, it's still the same payload.