Magical Girl Quest - The Fire That Burns

THE BIGGER THEY ARE
At the sight of the enormous scamp, it must easily be four metres tall, you kick off of the ground as hard as you can and dash upwards. The boost you gain from jumping gives you just enough height for the tree that it was holding to miss you by centimetres, you felt the rush of wind as it passed you and smashed another tree in half. Fucking Hell. You immediately flare your temperature sense to one hundred metres as you rise just above the tree-layer, pushing yourself through several tough branches.


The Big Scamp doesn't have a notable heat signature, though the friction it causes when it moves is enough for you to be able to sense it. You rapidly search around for your allies as you keep a wary eye on the Scamp, it lumbers around the clearing disturbingly quickly for something of it's size. You finally find what you think is the group that came with you, they were backed against one side of the cave that you had just exited. The problem is that you can see one of them is missing their entire shoulder and the Scamp is bearing down on them rapidly.

You see one of them throw a fireball at the Scamp as they try lifting the injured woman.

(Gerorge: +17 Fireball, +2 Dice = 19 Total Damage
Big Scamp: +150 Resilience, +12 Dice = 162 Damage Reduction

Big Scamp: 1250 - 0 = 1250)


It hits the Scamp straight in the chest and does nothing. The fire doesn't even catch on several dry leaves that are sticking off of it. You desperately throw your magic towards it in a blunt shove, but your rush for the sky has opened up just enough distance that it's fist lands first.

(Big Scamp: +175 Punch, +8 Dice = 183 Total Damage
Bearded Man: +20 Resilience, +17 Dice = 37 Damage Reduction

Bearded Man: 125 - 146 = -21)


The mass of wood and stone hits him so hard that when his back hits the wall behind him, he is simply split in half. His shoulders and arms jumping upwards a foot before falling to the left while his hips and legs just drop to the floor limply.

A moment later, your rush of magic hits it in the face like a train.

(Ignition Knight: +5 Push, +5 Dice = 10 Total Damage
Big Scamp: +150 Resilience, +10 Dice = 160 Damage Reduction

Big Scamp: 1250 - 0 = 1250)


The wave of magic hits it hard enough to tilt it backwards, feet digging into the ground through sheer weight before it lands on it's back with an almighty crash, you could feel the vibrations from your place in the sky. When the dust clears, you see that it is completely unharmed by it's fall. You dart your eyes to the side and see the two remaining people, the shorter woman and Gerorge, have managed to pick up the taller woman and are running with all haste back towards the village. Before they reach the treeline, the shorter woman sends a glance back at you and the woman she is carrying, before shifting her weight off onto the man and turning around with a determined expression on her face.

Before you can say anything, she presses her hands together and you feel a swell of magic from here. Then she throws her hands out towards the Scamp and unleashes a beam of fire.

(Shorter Woman: +120 Fire Pierce, +1 Dice = 121 Total Damage
Big Scamp: +150 Resilience, +5 Dice, = 155 Damage Reduction

Big Scamp: 1250 - 0 = 1250)


The beam scorches a path across it's chest, before moving over one of the more vulnerable spots, exposed wood poking through the rocky exterior. The beam cuts off before it can dig into the hole in it's armour, but it is enough to light the insides of it's left shoulder on fire. Seeing that gives you an idea and while the Scamp is still getting up, you form two spears of ice and fire them towards it's unarmoured legs.

(Ignition Knight: +75 Thermal Spear, +8 Dice = 83 Total Damage
Ignition Knight: +75 Thermal Spear, +5 Dice = 80 Total Damage

163 Total Damage

Big Scamp: +150 Resilience, +9 Dice = 159 Damage Reduction

Large: 25% Reduction

Big Scamp: 1250 - 3 = 1247)


Your spears shatter when they hit the thick wood that is it's legs, but the chunks of ice are lodged inside it's winding joins of wood. You hear a crunching noise as the ice shards are shattered by it putting it's weight on it's legs, but they last long enough for it to lose it's balance and fall over again. Before you do anything else, you turn to the remaining woman and shout to her. "GO! I CAN TAKE CARE OF THIS. HELP YOUR FRIEND THEM COME BACK." You see her hesitate, glancing at the fallen Scamp and the two pieces of her friend before she shakes her head and turns to run, making it out of the clearing before the Scamp is even half-way back to it's feet.

You take a deep breath as it finishes climbing to it's feet, wood and rock head turning to look at you from where it stands. "Whooo, ok. I can do this, just gonna get close enough and let my Barrier melt it." Nothing else you had done did anything, but you were hopeful that your End Barrier would have an effect. You see it take the time to reach over to it's burning arm and tear out the flaming parts, simply dropping them on the floor as it starts towards the cave.

You float down towards it, still out of it's reach when you see it start pummelling the cave, you start up your Barrier as it continues laying blow after blow into the stone.

(Alpha and Omega: +8 Damage = 8 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 0 = 1247)


You can feel your barrier start to consume magic, but it doesn't appear to be doing anything to the Scamp just yet. Need to let it ramp up more, cmoooon. Even as you start eating into it, you see massive cracks start spreading across the cave walls, the Scamp jamming it's hands into the spaces and pulling.

(Alpha and Omega: +16 Damage = 16 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 0 = 1247)


You feel your barrier grow stronger, little chips of stone softening even as you look at them. The Scamp heaves, it's arms buried into the wall, and it pulls a massive chunk of stone from the wall. It brings it up and shatters it over it's knee, hefting one Big Scamp Fist sized chunk in it's hand. Oh shit. You start moving before it even tilts it's arm back, dashing to the side as fast as you can, staying within Barrier range.

(Big Scamp: +50 Huge Boulder = 50 Total Damage
Ignition Knight: +22 Resilience, +4 Dice, +20 Flying = 46 Damage Reduction

Ignition Knight: 186 - 4 = 182)


Your dash almost brings you out of the way of the stone. The very edge of it clips your armour and bounces off, it pushes you a good three metres, but it barely even leaves a scratch on your armour.

(Alpha and Omega: +32 Damage = 32 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 0 = 1247)


Your barrier continues churning into the surroundings, you can see the exposed portions of it's body waver slightly, but it remains unmelted. It reaches down and picks up another chunk of stone, tilting it's arm back and throwing it as you shoot downwards.

(Big Scamp: +50 Huge Boulder = 50 Total Damage
Ignition Knight: +22 Resilience, +11 Dice, +20 Flying = 53 Damage Reduction

Ignition Knight: 182 - 0 = 182)


You dodge the rock completely this time, quickly rising back out of reach of the Scamp as it reaches for you.

(Alpha and Omega: +64 Damage = 64 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 0 = 1247)


Your barrier intensifies and you can feel it nibbling away at the softer wood of the Scamp. It quickly reaches down grabs a larger rock with two hands, it has to be the size of a car. You watch it's arms closely, ready to fly out of the way of the stone. When it spins on the spot and releases the boulder, going much faster and straight at you, you dash upwards and backwards with panicked eyes.

(Big Scamp: +100 Huge Boulder, +25 very fast = 125 Total Damage
Ignition Knight: +22 Resilience, +13 Dice, +20 Flying = 53 Damage Reduction

Ignition Knight: 182 - 70 = 112)


You just about manage to cross your arms, sword held in front of you as one end of the projectile smashes straight into you. You were lucky that it was rotating away from you, so it didn't hit you far. But you felt the impact judder through your sword and the heard dozens of tiny cracks through your arms. You instantly start regenerating your injuries, but your left hand can't move at all, making you clumsily hold your sword with just your right.

Luckily, the Scamp threw itself to the ground with it's last attack, giving you enough time to stabilise your flight.

(Alpha and Omega: +128 Damage = 128 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 0 = 1247)


You can see your Barrier starting to eat into it's armour now, massive pieces of the stone on it's front are chipping and cracking, falling from the smooth plate it was before. The loss of the weight on it's front throws it off balance, making it stumble as it begins to stand, just giving you more time.

(Alpha and Omega: +256 Damage = 256 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1247 - 106 = 1168)


Your Barrier finally starts eating into it properly, you see the softer wood all along it's body start wilting and cracking, the stone armour crumbling into pieces as it rapidly grabs a smaller boulder and throws it at you as fast as it can.

(Big Scamp: +30 Small Boulder, +40 very fast = 70 Total Damage
Ignition Knight: +22 Resilience, +17 Dice, +20 Flying = 59 Damage Reduction

Ignition Knight: 112 - 11 = 101)


You manage to mostly dodge it, awkwardly holding your sword in one hand as it bounces off of your blade, shoving you back several metres. It wants to get out of my range. The thought is sudden, but makes perfect sense. The problem with getting closer, is that it means you'll be easier to hit. Cmon, I can take another hit, I'm so close now.

(Alpha and Omega: +512 Damage = 512 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 1168 - 362 = 806)


Your Barrier starts tearing into it, one of it's legs just sloughs off like water as the stone all over it crumbles into dust in the wind. You see it desperately reach for a smaller stone near it's hand, from where it was propped on one knee and a hand. It manages to pick up the stone just as that arm begins dripping.

(Big Scamp: +25 Small Boulder, -5 Desperate throw = 20 Total Damage
Ignition Knight: +22 Resilience, +23 Dice, +20 Flying = 65 Damage Reduction

Ignition Knight: 101 - 0 = 101)


It comes close, but a single swing, even with one hand, is more than enough to shatter the rock into dust, the fragments bouncing off of your armour to no effect.

(Alpha and Omega: +1024 Damage = 1024 Total Damage

Big Scamp: +150 Resilience, Dice Negated = 150 Damage Reduction

Big Scamp: 806 - 847 = -41)


After it's last throw, you see the stretched arm simply turn to dust before it, it's chest begins crumbling, dissolving before it as it falls onto it's face. It tries to reach for a rock one last time, but you see it's head fall off. When it hits the ground it bursts like a water balloon. You spend the next minute watching it turn to nothing. The ground around it is already a pulpy mess and you are constantly having to keep the temperature from dropping below minus thirty.

Finally, after you can see nothing left, just a mess of thing that used to be the ground and the Scamp, you set yourself down and crush your barrier. You carefully walk around the mess, trying to find the body of the leader. When you arrive where he was, you cover your mouth with a hand and close your eyes.

Your barrier was... not kind, to his remains. He had evidently been in range the entire time, as all you could make out of what used to be him is a strong red tint in the mush that was where he fell. You shake your head as you look around, you don't see anything, but you don't know if you are alone. Still, you stand there and wait for the shorter woman to return, she said she would.

Actually. You flare your temperature sense to it's maximum, quickly picking out the house where they were. You can sense all three of them, though one of them is distinctly colder than the others, she stills seems to be alive. You feel a flare of heat, and sense the injured woman shifting rapidly. Shit... are they cauterising her wounds? God, just feeling it felt bad. It must be agony.

In the end, you feel one of them start moving towards you and they arrive within a minute or so. The woman comes out of the tree-line, her front is covered in blood and she has tear tracks down her face. When she looks at the pulped mess that is the clearing she blinks, and when she comes to stand by you, she looks down at the red mulch that was her friend. She doesn't say anything for a long while, moving her gaze over to the even mulchier pile that was the Scamp.

Eventually, she shakily clears her throat and wipes her face. "R-Right. Ok. Come with me, we need to make a report. Did you--" She takes a long breath before continuing more clearly. "Did you see anything else here?" You shake your head as you silently follow her. You feel like you should say something, about the pain she is clearly feeling. But... you just don't feel the same. You didn't know him and it doesn't really bother you that he died. Does that make me a bad person? I don't even remember his name.

She leads you back towards the house, where you are greeted by the warmer signature of the injured woman and Georoge, who was covered in even more blood than the woman. He greets you, much more solidly than the woman, though you can see his bloodied hands are shaking, dripping blood everywhere he goes.

He speaks up from his seat by the injured woman. "I've already called this in to HQ." He looks over to you. "We'll have a lift back to base down here for you within the hour." He looks back to the woman on the bed next to him. It's only then that you notice something. They have matching rings. You shift your eyes over to the shorter woman and look at her hand. A ring.

You let out a heavy breath as you move to sit in the corner, sprawling over the seat and dismissing your transformation.

Fuck this day.

Clocktower...
[] Go to bed
[] Talk to Karen
[] Relax with Morgan

+50xp Big Scamp

47 + 50 = 93 Total XP
 
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Man that's fucked up. This was one hell of a "first battle". Probably more difficult than Karen expected it to be. Honestly, I think Karen might be a better option here. She's probably dealt with Mage problems for a long time, considering how fucked up the job is.

[X] Talk to Karen
 
[X] Relax with Morgan

Gotta talk to someone, get our head sorted a little. Maybe a shoulder to cry on/person to hug.
 
[X] Talk to Karen

Time for maximum accidentally child soldier mode.

Is it safe to presume that Cerys is regenerating herself off-screen?
 
Character Sheets Unlocked!
Woodland Scamp
Big Scamp

Woodland Scamp
Stats

Health: 350
Base Damage: 40
Base Resilience: 35
Magic Modifier: N/A
Weapon

Fist
Level 1
Attacks Per Turn: 1
Spells

Scamp Feeding
-Drain your target until they die.
Level N/A
Base Damage: 100
Magic Modifier: N/A
Abilities

Complete Regeneration
-So long as a tiny part of the Scamp remains, it can regrow entirely.


Big Scamp
Stats

Health: 1250
Base Damage: 175
Base Resilience: 150
Magic Modifier: 20
Weapon

Fist
Level 1
Attacks Per Turn: 1
Spells

Scamp Feeding
-Drain your target until they die.
Level N/A
Base Damage: 100
Magic Modifier: N/A
Abilities

Complete Regeneration
-So long as a tiny part of the Scamp remains, it can regrow entirely.

Large
-Reduce incoming damage by 25%
 
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On a less related note, with "only" 97XP there isn't a lot to be bought. One rank, maybe, in most abilities, or two ranks in low rank abilities. If it's to be spent patching the low-rank abilities, I would suggest either Plate Armor for the increase in damage reduction, or one each in both Flight and Alpha and Omega.

Otherwise, there's nothing in the shop that Cerys both qualifies for and can afford.

Ignition Aura
Level 5
-Create an Aura of Fire around you. Deal 62 damage to every enemy within 20 metres. Reduces incoming damage by 10% while active.

Alpha and Omega
Level 2
-I am the end of all things. Cerys can create a bubble of space that annihilates existence. All enemies within 20 metres take 8 damage every turn. Damage doubles every turn spent inside the barrier.
It might be wise to re-word these so that it's made explicitly clear that they're indiscriminate abilities. As presently written, they are friendly fire safe.

I'm fairly sure that the thread already knows this, but it could be a point of confusion if the abilities are later upgraded or someone new takes things at face value.
 
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On a less related note, with "only" 97XP there isn't a lot to be bought. One rank, maybe, in most abilities, or two ranks in low rank abilities. If it's to be spent patching the low-rank abilities, I would suggest either Plate Armor for the increase in damage reduction, or one each in both Flight and Alpha and Omega.

Otherwise, there's nothing in the shop that Cerys both qualifies for and can afford.
Levels are [Level] * 15
You can get a couple of things.
 
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perhaps change it to all entities? but would that include the ground and environment that would take damage as well...maybe change it to everything in range except yourself takes damage?
 
perhaps change it to all entities? but would that include the ground and environment that would take damage as well...maybe change it to everything in range except yourself takes damage?
I've just gone with 'Everything'.
Because it does damage everything. The ground, the air, your enemies, your allies.
Both ignition Aura and Alpha and Omega work like this.

Bar yourself ofc
 
Maybe we should save our xp? Once we get Competent Sword Skill, we'll be able to buy both Crush and Spell Boost, drastically increasing our sword's strength. The both of them currently cost 125 xp together.
 
Levels are [Level] * 15
You can get a couple of things.
Yeah, but that means that buying level 3 in something costs 45XP (3*15). Half the XP stash. Buying something to level 4 is 60XP, which locks out ranking up in anything else.

Unless the cost of the previous level is subtracted, in which case it's just 15XP/level, and the calculation is either wrong or assumes you're starting from Rank 0.
 
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Yeah, but that means that buying level 3 in something costs 45XP (3*15). Half the XP stash. Buying something to level 4 is 60XP, which locks out ranking up in anything else.

Unless the cost of the previous level is subtracted, in which case it's just 15XP/level, and the calculation is either wrong or assumes you're starting from Rank 0.
Level 2 cost 30xp
Level 3 cost 45xp

1->3 cost 75xp
 
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I believe using EXP for level-ups is not advisable in this very moment. Even with the 62 we got from these five enemies, we still get only small trickles overall.

What we can scrape together should be used on buying Shop-Items, seeing that every level except Armoured Soul can be increased by training.


Speaking of which, @Rukia, should these battles not have given us some levels in something? Be it Ignition Aura, A&O, Reinforcement, Infinity Edge... we used all of this.
Or did we actually manage to use it all, but failed to get a level in anything because of the diversity?


Additionally, I will quickly put a link to the enemy sheets into the Intel.
 
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Which means that the viable upgrades are thus:

Alpha and Omega 3: 45XP
Alpha and Omega 4: 105XP (Invalid)
Armored Soul 3: 45XP
Armored Soul 4: 105XP (Invalid)
Flight Rank 3: 45XP
Flight Rank 4: 105XP (Invalid)
Ignition Aura 5: 75XP
Ignition Aura 6: 165XP (Invalid)
Plate Armor 4: 60XP
Plate Armor 5: 135XP (Invalid)
Anything Rank 7: 105XP (Invalid)

Or just saving for when stuff like Crush or Spell Boost unlocks.
 
Speaking of which, @Rukia, should these battles not have given us some levels in something? Be it Ignition Aura, A&O, Reinforcement, Infinity Edge... we used all of this.
Or did we actually manage to use it all, but failed to get a level in anything because of the diversity
You didn't really do anything special with your spells or abilities.
You cast thermal spear four times and kept your Aura's up for about a minute total.
 
[X] Talk to Karen

Is there any reason Cerys did not keep using thermal spear in freeze mode?
It should have prevented it from attacking if I understand it correctly.
We should not spend xp on Alpha and Omega, the doubling nature mean that we need ~3 levels to reduce time to kill by 1 turn.
If using Alpha and Omega, defensive abilities are usually a better investment (at some level a few cheep levels in it are better than defense but not yet).

Now Cerys current defensive options are not good. Armored soul has no scaling and Plate Armour has alright scaling, but a low base value and many things can reduce or bypass resilience.
 
You didn't really do anything special with your spells or abilities.
You cast thermal spear four times and kept your Aura's up for about a minute total.

Using something is still an exercise in itself, I would think. After all, we used Thermal Spear exactly... uh... I think zero times ever since we made the spell.
But I get what you mean, this was not enough. Maybe if there had been more enemies...
 
[X] Talk to Karen

well that went belly up. Though losing one guy for surprise super monster is pretty decent all things considered. So it was a charlie foxtrot, but it could have been a lot worse.
 
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