The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Enjou and @Andres110, when you come back please add the Siren Soul Trade proposal to your plans. It probably won't pass but I think it's worth it to get the idea out there sooner rather than later. This way we can have the shock of the proposal be worn down by time, and once that happens the objective facts of the trade will come to the fore in people's minds.
@Durin what do Klovis-Ultan, Ridcully, and Saint Lin think the Council members' reactions will be if we use this emergency as an opportunity to present the case for trading Chaos cultist souls to the Sirens for more Siren Warp-lore?
they will consider it
 
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@Alex pears What are those Forges and Angel Steel you are talking about?
The Forges are the two largest AM and EM production facilities we can get our hands on without first getting a MoS or salvaging Mars.

Angel Steel is a special meta that the Blades Encarmine are made of that only the BA know how to make which is apparently indestructible (much more than adamantium)

@Enjou
Please remove from your plan the thing about Berserk Gas it doesn't work on Orks
interestingly it has this effect on almost all species that can be classified as an mammal, with Orks being the only exception that has yet been found. However the gas can be stopped by all known air scrubbers and gas-masks, making it a weak weapon when used against a prepared foe.

Otherwise I like your plan... I just really don't like trading away the designs for our Power Armour.

I know I know we need the forges so I'll try to think of an alternative that's better for us, but I keep getting terrified that it'll be stolen by chaos and then we'll be up shit creek.

(And yes I know its a possibility in the Trust, but its not as big a possibility)

@Durin
1. Can we propose a genetic trade of navigator genes and navigator genes? Ours must be pretty stable given we have House Norn and its only been a few hundred years for us rather than 1000?
2. Would they accept Neoastropathy for the Forges?
 
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I think trading some samples of our elite marine armor for samples of terminator armor would be good since it will allow Tranth to figure out how to make our own while they will have a hard time doing the same. Also having the leadership and champions of the Blood Dragons in our fancy suits will increase their abilities allowing them to pull off more Spess Mehreen bullshit like take out greater demons or Ork warlords.
 
I think trading some samples of our elite marine armor for samples of terminator armor would be good since it will allow Tranth to figure out how to make our own while they will have a hard time doing the same. Also having the leadership and champions of the Blood Dragons in our fancy suits will increase their abilities allowing them to pull off more Spess Mehreen bullshit like take out greater demons or Ork warlords.
The thing is we're not trading Elite armour for terminator armour we want and to a certain extent need the forges.

I hope that we can get away with an alternative like the neo astropaths which would give them infinitely more short range coordination seeing as they probably rely on Librarians for long range communications, we trade you something critical to our infrastructure in exchange for something critical to yours fair trade no?

Still your suggestion (terminator armour then reverse engineer and upgrade) seems like it would piss them off.
 
The Forges are the two largest AM and EM production facilities we can get our hands on without first getting a MoS or salvaging Mars.

Angel Steel is a special meta that the Blades Encarmine are made of that only the BA know how to make which is apparently indestructible (much more than adamantium)

@Enjou
Please remove from your plan the thing about Berserk Gas it doesn't work on Orks


Otherwise I like your plan... I just really don't like trading away the designs for our Power Armour.

I know I know we need the forges so I'll try to think of an alternative that's better for us, but I keep getting terrified that it'll be stolen by chaos and then we'll be up shit creek.

(And yes I know its a possibility in the Trust, but its not as big a possibility)

@Durin
1. Can we propose a genetic trade of navigator genes and navigator genes? Ours must be pretty stable given we have House Norn and its only been a few hundred years for us rather than 1000?
2. Would they accept Neoastropathy for the Forges?
1. yes
2. no
 
I will mention that if you trade away the designs for power armour or other pure Astartes tech only tech marines will get the design so it will be pretty secure
 
[X] Plan Preparing for the Green Tide

Since only the tech marines will have the most advanced designs and they will be just as if not even more protective over them than we are my concerns are mostly gone.
 
A Diviners Report on Ultramar

Headmaster Ridcully has recently done a major divination of the conditions of Macragge and the Ultramarines, during which he gained much information. To begin with he found that Ultramar is now the center of the Imperium Secundus, a confederation that stretches over fifty sectors and is guarded by a full hundred Chapters of the Adeptus Astartes. Most of these chapters are descended from Roboute Guilliman but there are also decedents of every other loyalist Primarch barring the Lion and the Wolf in their ranks. While the Imperium Secundus is supposedly ruled by the Ultramarines in practice it functions more like a confederation, with each chapter and the worlds it rules being highly independent. The Imperium Secundus is far stronger then any of the Ork Empires or petty Imperiums that surround it even its mighty guardians are being driven back by the forces of the Tau Empire, now the most powerful polity in the Eastern Fringe and rapidly expanding into a major power. As a result of this war the Imperium Secundus is being forced to rapidly adept, having discarded large segments of the Code Astartes and started the practice of reverse engineering the Tau technology for their own use.

Headmaster Ridcully foresees that this war will continue until "The Destroyer rises" about which he can see no more.
Speaking of Imperium Secundus this is what we know. They are most likely the largest loyal human policy still around so anything that helps them survive will help us in the long run.

@Durin
  1. If we used one of the old 2nd Company Ultramarines can we do a one off ritual to send a Pyker message to warn them?
  2. If not how long would it take to send a ship on a one way trip if we didn't plan on ever getting it back?
  3. Would the High Council agree to a mission to warn the largest loyal human policy still around?
  4. Could we do a divination to see if they made it/what happens to the ship?
  5. What sized ship would have the best chance to make the journey and would a escort help or hurt?
  6. If we sent a ship to Imperium Secundus would Dragons Nest agree to supply a force of Space Marines to help protect it knowing they aren't coming back?
  7. If we added a datacore with select STC's and stuffed it with PA Helltroopers, Psyker Regiments, and other Elite troops could they keep it out of enemy hands and make it more likely to get to/help Imperium Secundus?
 
I thought it was more like 20 to 30 with a high chance getting ganked one way or another.
Mate we're in different segmentums. We are in pacificus they're in ultima. 2 segmentums away on the literal other side of the galaxy from where we are. Even with the astronomicon cross the distance from where we are cross segmentum solar and into the middle of ultima would take hundreds of years with a massive chance of ganks. Now hers no astronomicron and the warp is much rougher.
 
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@Enjou and @Andres110, when you come back please add the Siren Soul Trade proposal to your plans. It probably won't pass but I think it's worth it to get the idea out there sooner rather than later. This way we can have the shock of the proposal be worn down by time, and once that happens the objective facts of the trade will come to the fore in people's minds.
We had this big long argument about soultrading before, didn't we..?
 
We had this big long argument about soultrading before, didn't we..?
We did, but at this point we're desperate enough and the Siren's have given us something shiny so who knows.

[X] Plan Preparing for the Green Tide
Also to all those voting Enjou please change to preparing for the Green Tide.
 
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Speaking of Imperium Secundus this is what we know. They are most likely the largest loyal human policy still around so anything that helps them survive will help us in the long run.

@Durin
  1. If we used one of the old 2nd Company Ultramarines can we do a one off ritual to send a Pyker message to warn them?
  2. If not how long would it take to send a ship on a one way trip if we didn't plan on ever getting it back?
  3. Would the High Council agree to a mission to warn the largest loyal human policy still around?
  4. Could we do a divination to see if they made it/what happens to the ship?
  5. What sized ship would have the best chance to make the journey and would a escort help or hurt?
  6. If we sent a ship to Imperium Secundus would Dragons Nest agree to supply a force of Space Marines to help protect it knowing they aren't coming back?
  7. If we added a datacore with select STC's and stuffed it with PA Helltroopers, Psyker Regiments, and other Elite troops could they keep it out of enemy hands and make it more likely to get to/help Imperium Secundus?
1. possibly, unknown success chance though and a good chance of losing said Ultramain and the psykers doing the ritual
2. several hundred years
3. see above
4. dito
5. see 2
6. ditto
7. see above
 
I've added a section for talking about further Siren trades. I've couched it in such a way that Rotbart is only suggesting it due to the situation at hand, and not given an express opinion on whether we should do so or not - he's just putting it forward for consideration.

-- Rotbart mentions that the Sirens would be willing to trade more of their runic knowledge in exchange for human souls to eat. Obviously he isn't advocating giving them uncorrupted humans, but there is the possibility of Avernus giving them Chaos cultists. Previous discussion on this matter with Saint Lin has shown this is a theological grey area, as while it would be feeding human souls to xenos those souls would otherwise be taken by the Chaos Gods and their daemons once the cultists were killed. Given the situation and the potential value of Old Ones level Warp lore (which evidence so far suggests is highly resistant, if not outright immune, to Chaotic corruption) he feels it's worth considering putting this before the High Council for consideration.
 
I think notifying chaos is non-issue. We should notify all known non-chaotic human polities without any consideration for information security. Chaos polities will know in a week.
 
[X] Plan Suffer Not the Heretic

I agree with vsh - even if we warn only the uncorrupted polities the Chaos ones will soon know too, and we won't have to deal with any unfortunate moral and doplomatic implications.​
 
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[X] Plan Preparing for the Green Tide

I imagine us giving warning to Chaos as writing messages at husks of their ships with more precise guns after destroying them.

Order Gods, despite being Warp-based just like the Chaos Gods, do not have daemons.

You are wrong. Emperor has(had?) Legion Of The Damned(another target in Ridcully's to-scry list, BTW), which may or may not be Emperor's daemons, and in this story Avernus has Sphinxes, the Great One that is a warp entity and whatever.
Also, just think about Waagh daemons as orkoid lifeform fully consisting of Waagh.
 
Tally
Adhoc vote count started by DragonParadox on Jul 2, 2017 at 8:17 AM, finished with 234 posts and 24 votes.
 
Once we get out of the council meeting. We really need to focus on what we need to do techwise. The shitty thing about fighting orks is that they don't need supply chains because they are the supply chains. They're able to throw more bodies at us as well. Gork and Mork waking up means we lose the advantage of our intelligence and tech against orks once they hit a certain level. So we need to utterly stomp the orks in void warfare. To do that our supply chains have to be the best. I'm advocating for building the Goliath Factory Ship. I don't care if it pisses off the Admech. Hell, if someone helped me beta it. I'd be willing to write an omake where Scott meets with the main conservative figure and makes concessions in order to build this tech.
 
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