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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)

I recognize that the Big Dragon might come out slightly less shinny than it otherwise might. I do not really care. Apprentices are interesting and engaging and it's been a while since we had new characters.
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)

I vote no for various reasons (to be a backup to Karstah, spending on dragon, avoid characters fading in the sea of other characters etc etc.) But I'm still fine if the thread chooses to take a new kid underneath our vings.
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
Snorri teaching apprentices and watching them grow and benefit the community is the best part of this quest.

[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
I don't think we have ever actually got Thungi's brilliance to proc. Given how often we failed to reach it I hope if we do it does something cool.
We know the effects of Thungni's Brilliance. It refunds the cost of using reagents in crafting (except for T5's). Further more it vacuums up all our bad rolls and redistributes the good ones somewhere more impactful.
Does it need all 6 AP?
In general, no we were hitting the secret and mysterious action overflow cap long before we got a couple of productivity upgrades or 6 actions. However still in general 3 Actions is a pretty significant break point therefore I think its fair to make the argument that we should keep the 6AP open so that we can have a more efficient 3/3 split.
This creation specifically? The secretive overflow cap is strongly implied to shift up where things just need more work and this is far far more work than anything we've done before. It doesn't need it however it would likely benefit from it.

Where Khazagar was created by Snorri in a way of honouring and working towards the goal of Thungni's firstborn Durin the lost.
Eeeh, kinda but I also think this is working backwards from the result and legitimising argumentation and pretending it was always the case.
The reason Snorri expanded his teaching facilities was because they were failing to deal with the capacity attracted by the multiple valuable secrets he was offering.
Of the reasons that Snorri went full out and created something unprecedented like Khazagar rather than something that looked more like Hammerspites facilities, Durin was one of them. But I don't really think a guy he never met or interacted with was the primary reason. More along the lines that Snorri's intentions and goals aligned in such a way that it was helpful to slap Durin's face on the project in order to manage backlash and claims of doing something unacceptably radical.
People need to understand that Vragni is a Runelord that got nominated when the ancestors still walked the earth
Snorri voted in favour of Vragni if I recall correctly.
He probably wouldn't do so again, but thats because they've developed the closest thing to grudge without being a grudge. But it does mean that at a fundamental level, Snorri thinks Vragni has the skills and reliability needed to be a Runelord.

@soulcake sorry I'm interpreting this differently to others and given the arguments made I think its important to clarify
Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
Does next Turn Results mean:
A) next Turn, Results: i.e. Turn 60 Results pt__
or
B) next, Turn Results,: i.e. Turn 59 Results pt2.
And finally are obligated to pick an apprentice(s) if we do so or can we say that none of them caught our interest and pass?
 
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[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)

First time I'm voting in ages. But no way am i risking not getting a new apprenticeship.
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
[X] [Snorri:] No.
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)

That said, if Yes for Snorri wins I'd have no problems with taking Svina, that'd be far enough out for the timing to mostly work and she seems like adorable fun.
 
[X] [Snorri:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 10 turns)
[X] [Karstah:] Yes. Apprentice Vote in next Turn Results. (Taking apprentices will lock minimum 1 action per turn for 12 turns)
 
Adhoc vote count started by RyubosJ on Mar 16, 2025 at 3:53 AM, finished with 181 posts and 92 votes.


Snorri's vote is much more 50/50 split. While Karstah...everyone agrees she should get an apprentice.
 
- [Late 495] Strange things come from the Citadel of Creation. Through some mysterious working, Lord Vragni Silverbrand has done something to his creation akin to Lord Klausson's Khazagar. Now every item of Runecraft that henceforth created on the Citadel's grounds now permanently glows with brilliant orange light.

Huh... you know I think I might be coming around to liking Vragni a little. The fact that he was able to pull this off means that Runesmiths doing ritual magic wasn't some kind of one time fluke, it is something that can be understood and replicated.
 
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