Just a heads up to contextualize "war world" nonsense lol-- their diameter is 15km. While volume-wise they're likely significantly larger than battleships due to being spherical, our battleship length is from 20 to 28 km lol, and no one's proposing making them one of our capitals.
Chery for sheer geographic convenience isn't a bad idea, keeping it Archwan / Droma for the Droman creed isn't that bad since we're friendly with Van Zandt's and Mashans is not bad either.
For other notes--
Now that we control K'ali A'shi, do we have any more detailed information on the Republic of Asharru? Might be worth figuring out how to clean them up on pain of "a fleet with a bunch of Choirs singing Silence Melodies" lmao -- they don't exactly feel... diplomatic.
That aside, I believe Shipwright's Grove also has our Choir system. Do they have any songs that we don't, or melodies? I would be surprised if they didn't have Irritan melodies maxed out, but who knows.
For other things...
They operate an estimated ~1.500 military vessels, most of which are on dispersed defensive duty to bolster local SDF efforts to combat a constant Low-Level Pirate Threat from within the various Oort Clouds of their claimed and held systems and a High-Level Pirate Threat from the Corsair's Haven Sector Cluster.
With our scouting capabilities and I believe our auto-built Sector Defenses, how much of a problem is this? If it remains a problem, it may behoove us to make it...
not a problem. Do we need to start figuring out scrying Songs, or can we just say sic'em time to fuck these guys up?
In any case, they're basically already serving as merchant marine + internal patrollers, we can basically just keep it that way. Maybe also offer them a spot in our Civilian XX Fleets and such if they're interested.
Their total ship production capabilities outstrip those of the Glimmering Federation by a factor of 2.5x due to their cultural and societal mindset, which enforces the continual expansion of habitation stations, asteroid settlements, and the subsequent needed intra-stellar infrastructure. Most of their shipyards are privately owned, with the rest distributed between dedicated military shipyards and corporate holdings. It should be noted here that the Grove enforces a clause within any new yard construction that sets aside 10% of the yard's total output for use by the Grove Navy, which can be called upon in the form of maintenance, re-fitting, or the construction of new ships.
Uh, so no idea how accurate this is after we got Void XX and the Cross-Culturals and all that (and frankly even the Chaos World integrations), but we're looking for some pretty disgusting increases navy-wise, numerically speaking. We effectively doubled+ our size sub-sector size anyways, so...
Their armaments are focused on a mix of Macro-Cannons, Lances, and some torpedos sprinkled in, with their Destroyers primarily outfitted with the latter. At the same time, their Frigates are armed with only Lances. Their Grand Cruisers primarily use Rotary or Plasma Macro-Cannons, with the Grove's Heavy Revolving Prow Lance a standard armament.
They are currently undergoing the effort to construct a Battleship called 'The Old Forest' in their Core Worlds. It will be around ~17km long once finished.
Hmm -- their Battleships are much smaller than ours, interesting. That aside -- do we get the Heavy Revolving Prow Lance as standard now or nah? I don't expect so but might as well ask.
Other notes: for "War Worlds being capable of feeding a fleet," uh, how literal is that? Like, when we sent out our Cult War fleets, could a single world have fed them, or nah?
How is Bio-Titan construction gonna work? Same deal as regular titan construction, or nah? I doubt they'll be forged in Qualach's Forge, after all, haha.
I'm inclined to not really pursue them because of uhhh, Tyranids lol, but I assume they do have their advantages over regular titans? I assume being literally grown means they have some more easier logistics all depending.
Also, uh, I guess last question -- we've got to deal with the Cursed Worlds now. Are they still habitable / colonizable? Irritan Terraforming's now in play, we can get consecrating, and we can turn our 3k free choirs loose with the relevant songs if need be. Are they gonna require the same turn sink-style thing of the other former Chaos worlds or can we just eat them fine now?
[X][Ships] Let them remain as what they essentially are: internal patrols, merchant marine, and supplements to SDFs. Offer them places in the Pilgrim Fleets as well. Refit anything that doesn't require an action. Keep the War Worlds under military control if the War Worlds are so inclined.
Idk what to really do with the War Worlds but I'll basically just treat them as Kil'drabi style Nomadic Fleets -- supplements but not necessarily core, we can let them be if need be, we have our logistics ships and they feel like Tyranid bait.
[X][Capital] Archwan
[X][Capital] Chery
I do not really care about this lol