Green Flame Rising (Exalted vs Dresden Files)

[X] It's never too late to choose another path, try to break him from the grasp of his old shame
Yes, let's start trying to help him. Even if it starts another quest.
 
Shaping covers everything that isn't direct damage effects. Your description sounds like it puts this in a new category of action that RaW provides no way for us to defend against.

It doesn't. The are other Keyword based attacks like Crippling and Poison and Disease that inflict conditions apart from direct damage that require separate Keyword based defences to resist.

Shaping is only direct reality editing. Anything that has another vector is generally something else.
 
"They were your... worshipers?" You ask, the pause as much from uncertainty as the need to catch your breath hovering in place. When no answer comes at once you turn to the others. "You guys OK?"

"Yes, good thing there weren't more of them," Lydia answers while Tiffany only nods, not entirely convincingly.

Before you can say anymore the eyeless one's voice rumbles on: "They were our children, our charge. How could we not protect them, how could we not teach them?"
Ok, this adds a lot of questions. Like, a lot.

[X] Plan some context, please
-[X] Use one of the Mortwright bodies to learn how they came to be
-[X] It's never too late to choose another path, try to break him from the grasp of his old shame
 
It doesn't. The are other Keyword based attacks like Crippling and Poison and Disease that inflict conditions apart from direct damage that require separate Keyword based defences to resist.
I meant in terms of magical effects, but could have been more precise there.

These guys aren't using venom, they're spiritually assaulting us. But apparently our only defense is to eat their fingers faster than they eat ours.
 
I meant in terms of magical effects, but could have been more precise there.

These guys aren't using venom, they're spiritually assaulting us. But apparently our only defense is to eat their fingers faster than they eat ours.

This is what your defenses look like

Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Willpower against difficulty 7.

Motes are not inherently part of your soul, they are something you keep in your soul, but looking at the base charm from 2E:

The Sun's Chosen define their own reality. This Charm perfectly protects the character from any Shaping effect that directly alters her mind, body, spirit, possessions, or Traits.

It does cover possessions. One moment, editing.

Edit: Done and they revealed another charm, specifically one that binds you in place with soul-steel chains which cannot be broken only dodged or parried when they hit you. After that you have to take the penalty, though it does go away on its own in three rounds.
 
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[X] Plan some context, please
-[X] Use one of the Mortwright bodies to learn how they came to be
-[X] It's never too late to choose another path, try to break him from the grasp of his old shame
 
Yes, that's my point. Violence is Worship gives us 1 point of essence when we witness violence for the first time in the scene, if we didn't initiate said violence:

We witnessed two acts of violence just now: the bus-sized maggots bursting through the body of the Nephilim (violence against said Nephilim), and said maggots weeping tears of blood.

If we didn't initiate the violence, ViW should activate.

The tears wouldn't count, those were just the specters' resonance. Normally the bursting out would count, but they do not seem to meaningfully hurt him physically. Good thought though.
 
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Alas the final one manages to lash tendrils around your ankles and bind them tight together in chains to corroded stuff that is to the strength of iron what the greed of men is to gold.
This is a fun bit of prose and kind of a funny outcome in context in our other fights. It's not exactly a grapple, but apparently the correct reaction to a pissed demon planet in your face is "Imma wrestle and hog tie it"
The tears wouldn't count, those were just the specters' resonance. Normally the bursting out would come, but they do not seem to make meaningfully hurt him physically. Good thought though.
Just for the sake of clarification, what should instigation be taken to mean in this context? Not trying to argue this particular ruling, just get a feel for what counts.

The charm doesn't say the infernal can't be involved, just that they can't be the one choosing the violence. The part I'm unsure of is what qualifies as starting things. Does that mean violence as a direct consequence of our actions or violence as a choice we've made?

Clearly baiting someone into attacking us is not valid, and so is any violence we perform regardless of other context, but if we do something and are genuinely surprised by the violence that results does the charm trigger?

In this scenario the only blood spilled was at the hands of our circle, so I don't think any reading would apply ViW, but suppose something slightly different happened. Say they managed to Tiffany in their surprise round or similar.

Given that it's a three dot charm and that the mechanics arguably make planning or anticipating using the charm in advance enough to turn it off it'd make a certain amount of sense if it basically acted as a surprise reaction effect. If you jump Molly then target your first attack at anyone other than her and do damage then she gets a free mote back.

Is that the right read?
 
This is a fun bit of prose and kind of a funny outcome in context in our other fights. It's not exactly a grapple, but apparently the correct reaction to a pissed demon planet in your face is "Imma wrestle and hog tie it"

Just for the sake of clarification, what should instigation be taken to mean in this context? Not trying to argue this particular ruling, just get a feel for what counts.

The charm doesn't say the infernal can't be involved, just that they can't be the one choosing the violence. The part I'm unsure of is what qualifies as starting things. Does that mean violence as a direct consequence of our actions or violence as a choice we've made?

Clearly baiting someone into attacking us is not valid, and so is any violence we perform regardless of other context, but if we do something and are genuinely surprised by the violence that results does the charm trigger?

In this scenario the only blood spilled was at the hands of our circle, so I don't think any reading would apply ViW, but suppose something slightly different happened. Say they managed to Tiffany in their surprise round or similar.

Given that it's a three dot charm and that the mechanics arguably make planning or anticipating using the charm in advance enough to turn it off it'd make a certain amount of sense if it basically acted as a surprise reaction effect. If you jump Molly then target your first attack at anyone other than her and do damage then she gets a free mote back.

Is that the right read?
  1. If you walk in on a scene of violence you get it
  2. If someone unexpectedly decides to do violence in your presence unprovoked by you or your companions it also counts
 
Shaping covers everything that isn't direct damage effects. Your description sounds like it puts this in a new category of action that RaW provides no way for us to defend against.
No it doesn't. What are you talking about. Shaping is just altering reality. Things martial arts debuffs isn't shaping.
This is what your defenses look like



Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Willpower against difficulty 7.



Motes are not inherently part of your soul, they are something you keep in your soul, but looking at the base charm from 2E:



The Sun's Chosen define their own reality. This Charm perfectly protects the character from any Shaping effect that directly alters her mind, body, spirit, possessions, or Traits.



It does cover possessions. One moment, editing.



Edit: Done and they revealed another charm, specifically one that binds you in place with soul-steel chains which cannot be broken only dodged or parried when they hit you. After that you have to take the penalty, though it does go away on its own in three rounds.
We don't have the base charm. I don't see why it would protect our possesions. Motes aren't attuned to us.
 
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