I see.You had seen her in images before, but you hadn't really grasped how large she is. Your eyes are approximately level with her chest, and the rest of her is proportioned to match. Her legs are thicker than your avatar's torso, but her hand is gentle as she shakes yours.
seatThe nullifiers take their places just inside the room, and the old man in the center gestures to the single eat across from him.
repetitive language (limitations)The shielding was designed aeons ago. It is powerful, but possesss its own limitations. This was demonstrated onboard Klyssar's nest, when a foul artifact seeded as part of the defenses launched a corruptive psychic attack. Our psychic defenses held, but we were reminded of its limitations.
agreeOn the other hand, you aree that you his passion for exploration is a point in his favor.
This is very much a Dangerous Project--while the flow of fortune does suggest that we're due for a decent roll, it'd probably be better to have Anexa just try to study the normal way.
As long as we keep an eye on her and our shielding, we should be fine. we did take the thing to study scrapcode and Chaos in general.
Retrofitting to manual manufactories for the locals?
Remember we do already have one Abacus we can use for the flagship.or start on the abacus tech so we can actually get there at least.
the understanding the abacus tech is a prereq for both building more and for in general better warp understanding.Remember we do already have one Abacus we can use for the flagship.
I think those are all fixed.Weird things I saw, 1st last update.
seat
repetitive language (limitations)
agree
It won't make a difference. And installation will be free.and who knows how much harder it will be to test with after it is installed.
Explicitly we can't do that, we were told roll bonuses are extremely rare, and Vita getting some in chargen was really powerful
Mmm, well in that case they would need to be narrative bonuses. Same question as to whether or not Neablis wants to track them, but hopefully a bit easier?
These might more relevant to somebody that wasn't both a woman of stone & had the diplomatic suite, but as far as I'm concerned you've already got most of these at least to some extent.Some ideas for research, though we probably won't get to them unless they get discounted by other things:
How do people work? (~200 RP)
People are a bit of a mystery. But you work with them every day, so it might be worthwhile to understand them a bit better, at least in the abstract. (Begins the psychology tree, gives bonuses to some die rolls, and slightly improves narrative results for diplomacy/subversion actions with individuals. This tree also eventually feeds into the cybernetics tree when it comes to deeper personality integration, and may benefit machine spirits and AI research later as well.)
How do people work, in aggregate? (~200 RP)
Large numbers of people have their own set of rules, and behave differently to individuals in ways that are hard to predict without proper study. (Begins the sociology tree, gives bonuses to some die rolls, and slightly improves narrative results for diplomacy/subversion with large numbers of people. This tree may benefit machine spirits and AI research later as well, especially when it comes to dealing with large numbers of them.)
Teacher, Teacher! (~100 RP)
How do people learn best? How do you best instruct them? (Requires 'How do people work?' Gives bonuses to teaching others individually. Combined with cybernetics research, may unlock forms of accelerated learning.)
Institutions & Organizing (~100 RP)
How do you organize people? How do you build an institution that will stay true to it's purpose in the long term? (Requires 'How do people work, in aggregate?' Gives bonuses to diplomacy/subversion actions to found institutions, or to interact with or alter them. May apply to organizing communication between large numbers of machine spirits.)
Big trouble with all of these that I see is that they would naturally tend towards 'accumulating lots of little bonuses that may overlap and may not', which isn't necessarily something that Neablis wants to deal with...
If we retrofit the manufactories, we should also add building wide psyshields. They aren't that expensive, and would be good practice to actually see how the larger public react to being in side them. Aka active chaos cultists would probably lose their shit if you stuck them in one.
Tell them they can install their own?Actually if we're handing over manufactories to locals we want to have machine spirits in them if only too stop the surviving local cog boys from flipping their shit into atmosphere because that's the sorta thing people will still listen to even if they don't like the mechaicus.
Used Alectai's plan, and the flex for heavy bots with machine spirits for the initial ship troops. The rest we already have can be shipped to it as we are leaving, but I don't want to leave the ship without any internal defenders if we suddenly happen to need them. No jammers or humanization, more bots now which we can replace with better versions later.Ground Build Capacity: 6000
Lift Capacity: 6000 (converts between ground and void BP)
Void Build Capacity: 1350
In progress construction:
Spark of the Ancients (12,550/33,650)