at this point we have shared so much tech,culture and military standards that going for a european union aproach before fully unifying should be feasible
@HeroCooky Before, when we were talking about fusing with Shipwrights Grove you said that we would lose traits due to the mix (and get some of their traits in return). Now (probably after repairing the old Chaos cult territories) that we are much larger, could we do something to instead gain all or at least most of Traits of both the Grove and the Federation like say, spending more actions on a write in action like:
As it stands right now, 98% of the Chaos Worlds need centuries to go from "Colony World" to "Frontier World." If you wish to unify before that, it will take away 1 Icono for 1 Doggy.
But your Write-In is interesting. I'll add it to the next Turn.
.... Right and that would take away our special bonuses as All Iconoclast. If so, could you remove the ''Must merge once action is completed" part of the action then. Since I doubt that the thread would be all that interested in losing that.
Edit: Could you also add a timer to the turn posts for when we can unify without losing and Iconoclast point? Possibly as a subsection in the terraforming section.
It would not help in overall cost, but make the worlds fully exploit their potential much faster. ~100 years rather than ~2/300.
As it stands right now, 98% of the Chaos Worlds need centuries to go from "Colony World" to "Frontier World." If you wish to unify before that, it will take away 1 Icono for 1 Doggy.
But your Write-In is interesting. I'll add it to the next Turn.
Huh, that ties things together neatly. @Neablis do you want to swap in an Office of Integration and such instead of colonizing Gutson for this turn? Getting the ball rolling more quickly for Shipwright mergers is worth considering. That being said colonizing Gutson removes that last pesky little purple dot on the map, so either way is fine with me so long as we get that Office done sooner rather than later.
Edit: Might as well make a plan for it for the record.
[X] Plan: Surely More Bureaucracy Is The Answer -[X] [General] Integrate The New Territories (3/17)
-[X] [Free] Consecrate In Sacred Sand (Tierras de la Santa Muerte)
-[X] [Free] Redesign the Flag Armada to contain 2 Hercules, 3 Virgo, 1 Cassiopeia as the standard design. We'll build the necessary Cassiopeias to balance the fleet.
-[X] [Free] Choirs are good. No changes. -[X] 2x military -> 5x military between Agenda & Heartbeat of Industry! Last turn of the Agenda.
--[X] [Military] Fleet Construction x3 = 6600 points
----[X] Flag Armada Broken Void - build it with 2 Hercules, & 4 Cassiopeias. Costs 2000 points
----[X] Flag Armada Magnetar - build it with 2 Hercules, 3 Cassiopeias & 1 Virgo. Then distribute the Cassiopeias across other fleets to bring all Flag Armadas to the new standard, with one 2 Hercules, 3 Virgo & 1 Cassiopeia apiece. Costs 2000 points
--[X] 10 SBGs, named Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Celestial Fanfare. Costs 2000 points
--[X] 1 Logistics Fleet, named Dryad Costs 200 points
--[X] 1 Invasion Fleet Costs 200 points
--[X] Another Tears of the Void-class Battlebarge for the Lamenters, named Cry of the Redeemed. (according to this post it costs 200 points, and that's what we have left) --[X] [Military] Design New Voidship Classes (100 DP for 4x Temple Ships)
---[X] The Gargantua, The Fleeting Moment, A Feather From A Wing
---[X] The Word of Peace --[X] [Military] Begin Military Operations
---[X] Operation: Sanctified Eclipse
---[X] Goal: Kill that Demon World. We provide another dozen battleships, seventy grand cruisers and hundreds of lesser ships, as well as the five Temple shipsThe Fleeting Moment, The Gargantua, The Last Word, The Divine Spark and The Pantagruel, and we ask our forces to kill that demon world. This is not a mission that must be completed at all costs, but we hope that the sudden influx of forces, including the Lamenters (and their second battlebarge) is enough to finally wipe away the stain on the galaxy that is heart of the Symposium's power. -[X] [General] Construct Aethyrmetric Engines (0/2) x2 (Cry for the Future actions 1 & 2)
-[X] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet.
Huh, that ties things together neatly. @Neablis do you want to swap in an Office of Integration and such instead of colonizing Gutson for this turn? Getting the ball rolling more quickly for Shipwright mergers is worth considering. That being said colonizing Gutson removes that last pesky little purple dot on the map, so either way is fine with me so long as we get that Office done sooner rather than later.
I'm going to wait for the action to be posted I think. We're going to be doing a lot of general actions in the future so we'll be able to cram it in in the next few turns.
Note - I'm changing the colonized sector to Gulf's Edge. It's been confirmed that with the ISC active the local polities can't cause significant problems before we have significant SDFs up and running.
The reason to do this is because the Holy Diaconate will keep growing towards us, and I want to push the eventual frontline in their direction. It grabs clay from them proactively and means that we need to conquer less territory in the long run. While Gutson is deep within our territory and we can grab it later.
It also probably spares many worlds full of people from peudo-imperial rule.
I'm going to wait for the action to be posted I think. We're going to be doing a lot of general actions in the future so we'll be able to cram it in in the next few turns.
Note - I'm changing the colonized sector to Gulf's Edge. It's been confirmed that with the ISC active the local polities can't cause significant problems before we have significant SDFs up and running.
The reason to do this is because the Holy Diaconate will keep growing towards us, and I want to push the eventual frontline in their direction. It grabs clay from them proactively and means that we need to conquer less territory in the long run. While Gutson is deep within our territory and we can grab it later.
It also probably spares many worlds full of people from peudo-imperial rule.
Sounds good, so long as it's picked up sooner rather than later I'm cool with it, since it helps with not just integrating former Chaos worlds but also new colonies.
Actually, what do we actually know about the Diaconate @HeroCooky? Since the Shipwrights have probably made contact with them, and failing that since they do share a border probably have scouting intelligence, it would be nice to know something more than a name.
You are trying to improve relations with them. Seeing as your relationship for the last ~1.200 years can be summed up as "existing near each other," well...you can guess how the relationship is.
Scheduled vote count started by HeroCooky on Dec 17, 2024 at 4:51 PM, finished with 23 posts and 10 votes.
[X] Plan: The Federation Grows to Fufill the Needs of the Growing Federation -[X] [General] Integrate The New Territories (3/17)
-[X] [Free] Consecrate In Sacred Sand (Tierras de la Santa Muerte)
-[X] [Free] Redesign the Flag Armada to contain 2 Hercules, 3 Virgo, 1 Cassiopeia as the standard design. We'll build the necessary Cassiopeias to balance the fleet.
-[X] [Free] Choirs are good. No changes. -[X] 2x military -> 5x military between Agenda & Heartbeat of Industry! Last turn of the Agenda. --[X] [Military] Fleet Construction x3 = 6600 points
----[X] Flag Armada Broken Void - build it with 2 Hercules, & 4 Cassiopeias. Costs 2000 points
----[X] Flag Armada Magnetar - build it with 2 Hercules, 3 Cassiopeias & 1 Virgo. Then distribute the Cassiopeias across other fleets to bring all Flag Armadas to the new standard, with one 2 Hercules, 3 Virgo & 1 Cassiopeia apiece. Costs 2000 points
--[X] 10 SBGs, named Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Celestial Fanfare. Costs 2000 points
--[X] 1 Logistics Fleet, named Dryad Costs 200 points
--[X] 1 Invasion Fleet Costs 200 points
--[X] Another Tears of the Void-class Battlebarge for the Lamenters, named Cry of the Redeemed. (according to this post it costs 200 points, and that's what we have left) --[X] [Military] Design New Voidship Classes (100 DP for 4x Temple Ships)
---[X] The Gargantua, The Fleeting Moment, A Feather From A Wing
---[X] The Word of Peace --[X] [Military] Begin Military Operations
---[X] Operation: Sanctified Eclipse
---[X] Goal: Kill that Demon World. We provide another dozen battleships, seventy grand cruisers and hundreds of lesser ships, as well as the five Temple shipsThe Fleeting Moment, The Gargantua, The Last Word, The Divine Spark and The Pantagruel, and we ask our forces to kill that demon world. This is not a mission that must be completed at all costs, but we hope that the sudden influx of forces, including the Lamenters (and their second battlebarge) is enough to finally wipe away the stain on the galaxy that is heart of the Symposium's power. -[X] [General] Construct Aethyrmetric Engines (0/2) x2 (Cry for the Future actions 1 & 2) -[X] [General] Colonize (Gulf's Edge) (Mechadendrite Action)
[X] Plan: Surely More Bureaucracy Is The Answer -[X] [General] Integrate The New Territories (3/17)
-[X] [Free] Consecrate In Sacred Sand (Tierras de la Santa Muerte)
-[X] [Free] Redesign the Flag Armada to contain 2 Hercules, 3 Virgo, 1 Cassiopeia as the standard design. We'll build the necessary Cassiopeias to balance the fleet.
-[X] [Free] Choirs are good. No changes. -[X] 2x military -> 5x military between Agenda & Heartbeat of Industry! Last turn of the Agenda. --[X] [Military] Fleet Construction x3 = 6600 points
----[X] Flag Armada Broken Void - build it with 2 Hercules, & 4 Cassiopeias. Costs 2000 points
----[X] Flag Armada Magnetar - build it with 2 Hercules, 3 Cassiopeias & 1 Virgo. Then distribute the Cassiopeias across other fleets to bring all Flag Armadas to the new standard, with one 2 Hercules, 3 Virgo & 1 Cassiopeia apiece. Costs 2000 points
--[X] 10 SBGs, named Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Celestial Fanfare. Costs 2000 points
--[X] 1 Logistics Fleet, named Dryad Costs 200 points
--[X] 1 Invasion Fleet Costs 200 points
--[X] Another Tears of the Void-class Battlebarge for the Lamenters, named Cry of the Redeemed. (according to this post it costs 200 points, and that's what we have left) --[X] [Military] Design New Voidship Classes (100 DP for 4x Temple Ships)
---[X] The Gargantua, The Fleeting Moment, A Feather From A Wing
---[X] The Word of Peace --[X] [Military] Begin Military Operations
---[X] Operation: Sanctified Eclipse
---[X] Goal: Kill that Demon World. We provide another dozen battleships, seventy grand cruisers and hundreds of lesser ships, as well as the five Temple shipsThe Fleeting Moment, The Gargantua, The Last Word, The Divine Spark and The Pantagruel, and we ask our forces to kill that demon world. This is not a mission that must be completed at all costs, but we hope that the sudden influx of forces, including the Lamenters (and their second battlebarge) is enough to finally wipe away the stain on the galaxy that is heart of the Symposium's power. -[X] [General] Construct Aethyrmetric Engines (0/2) x2 (Cry for the Future actions 1 & 2) -[X] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet.
Holy Diaconate Of The Brandished Sword Of The God-Emperor's Faithful
Government Type: Unitary Theocratic Elective Absolute Monarchy Culture Type: Holy Crusaders Attitude: Righteous Cleansers Specie/s: Human (Primary), Assorted (Minor - Permanent Genocide)
1) Basic Economics
1.a) Trade
We have no information regarding the internal trade relations of the Diaconate, though we suspect they exist.
Every attempt at communication has been met with extreme hostility. Attempts at communication with Imperial-Era vessels have been met with initial successes, though the second the captain of said vessel refused to convert to their (heretical) religion, extreme violence ensued. The nature of the refusal does not matter, as even attempts to delay conversion have been met with violence.
It is unknown how many ships the Diaconate possesses.
1.b) Shipbuilding
Their total ship production capabilities are unknown.
We have encountered every class of ship up to, and including, Grand Cruisers. Their dimensions seem to be on the edge of what is possible, even for us.
Their armaments are primarily based on Lances and Macro-Cannons, with a trend toward lighter but numerous versions of them. Avenger-Class Grand Cruisers are present in enough numbers to make up the spine of every fleet encountered. It must be noted here that though most ships are reminiscent of Imperial-Era designs, they have been changed, upgraded, downgraded, improved, side-graded, worsened, and had all manner of modifications enacted upon them to make them functionally distinct ships. The most notable of which is frankly jaw-dropping amounts of armor and voidshields.
2) Socio-Economics
The Diaconate is ruled by a class of Priest-Lords that oversee the population and ensure a horrific level of zeal and fanaticism among the populations we have discovered and located, both colonists and those of already-settled worlds. This zeal is channeled into anti-..........everything! WHAT THE FUC-
The Diaconate has a perpetual genocide directive against its own population, "culling" everything not deemed "human" enough by the whims of the Priest-Lords, which seems to change depending on how many bodies are required for the frontlines. That these soldiers are then murdered en mass after surviving being used as frontline fodder is seen as a matter of course by everyone.
Their military is headed by what seems to be Space Marines, but we can't confirm that as we have not found them outside propaganda broadcasts. Further, the Diaconate bolsters its troops with the inclusion of convents, called "Sororitas," which are women-only Miliaristic Faith Orders that make use of power armor, mechanized armor, and what seem to be oversized personal armor on the scale between power armor and Armiger Knights, though the latter have been observed among some battles against locals.
3) Corruption
If such a thing as "holy" corruption exists, the Diaconate has wholly fallen to it. Beyond that, we cannot make any assumptions.
4) Propaganda
The usual for small-minded heretical sects with too many guns to be opposed in a meaningful way by their opponents. "Kill everything not Us, and then kill everyone that is "Us" we tell you to because they aren't "Us" at all.
You Have 2 [Two] Actions. 1 [One] Action is reserved for Integration. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [A Cry For The Future and Lament Me Not]. Current Warp Tremors: [Calm - Slight Increase]. (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs. A Glint of Genius - 40x Choirs. Heartbeat of Industry - 50x Choirs Unto Works Generational - 50x Choirs See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs Hippity Hoppity - 100x Choirs Hiss of the Steam Valve - 500x Choirs Foretold Luminous Paths Seen - 100x Choirs Dutiful Spirits - 200x Choirs Class Is In Session - 60x Choirs See The Seer - 200x Choirs Love Unto Death - 959x Choirs [Van Zandt Free Duchy Loan] - Cleansing Territories - 100x Choirs [Flag Armada Nebula] - 200x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still] None - Allow The Warp To Calm A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn. Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn. Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)
[] [General] Develop The Federations'...
-[] Food Production XI (0/2) - [1x 50% Discount]
-[] Civilian Infrastructure XVI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XI (1/2) - [2x 50% Discounts]
-[] Void Industry XVII (1/2)
-[] Medical Services XI (1/2) - [4x 50% Discounts]
-[] Military Industry XI (0/2)
(Gain: A boost in production focusing on the chosen option.)
[-] [General] Integrate The New Territories (4/17)
A lot of work is in front of us. Many of these systems, and even Sub-Sectors, are in dire need of...everything. People, food, medicine, protection against Chaos, and more mundane threats. Everything needs to be built, and everything needs to be done. Thankfully, the Federation is overflowing with billions of people willing to volunteer to raise these new homes for new citizens to the heights they deserve.
(Gain: 1 Sub-Sector per Action put in is raised to Federation Standards.)
[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (1/9 Systems), Alatre's Home (4/5 Systems), and Gutson (11/11 Systems).)
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype) -[] Improved Biological Augmentations III - !!!WARNING!!! (0/7)
(Allow organic material to be utilized across Federation species.) -[] Applied Genetic Manipulation - (0/4)
(Decreases the appearance of Mutants within your society by 13%.) -[] Biological Warfare V - (0/11)
(Massively reduce vulnerabilities against diseases of all kinds.) -[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.) -[] Warcaskets Upgraded (0/2)
(Gain: Further improve all aspects of your Warcaskets.) -[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.) -[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.) -[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.) -[] Malicious Bone-Growth Weaponry Studies (0/1)
(Gain: Uuuuh...) -[] Dark Matter Blaster Studies (0/1)
(Gain: Darklight Prototype Weaponry.) -[] Monomolecular Blade Studies (0/1)
(Gain: Monomolecular Melee Weaponry.) -[] Black Cat Ship Weapon Rationalization (0/1)
(Gain: Increased Weapon Cramming Threshold.) -[] New Generation Ground Vehicles (0/1)
(Gain: Massively Upgraded Ground Vehicles) -[] Novel Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization III - [1 DP Equipment] (0/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
-[] Sigils (0/2)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.) -[] Hexagrammic Grammophone (0/5)
An...idea, a mad one, created by some of the Msk'fa who were powerful enough to join the Celestial Choir, and who had the fortune to be well-versed in their people's history. The Hexagrammic Grammophone has one job, and it is projected to be able to achieve it: Sing on its own with pre-recorded Melodies. That ability...it is to vast to speculate about. -[] Anti-Psychic Materials (0/7)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.) -[] Psykana-Repelling Persons (0/4)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?) -[] Arcanum Psyker Staves (2/9)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body second-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Arcanum Psychic Hoods (0/9)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.) -[] Choir's Tangle (0/6)
The Choir's Tangle is a system of Psykana married with Technology capable of providing minor guidance to the Federation's Choirs singing Bound To The Stars, thus speeding up their traveling speed.
(Gain: Improved speed between Federation Systems. It requires a choir to operate and will automatically apply the necessary numbers.) -[] Discordant Shriek (0/11)
Utilizing the same underlying principles as the Choir's Tangle, the Discordant Shriek is a series of five installations that will be put in a perfect orbit around the local star in predetermined patterns, each housing one part of a Choir, that will, when enemy ships approach the system, activate and try to disrupt and rip the approaching vessels out of the Warp at best and seek to damage and delay them at worst.
(Gain: A means to inflict damage to approaching Fleets. It requires a choir to operate and will automatically apply the necessary numbers.) -[] Applied Anti-Warp Corruption Sigils - (0/15)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth. -[] Aethyrmetric - Null Thoughts (0/59)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. Noosphere Unity - +0.05 Research per Action Spent. [Song] - A Glint of Genius - +0.40 Research per Action Spent. The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random systems simultaneously to the Glimmering Federation without Action cost.)
Orbital Habitat - Jak-Hal
Suspected Subversion Time: ~40 Years
Modifiers: Isolationist Society
Rose-Torn Heralds - Subsector Gulf's Edge
Suspected Subversion Time: ~70 Years
Modifiers: Extreme Misandry +~80 Years
[] ISC Access - (Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Lords of Eternity/Shipwright's Grove.)
[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, and Shipwright's Grove.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Longstanding Friends.
Trend: Slowdown
Modifiers: End of Maggot War
Mashan Temple Authority
Current Relations: Coldly Cordial
Trend: Glacial Increase
Modifiers: Long-Standing Professional Relationship.
[] [Military] Create Four Grand Armies (Write-in Names) for (Sub-Sectors) or 7 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Five Grand Armies or Seven Knight Orders.)
[] [Military] Fleet Construction - (2.600 Points per Action)
-[] 5x Nomadic Fleets [Automatic] (0.2/1)
Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [100 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Construct God-Engines (50x Grandis (0/1), 30x Modeste Immensus (0/2), 10x Immensa Immensus (0/2), 5x Magnificus (0/3), 2x Momentus (0/4), 1x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.
Retrieved Titans: Blade of the Rising Sun, Blade of the Burning Dusk.)
[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den/Circus De Meniue/Great Fire/Flirtatious-Indolent Bay Resort/Flowergarden/ Stone Of Water] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Flag Armada Nova (44/50 Ship Capacity)
-[] Flag Armada Nebula (44/50 Ship Capacity)
-[] Flag Armada Quasar (44/50 Ship Capacity)
-[] Flag Armada Pulsar (44/50 Ship Capacity)
-[] Flag Armada Ashen Star (44/50 Ship Capacity) -[] Flag Armada Broken Void (44/50 Ship Capacity) -[] Flag Armada Magnetar (44/50 Ship Capacity)
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Sector Battle Group Sphinx (40/40 Ship Capacity)
-[] Sector Battle Group Centaur (40/40 Ship Capacity)
-[] Sector Battle Group Werewolf (40/40 Ship Capacity)
-[] Sector Battle Group Minotaur (40/40 Ship Capacity)
-[] Sector Battle Group Leviathan (40/40 Ship Capacity)
-[] Sector Battle Group Basilisk (40/40 Ship Capacity)
-[] Sector Battle Group Hydralisk (40/40 Ship Capacity)
-[] Sector Battle Group Necrolisk (40/40 Ship Capacity)
-[] Sector Battle Group Kraken (40/40 Ship Capacity)
-[] Sector Battle Group Gorgon (40/40 Ship Capacity)
-[] Sector Battle Group Gryphon (40/40 Ship Capacity)
-[] Sector Battle Group Wyvern (40/40 Ship Capacity)
-[] Sector Battle Group Dragon (40/40 Ship Capacity)
-[] Sector Battle Group Cyclops (40/40 Ship Capacity)
-[] Sector Battle Group Phoenix (40/40 Ship Capacity)
-[] Sector Battle Group Garuda (40/40 Ship Capacity)
-[] Sector Battle Group Enfield (40/40 Ship Capacity)
-[] Sector Battle Group Anansi (40/40 Ship Capacity)
-[] Sector Battle Group Umbra (40/40 Ship Capacity)
-[] Sector Battle Group Scylla (40/40 Ship Capacity)
-[] Sector Battle Group Chimera (40/40 Ship Capacity)
-[] Sector Battle Group K'uk'ulkan (40/40 Ship Capacity)
-[] Sector Battle Group Neko (40/40 Ship Capacity)
-[] Sector Battle Group Elegua (40/40 Ship Capacity)
-[] Sector Battle Group Mountain Fog (40/40 Ship Capacity)
-[] Sector Battle Group Scything Wing (40/40 Ship Capacity)
-[] Sector Battle Group Light-Sworn (40/40 Ship Capacity)
-[] Sector Battle Group Thule Triumph (40/40 Ship Capacity)
-[] Sector Battle Group Knight's Watch (40/40 Ship Capacity)
-[] Sector Battle Group Saga Of Luthaire (40/40 Ship Capacity)
-[] Sector Battle Group Burned Offering (40/40 Ship Capacity)
-[] Sector Battle Group Healing Fire (40/40 Ship Capacity)
-[] Sector Battle Group Watchmen (40/40 Ship Capacity)
-[] Sector Battle Group Watchwomen (40/40 Ship Capacity) -[] Sector Battle Group Ogun (40/40 Ship Capacity) -[] Sector Battle Group Obatala (40/40 Ship Capacity)
-[] Sector Battle Group Yemaya (40/40 Ship Capacity)
-[] Sector Battle Group Oshun (40/40 Ship Capacity)
-[] Sector Battle Group Shango (40/40 Ship Capacity)
-[] Sector Battle Group Oya (40/40 Ship Capacity)
-[] Sector Battle Group Hungry Claws (40/40 Ship Capacity)
-[] Sector Battle Group Dusty Paths (40/40 Ship Capacity)
-[] Sector Battle Group Bared Talon (40/40 Ship Capacity) -[] Sector Battle Group Celestial Fanfare (40/40 Ship Capacity)
(4x Andromeda-Class Pathfinder Ships, 2x Lepus-Class Grand Cruisers, 5x Leo-Class Vanguard Cruiser, 11x Libra-Class Light Carrier, 10x Scorpio-Class Light Cruiser, 8x Crux-Class Heavy Frigate, 4x Lupus Torpedo Destroyers) -[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship) -[] Flag Armada Black Cat (131/0 Ship Capacity)
(77x Little Paw-Class Missile Destroyer, 28x Mother Cat Troopship, 19x Cat's Fang-Class Lancer, 6x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity)) -[] Scout Fleet Alpha - [5x Pyxis-Secundus Auto-Construction]
(78x Pyxis-Secundus Advanced Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser) -[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: N/A (75% Three+ Systems, 50% Eight+ Systems, 30% Fifteen+ Systems.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Six Melodies (0.8/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 23
Uncovered: Revenant and Prophecy III.
Secret: Slumber.
Star Child: Mercy III, Ruthlessness III, Brutality II, and Love III.
Kil'drabi: Paths III, Community II, and Family II.
Irrita: Growth II, Plants, Harmony III, and Hunger.
Msk'fa: Comfort, Revenge, and Retribution.
Dirut: Peace II, Clockwork, Candle, Time III, Sunset II, and Dawn II.
Gain: Six Melodies newly Conducted.)
[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.3/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy II.
Secret: Perception III, Silence III, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy II, The Star, and Love II.
Kil'drabi: Void III, Struggle III, Paths III, Community I, and Family I.
Irrita: Growth I and Harmony II.
Dirut: Time II, Sunset I, Dawn I, and Peace I.
Gain: Two Songs.)
[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Unto The Titans (0.5/?)
Let this decade end centuries of pain.
(Gain: Wiped out the last organized Chaos Resistance.)
[] [Chapter] Brothers For The Barge (5/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 7 Companies per Turn.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
Holy shit, they're somehow worse than the Chaos Cults.
Uh.
Well then.
Hopefully now that the Titan Symphosium's capital is being pressured on all salients, we'll be able to break through and finish them off. Shouldn't need further forces at this point.
So, uh, major integration focus turn this turn? I think we can generate 5 ticks of progress on it if we go all in that way?