I can see Tulo's descendants faithfully serving Fanriel for generations considering human lifespan being a blink of an eye to Elves.I want to see her evolve into a hero unit after several years of working as Fanriel's secretary.
I can see Tulo's descendants faithfully serving Fanriel for generations considering human lifespan being a blink of an eye to Elves.I want to see her evolve into a hero unit after several years of working as Fanriel's secretary.
Well, let's not count our chickens - we've got to make sure she survives the Great War Against Chaos first! (But yes, Tulo's definitely pulling her weight. I wouldn't be surprised if she's a key factor in Fanriel taking a more positive view on humans, should she come to do so.)I can see Tulo's descendants faithfully serving Fanriel for generations considering human lifespan being a blink of an eye to Elves.
Yeah, I think if this isn't something we can do by ourselves, we shouldn't bring the swordmasters with us b/c if we have to run, the Swordmasters are gonna be stuck trying to hoof it when the Average Beastman should be at least as fast as them. And even if they do manage to get away, we'll be leading them right back to our group.I honestly think that unless whatever this is comes to attack us (bringing itself towards our Swordmasters and Sea Guard), we have no reason to extend ourselves. We are here to protect the Ogres, and the combined might of the Expedition is here to clear some bad shit outta the mountains, but Fanriel personally is not responsible for killing every single gribly in these places.
So, scout alone, see what's up, bring back actionable intelligence, and don't play hero when you're already responsible for part of the logistics.
Our goal isn't to neutralise whatever is in the forest, it's to bring back our troops and their cargo to the camp. If it's a force strong enough to need both Fanriel and the Lightfangs to defeat, I'd rather also have the humans with us if it comes to a fight. Going alone affords is the best chance of not getting caught and of escaping if not. We're not supposed to solve every problem by ourselves.The second and third points are downsides, I agree! The first I would disagree with - of course Fanriel is more capable than any given Swordmaster but bringing them affords the opportunity to neutralise a far larger Beastman presence than Fanriel could manage alone. Ending a threat here and now that Fanriel couldn't is the major upside to bringing them. One of their main tasks back on Ulthuan is rooting out Chaos, after all!
By going alone, we would be much more difficult to spot, especially by combining our Intrigue of 30 and Invisibility. If we're found out, we can just use a combination of teleporting and shadow steed to run away back to our troops faster than the enemy can pursue, then fight it with all our troops available.Going alone concerns me. There's a bunch of goblin wolf riders about, no need to assume that whoever is doing magic is alone. It might still be the best option, though.
We can just teleport out of any such trap. And 11 armoured people are less stealthy than 1, who can also turn herself invisible.I am inclined to bring only the Swordmasters (minue Eol). They are 2x more agile than the Seaguard, 10x more than humans, and 100x more than Ogres. All the more because we campaigned in the Jungles of Ind together.
Otherwise we might step on a net-trap that brings us trapped in ropes at the top of a tree and wrapped full of sleepy thorns.
"How long do you need?" you ask as you stride up to Foreman Glug, bellowing orders at the Ogre labourers punctuated with strikes of his club.
"Big elf boss lady no need ta worry," he says, digging his nose as he gives you a disturbingly toothy smile. "Will be dun in 'alf a gutroun'."
Your eyebrow twitches.
At the corner of your eye you see Yethis make a quick hand-gesture, and you nod curtly at the Sea Guard.
"A gutround is what Ogres use to measure time, based on the average amount of time it takes for a snack to pass through their digestive tract. It is between two and four hours."
"Fascinating," you say slowly. "Carry on then, Foreman."
"Now-" "Loremaster!"
You are interrupted by a shout from Tulo, the diminutive human running towards you.
Wordlessly, she thrusts the Silver Compass at you, and as you look at the small Chamon-infused device you see the needle pointing ramrod-straight deeper into the forest.
You draw Lightfang partially out of its scabbard, just enough to expose the runes along the base of the blade, the first of which is glowing ever so faintly.
Your mouth presses into a thin line, and Tulo's face falls.
"It is the Enemy."
"Yes."
Okay, but the count has griffons and has scarloc and has large detachments that can make it past wolf riders. Let him send them at whatever this is if their skills happen to be more suited to taking care of that issue then ours are.While I hear and understand the 'mission creep' concern, I would note that if we don't solve whatever this is, someone is going to need to come out and solve it in future - that's what the campaign as a whole is for, after all. Said someone will have to make it past the Wolf Riders, who'll be watching the route more closely now that they know people are travelling this way, which means that either a) it'll need to be a force of some strength, like our own detachment, b) it'll need to be a formation stealthy enough to avoid the Wolf Riders' notice, like Scarloc's lot, or c) it'll need to be flyers that can bypass them entirely, like the gryphons. Each would be valuable elsewhere and the Count won't thank us for having to divert them if the problem is something minor that we could have solved in the moment, which bringing the Swordmasters gives us the greatest chance to be able to do.
On the other hand, if it is a threat large enough to require a greater response, I am confident in the Swordmasters' ability to withdraw quickly and quietly through the forest, either before being spotted or, at worst, as a fighting retreat. I wouldn't normally say that about heavy infantry but this is what Elven Grace, ithilmar armour and discipline born of decades of training are all very good for! The Wilds Undisturbed would be similarly useful in this regard - to the point that I almost want to recommend using that spell on the journey there as well and keep Fanriel with the Swordmasters rather than using Ulgu spells to scout ahead. May be worth asking Blackout about it to see whether Fanriel would reckon it would help in avoiding the notice of, say, the Beastmen in the area - certainly leaving no trail at all would be valuable.
As I say, all of those are resources that the Count will be loathe to expend, especially if, in hindsight, we could have resolved it ourselves. We have troops that are good at this kind of thing right now, close to the problem - Fanriel and her Swordmasters - and going with them gives us the best chance either to respond to it or to report confidently that we wouldn't have been able to.Okay, but the count has griffons and has scarloc and has large detachments that can make it past wolf riders. Let him send them at whatever this is if their skills happen to be more suited to taking care of that issue thalen ours are.
The count gave us a mission to collect lumber, not to confront what ever this is. If he wanted us to take on that kind of mission creep in addition to the lumber then he could have sent with us an appropriate force to deal with it. As is sending Fanriel by herself might still be enough to deal with it between our stealth spells and elementals. We haven't lost our ability to sly marbo things. But if not we can just come back and give the count the intelligence we obtained, in addition to having completed the mission objective.
As I say, all of those are resources that the Count will be loathe to expend, especially if, in hindsight, we could have resolved it ourselves. We have troops that are good at this kind of thing right now, close to the problem - Fanriel and her Swordmasters - and going with them gives us the best chance either to respond to it or to report confidently that we wouldn't have been able to.
[X] Write-in - Bring the Swordmasters, and you may be able to deal with the threat here and now.
Hopefully not... And, you know, I was going to make a point about avoiding confusion and vote-splitting depending on Blackout's response concerning The Wilds Undisturbed but the gains are sufficiently marginal that I think we can afford to just put the current version of the plan in. My apologies - proper version coming up!Does this version of the plan exclude the part abaout Fanriel scouting with invisibility.