Rather, non-combat ships do not require pilots, if I remember correctly. Our Fleet Support Ships (jump-capable) do not "use pilots", but our Interplanetary Cruisers and System Defence Destroyers did.4WheelSword is running the rules slightly different from RAW for the quest, so non-jump ships don't require pilots (which I suppose would better be parlanced as navigators or jump experts in our case).
So, yeah, we could do something sorta like that! There's a rule for "breakaway hulls", which does sorta what you're thinking of in that the ship is designed to split in half:~2kdT boats deployed in distant systems. Is it worth working up a hypothetical minimal viable jump lifeship for when you need to scuttle and scuttle away? Probably not for the minelayers, but if the, uh, expeditionary boat? concept comes up again you might be able to fit some clamps to optionally mount a tin can with a jump drive and some low berths in the cargo bay. 100-200dT might be a stretch now, but a bigger minelayer might like it as an option for remote work.
Don't think it'd be useful in many roles - I can't see it working for battle riders, for instance - but it might mean you could risk leaving a big boat unsupported. Or an outpost.
I'm thinking a really minimal lifeship here, maybe fractional m and enough j to hit a known-secure system, if it can be done cheaply enough and reliably enough to leave sitting on the shelf for a year or two at a time.
This may not fit with the tech - I know it wouldn't work out in my preferred Traveller ship design system.
I will note that this is only really cost effective if the ship is going to have a lot of weight it can leave behind, which means high thrust maneuver drives, cargo, or weapons. Otherwise, we might as well just make the whole thing jump capable. For a defensive station built out of a planetoid, though, it's very appealing and I like this idea a lot. Also, a jump lifeboat does require a jump pilot, so it's not great for spammable things like minelayers or tiny defence boats; we should try and keep the number of jump lifeboats to a minimum.Breakaway Hulls: A ship can be designed so it canoperate as two or more independent vessels, breakingor splitting away from one another. Each section musthave an appropriate bridge and power plant to operate it.Manoeuvre drive, jump drive, sensors, weapons, screensand so forth are all options that can (and, under normalcircumstances, should) be included in each section. Whilethe sections are together, drives, power plants and weaponscan all be combined when calculating performance. Thiswhole process consumes 2% of the combined hull tonnagefor the extra bulkheads and connections needed, and costsan additional MCr2 per ton consumed.For example, you have a 1,000 ton ship and decide tosplit it so 400 tons can break away as a separate vessel.You install 20 tons of manoeuvre drive in the 400 tonsection which gives it a Thrust of 5, while the 600 tonsection has 66 tons of manoeuvre drive giving it Thrust9. When combined, this is 86 tons of manoeuvre drivegiving the 1,000 ton vessel Thrust 8. It typically takes1D rounds to seperate a breakaway hull.
My understanding is that we are their jump-capable combat craft...Coordinate a full defense of our northern border with all current allies, especially Xyri and Cassalon. If either polity wish to volunteer any jump-capable combat craft to the mission, they would be welcome.
[X] OPLAN: Eris Maul
-[X] Write-in: Reinforce Sector 01-02 at highest possible speed, including the establishment of a forward operating base and defensive formations, including mines.
-[X] Write-in: Use all available signals intelligence from the Deep Hope raid and these new stealth contacts to draw up a threat profile, to be distributed to all HSWS personnel, civilian spacers, and allied governments.
-[X] Write-in: Deploy what remains of the Expeditionary Force to the last known location of Task Force Gebara. All atomic-arms-capable craft are to be authorized full liberty of ordnance and their crews notified that the Nightingale Protocol is once again in effect for the duration of this crisis. No other aspect of the Articles are to be rescinded.
-[X] Coordinate a full defense of our northern border with all current allies, especially Xyri and Cassalon. If either polity wish to volunteer any jump-capable combat craft to the mission, they would be welcome.
-[X] Notify all neutral non-allied polities, including Garda-Villis and Hermosa, of this new threat-they may have useful information to share. If there is suspicion they may be involved, hold details back to preserve balance of security.
-[X] All knowledge of the loss of Vice-Marshal Gebara and their forces is to be concealed from Natoko and Inthe. Should our diplomats, as reported, still be on those worlds, they are to be retrieved by FLF troops, including combat action if necessary.
-[X] If positive evidence of the involvement of Natoko and Inthe along with their governments in this crisis is discovered, all contact with them is to be cut off.
FLASH OVERRIDE MESSAGE-EMERGENCY MILITARY TRAFFIC-ENCRYPTED
Source: HSWS Central Command Base Internal File Transfer Service.
To: Gen. Qiu Meers, HSWS Chief of Staff, Home Armed Forces Primary Command Council-EYES ONLY
From: Novohal, L. , Maj., Multispectrum Warfare Office Command Section-EYES ONLY.
General Meers, sir.
Please find included in this brief my office's proposal for a rescue operation to retrieve Task Force Gebara and the Vice-Marshal.
Once deployed, the duty of this relief force is simple: go find Task Force Gebara. If they're dead, burn the people who did it down to ash. Then come home.
I know authorizing strategic atomics is a risk. But we don't know what's out there, and how hard we'll have to hit it before it dies. All the same procedures will apply-the keys will still have to turn. But the baseline authorization will be there, in the hands of the frontline troops and not the PCC.
I hope that isn't a mistake. If it is, I accept full responsibility.
For the People and Her Daughters.
Lenore Novohal, Major, HSWS Multispectrum Warfare Office, 44th PFSq, Res.
Cassalon had no jump capable combat ships of their own when we integrated their forces and the system bound ones were presumably gotten rid of due to their age (and for the sanity of the QM). Xyri does still have a system bound fleet answering to the dictatorship, but I don't believe any of them are jump capable.While this includes the integration of the remains of the Peoples Military Council Fleet, every ship is restrained to its system and old - almost not worth considering.
Gotta say, gradually building diplomatic relations or no, telling Hermosa "hey our fleet is gonna be super busy on this other distant border for a while" seems like just asking for trouble.-[X] Notify all neutral non-allied polities, including Garda-Villis and Hermosa, of this new threat-they may have useful information to share. If there is suspicion they may be involved, hold details back to preserve balance of security.
Gotta say, gradually building diplomatic relations or no, telling Hermosa "hey our fleet is gonna be super busy on this other distant border for a while" seems like just asking for trouble.
What are we reinforcing with? And currently the expeditionary force is one ICfIII, I'm not sure that's enough.
Yes, partially. Less FLF marines, more Aslan mercs in their place. So that between 25% and 50% of marine complement would be mercs instead.I have a question about dispersing aslan mercs aboard our ships. Are they intended to replace the FLF complements already aboard?
Yes, partially. Less FLF marines, more Aslan mercs in their place. So that between 25% and 50% of marine complement would be mercs instead.
And about using Aslan as scouts:
- Their ships are using superior tech, and maybe would be able yo detect Stealthy Ships in time
- They are distinctly not Home's ships, so maybe the Stealthy People would not connect them with us, at least initially
- If Stealthy ships practice boarding actions, they are for a surprise
- It's possible that Aslan would have issues with this mission because of their understanding of what's honourable and what is not. But Vice-Admiral Omarov specifically provided authority and flexibility, so she can change the mission so it would fit Aslan more.
I mean, the idea that if the Stealthy People would board our ships, then they'll meet not just FLF, but also Aslan. I am under impression that Aslan both have superior weapons than ours, and are very capable in close combat (large and strong and have scary combat claws and so on).I don't see a particular reason to replace our FLF contingent with Aslan; they can board from their own ships IMHO.
I mean, the idea that if the Stealthy People would board our ships, then they'll meet not just FLF, but also Aslan. I am under impression that Aslan both have superior weapons than ours, and are very capable in close combat (large and strong and have scary combat claws and so on).
Admittedly, maybe the enemy is not that into boarding - but they did board Deep Hope station and overcame it handily.
-[X] Investigation of Menorb is at VAdm. Adabayo's discretion. If the fleet is not found in Menorb, VAdm. Adabayo is authorized to continue the search out from there after informing HSWS central command by courier. Vice-Amiral is authorized to negotiate for release of our crews or ships, if necessary (but should obviously be extremely careful and trust the Stelathy People with her safety).