[X] Plan Pathfinders
- [X] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
- [X] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.

[X] Plan: Pirate Hunter
 
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I like the pirate hunter plan.

Interested to see how Prophecy + pirate hunting turns out.
Hope they reclaim thousands of ships for the Navy.
 
[X] Plan: The Imperium Resolute
- [X] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
- [X] Word Bearers: Without The Iron Warriors the sons of Colchis have become your premier siege experts. The same hands that build wonders can also erect fortification. In bearing they were always zealous, firm believers in...something. Give them purpose, let them lay the groundwork, and they will work miracles.

[X] Plan: Hunters Unrelenting

Fortify the galaxy and become bros with the Navy.
 
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[X] Plan: Make their Circuits Spark Fear
-[X] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited).
-[X] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

[X] Plan: Hold Resolute Against Vile Tides
-[X] The Cursed Leviathans (Nurgle, Tyranids): Strange tidings from the Ultima Segmentum. Hydross Venom Blood has been spotted fighting a race of unknown Xenos in a brutal war of attrition. Each day he unleashes plague upon plague. Each day they rot, writhe and overcome it with new bioforms. Such a crucible should not exist. Break their stalemate and ensure both face annihilation.
-[X] Word Bearers: Without The Iron Warriors the sons of Colchis have become your premier siege experts. The same hands that build wonders can also erect fortification. In bearing they were always zealous, firm believers in...something. Give them purpose, let them lay the groundwork, and they will work miracles.

[X] Plan: Pirate Hunter
-[X] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
-[X] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

[X] Plan: Hunters Unrelenting
-[X] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to
-[X] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

Two late ideas of my own, and 2 made by others.
I'm most interested in a Night Lords chapter, but I also think that the Word Bearers would be able to fight valiantly against the Tyrnanid and Nurgle forces, because that is a hardy enemy and conviction I think would be helpful in breaking them.

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[X] Plan: The Imperium Resolute
 
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[X] Plan Mastery Overcoming Madness
-[X] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to disrupt whatever plans have been laid.
-[X] Death Guard: Mortarian was a fool, everyone knows that. What was hitherto unknown is just how much he had squandered his legion's potential! Though few in number it seems that any psykers born of this gene seed will be particularly powerful. The powers of the warp within the vessel of unbreaking flesh. Though even without such assistance the Death Guard were always effective enough relying upon overwhelming power after all.
 
[x] Plan: Pirate Hunter
- [x] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
- [x] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.
 
[X] Plan: Hunters Unrelenting

[X] Plan: Pirate Hunter

[X] Plan Mastery Overcoming Madness
 
[X] Plan: The Imperium Resolute
[X] Plan: Make their Circuits Spark Fear
 
[X] Plan: The War against War itself
-[X] Waaagh and Prejudice (Orks, Khorne): Bronze Midir seeks only the most worthy of foes. In their absence he has settled for Orks. He demands war and the Waagh rises to answer his call. His efforts would turn the green tide red with the blood of innocents. See to it that Khorne's disfavored dies before his madness awakens something greater.
-[X] World Eaters: Before Angron, before the rage and slaughter the War Hounds had been a different breed. The War Hounds always excelled in close combat but there were other specialties. Once, they were used an iron fist. A premier mechanized fighting force left to degenerate for lack of supplies. Of course they will always be monsters in a melee regardless.
 
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