So we probably should have selected chaplains rather than apothecaries. Sure we couldn't have predicted the Nurgle cruse, but it would have helped keep us closer to Char'is vision and also helped with the Nurgle stuff.

We also should have probably shouldn't have taken auxiliaries. Because our way of war wasn't suitable for them, and just ended up causing more attrition.

You were in a catch-22. I try to make a point of you being somewhat limited after all.

Without apothecaries your Marines were going to die and you'd be less capable. Without chaplains the chapter has serious mental health issues. Actually, I'm shocked no one suggested Librarians. They'd have been useful as a soft counter to both factions.

Auxilaries actually rounded you guys out nicely enough. Your Crusade Fleet gave a variety and they fit in with your ecclecticism once the chapter settled. It didn't come up much in writing but they also made you better at large scale operations. Like say, holding the majority of a planet rather then just the poles.

They also served as a connection to mortal life and a guard against internal issues. It's part of why Ariendelle was a cluster fuck rather then leading to a traitor warband forming from it.

Seriously though. Those rolls ensured doom ten times over. I take what I'm given and see how it interacts with the dice and my inspiration. There was no combination I could see surviving that last section.


So World Serpents went out "Astral Knights style"?

The first company did. The rest had less glorious ends.

So how many of these ended up in the Blood Raven's Reliquary?

The Ultramarines took custody of them and did their best to find places where they would be used and fit within the culture.

The Palace of Innocents is held by an order of Hospitallers in perpetuity.

Storm Breaker appears and dissappears. Seemingly at random but always in the hands of some doomed hero to be. Thaddeus almost certainly used it at some point in time.

Judgement of Mor was granted to the Cleaning Flames once they started centering their culture around their Apothecaries.

Behemoth's End Is kept on Maccrage's vaults. It will only be used in the most dire of emergencies.
 
Last edited:
So I'm reading this as the best bet would have been librarians and auxiliaries, but regardless our rolls screwed us.

I'll be honest I didn't even think of librarians.
 
Last edited:
Well, it's not that bad.

Hydross is dead, and we destroyed Hive Fleet Behemoth (from what I know, Behemoth is still "active" in Canon)
 
So I'm reading this as the best bet would have been librarians and auxiliaries, but regardless our rolls screwed us.

I'll be honest I didn't even think of librarians.

It's more. I use the dice for the vibes of a segment. How well you did, if things should go horribly wrong and all that. Everything is then filtered through a lens of what fits the scene and chapter. For instance, If you had brought thunderhawks then the storms on tyran was going to inhibit them, because you rolled low so something had to go wrong there. Since you brought auxillaried though, they died in droves to show that things were going badly.

Honestly I suspect the thread sees their traits and tries to match strength to strength (hence no librarian votes since there was no psyker traits). Meanwhile I mostly think of it as a prompt for how you want to solve the problems presented.

Well, it's not that bad.

Hydross is dead, and we destroyed Hive Fleet Behemoth (from what I know, Behemoth is still "active" in Canon)

Hydross died as a footnote in his own crisis. I had plans for him once. Alas, the dice were not with him.

Behemoth isn't fully destroyed but it won't be anywhere near the threat it was.
 
Last edited:
you know they died, but I would not say they failed. they killed the guy we made them to kill, went out breaking a hivefleet and if I'm reading this right, making the defense of Macragge a costly victory rather than a pyrrhic one.

edit: they also pressed Typhus so hard he had to ascend into damonhood, curtailing his ability to make trouble in reals space. there is a reason the likes of Typhus Lucious and Kharn remain mortal, it makes it far easier for them to actualy get shit done. Now he's just a particularly dangerous Damon prince and there are already plenty of those.
 
Last edited:
Officially the Cleaning Flames are an Ultramarines Successor chapter from the Ultima Founding.

However there are some discrepancies in the record. Specifically they share not just similar equipment and training, but some of the same genetic quirks and variabilities. Notably they tend to be much larger then the astartes average alongside a steady and dour disposition, and a preference for Destroyer weaponry. For their part the Salamanders have remained purposefully silent on the matter of The Cleansing Flames and their supposed relationship.

Officially no one would gainsay their origins. More charitably no one wishes to anger two first founding chapters and the imperial regent over what currently amounts to a mere curiosity.

While the Blood Ravens may collect relics, the Ultramarines collect Space Marines.

Behemoth isn't fully destroyed but it won't be anywhere near the threat it was.
I'm a bit bummed overall that the first chapter I proposed also became the first chapter to go extinct in this quest. This cheers me up a bit though.

A nerfed Behemoth means many more worlds might survive to struggle on another day. It might be a drop in the bucket in the grander scheme of things but this was the World Serpents drop.

If lives are the Emperor's currency, then the World Serpents spent theirs well. RIP.
 
edit: they also pressed Typhus so hard he had to ascend into damonhood, curtailing his ability to make trouble in reals space. there is a reason the likes of Typhus Lucious and Kharn remain mortal, it makes it far easier for them to actualy get shit done. Now he's just a particularly dangerous Damon prince and there are already plenty of those.
Yep. I could say that this is even more important achievement.
 
As they say it ain't easy being cheesy at least they went down swinging
 
Over the course of twenty years the Serpents would find only madness and death. Bathed in corrupting disease and their own desperation. When the final Cemetery City was breached they found no resistance, merely a charnel house. Faced with inevitable death the Xenos had dedicated their lives to a spiteful working. One that would make their foes experience the same despair they had. In the darkness brother turned upon brother. Dozens of astartes were executed by their mortal attendants and none could ascertain who remained loyal to the Emperor. Each survivor seemed convince that they and they alone had remained true to their purpose. While each testified to the presence of traitors none were able to determine who said traitors were. The most cynical present would wonder if there had been any at all, or if they had all been eager to quench doubt with the blood of kin.

you know a thought as i re-read this, these gusy where worshiping the dark gods when they went extinct, but where they worshiping the dark gods when the slow inevitable genocide started? No mention is made of them attacking the imperium of man, only that the worlds they live on are resource rich. If they where corrupted before they where staring down their own extinction, they would likely have been raiding human worlds.
 
Storm Breaker appears and dissappears. Seemingly at random but always in the hands of some doomed hero to be. Thaddeus almost certainly used it at some point in time.
Are we talking 'the Ultramarines have Librarians using the Emperor's Tarot to predict where the hammer needs to be sent' or are we talking 'The Emperor is very happy to have a new Martyr's Relic to teleport around the galaxy as needed, even if he's not exactly thrilled with why it got freed up though at least they didn't fall to Nurgle'?
 
The Siege of Ariendelle: The Corvid Xenos of Ariendelle had long been an annoyance to Sector Command. Their homes resting just outside of Imperial Space and atop resource rich worlds. Unfortunately they proved difficult to dislodge. After decades of mundane failure the World Serpents were tasked with taking the cemetery cities for mankind.

Over the course of twenty years the Serpents would find only madness and death. Bathed in corrupting disease and their own desperation. When the final Cemetery City was breached they found no resistance, merely a charnel house. Faced with inevitable death the Xenos had dedicated their lives to a spiteful working. One that would make their foes experience the same despair they had. In the darkness brother turned upon brother. Dozens of astartes were executed by their mortal attendants and none could ascertain who remained loyal to the Emperor. Each survivor seemed convince that they and they alone had remained true to their purpose. While each testified to the presence of traitors none were able to determine who said traitors were. The most cynical present would wonder if there had been any at all, or if they had all been eager to quench doubt with the blood of kin.

The Plague Father took notice of them. Doubly so after The Siege of Ariendelle and it's fallout.

Ecclesiarchy: Traditionally the World Serpents enjoyed a positive relationship with the Imperial Cult due to their fanatic hatred for the enemies of mankind. It was their support that prevented The Chapter from being declared either Renegade or Traitor after the Betrayal at Ariendelle.
They also served as a connection to mortal life and a guard against internal issues. It's part of why Ariendelle was a cluster fuck rather then leading to a traitor warband forming from it.
@Dream Logic , question, was the species of Ariendelle Chaos corrupted or just very good at biological warfare and warpcraft? Genuinely can't tell from you're descriptions of the whole event, so I'm just curious.
I'm calling it, Loyalist Gene-seed trash, Traitor Gene-seed GOATed.
Always has been. That's why Guilliman denies Cawl the usage of Traitor geneseed. Big G is coping and seething.
 
you know a thought as i re-read this, these gusy where worshiping the dark gods when they went extinct, but where they worshiping the dark gods when the slow inevitable genocide started? No mention is made of them attacking the imperium of man, only that the worlds they live on are resource rich. If they where corrupted before they where staring down their own extinction, they would likely have been raiding human worlds.
@Dream Logic , question, was the species of Ariendelle Chaos corrupted or just very good at biological warfare and warpcraft? Genuinely can't tell from you're descriptions of the whole event, so I'm just curious.

This section was a victim of a lot of cuts and rewrites (including thee different versions of what actually happened). They had been peaceful and were liable to remain so had they been left alone. Their nature was meant to be a bit ambiguous there but I went too far.

They're chaos resistant but had accepted Nurgle's rot as the price of longer life. They originally had a purifier cult but that fell out of favor during the war. Where flame failed corrupted flesh was thought superior. The irony of them dying to a chapter that was flamer happy was very much intentional.

It was a very long and gradual fall. Much quieter and gentler then most. When they finally reached the end, all they could do was unleash one last cry of despair.

Such a thing suited Nurgle's purpose.

Are we talking 'the Ultramarines have Librarians using the Emperor's Tarot to predict where the hammer needs to be sent' or are we talking 'The Emperor is very happy to have a new Martyr's Relic to teleport around the galaxy as needed, even if he's not exactly thrilled with why it got freed up though at least they didn't fall to Nurgle'?

Crusade Fleet Harrow was reformed (albeit without a Chapter) and specializes in supporting Astartes, amongst other things.

So I'd say it travels with them. They offer it to any marine seeking to prove themselves or earn redemption. If they expire then their Chapter is duty bound to recover and return the artifact.

While such a thing is unusual it's the same principle for a homeworld keeping the relics of a deceased chapter. The World Serpents are dead but Harrow keeps their traditions alive.

Edit: Added in notes for each relic about where it ended up for the main post.
 
Last edited:
They might have had some fumbles, but they did their duty and managed to weaken two of the greater threats to the Imperium, even if only slightly.

Rest Well Serpents, Emperor Knows you deserve it.
 
I agree with @Timewarriors, having one of the Four's lingering attentions will never be easy to deal with and at least the Ecclesiarchy/Ultramarines appreciate the World Serpent's contributions and sacrifices.

Also question @Dream Logic I appreciate the fact that there are stakes when creating chapters now but will our options for pairing more options together, for example Deepstrikes+Siege Squads+Melee Masters, expand once a millennia?
 
Also question
@Dream Logic I appreciate the fact that there are stakes when creating chapters now but will our options for pairing more options together, for example Deepstrikes+Siege Squads+Melee Masters, expand once a millennia?

I have actually been thinking about that. I want to keep an overall smaller power budget then Long Founding but I miiiight give you a 'surge' turn where you get extra picks.

Right now I'm considering creating a seperate category for HQ and chapter organization, generalizing some vehicles, giving an extra free choice in a category, using a point buy system or even just letting you choose X total options from any combination of categories.

Similarly I might set this next turn up so that each crisis has it's own list of legions to choose from. Rather then it being a free for all or alternating traitor and loyalist turns.

I'll probably be tinkering with the details between most turns.
 
Last edited:
I have actually been thinking about that. I want to keep an overall smaller power budget then Long Founding but I miiiight give you a 'surge' turn where you get extra picks.

Right now I'm considering creating a seperate category for HQ and chapter organization, generalizing some vehicles, giving an extra free choice in a category, using a point buy system or even just letting you choose X total options from any combination of categories.

Similarly I might set this next turn up so that each crisis has it's own list of legions to choose from. Rather then it being a free for all or alternating traitor and loyalist turns.
Yeah. Long Founding is fun, but it has horrible power creep and the last two Chapters had straight up anti-Chaos powers. Also, too many "planets of hats" with very specific gimmicks like never ending number of Chaos cults or Titan sized predators on Death Worlds.

It just feels...I don't know how to say it, but I definitely feel that the Galaxy you present is more alive, than the one Frog does, despite some very cool ideas in both Chaos and Long Founding.

Also, if you really decide to give us "buffs" I think it would be best, to organize "buying turn" and we either choose one or two new options in a vote. For example mixed geneseed option will be one option and Dark Age of Technology equipment will be another, we vote for one and that option is unlocked, either for the next Chapter specifically or permanently.

Personally I would just do free for all, I think good limiting factor would be, making geneseed we already use, unavailable for X number of turns, because "reserves are empty". But specific Legions for specific crisis is also good idea, better than alternating between Traitors and Loyalists as far as I'm concerned.
 
Personally I would just do free for all, I think good limiting factor would be, making geneseed we already use, unavailable for X number of turns, because "reserves are empty". But specific Legions for specific crisis is also good idea, better than alternating between Traitors and Loyalists as far as I'm concerned.


It would be interesting to combine both of these things, to "force" people to sometimes use "suboptimal" Geneseed ("minmaxing-wise"), just because "best option" got used previous turn
 
All I know is that I want to do a World Eater chapter and give them every single Predator and Rhino we can find.

Vroom Vroom

Here comes the armored fist.
 
Last edited:
Chapter 4 Part 1: The Long Road Ahead
The World Serpents have returned diminished but victorious and you have spent much effort to help them rebuild. Mandatory corruption screenings, psychoanalysis performed upon the survivors of Tyran, and a thorough review of their performances and tactics. You have argued that the Chapter be granted a second injection of gene seed alongside expanded facilities for their apothecaries to handle said influx. For his part Chapter Master Char'is was thoroughly reasonable in his accounting of events. Some mistakes had been made but the lessons were being learned rapidly. Especially in regards to integrating their mortal allies and their abilities.

The only oddity was a severe lack of detail regarding The Hunt for Hydross. Such an endeavor should be the stuff of legend and even the most withdrawn Astartes loves telling such a tale. Supposedly those involved had been sworn to silence, but there was no reason for that.

Unless...The Burning Hands?

Yes. That must be it. They sought revenge but didn't wish to explain the full circumstances of why. When offered help of a (somewhat) more veteran chapter Char'is had done the pragmatic thing and avoided prying too deeply. Omnissiah be praised! It does your mechandrites good to see them collaborating like reasonable post human warriors.

Still. You'll have to repay that kindness somehow. Preferably something deniable. It would do little good for them to refuse your gift out of pride. Perhaps your old power axes? The work is a bit crude and the symbolism blatant but they are masterworks by any measure. Yes, they could make good use of such gifts.

For all their attempts at stealth The Burning Hands cannot dodge your messenger. After all, they are like the Adeptus Mechanicus more then the Adeptus Furtim*. Similarly not even Astartes can resist following social etiquette.

With your work for the day complete you retire to your chambers. You are Canto-6, and you need time to plan your next moves...

Upon the galactic stage the curtain draws taut, there is but time for one scene before it closes on this act...
---------------------------
Which Crisis will you address?

[] Of Fate and the Forgotten (Tzeentch, Imperium, ???): 'Outis the Journeyman' communes with the Thousand Sons, hoping that their combined sorcerous might can break Tzeentch's hold upon them. Meawnhile the Alpha Legion has begun to withdraw from the Segmentum Pacificus with great haste. For his part the Lion seems to be chasing phantoms rather then the foes at the gates. This will be our only chance to head off the insidious influence of the Architect of Fate. (This crisis will progress in one turn)

[] Waaagh and Prejudice (Orks, Khorne): Bronze Midir has been blessed with skill and hubris in equal measure. The iconoclast is not content with his own god's displeasure. Instead he seeks to challenge the Twin Gods for the souls of their children. He has made a throne from the corpses of eight Warbosses and raises the banner of eternal war. To him rally Stormboyz, Freebootaz, Gretchin and every Greenskin that values strength above all else. For now the disfavored gathers his strength but soon the Red Waaagh will march for Armageddon. At his command they build a tremendous fleet, better to burn them in port then face them it in battle. (This Crisis will progress in one turn)

-[] Beasts of the Apocalypse: While it has become clear that Midir's actions have agitated at least half a dozen Ork empires across the Segmentum Solar. The exact ramifications of this remain unclear. Currently it is believed that the Orks are engaging in societal intimidation and dominance displays as they attempt to choose a 'Nob of Nobz'. Unfortunately any disruption to such a process is likely to catalyze multiple distinct Waaaghs into action intolerably close to Terra. It is hoped that without Bronze Midir the empires will slow their unification or turn upon each other wholly...though such a hope is considered painfully optimistic. (This crisis will progress in one turn)

[] Triskaidekaphobia (Xenos, Chaos): This Xenos(?) empire is currently under watch and containment within the Rho-Dencia system. These 'Skaven' possess thirteen habitable worlds. Including no less four Hive Worlds with commiserate populations. A massive industrial base fed from multiple mining and agriworlds and highly advanced (if unstable) Warptech. Current intelligence suggests that they are entering a period of heightened intraspecies activity. That is to say, interpersonal violence and a veritable orgy of betrayals. (This crisis will progress in ? turns).

[] Abominable Intellects (Dark Mechanicus, Legio Cybernetica): 01010100 01101000 01101001 01110011 00100000 01100011 01100001 01101110 01101110 01101111 01110100 00100000 01100011 01101111 01101110 01110100 01101001 01101110 01110101 01100101 (This crisis will progress in 2+? turns)

[] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited). (This crisis is currently stalled and will not progress)

-------------------------------------
Who will be your instrument?

[] Emperor's Children: Fulgrim's children deserved better. Few in number so they learned to excel in all things instead. So it was and so it will be again. This stock demands greatness and brings all it's attendant tragedies. Yet they will never be lesser for it.

[] Iron Warriors: Traditionally they were used in meatgrinder sieges and garrison units behind the lines. However this usage ignores the unique strengths this geneline brings to bear. Most notably the gene seed is stable and plentiful alongside with a knack for creative problem solving.
They will repay any kindness shown.

[] Night Lords: The genestocks are depleted and their leadership stripped bare. You are needed elsewhere.

[] World Eaters: Before Angron, before the rage and slaughter the War Hounds had been a different breed. Once, they were used an iron fist. A premier mechanized fighting force left to degenerate for lack of supplies. They will always be great warriors, it will be your choices that make them something more.

[] Death Guard: Though few in number it seems that any psykers born of this gene seed will be particularly powerful to compensate. Otherwise the Death Guard were almost painfully reliable. Favoring straightforward tactics where they could leverage their superior durability and discipline. The path stretches into eternity, but they will endure all the same.

[] Thousand Sons: The awakening of their psykers blunted the growth of this legion. Not merely in number but in a sheer variety of skills. Shorn from Magnus and his influence this gene seed has become remarkably adaptable. It's main advantages being sharpened minds, sensory intake, and a higher rate of (commensurately weaker) psykers. Teach them the wisdom their Fathers could not.

[] Sons of Horus: This gene seed calls out for red battle, to face the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies. Let them rally their brothers and mend what bonds have been broken. Has the time for redemption finally come?

[] Word Bearers: The most patient legion, preferring pointed words to swords and bolter. Without the pressures of the Great Crusade you will be able to take better advantage of their strengths. The same hands that build wonders can bring ruin to any foe. Give them purpose and they will work miracles.

[] Alpha Legion: Buried beneath their father's egomaniacal plans lies a deep well of competence. The Alpha Legion is known for their skill at subterfuge but perhaps their most remarkable ability is in coordination. They would have been masters of combined arms, if only they had bothered to try. Too blinded by imagined glory, and too insecure to see their own potential. Set them right.
-----------------
Turn 4!
*Canto is literally making a pun about how they are not adept at stealth. This is what passes for humor amongst their misbegotten kind.

Quick and dirty update. Touched up the wording on most Legions, new trinket text on most crises to help foreshadow what's coming, etc..

I'm sure people figured out who gave them Knowledge and Zeal way back when but I decided it'd be fun to bring it up anyways.

This is the calm before the storm. Next turn we enter the 'interesting times' phase.
 
Last edited:
Back
Top