Hopefully I have a idea for a new type of Dreadnaught exclusive for the Space Wolves as well as a few other things for the other Legions.
 
Chapter Two Part 1: Enemy of my Enemies
This is a disaster.

The Scouring was successful. Better then you had dared to hope. Legions scattered. Worlds reclaimed. Success after success, glory after glory. You pushed too far and too fast. The Gods would tolerate defeat but not the route the Imperium offered them. Intervention was required. Four Champions for four Gods. Lesser then Astartes but more adaptable and more clever.

The appearance of The Chimera Lords has pressed the Imperium. Individually they are nothing, but each is a seed of danger left unchecked. They devour life and gain it's traits, it's powers, it's resonances. Already you have theories, which legions each were crafted from to grant their powers. They are genecraft beyond the likes of anyone short the Emperor himself, though a pale shadow of his work. It would be fascinating if they weren't trying to destroy everything you knew and loved.

Then there are the Necrontyr...

You had thought the decrees of Mars quite clear on the subject of Xenos ruins. Especially advanced Xenos ruins. Do not touch. Do not enter. Do not study. Either you are mistaken and the product useless or it is not and you expose yourself to Heretekh. Something like metal which proclaims itself life! Day by day their numbers grow, across the galaxy they awaken to plot against mankind. Too few to destroy us, too many to ignore. Yet one more bleeding wound you must stem.

Meanwhile your gains are harassed by bloody pirates, Xenos, and slaver. They seek blood and treasure from those too weak to protest. Abominable intelligences and abominable practices. This must be stopped.

You are Canto-6 and your work is never done...
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What crisis will you address?

[] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to disrupt whatever plans have been laid.

[] The Cursed Leviathans (Nurgle, Tyranids): Strange tidings from the Ultima Segmentum. Hydross Venom Blood has been spotted fighting a race of unknown Xenos in a brutal war of attrition. Each day he unleashes plague upon plague. Each day they rot, writhe and overcome it with new bioforms. Such a crucible should not exist. Break their stalemate and ensure both face annihilation.

[] Waaagh and Prejudice (Orks, Khorne): Bronze Midir seeks only the most worthy of foes. In their absence he has settled for Orks. He demands war and the Waagh rises to answer his call. His efforts would turn the green tide red with the blood of innocents. See to it that Khorne's disfavored dies before his madness awakens something greater.

[] The Invincible Nemesis (Slannesh): The Burning Hands will handle this matter, better to spend your efforts elsewhere.

[] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited).

[] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
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In terms of the gene vaults it is quite dire. All Loyalist gene seed is badly overleveraged for the next great founding. One that did not account for certain recently emerging threats.

in response, The High Lords have authorized that some Chapters be drawn from the traitor's stock. Your next project will be to oversee one such founding and prove it's viability.

Testing has shown some volatility and genetic drift but so do many Loyalist Gene Seeds. Certainly no one plans to censor the Blood Angels simply because they insufficiently resemble their forebears?

Once it was established that the fault wasn't their genetics, the work could began in earnest...
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From which legion shall you draw from?

[] Emperor's Children: Fulgrim's children deserved better. Few in number so they learned to excel in all things instead. So it was and so it will be again. This stock demands greatness and brings all it's attendant tragedies.

[] Iron Warriors: The High Lords have requested their gene vaults remain sealed. They are planning something, but that is beyond your ken.

[] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

[] World Eaters: Before Angron, before the rage and slaughter the War Hounds had been a different breed. The War Hounds always excelled in close combat but there were other specialties. Once, they were used an iron fist. A premier mechanized fighting force left to degenerate for lack of supplies. Of course they will always be monsters in a melee regardless.

[] Death Guard: Mortarian was a fool, everyone knows that. What was hitherto unknown is just how much he had squandered his legion's potential! Though few in number it seems that any psykers born of this gene seed will be particularly powerful. The powers of the warp within the vessel of unbreaking flesh. Though even without such assistance the Death Guard were always effective enough relying upon overwhelming power after all.

[] Thousand Sons: The awakening of their psykers blunted the growth of this legion. Not merely in number but in their other skills. This gene seed is remarkably adaptable. Shorn from Magnus's grasp what remains is almost a blank slate. Some intellectual tendencies, higher then average rate of marginally weaker psykers, some preternatural perceptiveness, but a relatively unspecialized breed all told.

[] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.

[] Word Bearers: Without The Iron Warriors the sons of Colchis have become your premier siege experts. The same hands that build wonders can also erect fortification. In bearing they were always zealous, firm believers in...something. Give them purpose, let them lay the groundwork, and they will work miracles.

[] Alpha Legion: Buried beneath their father's egomaniacal plans lies a deep well of competence. The Alpha Legion is known for their skill at subterfuge but perhaps their most remarkable ability is in coordination. Their potential was wasted by their monofocus. No other legion would be able to match their ability at combined arms....if they had pursued such things.
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Turn 2!

Ok, so I said earlier I had some plans that the Chimera Lords mucked up. Instead of them being one major crisis to address I've slipped them in with others as a way to break up the more predictable things that should happen during this time. They're essentially serving as intensifiers to the current conflicts.

important note: Crises will always be addressed. You are choosing whether Canto has a hand in what happens next. If you guys don't show an interest (or consistently don't vote for it), then that means others take care of it instead.

I am also rewiring the Traitor's gene stocks quite a bit. Both to reflect the ascended primarchs being missing, and to try and open up new options for each legion. They all have their old specialties but I'm trying to insert something else as well....except for Emperor's Children who already had a completely unique angle.

Feedback is appreciated, especially since this might be going off the rails.
 
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I sort of want to go with Night Lords, but I'm unsure which crisis I want to go with. I find myself leaning towards the Necrons, because I think that match-up is interesting, however I feel calling a Night Lords descended chapter Stormlords, would... be a bit too on the nose for the Imperium, because I doubt they want it known they are using Traitor Geneseed.
 
[] Plan: A choice Unmade
-[] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to disrupt whatever plans have been laid.
-[] Emperor's Children: Fulgrim's children deserved better. Few in number so they learned to excel in all things instead. So it was and so it will be again. This stock demands greatness and brings all it's attendant tragedies.
 
World Eaters or Emperor's Children for me

as for who they should deal with, well for the WE, the Stranger Tides or Leviathans

And for the EC, Waaagh and Prejudice or the Stranger Tides
 
I say we take care of the Tyranids fast the last thing we need is an early octarius and the abominations that would come out of it
 
[] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.
On the one hand, this is promising, but on the other hand, we probably can't send them against Khorne. Maybe, Nurgle and the Tyrannids?
 
[] Plan Mastery Overcoming Madness
-[] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to disrupt whatever plans have been laid.
-[] Death Guard: Mortarian was a fool, everyone knows that. What was hitherto unknown is just how much he had squandered his legion's potential! Though few in number it seems that any psykers born of this gene seed will be particularly powerful. The powers of the warp within the vessel of unbreaking flesh. Though even without such assistance the Death Guard were always effective enough relying upon overwhelming power after all.

The Death Guard Chapter here can provide the counterbalance against the sorceries of Tzeentch with their own psykers, and they are physically resilient enough that mutation will not easily take hold in them. The Dark Angels will be good for handling the covert ops side of this threat.
 
I think that if we want to take care of the Stormlord then we should give the chapter some way to counter his experience. If I remember correctly he has trouble predicting the randomness of orks so a Night Lords chapter leaning into their prophecies and independent operations may be similar enough to cause him issues.
 
[] Plan: The War against War itself
- [] Waaagh and Prejudice (Orks, Khorne): Bronze Midir seeks only the most worthy of foes. In their absence he has settled for Orks. He demands war and the Waagh rises to answer his call. His efforts would turn the green tide red with the blood of innocents. See to it that Khorne's disfavored dies before his madness awakens something greater.
- [] World Eaters: Before Angron, before the rage and slaughter the War Hounds had been a different breed. The War Hounds always excelled in close combat but there were other specialties. Once, they were used an iron fist. A premier mechanized fighting force left to degenerate for lack of supplies. Of course they will always be monsters in a melee regardless.

[] Plan: Pirate Hunter
- [] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
- [] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

[] Plan Mastery Overcoming Madness

[] Plan: The Stormbreakers
- [] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited).
- [] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.

(Here are my multiple plans for the second chapter)
 
[] Plan: The Stormbreakers
- [] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited).
- [] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.
I'm wondering how the Sons of Horus are a good match for Imotekh and his Necron armies. They seem like they'd be better against Orks.
 
we could use the Night Lords against Khorne and the orks using their prophesy power to find and kill Bronze Midir and headhunt any warboss before they get to "beastly".
 
Night Lords even could prophecy into having counter measures for the most recent Tyrranid adaptation, though I don't think they are the greatest against the Nurgle half of that conflict.

Sometimes you forget about what the Tyranids do to Psykers.
 
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Maybe Emperor's children versus the stormlord. The necrons can't improve but the astartes can and the emperor's children always strive to improve themselves
 
[X] Plan: Pirate Hunter
-[X] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
-[X] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

[X] Plan: The Stormbreakers
-[X] The Stormlord (Necrons): Across the galaxy the ancient Necrontyr have begun to awaken from their tomb complexes. Wielding unthinkable technology and charged with animus against life itself. Imotekh the Stormlord represents the most ambitious and powerful of his kind. Without more knowledge we cannot predict his movements or designs. However a Chapter bearing his title might be sufficient to pique his pride and bring him to the field regardless. (Note: If taken this Chapter's naming options will be limited).
-[X] Sons of Horus: You had liked The Lunar Wolves. Most who met them did. They were fast, they were efficient, and they understood The Great Work. Where did they go wrong? The answer is not found in their blood. This gene seed calls out for red battle, to find the foe and make itself pure once more. They will make fine pathfinders and vanguards for mankind's armies.

[X] Plan: The Leviathan vs The Hydra
-[X] The Cursed Leviathans (Nurgle, Tyranids): Strange tidings from the Ultima Segmentum. Hydross Venom Blood has been spotted fighting a race of unknown Xenos in a brutal war of attrition. Each day he unleashes plague upon plague. Each day they rot, writhe and overcome it with new bioforms. Such a crucible should not exist. Break their stalemate and ensure both face annihilation.
-[X] Alpha Legion: Buried beneath their father's egomaniacal plans lies a deep well of competence. The Alpha Legion is known for their skill at subterfuge but perhaps their most remarkable ability is in coordination. Their potential was wasted by their monofocus. No other legion would be able to match their ability at combined arms....if they had pursued such things.
 
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[] Plan: The Imperium Resolute
-[] On Stranger Tides (Navy, Pirates, Dark Eldar, Xenos): Of course there is always the threat of Pirates. A thousand Slaver Kings raiding a hundred thousand worlds. There is much good to be done by sponsoring the Imperial Navy's efforts to root them out from each star. With each victory you will guarantee the flourishing of another world. Prosperity creates progress creates prosperity anew. So it was and it shall be once more.
-[] Word Bearers: Without The Iron Warriors the sons of Colchis have become your premier siege experts. The same hands that build wonders can also erect fortification. In bearing they were always zealous, firm believers in...something. Give them purpose, let them lay the groundwork, and they will work miracles.

The way the Pirates options speaks of prosperity breeding further prosperity really reminds me of the way the Word Bearers were the most adept at building and influencing their worlds, besides maybe Ultramarines.

The Word Bearers will do more than save the struggling worlds of the Imperium, they'll help rebuild them into stronger and more resilient bastions of humanity. Help to make the Imperium truly be thousands of worlds working in unison rather than a thousand individual worlds struggling alone.



[] Plan: Hunters Unrelenting
-[] Of Fate and the Forgotten (Tzeentch, Imperium): 'Outis the Journeyman' seeks The Thousand Sons in the hopes that sharing sorcerous knowledge might break Tzeentch's hold. Meanwhile the Alpha Legion has been spotted across the Segmentum Pacificus laying the groundwork for...something. The Dark Angels have promised to investigate these things. Best to assist them and try to
-[] Night Lords: Utter Bastards, but potentially effective. Free from Curze and Nostramo their worst impulses shouldn't rule over them. They posses a natural low cunning that serves them well. Honor is optional, success is not. Unique amongst the Legions, even non-psyker Night Lords occasionally expressed the gift of prophecy.

The Dark Angels have enough muscle to beat Outis and the Alpha Legion, the trouble is actually finding out what they are up to. Night Lords are just clever enough to be a gigantic pain for the schemers with their lack of conventional honor and prophetic insight.
 
On prophecy
Prophecy comes in a few different flavors however there are two major commonalities. The first being that your scope must be either extremely specific or exceptionally broad. The second is that any information recieved is fundamentally unreliable.

Psyker divination is reliant upon the warp and thus can be blocked, resisted, fooled or outright fail if they cannot read the currents properly. For instance, if they tried to scry a prepared sorcerer they might see the ritual room barren. A tyranid Hive fleet simply cannot be looked at without going mad, and none can predict intervention by The Four.

In terms of larger threats, it is often so vague that it is useless. A threat in the east might mean Tyranid, Tau, Ork, Pirate, Xenos, or none of them. Nor when or in what manner the danger will strike.

Psyker divination for Space Marines tends to be most effective in smaller scales against targets who don't have countermeasures available (or where the countermeasure itself is expected and accounted for). Historically The Word Bearers actually pioneered it's use for those purposes.

'Natural' prophets like Curze and Sanguinis have no control over what they are shown and oft form self fulfilling prophecies out of it. The reason their visions proved so reliable was in large part their efforts to make them so. Kurze quite famously insisted upon his own assasination...to his assassin. Similarly Lord Commander Dante has forseen his doom and will accept no other.

So be warned. If you take either The Night Lords or The Blood Angels you will have access to some very powerful Chapter Masters with the gift of Prophecy. They will almost certainly guarantee greatness within their Chapter. They will also be some of the only Chapter Masters with explicit, unmitigated and unavoidable drawbacks.

The fates love to send their heroes to tragic and ironic ends. To truly glorious doom and sacrifice. Better that then they grow boring or complacent.
 
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